For The Crown
This is a game encompassing seven major kingdoms that serve under one high king. The high king passed of an unknown sudden illness in the last week leaving behind no heir to the throne that until this point held together the turbulent kingdoms under one rule. Now the representatives of those seven kingdoms have been summoned at the wake of the fallen king and to determine the new high king of the realm. One person must win a majority vote of the nobles in residence during an open council meeting to win the coveted crown of the high king.
Rules
- Godmogging is strictly forbidden except by GM(s) to keep a scene moving and then only when there is a missing player. If godmogging is seen then you will be asked politely to edit your post. Remember information is of value, just because you know something out of character doesn't mean you know it IC.
- All characters must be approved by a GM(s) before you can start posting. The first post within the interest thread will contain updated details as to what roles are open at this time. If something is closed you are more than welcome to PM a GM(s) if you have an idea for a closed role.
- Posts are expected to average at least two paragraphs. This is a high content game and you are expected to conform to the standard set by the rest of the players in the game. You must be able to post at least once a week (preferably more) to keep up with the game since the pace changes from fast paced to slower at times.
World Map
Theiri
The kingdom of Theiri has always been know for their arts, music, and their belief in intellectual and sensual exploration. A kingdom that thrived because of it's craftsman and artist who created lavish good to be traded threw out the land and an expansive trade network that supplied the lands with rare medicines, spices and opiates. Citizens of Theiri fall into several categories but all are known for their love of pleasure. From the queen with her gardens to the lowest commoner watching the outdoor theaters everywhere there is something to for fill a desire.
Culture
Theiri is an artistic nation that thrives because of it's vast exports of art, specialized medicence contrived from the rare plants within the Theirian forests, it lucritive trade of opiates and rare spices. There fighters are noted for thier dance like quality to there unique fighting style. Most notibly Their produces unarmed fighters who move with fluid grace and fencers who's speed and agility are things that must be sceen to be believed. Though small they boast a small standing army of highly trained horse man and knights ready to defend the capital during times of war. Theiri boast three open air theaters that are open to the public year round where free plays are done for the citizens, closed theaters boast some of the best playwritters in the world and preformers parade through the city twice a year in celibration of the birth's of the king and queen. The pleasure house is legendary catering to every pleasure of the flesh, standing near the city gate it's open air design showing as many rooms as it hides showing a tantilizing veiw of Theirian pleasures. The bath house is a place vitied by most citizens since plumming is only done in the riches in the city, it serves as a social hub of the city.
History
Theiri started as a small band of tribes florishing within the forests of theiri. As years past these tribes warred with eachother slowly killing each other off. A desease swept threw the area further cutting the population within the theiri forest with only a third of the population surviing. The tattered remains of the tribles faught even harder for the scant resourses but soon a young man clever and strong with slippy words and a cunning smile was able to convince each tribe to band together under his rule. Ericson Theiri was the first leader of the united tribes. Once he died his son and daughter ruled Theiri and kept the tradition of using thier minds instead of might to keep and hold the peace within the people. It because a defining characteristic of the royals to be smart and cunning and those trait became highly valued within it's people. The Theiri royal family has been reconized and recorded for the last five hundred years ruling the forests and bulding their massive trade network that touches into every kingdom on the contenent.
Aserit
Known for the fiercest of warriors Aserit is known for being a people of honor an pride not just among the men who fight and die for their leaders but their woman who raise those men and fight just as hard as the men. They make not only the finest fighters in the known world but have mastered the art of war. They make the best weaponry in the form or swords and armor and are know to be the best metal workers in the known world.
Culture
Aserit is a military kingdom. The citizens lives are crafted by a nation that is always at war. In the last 300 years there have only been a hand full of years of complete peace within their borders. There major rivial is their naighbors to the west the kingdom of Theiri. Aserit's citizen start training in combat at the age of 13 and by 18 have a set course in life. Besides the pride in their armys that are second only to the massive numbers of the Paclya nation they are the leaders in Armory. Their armor and weapons are the best in the known world and are coveted by every Kingdom from coast to coast.Family also meant a great deal to the citizens of Aserit, offences to another family as serious as an offence to them, themselves. Pride is the back bone of thier culture, their pride in there military, their pride in their strength and loyalties. They are a prideful people who are often hard to get along with for those on the outside of there kingdom.
