Survival of the Extraordinary -(Gifted teens stranded)

Started by Bekah Boo, March 08, 2020, 03:17:11 PM

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Bekah Boo







   
--In the modern world there are instances that are beyond human understanding or comprehension, throughout history tales of strange happenings and situations that to most recent society would dismiss them as archaic nonsense; who would actually ever believe stories of men harnessing the power of volcanoes to smite their enemies or nature's growth as the result of an motherly maiden's touch?This was the modern era with human kind ever pressing the peak of knowledge in the ways their forefathers could have never dreamed, not some fairy tale laden trope that was once used for explanation of the unknown. At least it had been that way....until the year 2020.--







Climate change, continents literally on fire, impending calls for war, and of course the fear of plagues once thought to be vanquished resurfacing; this was merely scratching the surface of the human race's fate and so there was the call for the greatest minds throughout the world to come together in order to formulate a solution.Naturally measures had been in the making with alternative more green options along with the promotion of more efficient efforts for both the planet as well as the attempt to reform many social services, but with the steady decline of funding and faith in saving the well meaning systems in place, there was the need for something perhaps...less traditional to be erected and put into place. Once foolish studies of what were described as ravings of mad men were re-examined with purpose, however obscure and silly, were turned over and seen in a different light no longer skewed with as much skepticism as before. That although deeply rooted in pure lore the statistics of unexplained happenings did begin to line up with actual historic moments throughout written essays and even databases in a way that many scientists had difficulty in believing themselves, that a minute fraction of their known society in fact did harbor beings of great power not thought to be possible. The dry clinical initial report explained the irregulars, as they would soon be known, as an mutated version of human kind though even now it was unknown exactly where or how they had come into their conditions, the isolated incidents so sparse that it was decided only 1 out of every 2 million of the population were to be roughly known of.






Studies of the strange phenomenon of the irregulars would have to be carried out in complete secrecy to not only preserve pride but also to leave no outside variables from affecting research, that only upon a complete and thorough set of examples could the team of frantic scientists perhaps learn of not only how these beings survived with their varying mutations, but what could be learned through an complete survival course that could be the key to human kind's own survival. The unorthodox method of collecting such data blurred the lines of what any government would have surely allowed, no matter how desperate such was needed, and so the plan was formed deep within the shadows with any knowledge of the scientific organisation purely a need to know basis.Seek out the irregulars under the guise of gathering them on what was only described as an impossibly grand cruise, the intent in causing an wreckage to test not only their survival skills but ultimately strand the beings on a heavily monitored island staked out with every inch of the landscape under their eyes; naturally the disaster would be written off as a tragic accident of many lost lives, seemingly every passenger on board considered dead but it was a cost for the greater good.The fully occupied cruise ship would serve as payment to bring the future potential of their understandings of the irregulars to help future generations. No one would continue searching for those who perhaps never truly fit into society to begin with, and the organisation had complete control to run their tests without bar.

Washed up upon the shores of an isolated island our story will begin with the irregulars coming to terms with the disaster as well as the need to survive and, in their minds, figure a way off the deserted landscape of thick jungle and harsh shores. Unbeknownst to them they are far from alone as their every moment is captured and collected by a team of scientists behind the scenes, that not only would they have to come to terms with their fate but also slowly piece together the thought that they were not the only ones to display powers beyond explanation. Will they survive the harsh environment? Can a group of strangers come together to keep themselves from starving in the vast wilderness? What of their powers? Are they helpful or a hindrance?
                                                                                                                                           


In Game Information

                       


Welcome! I hope everyone enjoyed the brief reading and is inspired enough to want to be a part of this game.The basic breakdown of this story will more so focus on the characters in their journey to survive against the elements the island will provide, but even themselves as each survivor are one of the irregulars with varying abilities. By no means is this meant to be an super hero game in the slightest, as the idea airs more towards mutations that come as an hindrance or even shame to the characters.Super heroes are purely fictional in this setting and there will be no vigilante histories that will be accepted as the idea of their abilities being fairly low level is key, the island both as a place to study the phenomenon but as well as perhaps push the survivors to expand their control-of course without their knowledge clearly.

