WCCP Vampire Information

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VAMPIRE

Pale in appearance, cold to the touch, they otherwise appear normal to humans. When they show their vampire form, however, they grow fangs, claws and some vampires have their eyes change to become all red, or all black. Any holy symbol bears no effect on vampires, one can even wear a cross against their skin as they would any other jewelry. Upon death, vampires leave no evidence behind but light ashes that the faintest of breeze carries away. A being with a sharp nose, however, would pick up the acrid scent.

When a human is turned, their body die. The transformation happens in a matter of hours and is basically painless. If a woman is pregnant, their child die and her body purges the stillborn. Vampires are unable to procreate. When first turned, the fledgling will share a bond with its Sire that allows one to track the other as if there was a compass in their mind pointing at the other half of the bond. The Sire also sense the Fledgling's thirst and is able to help control it, if the Sire has acquired a good grip on their own feeding. At all time the Sire is responsible for its fledgling and could possibly share its fate should the fledgling break the law.

When turned, the fledgling will acquire what is called a Dark Gift. The dark gift of the Fledgling may or may not be related to the one of their Sire. It will be out of control at first, and the young vampire has to learn to control it. By the age of 1000, the dark gift evolves and a second one appears. It is an offshoot, related to the first one. A telepath may develop empathy or memory manipulation, for example, but not control of fire.

Strength

  • Immortal, they do not age or become ill.
  • The older they are, the stronger they get.
  • Fast, vampires are a blur to the human eye when moving at full speed.
  • Enhanced sense of hearing and smell for tracking.
  • Sleeping is optional
  • Fast regeneration, dependent on their last feeding. The more thirsty they are, the less they heal.
  • The bite induces a state of orgasmic bliss caused by the vampire's saliva as a means to control their victim.
  • Gains sustenance from blood, but also memories from the bitten.
  • Gains a Dark Gift when turned, and it develops into a second one at around 1000 years old.

Weaknesses

  • Under 1000 years old, the sun reduces them to ashes. From 1000 to 2000 years old, the sun causes a rash but the immunity builds up.
  • A stake through the heart, beheading, or immolating a vampire kills it.
  • If their neck is broken, a vampire is paralyzed until it is healed.
  • Vampire blood offers no sustenance to another vampire, but does share memories just the same.

Social Structure

The older the vampire, the more respect should be shown.

Vampire live in covens led by one vampire who may appoint a second.

  • Europe has 1 coven: London
  • North America has 4 covens: Alaska, California, Louisiana, and Vermont

Vampires without a coven are called Drifters

  • Law #1:No human may be turned against their will.
  • Law #2:A vampire may not kill another vampire, with the exception made for leaders enforcing the law or those that they have chosen as enforcers.
  • Law #3:No human may have knowledge of vampires. They are to be killed,taken as a doll, turned, or influenced by a Dark gift

Interaction With Other Species

All of them can be taken as dolls, although some are ICly strongly discouraged

Fae

There is a tension between Fae and Vampire, but a treaty was signed so that the North American soil be kept a peaceful one. Before the discovery of the Americas, there was an age old feud between Vampire and Fae that caused fatalities on both sides. Some old vampires will remember those, and the rumor of how some of the oldest vampires were force-fed Fae blood, turned weak and human, then killed. No one even remembers what started the feud, but most of those over 500 years old would remember the fighting or rumors of them.

  • Strong taboo: Fae blood give vampires ability to travel in the sunlight for a few hours.
  • Cannot be turned into a vampire.

Human

They are food, but they are also the most likely companions. A human's body is warm and a vampire crave the warmth that its own body has lost.

  • Most traditional source of food, and those willing are called Blood Dolls.
  • Vampire blood heals a human who is not dying.
  • Vampire blood turns a human who is dying.
  • Human can be claimed by a vampire, and a claimed human cannot be touched by another vampire.

Shapeshifter

The two species have lived in a tentative harmony ever since the New World came to be. In North America, the shapeshifters are free, not to be enslaved, but in London they are the day guardians of the vampire, enslaved and belonging to the Vampire coven, marked by a dark gift to remain loyal.

  • Drinking Shapeshifter blood sends the senses in overdrive, including lust.
  • Blood has highly addictive properties, like a very strong drug.
  • Cannot be turned into a vampire.
  • Vampire blood helps the regeneration of the shapeshifter

Witch

The relationship with the witches is similar to the one with humans, save for the feeding since the witch's blood is poison, tainted by their ability to touch the nexus' energy.

  • Their blood is poison, does not kill them but will make them feel rather ill till the blood is out of their systems. Though the more they ingest the weaker they will feel.
  • Due to the nature of their blood, there will be no vampire-turned witch.

