We Be Goblins!!! (A 5E Wild Goblin Hijinks Game) **Interest Check**

Started by Brittlby, December 31, 2024, 09:21:11 PM

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shengami

Er, so, are we in official 'apply' mode then? Wasn't sure since Brittlby had said they were putting in some work. Didn't want to jump the gun or assume we're recruiting in this thread. Heh.

I have the little beastie built in DNDB, so wouldn't take me long to translate.

Also, I distrust anything from Wildemount in other settings. Mercer's homebrew rules are often balanced differently to the rest of D&D. But I'm a bit of a fuddy duddy that way.
Am I on the hunt for a story? - Not really...
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My General LFGs
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Brittlby

Quote from: shengami on January 04, 2025, 06:53:04 PMEr, so, are we in official 'apply' mode then? Wasn't sure since Brittlby had said they were putting in some work. Didn't want to jump the gun or assume we're recruiting in this thread. Heh.

Yes, we ARE in apply mode! 
Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Xerial

Quote from: Brittlby on January 04, 2025, 05:17:53 PMHah.

Oddly enough my last gobbo was an echo knight / ancestral barb! (Optimized? No. Lots of “siblings” on the battlefield. Yes.)

So I’d be a hypocrite if I said no!
Optimized, what is this word you speak of?

I have no place to judge optimization... one of my options has disadvantage with his primary weapon a lot of the time.

shengami

Name: Ciozliank (pronounced: Kee-ohz-lee-ahnk) Blacktoes
Age: 31
Race: Goblin
Gender: Male
Orientation: Demisexual (bordering on functionally asexual)/ Panromantic
Class: Druid (Circle of the Moon)
Alignment: Chaotic Good
Background: Outlander
History: Cio (Keeoh) grew up in the north, in a little glacial valley formed between two mountains. His tribe shared this valley with a clan of wood elves in harmony. They took care of the plants and animals. They worshipped a shared pantheon of animal spirits. All was well until the frozen dead came. Cio only survived it because he was down in the tunnels spending time with the rats he felt kinship with. Imagine his surprise when he came days later to find the valley dead and lifeless! After that, he fled ahead of more frozen dead. With his allies and ability to travel as an animal, he was able to make it south and found himself following the summons of Runferd. It was good to be among his own kind again, but he doesn't always share the general animosity for other races. Still, he's been abused by them enough now to not have too many objections. The journey south taught him a lot about how others see goblins.

Ons & Offs: Biting, Consent, Cuddles, Kissing, Oral (receiving and giving), and dry sex. Scat, Gore, Guro, Trust-breaking, Bathrooom Play.

Plot Hooks: Cio likes rats, He doesn't go along with mindless cruelty, He likes elves, He's a loner. That said, though slow to trust, he is loyal once it is earned. He'd rather fiery and passionate about the frozen dead and their need to be re-deaded.


Stats:

Size: Small ; Speed: 30 feet
Str:  8 (-1); Dex: 16 (+3); Con: 14 (+2); Int: 10 (+0); Wis: 15 (+2); Cha: 12 (+1)



Proficiency:

Bonus: +2
Weapon: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, scimitar, sickle, Sling, Spear
Armor: Light Armor, Medium Armor, Shields
Skills: Animal Handling, Athletics, Perception, Survival
Tools: Herbalism Kit
Saves: Int, Wis
Languages: Common, Goblin, Elvish, Druidic



Combat:

AC: 16 ; HP: 24 ; Hit Dice: 3d8
Size: Small; Speed: 30 feet
Initiative: +4
Club: +1 ; 1d4-1 (Bludgeoning)
Quarterstaff: +1 ; 1d6-1 (Nonexistent) 1d8-1 Versatile
Various Animal Attacks: +??? ; Damage Varies



Money & Equipment:

Arms: Club, Quarterstaff
Armor: Leather, Shield
Items: Traveler's Clothes, Druidic Focus, Backpack, Bedroll, Belt Pouch, Mess Kit, Rations (1 Days), Hemp Rope (50 feet), Tinderbox, Torches (10), Waterskin, Hunting Trap

Copper: 0, Silver: 0, Gold: 10, Platinum: 0


Abilities
Abilities
Wild Shape

  • Twice per short rest, can assume the form of an animal I have seen before. The form lasts one hours or until reduced to 0 HP. Can willingly revert as a BA.
  • Normal restriction on CR of animal form is altered by Circle to CR1 or lower. Common forms for Cio: Cat, Dog, Rat, Giant Rat, Elk, Bat, Giant Bat, Panther (mountain lion), Ape, Octopus, Brown Bear
  • Combat Wild Shape allows Cio to change as a BA.
  • COmbat Wild Shape also allows him to expend a spell slot to heal 1d8/spell slot level while in wild shape.