Do they trust one another right off the bat? Is someone more unstable in their powers that might have ill effects to them and those around them?Is there instant animosity? For the most part the game will be fairly sand box with GM posts helping to prod things along with either a natural disaster or danger element, focusing more on each character's growth and how they come into their own as well as how they adapt to being cut off from society and against the elements. I am looking for at least 7 characters total with the age range from 18-no more than 21 although this is not first come first serve; I will be reviewing all character sheets and have the right to deny those who I don't feel fit right with the narrative presented. This is not anything personal. There will be many categories that I consider while I review such as post length, activity, and tired tropes; so not everyone will be accepted and if it upsets someone I am truly sorry.

While this is of course a game with young adults it is not going to be purely smut driven, smut will be allowed obviously, but it is not the focus nor is unneeded violence or fights; they're all trying to survive the island and find a way off of it, not getting busy on the beach in the first hour. This will be a fairly accepting game so naturally LGBTQ+ characters are always welcome with the gender balance not necessarily being important although I will try to keep it pretty tame. At this time I am asking for real life face claims to be used so artwork or anime images will not be accepted (If there are questions anyone can message me to clarify), this game set in modern world so it shouldn't be too difficult.

Powers within this universe however will be fairly low level with the thought that over time can grow more powerful; but to start off with there will be no OP characters that will be accepted.This link is a fairly large assortment of abilities that people can choose from though keep in mind what challenges the character may face as well as keeping them from being completely over the top right off the bat; Powers that control reality, Superman syndrome, or any OP will be tossed out completely. Think of how one would have to deal with their power in their everyday life and how over time it may grow, the fun of the trophy is the journey having gone through. Another key point in this game is that the characters will have powers but it should not be public knowledge, it is not something that they should gloat about in fear for either themselves or their loved ones. Naturally secretive it should come to quite a surprise to not only find others like themselves, but perhaps even have the chance to unload the emotional baggage from the heavy weight of their ordeal with those who could seemingly understand.


This game will be fairly reliant on character interaction so posting will be at the very least once a week, if not more. It is understandable things in RL happen, I understand that completely, however if you know you can't post regularly or have a habit of not posting, please be up front with this. I will not chase down people for posts, that after a week I will send only one message as a check up. No replies after a message without explanation I will put your character to inactive respectfully. If someone needs to step away for a time and what have you- that is fine but please have respect and let someone know before disappearing, I will offer the same courtesy.


If I haven't chased away most folks already here is the code for character sheets:

[float=left][img height=350]Place image here[/img][/float]
[b]Name:[/b]
[b]Age:[/b] Between 18-21
[b]Ability:[/b] Explanation of your power, keep it low level
[b]Sexuality:[/b]
[b]Personality:[/b] What is your character like? Either listed or a simple paragraph
[b]History:[/b] What did they struggle with growing up?
[b]Likes/Dislikes:[/b]
[b]Player On and Offs:[/b]
[b]Additional pictures:[/b] [img height=200 padding=5]Image here[/img][img height=200 padding=5]Image here[/img][img height=200 padding=5]Image here[/img]



So of course if there are any questions feel free to post them here! All character sheets will need to be sent to me first for approval, that once accepted I will have them posted on the first post here. I will also allow people to claim powers and have a second post to keep track of what is taken, although if I do not have a sheet within a week that power will be taken off the list and others may claim it.





Power Claim List
-Note these are claims until character sheets are sent in.Approved sheets will be posted-

-Pyrogenesis (Fire creation)
-Duplication
-Gravity Manipulation (Can make objects weightless and/or float)
-Portal Creation
-Regenerative healing

Taken Face Claims
-Maggie Duran
-Jude Karda
-Cole Sprouse
-Emily Rudd
-Fay Connie Zchmidt



Bibliophilia

#1
I'm gonna request a claim for Pyrogenesis (fire creation) and Maggie Duran!

