So this is an shout out to gauge interest for an Exalted game I am aiming to run. Setting:
The West, why? Cause boats are neat. The setting will take place during 'normal' exalted stories, just shortly after the disappearance of the Scarlet Empress and anything currently in the West book is valid as far as 'current events'. Solar Exalts in the world will be 'young'. A brief note on the major factions in the West:Wavecrest:
An archipelago on the southern end of the western islands. The islands of Wavecrest are the most fertile islands in the West due to a series of volcanoes, volcano gods, (ancient first age artifacts), and frequent sacrifices to said gods. The roles of men and women are split socially. Women tend to any of the land based activities while men deal with the sea. Wavecrest towns are ruled by mayors who in turn elect the Feathered One whose duties include promoting commerce, choosing an admiral of the fleet, and keeping harmony between the islands. Wavecrest is also home to the Western Trade Alliance, which has sprung up to compete against the Guild when it comes to trade in the West. Currently the nation is engaged with a 'cold war' with Coral, massing ships. They are a satrap of the Realm, but the Realm takes a more passive role there.Coral:
An archipelago on the Northern end of the Western islands. Coral doesn't have the fertility that Wavecrest has and live mainly off of the seas and tributes of other islands / nations. Due to this fact, women have taken a backseat role in the society and are treated as 'lesser beings'. Coral openly supports national pirates and privateers as long as it isn't against allies, however, half of all a captain's haul is claimed by the Sea Lord. With this influx of money and the tributes from 'protected' nations, there are no official taxes. The Sea Lord is elected by the Plutocrats, those of great wealth, of the various islands. His duty is to keep the islands fed and defended as well as being the High Priest of the Ocean Father. The Guild has a heavier presence in Coral than the rest of the West. Heavy slave trade comes through Coral. There is no Realm presence in Coral.The Neck:
A series of smaller islands which the locals refer to as Okeanos (once a large land mass that sank into the sea during a cataclysm). Life in the neck ranges wildly depending on where you are. The people of Neck have descended from one of five tribes. Though they are more intermingled now, it's still how they govern. A patriarchal society where chieftains are elected and then required to marry a woman from each other tribe. The center of the Neck is Solid Shell which houses the Coral Palace and is pretty much the hub of the nation. They are also a satrap of the Realm.Skullstone:
Skullstone a large shadownland that spans multiple islands. Skullstone supports a good deal of living and dead residents and spreads the believe that life after death is an acceptable, if not better, existence. Currently ruled by the Silver Prince, Skullstone does some moderate trading around the area.Lintha:
The Lintha are an old race of demon blooded that, as far as everyone is concerned, roam the seas loot and raiding. They are said to be cannibals as well.Denzik Merchants:
A floating conglomeration of ships which act as both a city and a company. They are known for their wealth and get rich quick schemes. Their society is very much run like a company.Tya:
In short: women who have chosen to live the life of a man, recognized as such.Types of Exalted:
Solars and Lunars. I'd like to keep it simple as far as group dynamics. No complicating things with Infernal or Abyssal Exalts. Game Play:
I'm not a big fan of heavy handed plot. I tend to enjoy running and playing in games where the story is based around the characters and not the characters simply involved in a story. So in short, there will be a plot, but it is not a sweeping river where you either go with the current or get tossed aside. However, the downside to this is if characters (and players) do not have strong motivations then they tend to be uninspired.What I expect from players:
- Players that have the capability to play relatively self-motivated characters
- Players that have the ability to post at least once a day, or if unable to then communicate before hand or communicate absences before hand.
- I like descriptive players. We're both telling a story here, lets put some effort into those posts.
- Obvious respect and politeness rules apply
- For the Character sheet thread (which will exist soonish), just put information on there that other characters would see. Character histories and sheets PM to me.
- I will be awarding extra bonus points for histories
Ideally I would like to have 5-6 players, but we'll see how many bite. Please let me know if you have any questions or shoot me a PM anytime. Happy sailing!
Threads are up:
Gameplay / Setting / Rules: https://elliquiy.com/forums/index.php?topic=108779.0