Nimble Escape

  • Once per turn, Cio can take the Disengage or Hide action as a BA.

Fury of the Small

  • Once per Short Rest, Cio can add 3 damage to an attack against a creature larger than his current size.

Druidic Spellcasting: First = 4/Second = 2

  • Uses Wisdom as Casting Stat (+4 spell attack, spell DC (12))
  • Ritual Spellcaster.
  • I can prepare a number of spells equal to my Wis Mod + Druid Level after every Long Rest. I can use my spell slots to cast spells from this list only.
  • Preparing a new list of spells requires 1min/spell level for each spell on the list.
  • Cantrips: Druidcraft, Guidance
  • First Level Spells Prepared: Detect Magic, Goodberry, Healing Word
  • Second Level Spells Prepared: Beast Sense, Locate Animals or Plants

Traits
Personality:

Traits:
1) Cio feels far more comfortable around animals than people.
2) He places no stock in civilization. It's all well and good, but he prefers to be able to live by his own wit, cunning, and mettle.

Ideal: (Nature) The natural world is more important than all the constructs of civilization

Bond: I will bring terrible wrath down on the evildoers that destroyed my homeland.

Flaw: I am slow to trust members of other races, tribes, and societies (except elves). This includes Ranferd's tribe.
Am I on the hunt for a story? - Not really...
O/os
My General LFGs
My Worlds
My Poetry Thread

Sorvoe551

Oh boy, another Britt party! Definitely gonna throw something together to apply for this.

Sorvoe551

Name: Bizzba Bashba
Age: 22
Race: Goblin
Gender: Female
Orientation: Pansexual
Class: Path of the Zealot Berserker
Alignment: Chaotic Neutral
Background: Gruul Anarch
History: Bizzba was a simple creature of the world. Growing up alone in an abandoned part of a city, she came up as more of a savage beast than the average goblin. If it was not alive, she'd either break it or steal it. If it was alive, she would either kill it, eat it, or fuck it. Simple as. All Eventually she discovered other goblins and started to integrate more into their society, but her wild girl lifestyle still set her apart as the odd one out. Not that she minded. She had some friends and she was ride or die for them, but otherwise she was the same outlander covered in furs and trophies. After she got word that Runferd needed people to cause some mayhem, how could she say no? Especially since a while ago she discovered that if she died, she didn't stay that way for very long, making her even more reckless than before. Could this cause trouble with having plans work? Absolutely. Would it at least be funny when she got clawed by a bear or passed around by an entire guard patrol? Of course it would.

Ons:  Cuddling, kissing, choking, rough sex (giving/receiving), bondage, size difference, power play, oral (giving/receiving), anal (giving/receiving)

Offs: Guro (during sex), bathroom play


Stats:

Size: Small Speed: 30 feet
Str:  16 (+3); Dex: 16 (+3); Con: 14 (+2); Int: 13 (+1); Wis: 13 (+1); Cha: 13 (+1)



Proficiency:

Bonus: +2
Weapon: Martial Weapons, Simple Weapons
Armor: Light Armor, Medium Armor, Shields
Skills: Animal Handling, Athletics, Intimidation, Survival
Tools: Herbalism Kit
Saves: Str, Con
Languages: Common, Goblin, Giant



Combat:

AC: 15 ; HP: 32 ; Hit Dice: 3d12
Size: Small; Speed: 30 feet
Initiative: +3
Greataxe: +5; 1d12+3 Slashing
Handaxe: +5; 1d6+3 Slashing
Javelin: +5; 1d6+3 Piercing
Unarmed Strike: +5; 4 Bludgeoning



Money & Equipment:

Weapons: Greataxe, 2x Handaxe, 4x Javelins
Armor: None
Items: Traveler's Clothes, Backpack, Bedroll, Mess Kit, Rations (1 Day), Hemp Rope (50 feet), Tinderbox, Torches (10), Waterskin, Hunting Trap, Herbalism Kit

Copper: 0, Silver: 0, Gold: 10, Platinum: 0


Abilities
Rage, Unarmored Defense, Reckless Attack, Danger Sense, Divine Fury, Warrior of the Gods, Darkvision, Fey Ancestry, Fury of the Small, Nimble Escape


c0i9z

Name: Leera Arla
Age: 20
Race: Goblin
Gender: Female
Orientation: Bi
Class: Gloomstalker Ranger
Background: Urban Bounty Hunter
History: Leera is a more urban sort of goblin, though it didn't start out that way. She started out as a hunter, making good use of her trusty bow to hunt prey for her village. Something about her irked the village chiefs, though, so from simple prey, they started sending her after dangerous prey and, when that didnt' seem to humble her any, they sent her after monsters instead. That didn't work either, so... they were out of ideas, but eventually, she got bored and moved to the city, where she worked as a troubleshooter. She found trouble, then shot it. For shinies, of course. The last thing many a villain, and maybe not-so-villain, heard was the soft sound of a bow released in the shadows.

