AmeikoKaijitsu-LizzieV

From Elluiki
Jump to navigationJump to search

Name: Ameiko Kaijitsu
Player: LizzieV
Game Thread: https://elliquiy.com/forums/index.php?topic=286891.0
System: Pathfinder

AmeikoNinja.jpg

Character sheet

Basic Information

Character Name
Ameiko Kaijitsu
Player Name
LizzieV


Alignment
Chaotic Good
Diety
Shelyn


Character Race
Human
Size
Medium
Speed
30'


Total Level
5 (Gestalt)

Character Class Information

Class and Level
Ninja 5/Alchemist 5
Favored Class(es)
Ninja
Favored Class Bonus
+1 hit point or +1 skill point

Ability Scores

Strength 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc
Dexterity 21 (+5) 16 point buy + 2 racial + 1 level + 2 misc
Constitution 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc
Intelligence 16 (+3) 16 point buy + 0 racial + 0 level + 0 misc
Wisdom 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc
Charisma 14 (+2) 14 point buy + 0 racial + 0 level + 0 misc


Maximum Load 100 lbs
Lift Overhead 100 lbs (equal to Maximum Load)
Lift 200 lbs (equal to Maximum Load x2)
Drag or Push 500 lbs (equal to Maximum Load x5)

Combat Statistics

Hit Points 40 (40 Class)
Base Attack (BAB) +3 (3 Class)
Initiative +5 (5 Dex + 0 misc)


Base Melee +3 = 3 BAB + 0 Str + 0 misc
Base Ranged +8 = 3 BAB + 5 Dex + 0 misc


Combat Maneuver Bonus (CMB) +3 = 3 BAB + 0 Str + 0 misc
Combat Maneuver Defense (CMD) +19 = 10 + 3 BAB + 0 Str + 5 Dex + 1 Misc


Armor Class 19 = 10 base + 3 armor + 0 shield + 5 Dex + 1 Misc
Touch AC 16 = 10 base + 5 Dex + 1 Misc
Flat-Footed AC 14 = 10 base + 3 armor + 0 shield + 1 Misc

Saving Throws

Fortitude +4 = 4 Class + 0 Con
Reflex +9 = 4 Class + 5 Dex
Will +1 = 1 Class + 0 Wis

Conditional Bonuses and Penalties : +4 vs Poison

Racial Abilities and Features

Ability Score Increase: +2 Dex
Bonus Feat at 1st Level
Bonus Skill Point per Level

Class Abilities and Features

Weapon and Armor Proficiency - Simple Weapons, bombs, kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, wakizashi, light armor

Alchemy - Spellcasting, craft alchemy bonus, various things, see class entry

Bomb 3d6+3 DC 15 8/day - Standard Action that provokes, 20’ range increment. Bombs are considered weapons and use the ‘throw splash weapon’ special attack. Splash damage is equal to the minimum damage of the bomb. Reflex half DC 10 + ½ level + Int for splash

Brew Potion - Bonus Feat, see below

Mutagen - It takes 1 hour to brew, lasts until used. When brewed one ability score pair is selected (Str/Int, Dex/Wis, Con/Cha). When the brew is imbibed the drinker gains +2 Natural armor and the selected pair is altered by +4/-2, duration 10 min/level. If a non alchemist drinks the mutagen Fort Save DC 10 + ½ alchemist + int or be nauseated for 1 hour.

Throw Anything - Bonus Feat, see below. Also Int mod is added to all splash weapon damage including splash damage (already inc in bomb feature)

Discovery
Explosive Bomb - Bombs have a splash radius of 10’. Creatures taking a direct hit catch fire, taking 1d6 fire damage until it’s extinguished. Extinguishing the fire is a full round action taking a reflex save. Rolling on the ground gives a +2 to the save. Dousing the fire with at least 2 gallons of water automatically extinguishes the flames.
Smoke Bomb - Bombs can make a thick cloud of smoke on detonation. Functions as fog cloud filling an area twice the bomb splash radius for 1 round/level

Poison Resistance - +4 saves vs poison

Poison Use - Trained in poison use, cannot accidently poison self when applying poison

Swift Alchemy - May create alchemical items quickly. Takes ½ normal time to create alchemical items and applying poison to a weapon is a move action.

Sneak Attack +3d6 - Bonus damage vs flatfooted foes or those denied dexterity bonus to AC

Ki Pool 4/4 - Ki of ½ level + cha. So long as at least 1 point is in the pool all acrobatics jumps are considered as though she had a running start. By spending 1 point she can make an additional attack at the highest attack bonus when making a full attack action. May spend 1 point to increase speed by 20’ for 1 round. May spend 1 point to gain a +4 insight bonus to stealth for 1 round. Swift action to activate the powers above.

Ninja Tricks
Vanishing Trick - May spend 1 ki point to turn invisible for 1 round/level
Flurry of Stars - A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of her shuriken attacks are made at a –2 penalty, including the two extra attacks.

No Trace - The DC to track Ameiko is increased by 1. In addition she gains a +1 on disguise checks and on opposed stealth checks where she is stationary and does not take another action for at least 1 round.

