Races
From Elluiki
Jump to navigationJump to searchA character may break the racial level and class restrictions, but this is a particularly important event in the story, and the character must pay double experience for each level in the illegal class combination. Those who violate class and level restrictions are always unique individuals, and are never common.
Human
- Can train in any class.
- Can reach any level in any class.
- Base movement speed 40
- Max strength 23
Dwarf
- Get a +1 bonus to Constitution
- Min strength 8, max strength 21, max dexterity 17, Min constitution 12, max charisma 16,
- Base movement speed 35
- Get a +1 bonus to saving throws for every 3 points of constitution
- Darkvision 60 ft.
- Has a +10% chance to open locks, +15% to find traps, -10% chance to climb walls, and a -5% chance to read languages
- Can train to level 10 in a fighting class, or level 8 in a priestly class. Can train to any level in a rogue class, cannot train as a magic user.
- Deep dwarves (also known as gnomes) can train to level 7 in illusionist, but can only train to level 7 in a fighting class.
- Dwarves of old age can train 4 additional levels in any class. Dwarves of venurable age can train 9 additional levels in any class.
- Cannot train as a ranger, barbarian, acrobat, bard, druid, or mystic
- +2 charisma when dealing with Dwarves
Elf
- Gets a +1 bonus to dexterity
- Max Strength 20, Min Dex 7, Min Con 6, Min Int 8, Min Cha 8
- Base Movement speed 40
- 90% resistance to charm and sleep effects
- Get a +1 bonus to hit when attacking with bows
- Darkvision
- Has a 33% chance to notice secret doors and compartments.
- Gets a +33% bonus to base sneaking skill. +5% to pick pockets skill, -5% to open locks skill, +10% to find traps skill, and +5% to hear noise.
- Can train to level 7 in a fighting class, level 11 in a magic using class, and any level in a rogue class. Cannot train as a priest.
- Drow elves may train to level 9 in a priestly class, but may only train to level 6 in a fighting class and level 4 in a magic using class. They may train to any level in a rogue class.
- Wild elves may train to level 7 in a fighting class, including ranger, or 10th level in druid. They cannot train as magic users, but may train to any level in a rogue class.
- Elves of old age may train 3 additional levels in any class. Elves of venurable age may train 6 additional levels in any class. (not cumulative with the expanded limits of old elves)
- Cannot train as a necromancer, Paladin, ranger, or illusionist.
Half Elf
- Max Str 23, Min Dex 6, Min Con 6, Min Int 4
- Base movement speed 40
- 30% resistance to charm and sleep spells
- Darkvision 30 feet.
- Has a 33% chance to detect secret doors and compartments.
- Gets a +10% bonus to pick pockets
- Can train to level 5 in a priestly class, 8th level in a fighting class, 8th level in a magic using class, and 11th level in a rogue class.
Halfling
- Get a +1 bonus to constitution, +1 bonus to dexterity
- Gets a +1 bonus to saving throws for every 3 points of constitution
- Min Str 6, Max Str 14, Min dex 8, Min Con 10, Min int 6, Max Wis 17
- Base movement speed 40
- Get a +2 bonus to hit when attacking with slings.
- Darvision 30 feet.
- Gain a +33% bonus to sneak skill, a +5% bonus to pick pockets, +5% to open locks, +5% to find traps, +5% to hear noise, -15% to climb walls, and -5% to read languages
- Can train to level 6 in a fighting class, or to any level in a rogue class.
- Cannot train as a ranger, paladin, or barbarian
Orc
- Get a +3 bonus to strength, and a -2 penalty to intelligence, wisdom, and charisma.
- Min Strength 10, Max Strength 24, Max Dex 16, Min Con 8, Max Int 15, Max Wis 15, Max Cha 9
- Base movement speed 40
- Darkvision
- Charisma is treated as being increased by HD when dealing with evil creatures or other orcs.
- Gets a -10% penalty to pick pockets, +5% bonus to open locks, +5% to find traps, +5% to hear noise, +5% to climb walls, -15% to read languages
- Can train to level 9 in a fighting class, or to 11th level in a rogue class
- Cannot train as a bard, acrobat, paladin, or ranger