London Coven

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London coven's home

The Mansion

Kitchen & Dining room

The kitchen holds it old charm that originally came with the house, the old stoves are still used but there have been some modern updates to help keep things convenient. A small breakfast nook off to the side where one could have a more intimate dining encounter.

Dining Room

The dining room contains a large wooden table and several works of art from the original area the house was built in. The table can comfortably hold 8 but more so if they make the room.

Living room

The main living room has high vault ceilings and all original architecture, the furniture keeps the style of the house in mind but adds a modern touch to the hole setting. There is a large fireplace with a sitting area around it, the windows as here are of course treated and updated to keep the harmful rays of the sun at bay. Disguised as a painting is the large television, the main room equipped with high end entertainment system.

Billiard room and Game room

The billiard and game room are a combination of modern and Victorian luxuries. From the old bar, pool table, and chessboard, to a modern tv and serious of game systems to play, the game room is design to entertain both those with modern and traditional cravings.

Ballroom

The ballroom when empty can look almost overwhelming in size, but when it is filled with music, dancing and dining the walls seem to come to life. Private sitting areas are on the second floor that surrounds the main ballroom area. The domed ceiling is a single canvas and the most detailed of Smeraldi's magnificent frescos.

Bedrooms

The bedrooms run along the second and third floor and vary between residents. And despite being updated to accommodate the modern age, they are still able to retain a bit of their old world feel.

Dungeon

The grand entrance to the Dungeon is a large wooden door with the coven's insignia on it. The dungeon is nothing if not traditional, the main use of it is for those that go against the coven or are in need of being punishment. The thick chains are meant to be able to contain even the strong shifters the coven employ.

Servant Quarters

The Servant's quarters are a bit brighter and line the long corridors of the basement before one reaches the dungeon. Each room is mostly simple containing what one needs to live and nothing more. The servants are allowed to decorate these rooms as they please if given permission from the coven to do so.

London

London is one of the largest and most dynamic cities in the world, with a strong international character and a diverse population of more than seven million people. A thriving cultural, financial, and political center, London is a vast city encompassing a variety of historic, commercial and residential areas, many of which remain distinct neighborhoods with a strong community feel. Traditional black cabs, the Tower of London, colorful street markets, the River Thames, chic Covent Garden, Tate Modern, Canary Wharf and the Docklands, and the expansive Hyde Park exemplify some of the contrasts that make London one of Europe’s most exciting and vibrant destinations.

Burlesque / BDSM club

Front end Burlesque and sitting are bar

Walking up the stone steps to the main entrance of Club Noir first reveals the stained glass windows, the glass hand crafted to make a mosaic of colors when light shines through it and into the main entryway. The main part is a large area where the stage, bar, seating, and a VIP section that seems well shaded from public few, and a few extra side rooms of various use. There is plenty of seating all around, and doors that lead off to backstage where the performers get ready. To the side there is a door of a lovely hand carved mahogany door that seems to always have a doorman (guard) by it leads to the exclusive Fetish club beneath the club its self.

Fetish part of the club

Behind the guarded door is a whole new area of the club, that allows Club Noir more adventurous clients to explore their hidden desires. The main room consists of several comfy sitting areas, some more private then others, a dancing pole for those that want to take a spin, a bar to help loosen inhibitions, and of course the main hallways that lead to the rooms were fetish fantasies can come true.

Backstage

Backstage contains, storage rooms, changing areas, staging areas, music and lights room and various other items and areas needed to run the show and the club.

The Laws

Coven Laws

These are the laws particular to this coven. Should it enter in conflict with the Vampire Laws at one point or another, the Vampire Law prevails. Diana D'Aubigny and Elizabeth Nadasdy are the law enforcers. As leaders of a coven, they have the right to enforce the Vampire Laws as well as Coven Laws without being punishable for taking the life of a fellow vampire.

A Vampire may claim as many dolls as they can care for. Vampires may claim as many dolls as they can care for. Claiming dolls is optional, but no unclaimed human is allowed on Coven grounds, unless it is, or will become, a doll or if they are brought there to die.

A Vampire is responsible its doll(s). Food, clothes, shelter, life or death. They are also responsible for them keeping the secret. If a vampire chooses not to have their doll marked and the doll does something stupid, the vampire will also be punished.

No Vampire may use another Vampire's claimed doll without permission of the Vampire that has claimed the doll in question. Permission should be asked, always. Should it be proven that this is the result of a misleading doll, the offended Vampire will have the power to punish his doll as he sees fit. Should it be the Vampire's fault, the punishment is exile from the Coven and its territory. Should the vampire be seen within the limit of the Coven, it forfeit its life

Doll and Were-Creature Rights

There will be no unclaimed dolls in this coven.

A doll who runs away is condemned to death. The doll will not be brought back, but rather killed on sight and her body disposed of and the Vampire responsible for the doll will be punished.

A doll lives in the servant's quarters. This is unless the vampire owner decides otherwise.

Were-Creatures are Marked with a loyalty tattoo. Elizabeth Nadasdy has the ability to mark someone, and each Were-creature receives a Loyalty mark which prevents them from doing anything that would harm the coven. They can not speak of the coven without permission and can not strike against it in a destructive manner. This loyalty is unbreakable unless she removes the mark, but they are otherwise still in full grasp of their mental abilities and free will.

Doll's belong to the claiming vampire not the coven. London Dolls belong to the vampires that claim them and only them. No coven owed dolls are on the grounds. If a vampire wishes to keep his claimed doll unmarked he can, they are responsible for everything the dolls do. So if he or she goes and strikes against the coven, the vampire is also punished. The vampire is responsible for their doll marked or not.

Were-Creatures of any kind hold no station or title. Were-creatures are look down upon seen as animals meant only to serve. As such they are not allowed to hold titles or station, and are put to death should they turn against the coven. (Best example for the believe and feel of it is The movie Underworld Rise of the Lycans (for the mentality and views on shifters)or the segregation back in the 1870's and onward with a touch of servitude still within it. But please do not think that standing traditions of the coven have to dictate personal views for PC's. But do keep in mind the stigma when playing within the setting. As there could be IC repercussion or reactions if certain taboo's are broken. This also in no way reflects the ooc view of people within the game! It is simply a style of play for the coven itself. )

Vampires And Dolls

Coven Structure

Leader: Diana D'Aubigny
Second in command: Elizabeth Nadasdy

Vampires 4/15

Alex Fields
Diana D'Aubingy
Elizabeth Nadasdy
Galatea

Dolls 1/20

Kristina (kris) Gloriana Hopkins

Werecreatures 2/20

Eric Hamlin
Gabriela Jones
Trevor Merritt

NPC