Ragnarok (Heavy Metal Magellan)
About Ragnarok.
Overview
Name: | Ragnarok |
---|---|
Model: | — |
Chassis: | Hexapod Omni-Frame |
Weight class: | Colossal |
Weight: | 125 tons (Standard loadout, fully loaded) 180 tons (Maximum carry weight) |
Height: | 27m (89 feet) |
Top speed: | 40kph (25mph) |
Description
Ragnarok is a large, somewhat squat, Hexapod mech with thick armor plating covering nearly all of the mech's body. Due to it's increased weight and the way it's legs are designed, it is not very fast or agile. It's thick legs instead provide stability when firing it's weapons, no matter the terrain. Each leg has gripping claws that allow it to grip the ground and stand it's ground while the pilot aims and fires it's weaponry. Ragnarok has the Blair Factory Logo (a purple rose) printed on it to represent it's pilot's family's factories. Other than that, it can easily be painted multiple coloration, but it is usually a rusty brown, giving it the illusion of it being little more than a giant rust bucket. The main gun is the largest and most central of the armaments and is the most powerful ranged weapon the Ragnarok has (Though a full barrage of missiles outdoes it). The Minigun is more for closer work and the missile pod is for pinning down targets until Ragnarok can bring it's other weapons to bear. The heavy armor on the legs provide additional protection. The pilot accesses the cockpit via a cable and footloop to lift the pilot from the ground.
Armaments
Standard armaments
- Rail gun
- Central weapon and main gun, the Rail Gun fires a long piece of hardened Tungsten that is designed to penetrate even through cover. It can only fire one shot before requiring reloading and requires a three second charge time before firing. However, once fired, the seven pound projectile travels at speeds that exceed Mach 6, making a direct hit devastating. It takes 10 seconds (5 with the custom ammo delivery system) to load up a new projectile. The weapon has an effective range of nearly 30 kilometers (Effective meaning safely firing each projectile without risk of damaging the rails of the weapon), each projectile losing nearly no velocity when it reaches its target. The Rail Gun has a normally has a total of 100 projectiles, more than eight the number she would ever need in the arena, theoretically anyway. However, when it was loaded on the transport, the Ragnarok was loaded with it's maximum ammo for all weapons: 600 projectiles (4.2 tons). Can be removed/change, but not recommended as it's the main weapon. Angela has the ability to turn off all safety features to allow the Rail Gun to fire at a target nearly 160 kilometers away at speeds that reach near Mach 8, resulting in the complete and total destruction of almost any target. Doing this, however, means the weapon will be unable to be used again until new rails are added as firing at such power will warp the rails too badly. It is a last resort tactic that should only be used when there is absolutely no other choice as replacement rails are very difficult to come by.
- Minigun
- Mounted just above and to the right of the main gun, the Minigun is designed for closer work than the Rail Gun and can help pin down a close-range target while the main gun charges and takes aim. The minigun fires depleted uranium rounds that can tear apart smaller mechs, vehicles, and personnel with ease. Fully loaded, the minigun has a total of 720,000 rounds of ammo and the gun fires at a rate of 12,000 rounds per minute. It takes about a second for the barrel to spin up before it fires. The minigun can be removed and/or replaced if needs be.
- 2× 14-Missile Pods
- Featuring 14 explosive high-yield missiles, these pods are mounted on the just above, behind, and to the left and right of the main gun in a half-hexagonal, half-cube launcher whose safety covering can flick open to rain either direct or suppressing fire on the targets. Each missile carries a high-yield payload and travels at 350 mph towards its target. Each missile can be fired either individually or at the same time as any number of others, providing either precise attacks or an overwhelming assault. Each pod has three full pods of replacements, totaling 84 missiles overall, though the missile pods must be emptied before the replacement set can be loaded (which takes up to thirty seconds). The Missile Pods are set on rotating turrets and, as such, are currently only weapons that can be fired backwards on Ragnarok. It is mainly used to pin down a target, get them out of cover, or for pure offensive purposes. Both missile pods can be removed and/or replaced.
Non-standard armaments
N/A
Subsystems
- Ammo Delivery System
- Halves the time it takes to reload ammo. Extremely important for the Rail Gun's lower reload rate.
- Target Lock
- Makes the Rail Gun and Missile System much more accurate and deadly; Limited range, but once a target is locked onto, target lock remains even if the target is out of sight for almost 60s.
- 6× Gripping Claws
- Under each leg is a 'foot' with a 4-prong gripping claw that allows the mech to grab the ground to help reduce recoil and provide extra stability.
- Fortress Armour
- The mech doesn't need speed, rather it needs heavy armor to survive in the arena while picking off targets. Even for it's weight class, the Ragnarok's armor is substantial.
- Basic Sensors and Communications Equipment
- Designed for the arena, these sensors and communications are of limited range.
Combat effectiveness
Strengths
- Omni-Frame Chassis and Advanced Fusion Core
- The most advanced frame ever created by Blair Industries and the only one of it's kind, this frame is a company secret and was designed solely for Angela and the Ragnarok. The Omni-Frame is extremely adaptable, allowing it to take on nearly every weapon and electronic subsystem in existence with no problem. The entire mech, all weapons systems, and electronic systems are powered by a massive fusion core, which is the most efficient core ever put on a mech. It's powerful enough to power a medium city all on it's own with nearly no strain on it. The Omni-Frame was designed by Angela's mother and the Fusion Core was designed by her father.
- Powerful Weaponry
- It is rare that a mech has the stopping power of two Missile Pods, a Rail Gun, a Minigun, and enough ammo to hold back a small army. The Ragnarok has this stopping power, making it a deadly threat on the battlefield.
- Extremely Heavy Armor
- Backing up the weaponry is the massive slabs of armor coating nearly every surface of the mech. It is a true juggernaut in the arena, able to shrug off attacks that would cripple smaller mechs. The Ragnarok once survived a missile barrage of more than 100 Swarmers with barely any damage, walking out of the smoke to blast the legs off the smaller mech it was facing.
- Very Stable Firing Platform
- Six legs and six gripping claws allows the mech to accurately fire it's weapons on just about any terrain while on the move.
- Massive Power Source
- It takes a LOT to power this behemoth of a mech and it's fusion engine is one of the most powerful of it's weight class.
- Pilot Protection
- The pilot sits deep inside the mech, protected from nearly all assaults. It is theorized that, when the cockpit is sealed, the pilot could survive a nuclear blast due to the mech's massive, thick armor and the cockpit's sealing system.
- Ranged Combat
- A combination of missile fire and the massive range of the Rail Gun's projectiles allows it to cut down targets before they get into range.
- Open Environments
- With the combination of massive armor, range, and firepower, the Ragnarok is the kind of mech that excels on an open battlefield.
Weaknesses
- Size
- Being an Colossal mech, it's size means that it is a big target.
- Noise
- The Ragnarok is pretty much impossible to use silently, so sneaky tactics are out of the question.
- Speed
- Though the Ragnarok has a powerful power source and is fairly quick for it's size and weight, it is still fairly slow, maxing out at 40kph.
- No Hands
- Due to it's design, it has no hands to use in delicate situations.
- Close Range
- Due to the weapons systems, the Ragnarok's main defense at close range is it's Minigun as the Rail Gun fires too slowly to make it useful beyond a single shot. As such, when dealing with small, fast targets, assistance by allies is appreciated.
- Urban Environments
- Due to the Ragnarok's size, battles in cities prove difficult due to the closed in space.