Scion - Saga Of An Age Undreamed Of [Ep 3]

Started by HairyHeretic, January 10, 2017, 06:27:45 PM

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AndyZ

Yep.  Your Legend always has to be higher than your Epics/Boons.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

yesiroleplay

hmmm...

I don't remember why I dropped out of episode one.  I really liked my character.  Probably one of my many real-life conflicts kept me off E for a while.  I know I was re-invited into episode two at some point, or at least told I was welcome back. 

I  would be interested in rejoining if it's possible.

Crash

I have updated the xp.  Hopefully this works...

Name: Ami Ellison
Calling: Librarian
Nature: Pedagogue
Pantheon: Pesedjet
God: Thoth

Age: 26
Build: Slender
Height: 5’6”
Weight: 115 lbs
Hair: Dark Brown
Eyes: Brown
Languages: English

Willpower: 7

Legend: 4
Legend Points:   16/16

EXP    100/120
Mystery from 2 -> 3 = 10xp
Epic Intelligence 2 -> 3 = 8xp
Investigation 3 -> 4 = 5xp
Investigation 4 -> 5 = 7xp
Epic Stamina 1 = 10xp
Epic Stamina 1 -> 2 = 10xp
Magic from 2 -> 3 = 8xp
Willpower 6 -> 7 = 12xp
Order 3 -> 4 = 9xp
Brawl 1 = 3xp
Brawl 1 -> 2 = 2xp
Perception 2 -> 3 = 8xp
Charisma 2 -> 3 = 8xp
Epic Charisma 1 = 10xp
Epic Perception 1 = 10xp

Attributes

Strength:    2   
Dexterity:   2
Stamina:    3**

Perception:    3*
*Intelligence:    5***
*Wits:      4**

Charisma:      3*
Manipulation:    4*
Appearance:    3

Abilities

Abilities, Favored
Academics: 5
Investigation: 5
Integrity: 3
Occult: 5
Politics: 1
Science: 3

Abilities: Other
Animal Ken:
Athletics:
Art (History): 2
Awareness:  2         
Brawl: 2               
Command:             
Control: Automobile: 2
Craft:       
Craft:
Empathy:       
Fortitude: 2             
Larceny:
Marksmanship:             
Medicine:
Melee: 3           
Politics:
Presence: 4           
Stealth:
Survival:                 
Thrown:                   


Virtues

Conviction: 2                   
Harmony: 3   
Order: 4   
Piety: 1

Birthrights

Blessed Khopesh of Khonsu (Relic ••)
Accuracy +1, Moon Purview

Book of Ogdoad (Relic •••)
The precursor to the Book of Thoth it holds the same curse towards thieves (Pg 165).  The book gives access to Mystery, Magic

Canopic Jars (Follower ••, Relic •)
Summons 5 mummies

Boons

Magic (•••)
THE UNLIDDED EYE (•)
Dice Pool: Perception + Occult
Cost: 1 Willpower
This spell allows its caster to see magic and supernatural powers that are normally invisible to mortal sight. It also faintly reveals the threads of Fate that entwine people, revealing strong or thick threads and allowing the caster to determine a Scion’s or other supernatural being’s Legend score.

EVIL EYE (••)
Dice Pool: Manipulation + Presence
Cost: 1 Legend
The caster curses a single target with a withering glance or insulting gesture. Success levies a dice penalty on the dice pool for the target’s next action (i.e., the next action for which dice need to be rolled). One die is subtracted per dot of the caster’s Presence (or one die if the caster has no rating in this Ability). Each success on the casting affects one additional roll. For example, if the caster rolls three successes, he affects the next three rolls made for the target.

DEUS EX MACHINA (•••)
Dice Pool: Charisma + Presence
Cost: 1 or more Legend + Fatebinding
The caster calls for help—and Fate answers in its own way. The most improbable—even impossible—escapes can be delivered by this spell. If the caster hangs from a cliff by his fingernails, a sudden earthquake might cause a ledge to jut out beneath him, catching his fall. If he’s tied to a train track before a speeding train, the train might leap the track over him, continuing on its way as if he weren’t there. The caster cannot choose the manner of help he gets; he has thrown his lot in with Fate and gets whatever destiny brings.

Basically, the Storyteller can get as dramatic and creative as he wishes, but he is under no onus to do so. He can choose a quite mundane rescue if he so desires (the Scion hanging from a cliff is pulled to safety by a boy scout).