Bekah Boo

-Noted!-

Excited to see what you bring to the table ;3

Totoro

Interested!

I'd like to claim Jude Karda and some kind of self-cloning whether real or illusory depending on power levels. Ideally, just 1-2 clones that are 'tangible' but time/distance limited.

Bibliophilia


Amarlo

Also interested! No idea on the faceclaim or powerset yet. ^^

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Bekah Boo

Welcome all ;3

I'll make notes so everything will be updated.

BlueEyedBard

I think I may toss in Cole Sprouse as a fc, with portal powers.
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Bibliophilia


BlueEyedBard

"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Bekah Boo

*Giggles and whistles Merrie Melodies*

I've updated the first post with all claimed powers and face claims, that once we get sheets in it'll be a bit neater :3
In the mean time I'm enjoying what's been put out there so far.

Deathnote

Em... hmm... Maybe I’ll go with...  Yoshi Sudarso as my face claim with Animal Morphing as the Power Claim.

xPeachyPuff

Ahhhh, you've caught my interest Bekah > < I'm probably stretching myself a tad here, but I would really like to make up a character for this game if you'll have me c: The power I'm thinking of is Regenerative Healing/Rapid Cellular Regeneration (Its been my favourite ability since watching Heroes :p), so hopefully that works out okay! Let me know! Not sure of a face claim for her yet but I'll think some more on it for sure (:

Amarlo

I'd like to faceclaim Fay Connie Zchmidt as my fc for now, if I may. ^^

Although I'm also debating using Bae Suicide... I'm actually starting to lean towards her. Anyone have any thoughts or opinions to help me decide? x3

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Bibliophilia

Hey, Peachy!  -sets out lures with chocolate croissants and pretty flowers.-

I am totally with you, by the way.  I adored Claire and her power was really cool.  That show was so good at making interesting, likable characters.

Bibliophilia

Got my girl approved and Bekah told me I could post her up!




Name: Elena Bryant

Age: 20

Ability: Elena can produce heat and fire spontaneously and has an immunity to both.  Her power is tied into her emotional state and so far she can't really control it.  She has no way of directing the flames, nor any idea how to choose the size or intensity of the fire she produces.  The best she can manage is trying to hold it in like a sneeze until she can get somewhere safe.  Luckily, the range is pretty small, so making sure she has a good ten foot berth around her without anything flammable or living works.  For now, anyhow.

Sexuality: Pansexual

Personality: Short-Tempered | Stubborn | Protective | Wild | Adventurous | Tough Exterior | Nougaty Center | Hard-Working | Caring | Blunt | Loyal

History: Elena grew up the youngest daughter of Charles Grant and Sofia Melendez-Grant.  Her mother was born in Puerto Rico and adopted by a couple who lived in central Vermont.  Charles and Sofia had six children, all girls, and frequently fostered other children while they waited to be adopted.  The children they fostered were usually recent immigrants or refugees, and as a result the girls picked up a variety of languages over the years.

Elena's father ran a successful contracting company for which her mother did the books and served as the office manager.  As the girls got older, they helped out with the family business or helped to care for the younger foster children while their mother was working.  When she was old enough to hold a hammer, Elena demanded to be allowed to work with her father on weekends and afternoons, insisting she be allowed to help around job sites rather than be relegated to office work or babysitting.

While her father and mother had their concerns about the tween spending her time around construction sites, and construction workers, they reasoned that as long as Charles kept a weather eye on her, they couldn't really refuse.  By the time Elena was seventeen and ready to graduate from high school, she was one of the best workers on her father's crew and knew the business nearly as well as he did.  Much to his chagrin, she had also learned to give as good as she got when it came to the rough talk of the other construction workers.   Though, he had to admit that she'd earned the men's respect and they'd kill anyone who so much as looked at her sideways. 

