Bondage Adventure
Introduction
Bondage Adventure is a specialised cyberfight roleplay system specialised on submissive players fighting dominant opponents. It is focused on combat, bondage and escape from bondage. It was devised by Talyn and Aelie.
It is derived from Bondage Arena, which was a popular little success in chat circles. The idea of a 'monster mode' for more dominant-minded individuals came up in several discussions. In the end, with some thorough revamping, the idea of a Player versus Enemy version of the game came to being.
In short, this is a game where one player will control a group of antagonists, fighting a party of players for supremacy. Typical RPG fare, but with the difference that while the players will be fighting with conventional swords and sorcery, their antagonists will have much... kinkier ideas in mind.
The original Bondage Adventure was devised for playing on Instant Messages or chat rooms, for fast-paced role-play. Here we present some modifications to allow playing it on a forum like Elliquiy, along with some additions (because the original game is on a closed wiki).
System
The full system is described here. Each turn follows the same sequence. As a result of NPCs (Non-Player Characters) actions the PCs (Player's Characters) often get bound, which puts her into various handicaps. They can attempt to free themselves of their companions according to Escape Tables.
The Bondage Adventure system is quite simple and logical. It also proposes a set of character classes, a list of enemies (for NPCs) and a series of adventures, or missions.
Note that Bondage Adventure only covers combat and bondage. Everything else must be role-played as in a free-form game.
Links to important rules
Modifications to the system
Improvements for forum role-play
In order to play this system on a forum like Elliquiy, it is necessary to make a few minor changes to the system to improve its fluidity when players are from different time zones with different play schedules. Here is a list of suggestions:
Character statistics and status
Each player should display the statistics and current status of their character at the head of each post, inside a spoiler, so that everybody can see their latest values without having to hunt through a series of posts.
Dice rolls
All dice rolls should be made with the Elliquiy Dice Bot. Each roll should be listed inside the post where they are used with a short explanation and a link to the dice bot roll. Those rolls, along with anything that is linked to the system mechanics and not to the story-telling should be placed in a spoiler, at the end of the post.
Initiative
In the original system, each PC and NPC rolls 1d20 for initiative and then play by decreasing order of their roll. On a forum this is very impractical and will lead to a lot of waiting and delay. Here are two suggestions to solve this problem:
- At the beginning of the turn, the GM rolls 2d20, one for the PCs and one for the NPCs. Within the group of PC, each player play when s/he has the opportunity to do so (the randomisation comes from real life instead of from a dice)
- Everybody plays when s/he has the opportunity to do so, only ensuring that everybody else has played before s/he plays again
New or modified rules
Interactions between PC
When two PCs attempt to bind each other the players must choose the enemy class that best correspond to their character and use its bondage abilities.
New character classes
Escape Artist
HP 30 Defense 11
The escape artist is a specialised type of Rogue who specialies on escaping from bondage. This involve an array of skills like contortion, finger and toe dexterity, lock-picking, knowledge of knots, nails and teeth sharpening, etc. It is based on the original Rogue character class, replacing some of its abilities by new ones.
Passive: Escapology
You have a permanent +1 to your struggle rolls and a +2 to assist rolls.
Passive: Dual Wield
When an unbound escape artist's attack exceeds an enemy defense by 4 or more, they inflict a second hit of the same type. Also, once per combat, while bound or harnessed, the Rogue may make one attack without penalties. [After that, the enemy binds the offhand tightly too!]
Projectile
Ranged Attack: 2d4
Strike your opponent down from a distance. +1 to hit.
Concealment
Self-Buff
Find a safe spot to settle into. Removes all defensive penalties from Standing Still. Lasts until struck by an attack or you choose to move. Rogues using this ability automatically dodge any hit roll that is a multiple of 3.
Entry Kick
Melee Attack: 1d4
Force an enemy backwards with a powerful kick! You may ranged attack the target of this attack on your next turn regardless of movement. Gunslingers who exceed enemy defense by 3 or more may immediately use Projectile on this turn. This attack ignores arm bondage penalties, but may not be used at hobbled or worse leg bondage.
Precision Strike
Melee Attack/Debuff: 1d6
The rogue strikes at an opponent's weak points, inflicting -2 to hit, -2 to defense, or 1 HP bleed per turn. Duration is equal to damage caused. On critical hit, the rogue may choose to apply two of the debuffs. If struck again, the rogue may choose to replace the debuffs on the target. A rogue may only have one debuff on a target, excepting a critical hit.
Agile fingers
Self-Buff, Special
Use your agile fingers to free your legs or an ally's bondage. You must not be mittened. Can only be used once per fight (afterwards, your enemies are careful to place the knots out of your reach). Instantly remove 1d4 levels of bondage from your own legs or from any bondage of an ally.
Agile toes
Self-Buff, Special
Use your agile toes to free your arms. You must not be incapacitated. Can only be used once per fight (afterwards, your enemies are careful to place the knots out of your reach). Instantly remove 1d4 levels of bondage from your own arms or from any bondage of an ally.
Contorsion
Self-Buff, Special
Focus your skill to defeat your restraints! Make a single immediate struggle check at +4 and apply that roll to all your bindings. Cool-down of 5 turns.
New enemies
New scenarios
- In the Hall of the Drider Queen: Explore caves inhabited by giant spiders and driders to kill their queen. This scenario involves bondage, venom injection and oviposition. This is an elaborated version of the Into my Parlor mission, by Kyria and Yuni.