AmeikoKaijitsu-LizzieV
Name: Ameiko Kaijitsu
Player: LizzieV
Game Thread: https://elliquiy.com/forums/index.php?topic=286891.0
System: Pathfinder
Character sheet
Basic Information
- Character Name
- Ameiko Kaijitsu
- Player Name
- LizzieV
- Alignment
- Chaotic Good
- Diety
- Shelyn
- Character Race
- Human
- Size
- Medium
- Speed
- 30'
- Total Level
- 5 (Gestalt)
Character Class Information
- Class and Level
- Ninja 5/Alchemist 5
- Favored Class(es)
- Ninja
- Favored Class Bonus
- +1 hit point or +1 skill point
Ability Scores
Strength | 10 (+0) | 10 point buy + 0 racial + 0 level + 0 misc |
Dexterity | 21 (+5) | 16 point buy + 2 racial + 1 level + 2 misc |
Constitution | 10 (+0) | 10 point buy + 0 racial + 0 level + 0 misc |
Intelligence | 16 (+3) | 16 point buy + 0 racial + 0 level + 0 misc |
Wisdom | 10 (+0) | 10 point buy + 0 racial + 0 level + 0 misc |
Charisma | 14 (+2) | 14 point buy + 0 racial + 0 level + 0 misc |
Maximum Load | 100 lbs | |
Lift Overhead | 100 lbs | (equal to Maximum Load) |
Lift | 200 lbs | (equal to Maximum Load x2) |
Drag or Push | 500 lbs | (equal to Maximum Load x5) |
Combat Statistics
Hit Points | 40 | (40 Class) |
Base Attack (BAB) | +3 | (3 Class) |
Initiative | +5 | (5 Dex + 0 misc) |
Base Melee | +3 | = | 3 BAB + 0 Str + 0 misc |
Base Ranged | +8 | = | 3 BAB + 5 Dex + 0 misc |
Combat Maneuver Bonus (CMB) | +3 | = | 3 BAB + 0 Str + 0 misc |
Combat Maneuver Defense (CMD) | +19 | = | 10 + 3 BAB + 0 Str + 5 Dex + 1 Misc |
Armor Class | 19 | = | 10 base + 3 armor + 0 shield + 5 Dex + 1 Misc |
Touch AC | 16 | = | 10 base + 5 Dex + 1 Misc |
Flat-Footed AC | 14 | = | 10 base + 3 armor + 0 shield + 1 Misc |
Saving Throws
Fortitude | +4 | = | 4 Class + 0 Con |
Reflex | +9 | = | 4 Class + 5 Dex |
Will | +1 | = | 1 Class + 0 Wis |
Conditional Bonuses and Penalties : +4 vs Poison
Racial Abilities and Features
Ability Score Increase: +2 Dex
Bonus Feat at 1st Level
Bonus Skill Point per Level
Class Abilities and Features
Weapon and Armor Proficiency - Simple Weapons, bombs, kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, wakizashi, light armor
Alchemy - Spellcasting, craft alchemy bonus, various things, see class entry
Bomb 3d6+3 DC 15 8/day - Standard Action that provokes, 20’ range increment. Bombs are considered weapons and use the ‘throw splash weapon’ special attack. Splash damage is equal to the minimum damage of the bomb. Reflex half DC 10 + ½ level + Int for splash
Brew Potion - Bonus Feat, see below
Mutagen - It takes 1 hour to brew, lasts until used. When brewed one ability score pair is selected (Str/Int, Dex/Wis, Con/Cha). When the brew is imbibed the drinker gains +2 Natural armor and the selected pair is altered by +4/-2, duration 10 min/level. If a non alchemist drinks the mutagen Fort Save DC 10 + ½ alchemist + int or be nauseated for 1 hour.
Throw Anything - Bonus Feat, see below. Also Int mod is added to all splash weapon damage including splash damage (already inc in bomb feature)
- Discovery
- Explosive Bomb - Bombs have a splash radius of 10’. Creatures taking a direct hit catch fire, taking 1d6 fire damage until it’s extinguished. Extinguishing the fire is a full round action taking a reflex save. Rolling on the ground gives a +2 to the save. Dousing the fire with at least 2 gallons of water automatically extinguishes the flames.
- Smoke Bomb - Bombs can make a thick cloud of smoke on detonation. Functions as fog cloud filling an area twice the bomb splash radius for 1 round/level
Poison Resistance - +4 saves vs poison
Poison Use - Trained in poison use, cannot accidently poison self when applying poison
Swift Alchemy - May create alchemical items quickly. Takes ½ normal time to create alchemical items and applying poison to a weapon is a move action.
Sneak Attack +3d6 - Bonus damage vs flatfooted foes or those denied dexterity bonus to AC
Ki Pool 4/4 - Ki of ½ level + cha. So long as at least 1 point is in the pool all acrobatics jumps are considered as though she had a running start. By spending 1 point she can make an additional attack at the highest attack bonus when making a full attack action. May spend 1 point to increase speed by 20’ for 1 round. May spend 1 point to gain a +4 insight bonus to stealth for 1 round. Swift action to activate the powers above.
- Ninja Tricks
- Vanishing Trick - May spend 1 ki point to turn invisible for 1 round/level
- Flurry of Stars - A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of her shuriken attacks are made at a –2 penalty, including the two extra attacks.