Uncanny Dodge - Cannot be caught flat-footed and does not lose dex to AC if the attacker is invisible. Still loses dex if immobilized. Can still lose dex to AC if feinted.

Skills and Languages

Your maximum ranks in a skill are equal to your total level. Class skills with at least 1 skill rank in them gain a +3 "class" bonus. [c] denotes a class skill. ^ denotes a skill that cannot be used untrained.

[c] Acrobatics         : +13    5 ranks + 5 Dex + 3 class + 0 misc - 0 armor
[c] Appraise           : +03    0 ranks + 3 Int + 0 class + 0 misc
[c] Bluff              : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Climb              : +04    1 ranks + 0 Str + 3 class + 0 misc - 0 armor
[c] Craft:Alchemy      : +16    5 ranks + 3 Int + 3 class + 5 misc
[c] Diplomacy          : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Disable Device ^   : +--    0 ranks + 5 Dex + 0 class + 0 misc - 0 armor
[c] Disguise           : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Escape Artist      : +13    5 ranks + 5 Dex + 3 class + 0 misc - 0 armor
[c] Fly                : +05    0 ranks + 5 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^    : +--    0 ranks + 2 Cha + 0 class + 0 misc
[c] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[c] Intimidate         : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Know: Arcana ^     : +11    5 ranks + 3 Int + 3 class + 0 misc
[ ] Know: Dungeon ^    : +--    0 ranks + 3 Int + 0 class + 0 misc
[ ] Know: Engineer ^   : +--    0 ranks + 3 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +--    0 ranks + 3 Int + 0 class + 0 misc
[ ] Know: History ^    : +--    0 ranks + 3 Int + 0 class + 0 misc
[c] Know: Local ^      : +--    0 ranks + 3 Int + 0 class + 0 misc
[c] Know: Nature ^     : +--    0 ranks + 3 Int + 0 class + 0 misc
[c] Know: Nobility ^   : +--    0 ranks + 3 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +--    0 ranks + 3 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +--    0 ranks + 3 Int + 0 class + 0 misc
[c] Linguistics ^      : +--    0 ranks + 3 Int + 0 class + 0 misc
[c] Perception         : +08    5 ranks + 0 Wis + 3 class + 0 misc
[c] Perform:Sing       : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Perform:String     : +10    5 ranks + 2 Cha + 3 class + 0 misc
[c] Prof: Innkeeper    : +04    1 ranks + 0 Wis + 3 class + 0 misc
[ ] Ride               : +05    0 ranks + 5 Dex + 0 class + 0 misc - 0 armor
[c] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[c] Sleight of Hand ^  : +13    5 ranks + 5 Dex + 3 class + 0 misc - 0 armor
[c] Spellcraft ^       : +11    5 ranks + 3 Int + 3 class + 0 misc
[c] Stealth            : +13    5 ranks + 5 Dex + 3 class + 0 misc - 0 armor
[c] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[c] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[c] Use Magic Device ^ : +08    3 ranks + 2 Cha + 3 class + 0 misc

Languages : Common

Traits and Feats

Traits

Ambush Training
Ameiko gains a +1 trait bonus on initiative and weapon damage during any surprise round in which she acts
Alchemical Adept
+2 trait bonus on craft(alchemy) checks to make alchemical items (not inc above). In addition when a craft(alchemy) check is failed by 5 or more but a natural 1 is not rolled no raw materials are ruined.

Point-Blank Shot (Level 1 feat) - +1 on attack and damage with ranged weapons at up to 30’

Precise Shot (Human Bonus feat) -- No penalty for shooting into melee

Weapon Finesse (Level 3 feat) - Can use dex instead of str to attack with light weapons

Shadow Strike (Level 5 feat) - Can sneak attack targets with concealment

Brew Potion (Alchemist Bonus Feat) - Can create potions

Throw Anything (Alchemist Bonus Feat) - No penalty for using improvised ranged weapons, +1 circumstance bonus on attack rolls made with thrown splash weapons

Attacks Reference

Name of Attack Attack Rolls Damage Critical
Wakizashi +9 1d6 18-20/x2
Shuriken +8 1d2 x2

Money and Equipment

Armor - Leather +1
Belt - Belt of Incredible Dexterity +2
Body
Chest
Eyes
Feet
Hands
Head
Headband
Neck
Ring #1 - Ring of Protection +1
Ring #2
Shield
Shoulders
Wrists

Other Equipment : Wakizashi +1, Shuriken (50), Gold signet ring worth 100 gp, Formula book, alchemist’s kit, grooming kit, masterwork samisen, silver holy symbol of Shelyn, Venomous Snake poison x5 (Fort 13; 1/round for 6; 1d2 Con; 1 save)

Money
72 Platinum Pieces
9 Gold Pieces
0 Silver Pieces
0 Copper Pieces

Formulae

Level 1
Cure Light Wounds x2, Shield, Targeted Bomb Admixture x2
Level 2
Ablative Barrier x2, Cure Moderate Wounds

Formulae Book

Level 1
Cure Light Wounds, Shield, Targeted Bomb Admixture, Youthful Appearance
Level 2
Ablative Barrier, Cure Moderate Wounds