Survival Island

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Inspired by the Island Survival and Hentai Island Survival CYOAs.

Under Construction - Soon to be a small group game!

Welcome

The ill-fated Cassandra

Island Survival is a horror game where the passengers and crew of the chartered yacht Cassandra. The Cassandra runs aground and sinks in a storm. That is remarkable because according to all charts there shouldn't have been land there to run aground upon. The crew and passengers are castaway on a magical island full of dangers.

Soon after arriving upon the island the survivors will collapse into a deep sleep while the storm rages on. When they awaken in the morning, the magical nature of the island will be apparent. Male survivors have been transformed and are now female. Anyone older than twenty is now roughly twenty years old in appearance. There is a beautification effect coupled with a general increase in libido that effects everyone.

The prominent threat is cryptids, hostile creatures that exist nowhere else on earth. They are highly dangerous. Some like vomit wasps, man-eating trees, and velociraptors will merely seek to kill humans. More common are cryptids like ovi-spiders, pongos, and imps will rape, impregnate, or seek to use the wombs of women to plant their own seed. The island is also home to highly intelligent species, including a cannibalistic tribe of humans and a tribe of lizard men, as well as other more mystical nemeses. Just finding food and shelter will be a challenge, but the intent is to capture the feel of survival horror where man is the hunted, not the hunter.

All is not hopeless. This is a survival horror game, not a story or a movie. In survival horror games, it's possible to for the victims to become heroes and fight back. There are powerful artifacts on the island, potential allies and companions, and it is even possible to learn to master some of the magic of the island. Whether the goal becomes to merely escape, or to master the power of the island, it is possible to survive and overcome if the castaways learn the lessons of the island, arm themselves, and fight to survive.

Teaser

Trent Miller, 2nd Engineer

The Cassandra was a beautiful ship, a swan among ducklings, twenty meters in length, two upper decks and one below. She normally ignored the waves cutting through them. However, the ocean is a bitch and the Cassandra couldn’t ignore the storm that was upon her. The storm swells ran ten meters in height and the normally graceful lady was surging up and down like a porn star riding cock. Down in the engine room, Trent rolled with the bumpy ride. This wasn’t his first storm, or his worst. It would make the top three, but the Cassandra was a big girl. She could handle a rough and wet ride better than his father's fishing boat that he’d cut his teeth on. The Cassandra's engines were purring away, and they were far from any shore. They’d be fine. He was keeping his eye on the bilge pumps. They were taking on a little water, but nothing the pumps couldn’t happen.

The first warning sign was a thump beneath his feet as they troughed out, and the Cassandra plunged down onto her lover the sea. The thump was wrong. Very wrong. Cassandra should be doing a smooth up and down on Neptune’s cock, not the bump and grind. They’d either had the bad misfortune to hit floating garbage like a discarded cargo container, a whale... or they were shallowing out. Trent was still processing this when Cassandra plunged down again and did another bump and grind on something. Once could have been something floating in the water. Twice was landfall. He knew Captain Joeff was a asshole who cared more about schmoozing the clients than the crew, but how big a moron did you have to be in this day of GPS and depth gauges to run the ship into the shoals?

Trent sprinted for the intercom. “Bridge! What the fuck is – ”

The Cassandra plunged down hard and instead of grind there as slam as she bottomed out. Trent was thrown bodily across the engine room and slammed into a pipe. The Cassandra didn’t rise again. Instead she wallowed back and forth in a way that no ship her size should do. That wasn’t a sunken container half-filled with water or a whale. They’d run aground, or at least into an underwater sea mount or reef. Trent picked himself up feeling like he'd just been tackled by a gorilla. He rushed to check the gauges, but halfway there everything went dark. Holy fuck, they’d just lost power! He’d only been Second Engineer for a few weeks, but he still knew his way around the engine room. He felt his way through the room in the pitch dark and found the emergency locker. He opened it, grabbed a life jacket, and donned it with the ease of long practice. Fortunately, it was one of the fancy life jackets with a built in light. He turned it on and spun the wheel on the watertight hatch to the belowdecks corridor. Even when he spun the wheel all the way the hatch didn’t want to open. He put his weight into it and pushed the door open a crack.