No Trace - The DC to track Ameiko is increased by 1. In addition she gains a +1 on disguise checks and on opposed stealth checks where she is stationary and does not take another action for at least 1 round.
Uncanny Dodge - Cannot be caught flat-footed and does not lose dex to AC if the attacker is invisible. Still loses dex if immobilized. Can still lose dex to AC if feinted.
Skills and Languages
Your maximum ranks in a skill are equal to your total level. Class skills with at least 1 skill rank in them gain a +3 "class" bonus. [c] denotes a class skill. ^ denotes a skill that cannot be used untrained.
[c] Acrobatics : +13 5 ranks + 5 Dex + 3 class + 0 misc - 0 armor [c] Appraise : +03 0 ranks + 3 Int + 0 class + 0 misc [c] Bluff : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Climb : +04 1 ranks + 0 Str + 3 class + 0 misc - 0 armor [c] Craft:Alchemy : +16 5 ranks + 3 Int + 3 class + 5 misc [c] Diplomacy : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Disable Device ^ : +-- 0 ranks + 5 Dex + 0 class + 0 misc - 0 armor [c] Disguise : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Escape Artist : +13 5 ranks + 5 Dex + 3 class + 0 misc - 0 armor [c] Fly : +05 0 ranks + 5 Dex + 0 class + 0 misc - 0 armor [ ] Handle Animal ^ : +-- 0 ranks + 2 Cha + 0 class + 0 misc [c] Heal : +00 0 ranks + 0 Wis + 0 class + 0 misc [c] Intimidate : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Know: Arcana ^ : +11 5 ranks + 3 Int + 3 class + 0 misc [ ] Know: Dungeon ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [ ] Know: Engineer ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [ ] Know: Geography ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [ ] Know: History ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [c] Know: Local ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [c] Know: Nature ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [c] Know: Nobility ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [ ] Know: Planes ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [ ] Know: Religion ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [c] Linguistics ^ : +-- 0 ranks + 3 Int + 0 class + 0 misc [c] Perception : +08 5 ranks + 0 Wis + 3 class + 0 misc [c] Perform:Sing : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Perform:String : +10 5 ranks + 2 Cha + 3 class + 0 misc [c] Prof: Innkeeper : +04 1 ranks + 0 Wis + 3 class + 0 misc [ ] Ride : +05 0 ranks + 5 Dex + 0 class + 0 misc - 0 armor [c] Sense Motive : +00 0 ranks + 0 Wis + 0 class + 0 misc [c] Sleight of Hand ^ : +13 5 ranks + 5 Dex + 3 class + 0 misc - 0 armor [c] Spellcraft ^ : +11 5 ranks + 3 Int + 3 class + 0 misc [c] Stealth : +13 5 ranks + 5 Dex + 3 class + 0 misc - 0 armor [c] Survival : +00 0 ranks + 0 Wis + 0 class + 0 misc [c] Swim : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor [c] Use Magic Device ^ : +08 3 ranks + 2 Cha + 3 class + 0 misc
Languages : Common
Traits and Feats
Traits
- Ambush Training
- Ameiko gains a +1 trait bonus on initiative and weapon damage during any surprise round in which she acts
- Alchemical Adept
- +2 trait bonus on craft(alchemy) checks to make alchemical items (not inc above). In addition when a craft(alchemy) check is failed by 5 or more but a natural 1 is not rolled no raw materials are ruined.
Point-Blank Shot (Level 1 feat) - +1 on attack and damage with ranged weapons at up to 30’
Precise Shot (Human Bonus feat) -- No penalty for shooting into melee
Weapon Finesse (Level 3 feat) - Can use dex instead of str to attack with light weapons
Shadow Strike (Level 5 feat) - Can sneak attack targets with concealment
Brew Potion (Alchemist Bonus Feat) - Can create potions
Throw Anything (Alchemist Bonus Feat) - No penalty for using improvised ranged weapons, +1 circumstance bonus on attack rolls made with thrown splash weapons
Attacks Reference
Name of Attack | Attack Rolls | Damage | Critical |
Wakizashi | +9 | 1d6 | 18-20/x2 |
Shuriken | +8 | 1d2 | x2 |
Money and Equipment
Armor - Leather +1 |
Belt - Belt of Incredible Dexterity +2 |
Body |
Chest |
Eyes |
Feet |
Hands |
Head |
Headband |
Neck |
Ring #1 - Ring of Protection +1 |
Ring #2 |
Shield |
Shoulders |
Wrists |
Other Equipment : Wakizashi +1, Shuriken (50), Gold signet ring worth 100 gp, Formula book, alchemist’s kit, grooming kit, masterwork samisen, silver holy symbol of Shelyn, Venomous Snake poison x5 (Fort 13; 1/round for 6; 1d2 Con; 1 save)
- Money
- 72 Platinum Pieces
- 9 Gold Pieces
- 0 Silver Pieces
- 0 Copper Pieces
Formulae
- Level 1
- Cure Light Wounds x2, Shield, Targeted Bomb Admixture x2
- Level 2
- Ablative Barrier x2, Cure Moderate Wounds
Formulae Book
- Level 1
- Cure Light Wounds, Shield, Targeted Bomb Admixture, Youthful Appearance
- Level 2
- Ablative Barrier, Cure Moderate Wounds