Bandit

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A forest bandit, these brigands get along by kidnapping travelers and either selling them for ransom, or to the slavery rings.

HP: 12

Defense: 8

Attacks

Name Type Notes Effects

Lasso

Ranged binding - Rope
  • Cannot stack above Bondage Level 4
  • May target legs or arms
Roll Effect Level
1-12 Bondage + 1
13-19 Bondage + 2
20 Bondage + 3

Hogtie

Melee binding - Hogtie
  • Requires the target to have rope on hands and feet
  • -2 to escape.
  • Bondage Level is the average of the hands/feet level, rounding down and then added to by the roll.
Roll Effect Level
1-13 Bondage + 1
14-19 Bondage + 2
20 Bondage + 3

Gag

Melee binding - Ballgag
  • Cannot stack higher than Hard
Roll Effect Level
1-11 Bondage + 1
12-17 Bondage + 2
18-20 Bondage + 3

Molest

Melee Attack
  • Will only be used on targets trying to escape bondage
  • After used on a player, every failed escape attempt gives them an Exhaustion mark.
  • Exhaustion marks are lost once the player frees themselves of all bindings.
  • 1d2 damage plus number of Exhaustion marks.

Chloroform

Melee Debuff
  • Single Use
  • +2 to hit if target is lassoed by the Bandit
  • Stuns target for 1 turn on 10+ roll
  • Target is automatically hit by the next attack

Cut From The Same Cloth

Melee Attack
  • Causes the StrippedNo Clothing Buffs, +2 Damage condition on a critical hit.
  • 1d4 HP and Threshold damage.

Pin & Strip

Melee Debuff
  • A powerful tackle, pinning the player haplessly beneath them while the bandit tears away articles of clothing!
  • +1 to hit for every 3 levels of Rope Bondage on arms or legs.
  • Target hit by this attack may not be assisted by ally players.
  • Player being pinned cannot attack the Bandit pinning them if they have Arm bondage level 3 or higher.
  • Bandit pinning player gains +2 to Hit and +1 Bondage Level for Bondage Attacks and +2 to Hit and +1d2 damage to "Molest" attack.
  • Inflicts the ImmobilizedMust Stand Still and StrippedNo Clothing Buffs, +2 Damage conditions.
  • This attack sets a difficulty of escape equal to the initial Hit roll made with the attack. If the player chooses to struggle against the pinning bandit, they must roll equal to or higher than the initial hit roll. For every failed attempt, the bandit gets a free 'Molest' attack on the player that does not consume an action. Each new attempt after the first is granted a cumulative +1 to the struggle.

Binding Effects

Rope (Arms)

Effect Level Statuses Description
Easy No effect A lasso loops around the target's waist.
Medium Bound The ropes wrap around her arms, pinning them to her sides tightly!
Hard Harnessed The rope wraps around elbows and wrists and waist to hold the victim's hands behind them!

Ballgag

Effect Level Statuses Description
Easy Gagged A simple ball gag, strapped tight behind her neck.
Medium Gagged A ball gag harness with straps over the head and under the chin.
Hard Gagged A secure ball gag trainer harness with a strap circling the forehead, a large rubber ball that forces her to open widely, all buckled together behind the head, and secured with padlocks.

Rope (Legs)

Effect Level Statuses Description
Easy No Effect A lasso looped loosely around the legs.
Medium Encumbered The lasso is pulled tight around the knees, making walking difficult!
Hard Hobbled The lasso is pulled tight around the ankles, forcing the victim to hop!

Hogtie

Effect Level Statuses Description
Medium Bound, Encumbered A loose hogtie, wrists and ankles connected with a little slack.
Hard Harnessed, Hobbled This hogtie is much tighter, keeping legs and wrists almost touching the whole time, little room to escape!
Extreme Harnessed, Incapacitated A tighter hogtie that includes a chest harness, forcing the victim to curl up off the ground as the tension is added to their torso.
Impossible Mittened, Incapacitated The feet brush the elbows of a tight reverse prayer harness, keeping those pesky hands out of the way! There's little to no give, and escaping will be quite a task!
  • This binding replaces arm and leg ropes.
  • This binding turns into Easy arm and leg bindings if struggled down to Easy. If you break free from a higher level, you escape the whole thing.