Siege
Some siege engines require a siege engineer to command them, while other siege engines do not. All siege engines require a number of characters to crew them, and have a movement rate of 1. Most attacks cannot damage structures. Siege engines and ships count as wooden structures for the purposes of damage.
Attacking with a siege engine is much like attacking with a normal weapon, but subject to the following modifiers:
Stationary Target: +2 (add an additional +1 bonus to each subsequent attack while the target remains stationary) Moving Target: +0 Target Moves more than 10 yards: -3 Target size S: -5 Target size M: -2 Target size L: +0 Target size H: +2 Target size G: +4 Target size C: +6 Target size T: +8 No Wind: +1 (wind modifiers do not apply to ram attacks) Light Wind: -1 Strong Wind: -2 Storm: -4 (does not apply to ram attacks_ Close Range: +1 Medium Range: -6 Long Range: -10
Siege weapon range is expressed as four values, where the first value is the minimum range.
Siege Engines that do not require engineers:
- Ballista: Deals 3d6 points of damage, 1d2 points of damage to a wooden structure. +3 attack bonus, Crew: 4 Fire Rate: 1/4 Range: 2/50/80/120 Cost: 75gp Size: L HP: 2 Weight: 5,000 coins
- Naval Ram: Deals 2d6+6 points of damage, 2d6 points of damage to a wooden structure, 1d4 points of damage to a stone structure. Crew: N/A Fire Rate: 1 Range: 2 Cast: 1,000gp Size: L HP: 15
- Ram: Deals 1d6+6 points of damage, 1d10 points of damage to a wooden structure, 1d2 points of damage to a stone structure, and 1d6 points of damage to a portculis. Crew: 20 Fire Rate: 1/2 Range: 2 Cost: 500gp Size: H HP: 12 Weight: 20,000 coins
- Siege Tower: A siege tower is 30 feet high, typically with a drawbridge at 20 feet. A siege tower can be up to 80 feet high, costing an extra 50gp per 10 feet of height. Up to two other siege engines can be placed on a siege tower. Crew: 30 Fire Rate: N/A, Cost: 800gp+ Size: G HP: 16 Weight: 75,000 coins
- Tortoise: A Tortoise is a 15 foot high metal shell that provides protection ranged attacks. A ram or military drill can be placed in a tortoise. Crew: 12 Fire Rate: N/A Cost: 350gp Size: H HP: 10 Weight: 15,000 coins
Siege Engines that require engineers:
- Cannon: Deals 6d6 points of damage, 4d6 points of damage to a wooden structure, 3d6 points of damage to a stone structure. +1 attack bonus. Crew: 6 Fire Rate: 1/4 Range: 1/20/45/70 Cost: 1,500gp Size: L HP: 10 Weight: 25,000 coins
- Catapult: Deals 2d6+6 points of damage, 2d6 points of damage to a wooden structure, or 2d4 points of damage to a stone structure. Crew: 10 Fire Rate: 1/4 Range: 20/60/120/180 Cost: 250gp Size: L HP: 6 Weight: 16,000 coins
- Mangonel: Deals 2d6 points of damage, 2d4 points of damage to a wooden structure, or 1d4 points of damage to a stone structure. Crew: 6 Fire Rate: 1/4 Range: 15/40/90/140 Cost: 150gp Size: L HP: 4 Weight: 12,000 coins
- Military Drill: Deals 4d6 points of damage, 1d6 points of damage to a wooden structure, 2d4 points of damage to a stone structure. Crew: 20 Fire Rate: 1 Cost: 800gp Size: H HP: 12 Weight: 25,000 coins
- Scorpion: Deals 3d8 points of damage, 1d3 points of damage to a wooden structure. +2 attack bonus. Crew: 6 Fire Rate: 1/2 Range: 1/60/100/140 Cost: 100gp Size: L HP: 4 Weight: 9,000 coins
- Trebutchet: Deals 5d6 points of damage, 3d6 points of damage to a wooden structure, or 2d8 points of damage to a stone structure. Crew: 12 Fire Rate: 1/4 Range: 60/120/250/500 Cost: 500gp Size: H HP: 6 Weight: 50,000 coins
Flaming siege weapons set wooden buildings on fire on a natural 20, inflicting 1 structure point of damage per minute until the flames are extinguished.
Structure hp values:
(when a structure reaches 0 hp, it collapses beyond repair. Reconstruction of the building in the same location can be done at a 25% discount.)
Wooden Structures:
- Building: 16 (walls breached at 8 points of damage) Size M to T
- Catwalk: 3 Size M
- Drawbridge: 10 Size M
- Pallisade: 20 (hole made at 10 points of damage)
- Reinforced Door: 12 Size L
Stone Structures:
- Babican: 150 Size C
- Bartizan Tower: 25 Size L
- Building: 10 per foot of stone thickness. (walls breached at 10 points of damage)
- Iron Door: 10 Size M
- Portculis: 12 Size L
- Tower: 8 per foot of diameter. (walls breached at 20) Size L to T
- Gatehouse: 120 Size G
- Wall: 5 per foot of thickness. (hole at half damage) Size H (random wall section: size C)
- Wall, casemented: 2 per foot of thickness. (hole at 20 points of damage) A casemented wall is hollow and its square footage can be used for living quarters. Size H (random wall section: size C)
Ships:
(A sinking ship loses 1 structure point per minute )
- Raft: 20hp (can be damaged by regular attacks) Size M
- Boat: 5 (begins to sink at 3) Size L
- Galley: 25 (begins to sink at 15) Size H
- Bireme: 35 (begins to sink at 20) Size H
- Trireme: 45 (begins to sink at 30) Size G
- Small Merchant Ship: 20 (begins to sink at 10) Size H
- Large Merchant Ship: 30 (begins to sink at 10) Size G
Character with exceptional Strength can damage structures. Structures have an AC of 10 vs. ranged attacks and 0 vs. melee attacks.
Strength: | Damage per attack to wooden structures | Damage per attack to stone structures |
---|---|---|
19 | 1 | 0 |
22 | 1d2 | 1d2-1 |
24 | 1d3 | 1 |
25 | 1d4 | 1d2 |
26 | 1d4+1 | 1d3 |
27 | 1d6+1 | 1d3+1 |
28 | 1d8+2 | 1d4+1 |
29 | 2d6+3 | 1d6+2 |
30 | 2d10+5 | 2d6+2 |
Certain magical spells and effects can damage structures as well:
Magical Effect: | Damage per attack to wooden structures | Damage per attack to stone structures |
---|---|---|
Acid Fog | 1 per round | 1 per round |
Animate Rock | 0 | 2 per round |
Dig | 1d10 | 1d10 |
Disintegrate | 1 per caster level | 1 per caster level |
Earthquake | 10d6 | 5d6 |
Excavate | 3d10 | 3d10 |
Fireball | 1 per 2 caster levels | 0 |
Fire Seeds | 1 per 2 caster levels | 1 per 4 caster levels |
Fire Storm | 10 per round | 1 per round |
Horn of Blasting | 5d6 | 2d8 |
Incendiary Cloud | 5 per round | 0 |
Lightning Bolt | 1 per 3 caster levels | 0 |
Meteor Swarm | 1 per caster level | 1 per 2 caster levels |
Move Earth | 2d10 | 2d10 |
Ray of Entropy | 3d8 | 1d8 |
Transmute Rock to Mud | 0 | 3d8 |
Wall of Fire | 2 per round | 0 |
Whirlwind | 5d8 | 1d10 |