Skirmisher
Starting Talents: AT Power: Neutralize, AT Power: Deflective Field, Structural Upgrade, Weapon Upgrade
When reading advances, xp cost of advance is in brackets, and advances not covered in the Adeptus Evangelion rulebook are marked with DH. Advances may be purchased from higher tiers when those tiers of technology are researched. The number of times an advance may be taken is written in parenthesis.
Ability progression:
Combat Skill: 100xp per point
Willpower: 125xp per point
Synch Ratio: 150xp per point
Tier 1 Advances:
Berserk Charge [100] DH
Catfall [100] DH
Furious Assault [200] DH
I am not left Handed [100]
Leap Up [100]
Lightning Reflexes [100] DH
Quick Draw [100] DH
Rapid Reaction [100] DH
Target Acquisition [100]
Twin Weapon Wielder [200]
Weapon Expert [200]
Sound Constitution [50] (x2) DH
AT Power: A.T. Ping [100]
Manipulation I [200]
Commission [200]
Biological Upgrade [100] (x5)
Structural Upgrade [75] (x6)
Weapon Upgrade [75] (x6)
Tier 2 Advances:
Akimbo [100]
Blind Fighting [100] DH
Combat Master [100] DH
Drop Trained [100]
Expert Aim [100]
Extra Precision [300]
Gravity Kick [200]
Hard Target [100] DH
Hip Shooting [100] DH
Marksman [100] DH
Nerves of Steel [100] DH
Please Move [100]
Precision (melee) [100]
Precision (pistol) [100]
Precision (basic) [100]
Precision (heavy) [100]
Quick Spread [100]
Swift Attack [300]
Sound Constitution [50] (x2) DH
Manipulation I [200] (x2)
Manipulation II [200]
Comission [200]
Biological Upgrade [250] (x2)
Structural Upgrade [125] (x4)
Weapon Upgrade [100] (x6)
Tier 3 Advances:
Deadeye [100]
Extra Precision [200]
Sniper [200]
Talented Dodge [200]
Manipulation 2 [200] (x2)
Biological Upgrade [400] (xunlimited)
Structural Upgrade [200] (xunlimited)
Weapon Upgrade [200] (xunlimited)