Water flooded through the gap. The water pressure almost slammed the door shut and he had to strain against it to force the door wide enough for him push his way through. Fear gave him strength. If he stayed in the engine room, he would die. He wasn’t going down without a fight. He pushed through and into a corridor already up to his knees with water and rapidly growing deeper. As he pushed his way forward the Cassandra rose up again with a swell. Instead of coming down she listed starboard and fell over onto her side. Trent was thrown about again, but he splashed down in water. He picked himself up to find that tall narrow corridor was now slanted as the Cassandra foundered on the shoals. That was bad. The beautiful girl was going down fast. The corridor was now slanted, making the water up to his thighs, but he pushed himself along. He had to get out of the belowdecks, up to the deck, escape... No, and save the passengers. The first duty of any sailor in a shipwreck. Save the passengers first.

Characters

My target is three players each controlling one main character and two redshirts. I am willing to play more NPC roles or less depending on interest. If interest is high, we could have up to five players each controlling one redshirt. Tentatively, the passengers are a group of friends who are taking a cruise while on a summer break from college and chasing a wild goose. My suggestion is that three mains are passengers, but this doesn't have to be the case. Those three passengers are:

  • Heir/Heiress - Has rich parents and is paying for the cruise. Other characters are his/her friends or possibly employee if he/she has a bodyguard.
  • Scholar - Found the cryptid token and stories of a lost island. Thinks it is probably a wild goose chase, but is looking for ruins on underwater sea mounds.
  • Bodyguard - for the heir/heiress. The most combat proficient character in the game.

The suggested scenario of a group of college aged friends chartering a boat can be modified depending on number of players who express interest. They wouldn't necessarily need to be college aged. All characters are deaged to twenty upon arriving at the island.

I've called dibs on Trent Miller, 2nd Engineer, who I will be playing. NOTE: Trent will not be feminized. That does not obligate any character to 'join his harem'. There is also a futa option with the Ring of Priapus artifact. Players can have FF relationships. If a player dives into sex magic, they will likely be having relationships with everyone else. Trent will stand out as the only male, but I don't want to outshine everyone. As the GM's character Trent will tend to make suggestions when the game is directionless, but allow others to lead when they have clear ideas and plans. I want a party where every player contributes.

Characters
Role Player Character Main?
Captain Thymoit Joeff Hansen Redshirt
First Mate Thymoit Matthew Smith Redshirt
Chef Thymoit René Bernard Redshirt
Chief Steward Thymoit Fred Lange Redshirt
2nd Steward (Maid) Ellen Corinna Main
Chief Engineer Thymoit Bobby Redshirt
2nd Engineer Thymoit Trent Miller Main
Dive Instructor Thymoit Quintin Redshirt
Passenger (Heir/Heiress) Ellen Annalise De Vries Main
Passenger (Scholar) Ellen Vanessa Richards Main
Passenger (Bodyguard) Ellen Addison Redshirt
Passenger (Rake) Ellen Roderick DeVries Redshirt
Passenger (Socialite) Ellen Lily Redshirt

Captain Joeff Hansen

CaptainJoeff.jpg Concept: Cruise ship captain

Backstory: Jeoff is from Norway. He sailed on several Norwegian Line cruise ships and worked up to first officer. He accepted a job from the company that owns the private charter yacht Cassandra and moved up to captain. He understands his first job as a captain is keeping the wealthy passengers happy. He is competent at his job, but never faced a serious challenge in his entire career. When his first crisis came, he failed his duty as a captain. He deeply resents David Wright for exposing his mistakes. He is also deeply traumatized by being feminized and is covering for it with bluster and trying to order others around.