After she graduated from high school, with decent enough grades but nothing spectacular, she went to work full-time for Bryant Construction and began saving for her dream car.  Elena had a love of classic muscle cars and had been dreaming of a cherry red 1970 Mercury Cougar Eliminator since she was thirteen.  Around this time, Elena started dating a 23 year old guy named Shane who had recently moved to town and been hired by her father.  She kept the relationship a secret, knowing her parents wouldn't approve, because Shane had definite bad boy energy.

As is usually the case, the intense relationship soon turned ugly, and one night during an argument, Shane put his hands on Elena.  Before either knew what had happened, the curtains in the cheap motel room Shane was living in were ablaze and the room was filling with acrid smoke.  They managed to get out, but the motel was very badly damaged due to all the low-grade materials used in its decor and construction.  The fire marshal determined the fire was a result of faulty wiring in the ac unit, but Elena couldn't bring herself to believe it.  After all, she had felt something at the moment of ignition and her propensity for realism didn't allow her to sink into a pleasant pool of denial.

She broke things off with Shane, who bought the faulty wiring story fully (thankfully), and informed him that if he ever spoke to her or touched her again, except at work and about professional matters, she'd tell her father and all the guys on the crew what he'd done.  Shane knew damn well what would happen if word got out, so he complied.  Even going so far as to avoid her when at all possible.  Elena had much more important things to worry about, namely the fact that she was becoming increasingly certain she could light shit on fire with her mind.

Taking her cue from every television show and movie about budding mutants and heroes, she would creep off on her own and 'practice' where she couldn't burn anything down.  There was an old quarry in town that had accumulated a pool of water at the bottom, and it was deserted except on weekends when the high schoolers showed up to party and fool around.  She'd go there most evenings after dinner and try to duplicate the spontaneous ignition from that night in the motel.  Most times she just wasted her time and ended the night frustrated and telling herself she was crazy, but sometimes her frustration would flare into intense anger and steam would rise off the murky water, or a bit of random trash would explode or ignite.

Every time she lit something or heated the water she would feel that same pressure and then release, like a boiler letting off steam or an (less pleasant - though not by much) orgasm.  She struggled with worries over losing control again and doing even more damage than the first time, perhaps even hurting or killing someone.  Her main fear revolved around members of her family, and as a result, after six months of trying and failing to figure out how to control the power, she used her savings to leave home.  All she left behind was a brief note apologizing and telling her family that she loved them, and she'd keep in touch.

After that, she traveled, never settling anywhere long enough to make close friends and always worried that she'd trip up and either reveal her power to someone, or hurt someone with it accidentally.  Her two biggest fears were discovery (and subsequent shadow lab experimentation) and injuring innocent people.  These terrors hounded her, never letting her rest and plaguing her sleep.  She often holed up in empty houses or in her car far from other people, where she could feel safe enough that her dreams wouldn't get anyone killed.  She worked odd jobs, usually for cash under the table, and kept to herself.

Recently, the concern over her (admittedly pretty pathetic) powers have begun to abate somewhat and she's begun considering heading home.  She hadn't harmed anyone, and she thinks she might be finally getting the hang of trying to get her shit under control.  Or, at least, not letting herself fly off the handle at the slightest provocation...usually.  She just needs a relaxing, relatively safe way to make sure she can be around people without lighting someone's hair on fire.

Likes/Dislikes: Muscle Cars; Dogs; Water; Beer; Classic Rock; Tight Jeans; Video Games; Tostones; Burgers; Dancing

Misogyny; Arrogance; Bigotry; Being Told What to Do; Bullies; Whiners; Attention-Seekers; Coconut; Oysters; Losing Control; Stuck-Up People; Blowhards

Player On and Offs: Biblio's O/O's; they're not all there, but if it's not listed as an Off, it's likely at least a maybe, so just hit me up if there's a question.


