Hold Person

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Cleric Spells

  • Level: 2
  • Range: 20 yards
  • Casting Time: 1 Minute
  • Area of Effect: 1-3 creatures
  • Duration: 6 Minutes
  • Tags: Hold, Mind-Affecting

Holds up to 3 humanoids immobile. Held characters lose their dexterity bonus to AC and cannot act in combat, except to cast spells with no somatic or verbal components. Affected characters may save vs. spell to avoid being held. If the spell is cast on 2 individuals, they may save vs. spell at a -1 penalty to avoid the effect. If cast on one individual, that individual saves vs. spell at a -2 penalty.