Roles: Sailor (Good), Schmoozer (Good)

Flaws: Angry, Resentful, Dislikes Trent Matthews]

First Mate Matthew Smith

MatthewSmith.png Concept: First Officer on a cruise ship

Backstory: Matthew is an American who joined the Navy to see the world. He did and he loved the sea, but he didn’t like the discipline. He quit after his first four-year tour and joined a cruise line and was eventually hired abord the Cassandra. He was formerly Chief Steward and moved up to First Mate. He was hoping to move up to Captain eventually. He considered himself quite the ladies man and sometimes scored with the passengers. When he didn’t, he picked up girls in their various ports of call. It’s quite a shock to him to feminized and he’s dealing with it by denial. In particular he will be slow to react to danger because he’s not accepting anything. He is likely to react poorly if he gets raped.

Roles: Sailor (Good)

Flaws: Denial, Slow to act

Chef René Bernard

Rene.gif Concept: Gourmet chef

Backstory: Not everyone who graduates from Le Cordon Bleu in Paris ends up a rich chef in a fancy restaurant. Chef René worked under several other chefs, but never went very far. He was quite happy to take a job on a cruise ship where he cooks gourmet meals for the guests. René got shut down hard when he made a pass at Corinna. He's kept flirting with her out of hurt pride. Rene is a bit of a chauvinist, he won't deal well with being the weaker sex.

Roles: Gourmet Chef (Great)

Flaws: Addicted to cigarettes, Denial

Chief Steward Fred

StewardFred.jpg Concept: Bartender

Backstory: Despite having black skin, Fred is one of the whitest black men that you might ever meet. The kind other blacks call an oreo, black on the outside, white inside. He deliberately cultivated a horseshoe mustache and asked the passengers to call him Issac (after the bartender on the Love Boat). He knows Chief Engineer Bobby hits the liquor cabinet frequently, but Fred doesn't care. He had a very relaxed approach to life. Upon being transformed, Fred is so shocked as to be barely able to function and will need to be directed as to what to do. He'll follow direct orders from almost anyone, but not take any direct action. Fred's flaw is likely to evolve into a different flaw after she gets over her shock, but that depends on what happens to her.

Roles: Steward (Good), Bartender (Good)

Flaws: Shocked

2nd Steward (maid) Corinna

Corinna.jpg Concept: Servant

Backstory: Corinna is third generation waiting on rich people. Her grandfather was a grounds keeper. Her father a butler. Her mother was a maid. She came highly recommended and was initially thrilled to be working a job that allowed her to tour the world. Unfortunately the ship has not been quite what she expected and isn't necessarily the most stable of jobs, she particularly resents the fact that one of the staff superior to her is clearly misogynistic and has been attempting to take advantage of her ever since she joined the crew. She's currently angling to make a good impression on the heiress employing them, in hopes of getting a new job...

Roles: Servant (Good)

Flaws: Mercenary outlook, Social Climber

Chief Engineer Bobby

ChiefBobby.jpeg Concept: Chief Engineer

Backstory: Bobby did two years in the US Navy and was done with the Navy life. He worked around from boat to boat for many years before he finally landed a job on the Cassandra where he has been quite happy. Bobby is fond of David and thinks the 'youngster' has talent. Bobby likes booze and whores and also his engines. He thinks of the Cassandra as his ship, because he is the one that keeps her running. Bobby loses weight in the transformation, but much of it going to her breasts.

Roles: Mechanical Engineer (Good)

Flaws: Alcoholic, Overweight, Ranting

Dive Instructor Quintin

DiverQuintin.jpg Concept: Diver

Backstory: Quintin has always been in love with the sea. Surfing, diving, he loves it all. Getting paid to do what he loves? While eating food served from a gormet chef? And surrounded by hotties? Even better. Unlike the rest of the crew, Quintin was hired specifically because the customer wanted a dive instructor on board for this cruise. He's not a regular part of the ship's crew and is a little distant from them. Quintin's preferred method of coping with stress is to get away from people and out on the water. She will tend to wander off alone rather than turn to others for comfort. She will also talk very little and bottle it up inside.

