WCCP Vampire Information
VAMPIRE
Pale in appearance, cold to the touch, they otherwise appear normal to humans. When they show their vampire form, however, they grow fangs, claws and some vampires have their eyes change to become all red, or all black. Any holy symbol bears no effect on vampires, one can even wear a cross against their skin as they would any other jewelry. Upon death, vampires leave no evidence behind but light ashes that the faintest of breeze carries away. A being with a sharp nose, however, would pick up the acrid scent. When a human is turned, their body die. The transformation happens in a matter of hours and is basically painless. If a woman is pregnant, their child die and her body purges the stillborn. Vampires are unable to procreate. When first turned, the fledgling will share a bond with its Sire that allows one to track the other as if there was a compass in their mind pointing at the other half of the bond. The Sire also sense the Fledgling's thirst and is able to help control it, if the Sire has acquired a good grip on their own feeding. At all time the Sire is responsible for its fledgling and could possibly share its fate should the fledgling break the law. When turned, the fledgling will acquire what is called a Dark Gift. The dark gift of the Fledgling may or may not be related to the one of their Sire. It will be out of control at first, and the young vampire has to learn to control it. By the age of 1000, the dark gift evolves and a second one appears. It is an offshoot, related to the first one. A telepath may develop empathy or memory manipulation, for example, but not control of fire. Strength
Weaknesses
Social StructureThe older the vampire, the more respect should be shown. Vampire live in covens led by one vampire who may appoint a second.
Vampires without a coven are called Drifters
Interaction With Other SpeciesAll of them can be taken as dolls, although some are ICly strongly discouraged FaeThere is a tension between Fae and Vampire, but a treaty was signed so that the North American soil be kept a peaceful one. Before the discovery of the Americas, there was an age old feud between Vampire and Fae that caused fatalities on both sides. Some old vampires will remember those, and the rumor of how some of the oldest vampires were force-fed Fae blood, turned weak and human, then killed. No one even remembers what started the feud, but most of those over 500 years old would remember the fighting or rumors of them.
HumanThey are food, but they are also the most likely companions. A human's body is warm and a vampire crave the warmth that its own body has lost.
ShapeshifterThe two species have lived in a tentative harmony ever since the New World came to be. In North America, the shapeshifters are free, not to be enslaved, but in London they are the day guardians of the vampire, enslaved and belonging to the Vampire coven, marked by a dark gift to remain loyal.
WitchThe relationship with the witches is similar to the one with humans, save for the feeding since the witch's blood is poison, tainted by their ability to touch the nexus' energy.
Dark GiftsAbility replicationReplicate one ability at a time through physical contact or proximity Adaptive Muscle MemoryReplicate any physical action after seeing it performed Age shiftingChange one's own age at will Animal ControlControl and communicate with animals Animal EmpathyAbility to feel the emotions of the animal kingdom Animate DrawingsAt the cost of great energy, makes one's own drawings come alive Appearance alterationChange skin, hair and vocal cords to imitate another person Astral ProjectionAn "astral body" separate from the physical body and capable of traveling outside it. Aura ReadingReads emotions or personality in an outer luminous layer =Bliss and HorrorBrings about feelings of bliss and horror in others Calming Aura Projectan aura that calms people, make them at ease ClairsentiencePerceive the history of an object by seeing it ClairvoyanceSee distant people and things CompulsionAbility to instill compulsion into other Danger SensingAbility to sense danger Death SightAbility to see when and how a person will die Dream manipulationEnter dreams of others and manipulate them Electric ManipulationCreate and direct electrical arcs Elemental ManipulationCreate and control the four elements, using minds and hands Emotional AmplificationAmplify an someone is feeling Emotional SustenanceCan feed off of strong emotions Empathic ManipulationControls emotions of others EmpathyFeel emotions and physical states of other Enhanced MemoryAbsorb and accurately retain great amount of information Enhanced Speed/Reflexesfour to five times greater than the average vampire Fire ManipulationCreate, manipulate and control fire FlightAbility to fly FreezingFreezes objects by force of will Gaea's KissProvokes growth of anything vegetal Ghost WalkAbility to become incorporeal, like a ghost HealingHeals the human body Heat GenerationHeat things, but does not start fires unless substance is flammable. IllusionAbility to create frighteningly real illusions Impenetrable skinSkin not to be penetrated by anything Intuitive aptitudeAbility to analyze complex systems and intuitively understand how they work without training Lie detectionDetect when other lie MarkingCan enforce their will upon the person being marked. Memory ManipulationChange, erase or create memories in someone else's mind Mind Bendingability to implant things in mind of other people Oath Binding=Binds the one who speaks the promise or the oath to it so that it is unbreakable. ObsessionFill someone with lust for an object or condition. OmnilingualismAutomatically understand all verbal communication PersuasionForce others to obey one's spoken commands PhasingPasses through solid objects at will PrecognitionAccurately predicts the future Psychometryability to discover facts about an event or person by touching inanimate objects associated with them. Reading RelationshipsAbility to read current and future relationships between two people Shadow ManipulationManipulates shadow, makes them physical. Sound Manipulationability to create and manipulate sound and sound waves. Sun ResistanceDoes not burn into the sun TelekinesisAbility to move objects with the mind TelepathyAbility to receive and transfer thoughts, images and sensations to someone else's brain TechnopathyThe ability to control and manipulate electronics with ones mind. The electronics must be within touching range, though any systems connected to the electronics in question are subject to the ability as well. Wall of WillImmune to mental powers of other vampires Dark Gifts Currently in UseNote that just because a power is used down not mean it can be used again. But this to let you know there will be another character in game with the same ability if you choose one from this list. AlsakaAstral Projection - Tsukiko Narashima - Alaska CaliforniaAnimal Control - Adriana Cathleen Torrinpietra - California Healing (Unable to Heal Self) - Bellona "Bell" Lucia - California Intuitive Aptitude - Dax Draven - California Ability Replication - Dax Draven - California Fire Manipulation - Prisca D'Antomedes - California Heat Generation - Prisca D'Antomedes - California Gaea's Kiss - Sparrow "Pixie" Adras - California Animal Control - Xenia Marisa D’cruce, ”Xhex” - California Technopathy - Zoey Evans - California LondonDaywalking - Alex Fields - London Siren - Diana D'Aubigny - London Empathic Manipulation - Diana D'Aubigny - London Calming Aura - Simon Hawtrey - London Wall of will - Lord William Harley - London Louisianadream manipulation - Alexandra "Hattie/Hatter" Collins - Louisiana Enhanced speed/reflexes - Captain Daniel Corvis - Louisiana Enhanced Memory - Elena de'Medici - Louisiana empathy - Giselle Tussaud - Louisiana animal empathy - Giselle Tussaud - Louisiana Aura Sight - Marcus Constant - Louisiana Heighten Emotion - Matthew Wright - Louisiana Bliss & Horror - Simon Renolds - Louisiana Empathic Manipulation - Simon Renolds - Louisiana
VermontElemental Manipulation - Adam Rothschild - Vermont DrifterWall of Will - Mercutio - Drifter |