The caster is Fatebound to the person, place or means of his rescue. The strength of the binding is 3, unless the caster spends extra Legend points—on a scale of one point per -1 strength—during the casting to lower it (minimum strength of 1).

Mystery (•••)
Dice Pool: Intelligence + Mystery
To use this Purview, the Scion clears her head and looks at the World around her without analysis or expectation. Based on what she sees, the character makes heretofore-denied intuitive leaps of logic as objects in the World around her spark off subconscious connections. The player then rolls her character’s (Intelligence + Mystery), without adding bonus successes from Epic Intelligence. The player may then ask her Storyteller pointed, specific questions about various events that have occurred in game—one question per success on the roll. The Storyteller need not expound upon his answers (they can be quite terse and to the point, in fact), but he must answer them as honestly and directly as he can.

Using this Purview cannot reveal facts about things that will happen in the future, nor can a character use it to gain insight into events that don’t concern either her or the members of her heroic Band. The player can use this effect to gain knowledge only once per story. She can reroll a failed roll until she gets a success, but on a botch she gets no information and she cannot use Mystery again until the next story.

Smoking mirror (Moon •)
Dice Pool: None
Cost: 1 Legend
By looking up at the moon and spending the requisite Legend point, the character sees reflected in it a bird’s-eye view of the surrounding terrain. This perspective allows a clear view of a radius in miles equal to the Scion’s Legend. The Scion may focus on any point in the reflection and see it clearly, but he can’t see through physical objects or change the angle from the top-down perspective. This Boon doesn’t function on new moon nights, but it can see down through thick clouds on any other night. If the moon is visible during the day, the Scion can use this Boon then as well.

Knacks

Language Master
Cost: N/A
Learn a language by hearing a few sentences.

Fast Learner
1/2 xp to learn Academics, Medicine, Occult, Politics or Science.

Instant Translation
Cost: N/A
Read anything

Cipher
Cost: N/A
The Scion’s brain is her own personal Enigma machine. She can break any encryption and decode any message created by someone without Epic Intelligence, without the need for a roll. She can also design a one- time code for a specific recipient that cannot be broken by anyone without Epic Intelligence (regardless of how smart such a person is or what decryption equipment he might have on hand). Only a fellow Scion with Epic Intelligence can even attempt to break the code—calling for opposed (Intelligence + Academics) rolls. The person for whom the coded message is intended can automatically read the message as clearly as if it were written in his native language.

Jack of all Trades
Cost: 2L
Add Epic Wits dots as bonus successes to abilities with no dots in them.

Instant Assessment
Cost: 1L
Instantly assess another's combat abilities in relation to your own.

Talent Mirror
Cost: 2L/Pool
Copy someone else's dice pool or DV. Usable once plus once per extra Legend spent to activate. A DV may be copied up to (Legend times).

Overt Order
Sometimes, the direct method is more effective than the cleverest of intricate schemes. With this Knack, a Scion barks out a command that the target must obey. Doing so costs one Willpower, and the command must be one the Scion can give and the victim can perform in a single action. “Freeze!” is acceptable, as is, “Don’t shoot!” or, “Shoot him!” Ordering someone to go home and shoot his wife won’t work because doing so would take longer than a single action.

Damage Conversion
Cost: 1L
The Scion can spend a single point of Legend to convert all the lethal damage from a single attack into bashing damage, though an overload of bashing damage still upgrades existing bashing damage to lethal (see p. 197). This Knack cannot convert aggravated damage into anything less grave. The character cannot convert old lethal damage into bashing damage. The Knack works only on incoming damage from a single attack.

Self–Healing
Cost: 1L
The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes

Never Say Die
Cost: N/A
Not every Scion can knock down foes like bowling pins and scatter titanspawn body parts in her wake. Yet some are just so full of optimistic joie de vivre, even when they take a beating for some spectacular failure, that you just can’t help but love them. A Scion might be accident- prone or have an infuriating talent for picking fights with titanspawn that are out of her league, but she takes her lumps with a smile and inspires her fellows with her can-do attitude. All she has to do is flash a thumbs-up, holler an “I’m okay!” or show a smile full of dangling teeth. When she does, all the Scions in her Band who can see her gain one Willpower point per health level the character has suffered (i.e., however many are marked on her character sheet at that moment). The character can inspire her fellows thus only once per scene, but she can do so even if she’s knocked to Incapacitated or killed—after which, she collapses.