Roles: Scuba Diver (Great), Surfer (Good), Instructor (Fair)

Flaws: Loner, Quiet

Annalise De Vries

AnnaliseDeVries.jpg Concept: Heiress

Backstory: Annalise is a scion of a wealthy family from New England, a proud and elegant young woman. She chartered this trip as a social expedition along with several of her friends and hanger ons to celebrate the end of their time at university. While she can come off as rather aloof and standoffish, that is more a persona that she projects to avoid having to deal with people who do not actually want to associate with her. If someone is willing to push through the persona then either they really do want to be her friend, or they are an extremely determined sycophant, and the latter can still be useful. Annalise really didn't think it was necessary to bring a bodyguard along on the trip, but her parents were quite insistent, and rather than create a fuss, she ultimately acquiesced, even if she can't see the use of a body guard on a private ship she has rented out.

Vanessa Richards

VanessaRichards.jpg Concept: Scholar

Backstory: Vanessa was a great student and has always had a voracious appetite for knowledge. She was Annalise's roommate in their freshman year at university and the two forged a genuine friendship that has remained strong since. She is somewhat shy and bookish, often absorbed in her own thoughts and spends much of her time with her nose either buried in a book, or taking notes and writing down ideas of her own in the series of notebooks that she has burned through. She has not had the best time on the trip so far since unfortunately she has had some issues with being seasick.

Addison

Addison.jpg Concept: Bodyguard

Backstory: Addison is private security and despite her appearance, quite skilled at it. She was something of a compromise pick between Annalise and her parents as Annalise did not want some creepy security guy and Addision was neither creepy nor a guy. She has been a bit amused seeing how most of the people experiencing gender swaps have begun to fall apart or struggle, and has remained firmly committed to the task she is paid for, protecting Annalise.

Roderick DeVries

RoderickDeVries.jpg Concept: Rake

Backstory: Roderick is honestly quite the ass. Firmly believing that wealth, athleticism and good looks equate to him being superior to pretty much everyone. He is a notorious womanizer and has cheated on his current girlfriend a number of times, though she's too much of a social climber and easily manipulated to dump him over it. Even going so far as to have openly hit on the sole female member of the crew prior to the incident. He wasn't invited on this trip, but basically pushed his way onto it, taking advantage of the fact that Annalise is his cousin and her desire to not be subject of a confrontation. He will take the gender swap rather poorly and likely will take out his irritation and disgust for the situation on everyone else. Everyone becoming a girl is great, if it didn't include him...

Flaws: Arrogant, Conceited, Womanizer, Asshole

Lily

LilyIsland.jpg Concept: Socialite

Backstory: Lily is Roderick's current girlfriend and an acquaintance of Annalise and Vanessa's. She is of the opinion that she has hit it off wonderfully and that Annalise adores her presence, which is rather far from accurate. In reality the heiress pities her for being stuck in a relationship with her cousin. She's vain and haughty, viewing herself as the center of attention and what little she spares for others tends to be lavished upon her dog, a rather spoiled creature that actually appears to like her, unlike pretty much everyone else. Though she is hot, so that counts for something.

Flaws: Clueless, Self-Centered

Transformations

In general the men transformed into women could be called at least cute or pretty. The transformation can be more dramatic if you desire, and each player can choose how far they are transformed. This is not a bimbofication. Intelligence is not reduced and bodies are not transformed into stereotypes with outrageously huge breasts and tiny waists (unless you choose that as a Flaw). In general if you rated appearance on a scale of one to ten, there is about a two point increase. Tattoos are removed by the transformations. A man who was fat would still be a bit chubby. Body piercings are retained if the piercing is being worn. If the piercing is not worn, the hole closes up. Hymens are restored as well.