Additional pictures:

Bekah Boo

*Waves at familiar faces* I've updated the list as far as Peachy's ability, so I can't wait to see what you all come up with ;3


Amarlo

I suppose I'll be fcing Fay Connie Zchmidt in the end.

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Bekah Boo


Bekah Boo

We have some super interesting powers going on right now, I'm impressed about the variety ;3
We could always use some fellas in the mix so they're not completely overwhelmed by these awesome ladies ;3

Bekah Boo

Name: Dakota Rosalyn Livingston
Age: 19
Ability: Gravitational manipulation- Dakota has the ability to briefly 'turn off' the gravitational pull on objects that she touches with concentration, though this is not a perfect art. Vice versa there is some speculation that the reverse may be true to make objects heavier than they should be, although through experience Dakota has found usually it's the previous one unless under extreme distress. Namely having quite a few moments of being unable to move after an panicked episode; though that could be easily explained away as 'frozen' in fear-thankfully it's usually bought.At the current moment Dakota is able to make items float so long as they weigh less than herself, so long as she has initiated a full hand touch on the object and concentrates. Once air borne however there is little way of actually controlling just how high they will travel as only once her concentration is broken does it come hurling back to the Earth, the lighter the task the easier and faster it falls. At the moment Dakota has clocked her air time at roughly a few minutes, 3 minutes tops, although even that is an challenge in itself. Absent mindly Dakota has discovered that she can even make herself briefly float so long as she brushes across her legs, though it's more akin to an airy 'bob' than actual floating and usually leaves her still tripping over and colliding with the ground.
Sexuality: Curious Bisexual
Personality: Timid| Clumsy| Loyal to a fault| Compassionate| Sweet| Absent minded| Anxious| Apprehensive| Can be a cry baby
History: Born deep in the Bible Belt of the gulf coast Dakota for the most part had an fairly traditional childhood not marred by any real threats, the youngest of four siblings to a Methodist Pastor and a Sunday school teacher, she was particularly babied being the only girl in a house full of boys. The close knit family had their own land that allowed for the Livingston clan to grow their own crops and sustain themselves, along with any means to keep their strapping young men in check with household chores and tending to the farm, in her father's eyes a true utopia of Godliness. Living and breathing the word of scripture the Pastor was a firm figure in the home with Dakota's mother playing her role as caregiver except on Sundays after church, ensuring her daughter would grow up with the strong beliefs and be silent but a sturdy role model.

Which worked for Dakota being the painfully shy young girl she was and after all chores and the cooking done was she better not seen nor heard, the dark haired mouse more comfortable curling herself in a chair to bury her nose in a book than to cause a stir. It wasn't the easiest way to live with the tremendous pressure upon her shoulders from a young age to act, be seen, and speak properly; but it wasn't the worst either. Loosing herself in the world of literature allowed Dakota the freedom to put herself into worlds and lifestyles that she herself knew she would never have the courage to, even if at times her father dictated even that little privilege, but she managed to sneak a few more colorful additions without his knowledge. For a time life as Dakota knew was peaceful enough even if deep down she harbored a secret that was unknown to even her own family, the first few happenings purely written off as a trick of the eye, but over time it was becoming apparent there was something different about the youngest Livingston..

The first instance of things not as ordinary came when Dakota was barely 8 with the young girl having snuck out of her room in the middle of the night to grab a glass of water, the sleepy child grabbing a glass to set on the counter top while she turned her back to grab the jug of chilled water from the fridge, that only when she turned back did she find the cup no longer where she had set it. In fact it took a moment for Dakota to realize it was actually floating a few feet over her head that only when she let out a startled scream did it come crashing down, the shattering sound waking her parents to witness a visibly confused Dakota staring up in the air where the glass 'had' been. Having been certain she had merely dreamed the act and had startled herself with something else, the memory was quickly swept under the rug as Dakota wrote it off that she had been half asleep. Through the years though it was harder to use the excuse of Dakota simply seeing things as around her 13th birthday did the happenings become much more frequent, enough to make the young girl fearful she was either losing her mind entirely, or that there was something truly, truly wrong with her.