Ons:  Sex (oral, vaginal), exhibitionism, collaring, musk play, size differences

Offs: Guro, bathroom play, excessive bondage (sort of)


Stats:

Size: Small Speed: 30 feet
Str:  8 (-1); Dex: 17 (+3); Con: 16 (+3); Int: 8 (-1); Wis: 14 (+2); Cha: 10 (+1)



Proficiency:

Bonus: +2
Weapon: Martial Weapons, Simple Weapons
Armor: Light Armor, Medium Armor, Shields
Skills: Stealth, Insight, Perception, Investigation, Survival
Tools: Dice, thieves' tools
Saves: Str, Con
Languages: Common, Goblin, Halfling, Orc



Combat:

AC: 15 ; HP: 31 ; Hit Dice: 3d10
Size: Small; Speed: 30 feet
Initiative: +5
Longbow: +7; 1d8+3 Piercing
Dagger: +5; 1d4+3 Piercing
Unarmed Strike: +1; 1 Bludgeoning



Money & Equipment:

Weapons: Longbow, 2x Dagger
Armor: Leather
Items: Dungeoneer's pack, 20 arrows

Copper: 0, Silver: 0, Gold: 20, Platinum: 0


Abilities
Favored Foe, Deft Explorer(Stealth), Fighting Style(Archery), Spellcasting, Primal Awareness, Dread Ambusher, Umbral Sight, Darkvision (90), Fey Ancestry, Fury of the Small, Nimble Escape

Spells
Disguise Self, Speak with Animals, Hunter’s Mark, Absorb Elements, Ensnaring Strike



shengami

Hmm, I don't envy the GM their choice here. Several interesting submissions.
Am I on the hunt for a story? - Not really...
O/os
My General LFGs
My Worlds
My Poetry Thread

Ershin

Name: Lechosław (Lech) and Wiesława (Weis)
Age: 20 & 20
Race: Goblin
Gender: Female
Orientation: Pan (L) and straight (W)
Class: Fighter (Echo Knight)
Alignment: Chaotic Neutral
Background: Celebrity Adventurer's Scion (AcInc)
History:
The twin grand daughters of Mieczysław, one of the greatest Goblin heroes of all time who slew a fierce paladin while in service to one of the many rotating Orcish Lords who tend to rise every now and then. Lech and Weis attempt to follow their grand-sire's example and took up blades (a twin pair of orcish blades their grandfather had stolen and run off with just before the lord's forces fell) in order to be every bit as impressive and outstanding in their village, a challenge indeed considering just how many relatives they need to surpass and outshine - this is in equal parts to get their grubby mits on the accursed Paladin blade and to be able to boss all the other goblins about. The pair are unusually cooperative for goblins (even for siblings from the same brood) and tend to fight in tandem, using their natural gob-given talent of knowing when to slip out of danger while appearing to be squashed, or throw one another into the fray. While practicing this Weis suffered an injury to her throat leading the pair to need to compensate for a lack of communication skills and developing a rudimentary form of sign language.

Stats:
Size: Small
Movement: 30'
Str: 17 (+3) Dex: 14 (+2) Con: 15 (+2)
Wis: 8 (-1) Int: 8 (-1) Cha: 12 (+1)

(Not finalised, thinking of changing to a dex-based fighter)

Proficiency:
Bonus: +2
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Simple weapons, martial weapons
Languages: Common, Goblin, Orcish, Sign Language
Proficiencies: Athletics, Intimidation, Perception, Performance


Combat:
AC:
HP:
Saves: Strength, Constitution
Senses: Darkvision 60 ft, Passive Perception 9



Racial Features:
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.




Background Features:
Name Dropping
You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.




Class Features:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Manifest Echo
You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.

Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

You can use the echo in the following ways:

  • As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
  • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.
  • When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

Unleash Incarnation
You can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.




Attacks:


Captain Whitebread

Going to keep an eye on this. To much on my plate to throw a character in but I expect it will.be entertaining.
There are nights when the wolves are silent and it the moon that howls.