Libidos are increased, but not drastically. This is more of an excuse to justify that every character has the strong sex drive and stamina seen in most Elliquiy roleplays. If you want to take this to extreme, take Horny as a Flaw.


Resources

Life Rafts

Each life raft is outfitted to international SOLAS (Safety of Life at Sea) for a 12 person vessel and contains:

  • Rescue quoits with minimum 30-metre lines
  • Non-folding knife with a buoyant handle. If the life raft holds more than 13 persons, then a second knife
  • For 12 persons or less, 1 bailer. For more than 13 persons, 2 bailers should be kept
  • 2 sponges
  • 2 buoyant paddles
  • 3 tin openers
  • 2 sea anchors
  • 1 pair of scissors
  • 1 first aid waterproof kit
  • 1 whistle
  • 1 waterproof torch for communicating morse code with 1 spare set of batteries and bulb
  • 1 signaling mirror/heliograph
  • 1 radar reflector
  • 1 life-saving signals waterproof card
  • 1 fishing tackle
  • Food ration totaling not less than 10000 kJ for each person
  • Water ration- 1.5 liters of fresh water for each person
  • One rust proof graduated drinking vessel
  • Anti seasickness medicine sufficient for at least 48 hours and one seasickness bag for each person
  • Instructions on how to survive (Survival booklet)
  • Instructions on immediate action
  • TPA sufficient for 10% of the number of persons or two, whichever is greater
  • Marking shall be SOLAS ‘A’ Pack
  • 6 Hand Flares
  • 4 Rocket Parachute Flares
  • 2 Buoyant Smoke Signals

Source Material

Island Survival is based upon the two CYOAs. "Island Survival Hentai Edition CYOA" by AwayThrowANotTotally and "Survival Island CYOA" (author unknown). Original source material below:

Hentai Survival Island 1.jpg

Hentai Survival page 1

Hentai Survival Island 2.jpg

Hentai Survival page 2

Hentai Survival Island 3.png

Hentai Survival page 3

Original Survival Island.jpg

Original Survival island


Fudge RPG System

The game will be played using the Fudge RPG system which encourages GMs to modify the system to fit their game. Fudge mechanics are intended to modified from game to game, so if you've played a Fudge RPG system game before and this isn't the same, that's because I'm going for a very rules light variation.

Fudge Dice

Right

At the core of the Fudge RPG is the concept of Fudge Dice. These are six-sided dice without the usual spots. Instead they have two faces with plus (+) symbols = success, two faces with minus (-) symbols = fail, and two blank symbols = tie. All throws involve four fudge dice being rolled.

Pluses and minuses cancel each other out. So the usual sum is nothing. Getting a single plus or minus is fairly common.

Elliquiy Dice Server

On Elliquiy dice server use the following settings:

  • Dice = 4
  • Sides = 3
  • Mod = -2
  • Send to user 753

Example:

Roll Result: thymoit rolled: 4d3, modifying each die by -2

Comment:

Result: 0, 0, -1, -1,

Total: -2

The Skill Ladder

All Fudge-based games use words to define or compare character traits, actions, and outcomes. The words have a number that goes with them. When we list all the words in order (rank) from best to worst, we have a Ladder:

Result Rank
+4 Superb
+3 Great
+2 Good
+1 Fair
0 Mediocre
-1 Poor
-2 Awful
-3 Terrible
-4 Disaster

Roles

Roles are skill groups. Every character gets two free roles. One at Good level (+2) and one at Fair level (+1).

The Role at Good levels that describes who they are. If they are a professional this is likely their job, but even if they don't have a profession, they can have a role. Examples: Captain, Dive Instructor, Bartender, Student, Jock, Party Girl, Mother. The second role is at Fair level and can be a hobby or an interest.

Roles allow you to automatically perform actions that are under your skill level. Challenges above the skill level of your role must be rolled, but you add the level of your role.

What does a particular role do? Fill in the blanks in “The Argument:”

Because I am a __(role)__, I can __(take this action)__.