Dakota had long been labeled as a klutz for as long as she could remember as even her mother could fondly think back to times where her daughter had been found tripping over nothing, objects that were too heavy seemingly moved about as the child wandered, or items scattered in areas that there was no way she could reach; but that was always written off as a child simply being clumsy and tossing things about. Once Dakota became a teenager though she began to realize that all the happenings around herself weren't her imagination but rather herself doing so as in bed one night she found the book once across her lap beginning to float right before her eyes, before falling back down with a 'thump'. At first she had been scared out of her mind but testing the theory again and again proved that in a small way it was her own doing; and that hadn't lost her mind as once thought. Naturally she couldn't very well come out to her parents about the weird happenings, after all she couldn't very well explain it, much less there was the true terror that her deeply devote family would disown her and claim her a she devil of some sort; and so Dakota remained silent and did what she could to try and control her new found abilities from being discovered....for a while.

Even with the deeply troubling secret bubbling beneath the surface Dakota did her best to be the best daughter she could for her family, studying hard and walking the life in which was expected of her, even if it felt truly blasphemous which further burned like an ember on her skin. It all felt like she was truly living a life of lies and with such eventually it would bubble over and no longer be contained; a moment of panic that left the good girl image she had worked so hard to keep together bringing all her work undone in a blink of an eye. For as long as Dakota could remember she had yearned to explore the world outside of the peaceful utopia of her small town and farm, wishing to study abroad and learn of other customs and lifestyles so unlike her own, as with her graduation so came the choice of pursing a higher education; something her parents did not agree with. In their minds they wished for Dakota to take up work like her mother and settle down with a nice godly boy, to raise a family in the church like they had and be a home maker- which was not what Dakota wanted. Having been so sheltered her entire life she yearned to try and make a name for herself and perhaps grow into a person who could contribute to the world, much to her parent's, namely her father's horror.

The fateful encounter came with an argument as Dakota, who usually never rose her voice, spoke out wishing to accept the invitation to an out of state college that would take her far from her upbringing. The farmhouse was ringing with the sounds of yelling voices to the point that even Dakota's ears were ringing, tears pricking her eyes as she tried to plea her case to deaf ears- and then she began to float. Having gripped her sides so firmly the girl was only aware of anything amiss by her father's stunned silence, watching his young daughter floating a few inches above the ground as her eyes were wrought shut. Distantly Dakota could remember her mother whispering a prayer under her breath, wide eyes firmly stuck on her beloved daughter, although the pure pulse of fear was something even now the girl would never forget; and so Dakota did what she could only think to do-run. Turning tail she ran further than she had ever run before, uncertain if her family even tried to catch up to her in the dead of night, but Dakota was almost more fearful if they had.

Only when her legs threatened to give out did she finally stop and collapse on the edge of the small town that she had known her entire life, taking one last look of her entire world she had been so determined to leave, but not like this. With nothing but the clothes on her back Dakota knew she couldn't return to her home after the display she had given, the abject horror written across her parent's faces burned within her mind, as the only logical choice was to start off on her own. The deeply religious town did have it's perks in charitable folks more than willing to offer the young girl some money and supplies, using the excuse of making her way to the big city to go to school to at least get what she needed; bus fare and some extra clothing from the salvation army at least giving Dakota enough to set off to never be seen again, thankfully before her family had turned up; if they had that was.