History
The Aserit kingdom started as a band of warring tribes fighting over territory in the spralling plains area to the east of Theiri and just north of the deserts of Nydewia. When the armies of Theiri on the conquest to expand there borders and incorperate more land into their holdings encrouched on the territory of the warring tribes it sparked a unity within these tribes. A leader Baldimere Aserit brought together the bands of tribes and they as a untited force drove off the Theirian armies and were able to keep the rich plains for themselves. Baldimere was crowned king and through out his life held the factions together his legancy of unity being named Aserit after him. For three hundred years Baldimere's line has ruled the kingdom of Aserit in an honor befitting his name.
Nydewia
A nomatic nation of feirce fighters. Only the strong survive here. The desert is cruel and unforgiving making survival a test everyday. There are three standing castles built as the royals of Nydewia tried to emulate the power strutures of the great kingdoms of Theiri, Aserit, Paclya, and Erucya but while the pesantry of the desert settled into town living the nobles and royals did not still maintaining a nomatic life style. a Noble or royal is always in attendance at the castles but one never knows exacly who they will be getting when they go to visit.
Culture
The royals and nobles of Nydewia are nomatic like most of the population. They move from castle to castle, place to place, as often sleeping under the starts as between silk sheets. The rest of the world thinks of the Nydewians as flighty and overly prideful. they are often at war with Aserit finding it to be fun in a twisted amusing way. They believe in fate and know they will die when they are meant to, the rest of the time is meant to be enjoyed. The world does respect these impulive people and for one reason. They breed the best horse flesh the world over. Horses are native in the plain of Aserit and the deserts of Nydewia but while they have been over demesticated in Aserit Nydewia's horses are spirited and strong, none are consitered better the world over. They are noted for there speed and heartiness.
History
Nydewia is as it's always been ruled by a leader who was picked for there horseman ship, cunning, strength and spirit. They lead for there life time and most often there oldest child son or daughter follows in there foot steps. Currently a young man rules over them, an adventurous daredevil of a man who is next to impossible to pin down all ways either riding with his fighters against the Aserit troops or wondering the desert exploring the ever shifting sands. About a hundred years ago a leader built the pearls of the desert one in the famed oasis of pearals wher fresh water pearls grew, one in the port of rain on the western coast and one deep in the desert call the castle of shifting sands. They were built to try to make Nydewia look more legitimate but have fallen into disuse by the royals who were never comfortable in the solid walls or in the tapastries of wealth that didn nothing to hide the dangers of the deserts.
Paclya
The nation of Paclya is one of the most advanced in the world. They are a non combative nation who seeks no more land but venomously defends there borders from the ravonous Aserit kingdom or anyone else who turns an eye to that which is theres. They export cash crops such as sliver and gold and are one of the richest nations partenering closesly with the smiths of Aserit, the artists and crafts men of Theiri and the Alcemists of Caokin.
Culture
Pacyla works in a strict cast system with the royal family at the top, the nobles beneath them, the craftsman and merchant class then the peasants. There is little chance of advacntment unless you happen to find yourself in the favor of a member of the royal fmaily. That being said the royals are exceedlingly generous and are noted for their public works. there are public parks and even a welfare state during hard winters where the royal fmaily provides for the impoverished citizens with the capital and outlying areas. There army is vast though not as highly skilled as other in the area. Those in the army usually joined as one of the only means of advancedment and because of the steady pay and food stipends provided to the family of those who
History
Paclya started trible like everyone else but unlike everyone else they didn't unite instead the strongest prevailed. A small band of fighters overwhelmed the other tribes and the leader took the pretties girl as his queen and thier family started the first royal family. Durning his line 3 rebellions were quelled but a well placed knife ended his line. Next came Merch who ruled there the worst years the kingdom had ever scene with illness sweeping threw the streets and killing 1 out of ever 2 people it touched. In the end it was a fragile alliance with Caokin who saved them. The alchemists of Caokin forulated a cure for the illness that was killing them. But Merch didn't have the money to pay the Kingdom of Caokin. Caokin drew back from the nation of paclya and to this day refuses direct trade with them and will hold no talks with them.
Yelap
Yelap is a tribal nation that is generally look down on by everyone. They live in the part of the world that no one wants in the marshlands smack dab in the center of the green band above the forests of Caokin. They are generally ignored by everyone except for the fact that they provide the only open trade route from Aserit to Erucya. They ferry travelers through the ever changing marshes and no one has ever scene there capital though there tribal leader will in matters of great concern meet with other nations along their borders within the trade city's.