If the sentence makes sense, you’re good to go. If the sentence doesn't make sense choose a different role or a different action.

Example: Because I am __the captain__, I know how to __steer the boat__.

Remember this is a horror game and the characters in a horror game are frequently stereotypes, so the roles only stretch so far.

Additional Roles at the Good level (+2) can be purchased for one Flaw each. A Role can be raised from Good to Great for one Flaw.

Roles in Combat

Roles are skill groups and as this is a horror game not intended to be directly applicable to combat. One combat oriented role will be allowed. Bodyguard is suggested. Others might stretch to using a certain weapon or combat benefit. At most a +1 can be achieved. Please clarify with the GM what the combat benefit would be.

Example: Bodyguard role. It's reasonable that a Bodyguard knows how to use some weapons, but not all weapons. This might be clarified that the bodyguard knows how to use handguns, knives, and fists (some kind of martial art) getting a +1 with those in combat.

Gifts

There are no attributes or stats. However, each character gets one gift. If you want your character to be strong, then take "Strong" as your gift. Gifts usually add +1 to rolls in certain situations. Some gifts can be used defensively to subtract -1 from an opponents role, particularly in combat.

The Fill in the blank argument for gifts is:

Because I have __(gift)__ I should get a +1 to this roll. OR Because I have __(gift)__ my opponent should get a -1 to this roll.

In general a gift will provide either +1 in combat, -1 to opponents, or bonuses in some situations. No gift should apply in all situations.

The first Gift is free. A second Gift can be bought with one Flaw. A third Gift costs two Flaws. No character can have more than three Gifts.

Example Gifts

Many gifts are possible. Feel free to make up your own.

Example Gifts
Gift Game impact
Strong +1 in hand-to-hand combat, Strength checks
Agile +1 in combat
Nimble -1 to my opponent
Keen Senses +1 to Spot checks
Tough +1 to Recovery checks, +1 to Poison checks
Resilient +1 to Trauma checks
Loyal +1 when fighting in defense of others
Strong Swimmer +1 for swim checks, +1 fighting in water
Sexual Confidence +1 on Sex magic and rape Trauma checks
Finally My True Self +1 to any three rolls each day
Outdoorsy +1 to Survival checks

Other examples:

Absolute Direction; Always keeps his cool; Ambidextrous; Animal Empathy; Beautiful Voice; Danger Sense; Fast; Literate; Lucky; Night Vision; Patron; Perfect Timing; Peripheral Vision; Rank; Rapid Healing; Reputation as Hero; Sense of empathy; Single-minded; Status; Tolerant

Resources

Each main character can choose one resource, either an artifact or a companion. Example companions and artifacts can be found on the Island Survival and Hentai Survival Island CYOAs. Characters do NOT start with the resource. Instead the resource is placed upon the island and can be found at one of the prominent shelter locations.

Exception: One main character with an appropriate role may start with the cryptid token. This is highly recommended as this item greatly improves survival chances.

Faults

A Fault is the opposite of a Gift. It imposes a penalty that your character must endure in certain situations. Usually that is by causing -1 to your own roles, but it is possible to add +1 to an opponents roles.

Each character can have up to two flaws.

The reason to take Fault is to gain more abilities. Each Fault may be traded for:

  • 1 Good ranked Role
  • 2 Fair based Roles
  • 1 Good ranked Role raised to Great
  • 1 Gift
  • 1 Resource
  • 3 Experience Points

Faults more often cause a roleplay disadvantage than a dice penalty, but may cause a -1 to action results in certain situations. They are also a way to make main characters more interesting. Roleplaying a fault well can earn Fudge.

The argument rule for Faults is:

Because I am/have __(fault)__ , I must __(endure this setback or risk)__ .