From there Dakota spent the rest of the night curled in a small ball upon herself at the back of the bus going anywhere but where she was, the day long ride leaving her already exhausted self more drained-but she had made it out just like she had always dreamed...she just wished it hadn't ended like it had. Over the next few months Dakota found herself a temporary stay in the local church in the next few states over, eventually landing in Virginia, as she had used the last of her meager bus fare to get as far away as she could from her home. The too small cot shared in the communal mission with other unfortunates made it easy for Dakota to be unknown as other than a fellow poor soul looking to get on their feet, the soup kitchen allowing her to eat enough to keep strength while she struggled with what she was to now do with her life. Could she really live a life of complete deception? Was she a she devil after all? Or was there something more to these abilities?

Dakota didn't know what to expect but the last thing she did was the offer the church would come to her with, using her youthful appearance to help others on a mission sort of journey. The cruise ship was both a payment but would also allow Dakota to travel and meet up with others within the program and spread their charity, that while a cruise was the last thing Dakota felt she deserved- at the very least she could repay the church's kindness and be useful.

Likes/Dislikes: Likes: Flowers, Coffee, Reading, Light rain, Warm hugs,
                                Dislikes: Bugs, Dirt, Super windy weather, Getting yelled at, Scrapes
Player On and Offs: See Player's On and Offs
Additional pictures:

BlueEyedBard

Name: Jesse Taft
Age: 20
Ability: Dimensional Teleportation: Portals

Jesse can open small portals between two points in space for short periods of time. When the quirk first appeared, in his adolescence, it was more like a tick or a sneeze. Only just wide enough to see through, and only open for the briefest of moments. To a young outcast it was more like an amusement than a concern, especially after that time he was sure he saw into the girl's locker room, at school.

Over the years, and through need, these powers developed. First into something that he could tell was purposeful, then into something he could use. Currently he can open portals roughly the size of a grapefruit, and only for a few seconds at a time. Just long enough to reach through and grab something. But he doesn't like to take chances with his hands, not after that time a portal closed on a metal pipe and left it cut in half cleaner than any torch could have done.

Sexuality: Pansexual
Personality: Sharp, cynical, and quick witted, Jesse is a nerd at heart, who would rather have a heated debate about which captain of the Enterprise is superior, but will usually be slinking through a dark alley. With his hood up, and hands where you can't see them.
Not one to make friends easy, Jesse will keep most people at arm's length. But to those he does care about, he is fiercely loyal, and while he'd generally choose to let any slight roll off his back without a second thought. He'll go to bat for his friends or family, usually with terminal intent. No matter how much trouble it gets him into.

History:
Born and raised in the Forest Park district of Detroit, meant that hardship had always been second nature for Jesse. From having to share a bedroom with his parents, in their section 8 apartment. To eating government cheese on bread that was only a day from going moldy. But at least their one bedroom didn't stay cramped for much of Jesse's life. After his dad was killed on his way home from work one night, there was lots of room in their apartment for just Jesse and his mom.

Jesse's dad had been a mechanic at a small, local, auto body shop. Oil changes, tire rotations, dent, and ding repair day in and day out. He never made any waves, never took any under the table deals, or any change from a cup holder, he never even called in sick.
Maybe if his shop had done deals with the mob, or he had taken some hush money for changing the paint job on a hot car, then his death might have made sense. But when it came down to it, he had just been walking home on the wrong street during a drive by.
Something drug related.
They never found out who did it.

Mrs. Taft was another story all together. She started working as a waitress in high school, taking a break when Jesse was born. But as soon as he was old enough to start school, she started her illustrious career in housekeeping, at a local hotel.
Things were tough enough for the young, unmarried parents, and money was always tight. But even that had been a luxury. When his dad was killed, with no life insurance and nobody to blame, Jesse and his mother were lucky to keep the lights on some months. Even saved money by bathing at the hotel most nights. Making a feast out of a half eaten turkey sandwich somebody didn't finish and put out in the hall, just to keep from picking food out of trash cans.