Dark Gifts

Ability replication

Replicate one ability at a time through physical contact or proximity

Adaptive Muscle Memory

Replicate any physical action after seeing it performed

Age shifting

Change one's own age at will

Animal Control

Control and communicate with animals

Animal Empathy

Ability to feel the emotions of the animal kingdom

Animate Drawings

At the cost of great energy, makes one's own drawings come alive

Appearance alteration

Change skin, hair and vocal cords to imitate another person

Astral Projection

An "astral body" separate from the physical body and capable of traveling outside it.

Aura Reading

Reads emotions or personality in an outer luminous layer

=Bliss and Horror

Brings about feelings of bliss and horror in others

Calming Aura Project

an aura that calms people, make them at ease

Clairsentience

Perceive the history of an object by seeing it

Clairvoyance

See distant people and things

Compulsion

Ability to instill compulsion into other

Danger Sensing

Ability to sense danger

Death Sight

Ability to see when and how a person will die

Dream manipulation

Enter dreams of others and manipulate them

Electric Manipulation

Create and direct electrical arcs

Elemental Manipulation

Create and control the four elements, using minds and hands

Emotional Amplification

Amplify an someone is feeling

Emotional Sustenance

Can feed off of strong emotions

Empathic Manipulation

Controls emotions of others

Empathy

Feel emotions and physical states of other

Enhanced Memory

Absorb and accurately retain great amount of information

Enhanced Speed/Reflexes

four to five times greater than the average vampire

Fire Manipulation

Create, manipulate and control fire

Flight

Ability to fly

Freezing

Freezes objects by force of will

Gaea's Kiss

Provokes growth of anything vegetal

Ghost Walk

Ability to become incorporeal, like a ghost

Healing

Heals the human body

Heat Generation

Heat things, but does not start fires unless substance is flammable.

Illusion

Ability to create frighteningly real illusions

Impenetrable skin

Skin not to be penetrated by anything

Intuitive aptitude

Ability to analyze complex systems and intuitively understand how they work without training

Lie detection

Detect when other lie

Marking

Can enforce their will upon the person being marked.

Memory Manipulation

Change, erase or create memories in someone else's mind

Mind Bending

ability to implant things in mind of other people

Oath Binding

=Binds the one who speaks the promise or the oath to it so that it is unbreakable.

Obsession

Fill someone with lust for an object or condition.

Omnilingualism

Automatically understand all verbal communication

Persuasion

Force others to obey one's spoken commands

Phasing

Passes through solid objects at will

Precognition

Accurately predicts the future

Psychometry

ability to discover facts about an event or person by touching inanimate objects associated with them.

Reading Relationships

Ability to read current and future relationships between two people

Shadow Manipulation

Manipulates shadow, makes them physical.

Sound Manipulation

ability to create and manipulate sound and sound waves.

Sun Resistance

Does not burn into the sun

Telekinesis

Ability to move objects with the mind

Telepathy

Ability to receive and transfer thoughts, images and sensations to someone else's brain

Technopathy

The ability to control and manipulate electronics with ones mind. The electronics must be within touching range, though any systems connected to the electronics in question are subject to the ability as well.

Wall of Will

Immune to mental powers of other vampires

Dark Gifts Currently in Use

Note that just because a power is used down not mean it can be used again. But this to let you know there will be another character in game with the same ability if you choose one from this list.

Alsaka

Astral Projection - Tsukiko Narashima - Alaska

California

Animal Control - Adriana Cathleen Torrinpietra - California

Healing (Unable to Heal Self) - Bellona "Bell" Lucia - California

Intuitive Aptitude - Dax Draven - California

Ability Replication - Dax Draven - California

Fire Manipulation - Prisca D'Antomedes - California

Heat Generation - Prisca D'Antomedes - California

Gaea's Kiss - Sparrow "Pixie" Adras - California

Animal Control - Xenia Marisa D’cruce, ”Xhex” - California

Technopathy - Zoey Evans - California

London

Daywalking - Alex Fields - London

Siren - Diana D'Aubigny - London

Empathic Manipulation - Diana D'Aubigny - London

Calming Aura - Simon Hawtrey - London

Wall of will - Lord William Harley - London

Louisiana

dream manipulation - Alexandra "Hattie/Hatter" Collins - Louisiana

Enhanced speed/reflexes - Captain Daniel Corvis - Louisiana

Enhanced Memory - Elena de'Medici - Louisiana

empathy - Giselle Tussaud - Louisiana

animal empathy - Giselle Tussaud - Louisiana

Aura Sight - Marcus Constant - Louisiana

Heighten Emotion - Matthew Wright - Louisiana

Bliss & Horror - Simon Renolds - Louisiana

Empathic Manipulation - Simon Renolds - Louisiana


Vermont

Elemental Manipulation - Adam Rothschild - Vermont

Drifter

Wall of Will - Mercutio - Drifter