Example Faults

Absent-Minded; Addiction; Ambitious; Amorous heart-breaker; Bloodlust; Blunt and tactless; Bravery indistinguishable from foolhardiness; Can’t resist having the last word; Code of Ethics limits actions; Code of Honor; Compulsive Behavior; Coward; Curious; Finicky; Easily Distracted; Enemy; Fanatic patriot; Full of bluff and bluster and machismo; Garrulous; Getting old; Glutton; Goes Berserk if Wounded; Gossip; Greedy; Gullible; Humanitarian (helps the needy for no pay); Idealist (not grounded in reality); Indecisive; Intolerant; Jealous of Anyone Getting More Attention; Lazy; Manic-Depressive; Melancholy; Multiple Personality; Must obey senior officers; Nosy; Obsession; Outlaw; Overconfident; Owes favors; Phobias; Poor; Practical Joker; Quick-Tempered; Quixotic; Self-defense Pacifist; Socially awkward; Soft-hearted; Stubborn; Quick to take offense; Unlucky; Vain; Violent when enraged; Vow; Worry Wart; Zealous behavior

Faults & Redshirts

In survival movies, the Redshirts are not usually killed off randomly. They usually have undesirable character flaws that lead to their death. Taking two examples from Jurassic, Donald Gennaro is a lawyer (strike one) who only sees how much money they can make and not the danger (strike two). was a lawyer who represented the investors of John Hammond's Jurassic Park. Dennis Nedry was not only betraying the park for money, he compromised the security system. It is recommended that you give Redshirts one or more flaws that will eventually lead to their demise.

When a Redshirt takes a Fault, you may apply the benefit to your main character. A Redshirt may take at most 3 Faults.

Fudge

A Fudge can be used to alter the game in your favor:

  • Declare a +1 to a roll before the roll is made.
  • Reroll one die after a roll is made. So, you can reroll a (-) with a good chance of improving your result.
  • Immediately after a fight can reduce one wound level (the damage wasn't as bad as it looked)
  • Overcome a Trauma (shake it off)
  • 4 Fudge can be exchanged for an experience point
  • Some Sex Magic spells require Fudge to activate

All characters will start with 2 Fudge when they arrive upon the island. 1 Fudge a day is earned after receiving a good night's sleep. If your character does not get a full night's sleep, you don't get Fudge. Fudge can be awarded by the GM for good roleplay whether that be overcoming a cryptid, greatly improving the groups survival, or a well-written scene.

Characters can only hold up to 5 Fudge. Any Fudge gained when you are at maximum is lost.

Combat

Combat is done in a series of exchanges. All combatants roll an attack role against their targets defense. It's possible for both parties to hit each other during an exchange. The result of the roll determines the result.

Combat Ladder

Roll Rank Result Examples Description
+4 Superb Death
+3 Great Dying Severed artery. Concussion. Will die in a few minutes without treatment.
+2 Good Crippled Broken bones. Rapid bleeding. Dangerous if not treated.
+1 Fair Injured Sprain, bleeding cut. Wound will worsen until treated
0 Mediocre Hurt Scratch or bruise. That hurt.
-1 Poor Missed
-2 Awful Missed
-3 Terrible Missed
-4 Disaster Vulnerable Fell on your ass. Dropped weapon

Wound Chart

Less than lethal injuries are marked on the Wound Chart. If a bubble for that level of injury does not exist, move up to the next category.

Wounds Rank Combat Impact
( ) ( ) ( ) Hurts No effect
( ) ( ) Injury -1
( ) Crippling Injury -2
( ) Deadly Injury -3
Dead

Example: Fred is fighting a cryptid. The first round Fred takes a Hurt. He marks one Hurt bubble and keeps fighting without penalty. The second round he takes an Crippling Injury. He marks an injury bubble and fights at -2. Third round he takes an Injury. He still has an Injury bubble and fills it in. He still fights at -2. Fourth round Fred takes another Crippling Injury. Fred has no more Crippling Injury bubbles to fill in and so takes a Deadly Injury.

