Races

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A character may break the racial level and class restrictions, but this is a particularly important event in the story, and the character must pay double experience for each level in the illegal class combination. Those who violate class and level restrictions are always unique individuals, and are never common.


Human

Can train in any class.
Can reach any level in any class.
Base movement speed 40
Max strength 23


Dwarf

Get a +1 bonus to Constitution
Min strength 8, max strength 21, max dexterity 17, Min constitution 12, max charisma 16,
Base movement speed 35
Get a +1 bonus to saving throws for every 3 points of constitution
Darkvision 60 ft.
Has a +10% chance to open locks, +15% to find traps, -10% chance to climb walls, and a -5% chance to read languages
Can train to level 10 in a fighting class, or level 8 in a priestly class. Can train to any level in a rogue class, cannot train as a magic user.
Deep dwarves (also known as gnomes) can train to level 7 in illusionist, but can only train to level 7 in a fighting class.
Dwarves of old age can train 4 additional levels in any class. Dwarves of venurable age can train 9 additional levels in any class.
Cannot train as a ranger, barbarian, acrobat, bard, druid, or mystic
+2 charisma when dealing with Dwarves


Elf

Gets a +1 bonus to dexterity
Max Strength 20, Min Dex 7, Min Con 6, Min Int 8, Min Cha 8
Base Movement speed 40
90% resistance to charm and sleep effects
Get a +1 bonus to hit when attacking with bows
Darkvision
Has a 33% chance to notice secret doors and compartments.
Gets a +33% bonus to base sneaking skill. +5% to pick pockets skill, -5% to open locks skill, +10% to find traps skill, and +5% to hear noise.
Can train to level 7 in a fighting class, level 11 in a magic using class, and any level in a rogue class. Cannot train as a priest.
Drow elves may train to level 9 in a priestly class, but may only train to level 6 in a fighting class and level 4 in a magic using class. They may train to any level in a rogue class.
Wild elves may train to level 7 in a fighting class, including ranger, or 10th level in druid. They cannot train as magic users, but may train to any level in a rogue class.
Elves of old age may train 3 additional levels in any class. Elves of venurable age may train 6 additional levels in any class. (not cumulative with the expanded limits of old elves)
Cannot train as a necromancer, Paladin, ranger, or illusionist.


Half Elf

Max Str 23, Min Dex 6, Min Con 6, Min Int 4
Base movement speed 40
30% resistance to charm and sleep spells
Darkvision 30 feet.
Has a 33% chance to detect secret doors and compartments.
Gets a +10% bonus to pick pockets
Can train to level 5 in a priestly class, 8th level in a fighting class, 8th level in a magic using class, and 11th level in a rogue class.


Halfling

Get a +1 bonus to constitution, +1 bonus to dexterity
Gets a +1 bonus to saving throws for every 3 points of constitution
Min Str 6, Max Str 14, Min dex 8, Min Con 10, Min int 6, Max Wis 17
Base movement speed 40
Get a +2 bonus to hit when attacking with slings.
Darvision 30 feet.
Gain a +33% bonus to sneak skill, a +5% bonus to pick pockets, +5% to open locks, +5% to find traps, +5% to hear noise, -15% to climb walls, and -5% to read languages
Can train to level 6 in a fighting class, or to any level in a rogue class.
Cannot train as a ranger, paladin, or barbarian


Orc

Get a +3 bonus to strength, and a -2 penalty to intelligence, wisdom, and charisma.
Min Strength 10, Max Strength 24, Max Dex 16, Min Con 8, Max Int 15, Max Wis 15, Max Cha 9
Base movement speed 40
Darkvision
Charisma is treated as being increased by HD when dealing with evil creatures or other orcs.
Gets a -10% penalty to pick pockets, +5% bonus to open locks, +5% to find traps, +5% to hear noise, +5% to climb walls, -15% to read languages
Can train to level 9 in a fighting class, or to 11th level in a rogue class
Cannot train as a bard, acrobat, paladin, or ranger