Culture
The people of Yelap work each and every day to survive. The spare time they do have is used to harvest hard woods and other natural raw resources to trade with their neighbors. Most of there outside needs are met by traders who pay to be ferried across the marsh. They don't trade in gold but in material goods. There worriers are known for being frightful and silent. They have only been seen a handful of times by outsiders since most of the time they fight among themselves but they are fearsome men dressed in the skin of alligators wielding crude knives the best among them wielding swords made in Aserit. They are a people of equality. Gender doesn't matter to them. They gauge a persons value by how well they can provide for there family and defend themselves and their families from the dangers of the swamp. The woman generally are more domestic but they can do as they please some of the most admired fighting along side the men in the near constant tribal battles or going out in hunting parties. The culture is run by a counsel of 20. To be on the counsel one must pass three tests, navigate the swamp from an unknown place back home, fight an alligator and win bringing back the skin as proof, and surviving three days in the swamp with nothing but a knife and your clothing. these trials are open to everyone and it is a mark of pride an honor to complete them. Once a counsel member you are one for life until they choose to step down. The counsel every five years elect a leader from among themselves to lead them and represent them all in matters of state.
History
Yelap is a fairly new society who only recently has started to make it's mark on the world. Before them the marshland was generally ignored, only mentioned when a fool hearty traveler made the mistake of trying to navigate there way threw the ever shifting islands only to never have been heard from again. It is known that The tribal leaders meet as a counsel to lead there people the counsel then electing a leader of themselves who is the figure head for the people. According to the travelers the leader is elected for a term of 5 year then a new election is held within the counsel. Currently the people are being lead by a female.
Erucya
Erucya is a Kingdom closely alligned with Paclya. They are called the farming kingdom. They have little time for crafts or war their work centering around the seasons and planting. They are simple with simple pleasures. They celibrate the summer solstous and the harvast. They raise cattle and provide most of the worlds food being the biggest exporters of silk, cotton, beef and grain.
Culture
Their culture revolves around the harvest and the amimals they raise. As a kingdom thay opperate on a cast systam with the king and queen far removed from them living in a castle on the coast and their daily dealings with the lord who runs an estate and are responcible to make sure their crop is grown and traded so a tax can be payed to the king and queen and they can retain there title. The lords pay homage to the king and queen at a yearly festival heald during the winter solstice that is hailed as the social event of the season and the royals of every kingdom are invited each year.
History
Erucya started as nomads who settled as there population grew and they needed to start farming to keep up with the needs of their people. They are peaceful people who are protected by a long standing alliance with Paclya. They are farmers who raised grain, cattle, cotton, silk worms, and sheep. The people are joyful and celibratory who love are content and unless thay have a cruel lord are generally happy with their lives. In contrast there royals are seen as somewhat cool by all but the lords who acually know them. They have little to do with there people and live along the coast in a large coastal town, they are the only nation who knows anything about sea faring and use it as a way to do large scale trading.
Caokin
Caokin is a closed society since the broken alliance with Paclya no one has crossed there borders. They are known only for there master of the hidden art of Alchemy there elixiers and potions highly sought out by all. They do not trade with paclya but openly trade with everyone else after making a trade agreement with Theiri that inclued them having closed borders and exporting all there potions threw Nydewia and Yelap.
Culture
Caokin has never been to war. Generals and fighters are ranks of decoration. They hold tests of strength and skill but have never had cause to acually go to battle. There queen is rumored to be immortable. The first to develope the elixar of life she appears ageless and no one can ever remember her being diffrent. The top of the cast systems hold the unchanging queen, her king and family, the nobles, the alchemists who create the potions and elixars used by most of the citizens in one form or another, the merchant class, the craftsman and then peasantry. Though it is unknow they run the larges most extensive spy network though they appeared cut off they knew about everything that happends in the outside world and the nobles belive the queen is just waiting for an oppertunity to pay back the nation of Paclya for there ill treatment.
History
Caokin has always been peaceful they came into power about the same time as Paclya about two hundred years before Theiri made there first wobbly steps into world history. They had a fragile alliance with Paclya that was strained by the illness that swept across the land killing hundred of people without prejudice. It was during these dark days that the few in Caokin who practice the art of alchemy earned there distinction finding a cure for the illness that was killing so many. Paclya who was hit far worse by the illness begged for the cure promissing protection and onc more gold and gems to the people of Coakin but once they had their cure they broke there promise and the peaceful people of Caokin withdrew for the world ignoring all attempts at comunication and refusing to acnoledge Paclya in any form. It was not until Theiri with it's Ghosts riding with the caravans forged a new trade route that they spoke to anyone outside there borders. They agreed to open trade with first Theiri then everyone else in the world besides Paclya.