Telescopic Senses
Cost: N/A
A Scion’s Epic Perception allows him to hear, see and smell things from much farther away than mortal senses do. With this Knack, the Scion can not only perceive these sensations, but perceive them as if they were happening right in front of him. If he’s within the range at which the sound of someone’s voice can travel, he can not only hear that voice, but follow its conversation as clearly as if he were participating. If a sniper is crouched high up on a ridge line within his line of sight, the Scion can not only see him but also recognize him and count the notches on his rifle stock. If he’s wandering in the woods and the wind brings him the distant scent of someone’s camp fi re, he can not only smell it but tell what kind of wood they’re burning, what brand of marshmallows they’re roasting and how long it’s been since they’ve had a good bath

Combat

Unarmed Heavy:
Speed        5
ACC (+0)        -1   
Damage        +2B
Defense (-2)   

Unarmed Light
Speed        4   
ACC            +1
Damage        +0B
Defense (+1)

Blessed Khopesh
Speed       5
ACC (+)     +1 
Damage   +4L
Defense  +2

Dodge DV: 4

Parry DV: 4

Soak (Piercing):
Bashing: 5       
Lethal: 4
Aggravated: 2

Health:
-0            ( )
-0            ( )( )
-0            ( )( )
-2            ( )
I                      ( )
D                    ( )


Goddess of Librarians and Hidden Secrets
Favored Abilities: Same as Thoth
Associated Powers: Epic Intelligence, Epic Wits, Mystery, Magic, Heku, Moon
Rivals: Hecate


Ami was the result of her mother’s fling with a visiting professor during her final year as a graduate student at Oxford.  She had no idea that the dashing Professor of Archaeology was actually the Egyptian God Thoth.  He was vacationing for a decade or two touring universities for excelling students to teach and Ami’s mother caught his attention.   She has a brilliant mind and when on to being one of the leading Bio-Physicist in her field.  She married a rocket scientist who works for NASA and they raised their precocious young daughter Ami who appeared to be smarter than the both of them.

Ami’s parents continually offered metal stimulus for their daughter, but little loving contact.  They were extremely busy professionals and placed her intellectual well-being before all else.  It appeared to be a success as Ami was by far the smartest girl in school and excelled at any academic subject placed before her.  She graduated high school at the age of 10 and the sky was the limit.

It came as a shock to her parents when she chose Library Science as her major.  Ami could have been a world class doctor or scientist and her parents couldn’t understand why their daughter would throw those careers away to be a librarian.  They tried threatening, bribing, cajoling, anything to get her to change her mind but after she hacked Harvard’s computers to change her major to her chosen field her parents gave up on trying to dissuade her from her choice figuring it would simply be one of many degrees their daughter would achieve.  They failed to understand the depth and breadth of Ami’s insatiable thirst for knowledge. She would stay at a library only long enough to squeeze every ounce of secret contained in its dusty tomes and then move on to the next.

It was at the Oxford University Bodleian Library that she met her real father in the guise of an old librarian who was hired to see to the restoration of new found collection of ancient Egyptian documents found at Hermopolis.  He guided her towards the mysterious Book of Ogdaod, the precursor to the cult of Thoth and the exploration of the spells and incantations within.  It was then that he revealed himself and told her about her divine heritage.  It almost drove her mad.  She had been wrapped in logic and reason from a child and existence of Gods and magic torn at everything she knew to be real.  Thoth cured her building madness and placed her on her current path giving her tools to help protect herself from titanspawn and charging her with gathering any information she could find to defeat and imprison the titans and their spawn once more.

Ami knows she is no physical match against the titanspawn so she fights from behind the scenes, digging up information that other heroes can use in the fight against the titans.  She still craves knowledge and is willing to place herself in danger to get it, something that concerns her real father who would rather she continue to work behind the scenes and use others to do the dirty work for her as her mind is much too valuable to lose.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

HairyHeretic

Quote from: yesiroleplay on January 15, 2017, 06:00:18 PM
hmmm...

I don't remember why I dropped out of episode one.  I really liked my character.  Probably one of my many real-life conflicts kept me off E for a while.  I know I was re-invited into episode two at some point, or at least told I was welcome back. 

I  would be interested in rejoining if it's possible.

Ok, at present I have 4 people playing, and interest currently from a further 6 (those in this thread, plus 1 other), with character sheets from 4 of them.

I think I can handle this many, but I wouldn't want to try for more. I may just have to scale the threat level up to accommodate this many Scions in one place at one time :)

Let's move discussions across to the OOC thread though
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.