With his mom working as many hours as she possibly could, young Jesse was left with lots of time on his hands and little to no supervision. In that spare time he found his sanctuary in the incredible adventures and exciting tales of modern science fiction. Epic space battles and exotic aliens. The final frontier, and beyond.
He would go to the movies at least three times a week, maybe more if they brought one of the classics back to the big screen. Nothing was more fun to him than debating with a friend: who shot first, or who is the superior captain.
He loved everything about it, except the one aspect that seemed to be the reoccurring obstacle of his life. Movies cost money.

There had been times now and then when a friend's parent had paid for his way into a movie, or even the friend themselves. There was even a period where he had a friend who worked at the movie theater, and would sneak him in through a back, service entrance. That's how he learned about the service entrance.
After that, he would just sneak in on his own. The door was old, and relatively easy to break into, and the employees were all too overworked and underpaid to care. So that's what he did. His mother worked all day, and he would stay at the movies all day. Watching feature after feature, until the sun went down. It was a pretty sweet setup, until his mom got sick.

She had to leave her job and go on disability, which was barely enough to buy them food, let alone the pain relievers she'd grown to depend on. When money finally became so tight that his mother started suggesting he use duct tape to cover the holes in his shoes, Jesse decided to turn to a similar road that many inner city kids in his situation had turned to before: crime.
He lifted his first purse during his freshman year in highschool. He'd been at the mall with a couple of friends, Todd was buying a new computer tower and he wanted his buddies to come along and be jealous, when someone suggested they all got burgers in the food court. Despite the way his stomach growled angrily at him, Jesse declined the invitation, deciding instead to head home, where he knew there was also no food waiting for him.

He noticed the woman in an empty hallway, as he was leaving the mall. She was middle aged, very well dressed, clearly upper class. She had her purse out on a bench as she dug through it frantically searching for the pack of wet wipes she had tucked away. When she found them it was like a one woman celebration of need. She ripped one out and used it to grab the bathroom handle right next to her, and vanished into the ladies room to relieve herself of that triple espresso. Leaving her purse sitting open on the bench.
Jesse didn't remember making the decision to reach in and grab her wallet. Later he would give himself all the normal excuses: she had plenty of extra money, if she hadn't left her purse unattended, she probably got rich doing way worse than this… but really, it felt like his stomach had just overpowered his brain for that moment.
Then the next thing he knew, he was dumping the wallet, with all the cards untouched, in a shopping tote just outside of a Zumies, while pocketing the $300 cash. Then he met friends in the food court. He told them his mom was gonna be out tonight, so he should do his own thing for dinner.

He waited all night for the guilt to start eating away at him. But in the end, his full stomach was the only thing that was weighing on him, and it felt good.
After that first time he started swiping things more regularly. Then it became a normal thing for him. Primarily just people who looked like they had plenty of extra cash. Mostly men, and he never hurt anyone.
In his mind he was like a rebel, stealing from the Empire to survive an oppressive system. To make matters worse, he was really good at it, too! Not just because he was quick, and had a demeanor that tended to make people ignore him. He had another trick. A quirk that he had started noticing years ago, and just now started realizing a purpose for. It went without saying that being able to reach into his own pocket, and someone else's at the same time, was a game changer for his career.

As far as who he was, that didn't change much. He still argued useless movie trivia with his friends, he was still jealous of Todd's expensive computer stuff, but kept going over to his house because of a crush he had on his friend's older sister, and he still went to the movies nearly every day.
And despite the cash he finally had at his disposal, he still never paid for movie tickets.


Likes/Dislikes:
Sci-fi, and movies in general. Feeling full. Days with nothing to do. Comic books. His few friends.

Uptight and stuck up people. Anyone who can't take a joke. People that think they're better than other people. The smell of gasoline, and ginger. Greedy rich people. Panicking rich people. Generally, rich people. Karaoke.
Player On and Offs: See o/o page in signature
Additional pictures:
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Bekah Boo

Thank you all for the interest in this game so far, I'm loving the character sheets that were sent in ;3
I am however going to put this idea on hiatus for the time being, though rest assured it will resurface again.