Hentai Cryptids

Hentai Cryptids fight with the goal of raping the human, not killing. Deadly injuries are reduced to merely Overpowered. At that point the victim can no longer effectively fight and is raped by the cryptid(s). Characters who are raped do not mark a Crippling Injury.

Healing

The magic of the island promotes accelerated healing in humans.

Immediately After Combat:

  • Hurts bubbles clear as soon as combat is over. Your character will still have minor scratches and bruises for a few hours, but by the next day they will be gone.
  • Deadly injuries must be treated or the character will die. This requires a great medical/first aid check. If there is an open Serious Injury bubble, the wound is reduced to a serious injury. Otherwise the wound remains deadly, but the character is stable.
  • A Fudge may be spent to reduce a wound level provided an empty bubble exists at the lower level

After resting Characters who rest for at least eight hours undisturbed may choose one wound and a roll to see if it is reduced:

Equipment

Example Weapons
Weapon Combat Modifier
Unarmed -1
Improvised Weapons (Oar, Stick, Rock) 0
Knife, Spear, Quarterstaff, Club, Hatchet +1
Torch -1 to most cryptid opponents

Better weapons, such as swords or spears with metal blades might be created and/or found eventually and offer better bonuses.

Note that cryptids often have natural weapons that give them bonuses as well, such as teeth, claws, tough hide, size, etc.

Trauma

Characters suffer Trauma when they undergo a traumatic event such as:

  • Being transformed from a man to woman
  • Being raped or gangraped
  • Watching someone die in front of them
  • Almost dying themselves

People who have undergone trauma should not react normally. I don't want to impose a reaction upon characters, but some appropriate reactions include:

  • Denial
  • Anger and Rage
  • Hysteria
  • Shutting down
  • Irritability
  • Violence
  • Phobias
  • Fleeing
  • Listlessness

This is the roleplaying game and it is the responsibility of players to roleplay trauma accurately. Roleplaying reaction to trauma well can earn Fudge. If the GM feels that trauma is being ignored, a trauma check may be required and a reaction imposed if the trauma check is failed.

Sex Magic

Magic exists on the island, most of it is sex magic. Sex magic is not available to starting characters. It must be acquired after the start of the game. Players wanting to go this path may want to bank experience points to acquire this ability.

  • Only female characters can become a sex witch. Cisgendered males who have not accepted their feminization are not eligible.
  • A Min's Crystal arcane artifact is required to perform sex magic.
  • Spells can only be learned from the Book of Magic arcane artifact OR convince a native of the island (such as the Witch Companion) to train.
  • Each spell has to be bought with character points
  • These are NOT the spells listed in the Book of Magic. They have been modified and made more appropriate for a sex witch

Experience

Experience Points can be used to buy or improve Roles, buy Spells, possibly buy Gifts, and possibly buy off Faults ranked traits, and maybe change Gifts and Faults. To improve a ranked trait, spend Experience Points as indicated by the table.

Experience
Purchase Exp Cost
Buy a new Role at Mediocre 1
Increase a Role from Mediocre to Fair 2
Increase a Role from Fair to Good 4
Increase a Role from Good to Great 8
Increase a Role from Great to Superb 8
Learn a Spell 2
Buy a Gift 8
Buy off a Fault 8

To add a gift or remove a fault, discuss with the gamemaster how this change is important to you or to the character. If the gamemaster agrees, spend 8 Experience Points and make the change. Gifts and faults seldom just disappear … they usually change based on the events of play. This has no experience point cost.

Images

Cryptids

HoneyWasp.jpg HoneyWasp2.jpg RiverParasites.jpg RootedPlantvines.jpg
ShadowPeople.jpg TitanHermitCrab.jpg DireWolves.jpg Seeding.jpg
TheDriven.jpg PrimordialSlime.jpg

Artifacts

RingOfPriapus.GIF CryptoToken.jpg MinsCrystal.jpg DildoSet.jpg
SeaGodsAltar.jpg

Locations

ResearchStation.jpg IsletLighthouse.jpg