A New Eden
Faction Umbra Player Characters
Brandy Stephanie Jones / Orokana
![]() |
![]() |
![]() |
Player: Steelsmiter
Real Life Face Claim: Melanie Hicks https://www.pornpics.com/?q=melanie+hicks
Real Life Age: 37
Motivation: Brandy's son keeps her going. She would do anything for her son. She has done a lot of things for him that she's not proud about, and yet... if he found out, all she would hope for is that he would understand.
Online Name: Orokana it is Brandy's intention that this means stupefying (愚かな). However, depending on tone and use in a sentence it can also mean stupid/foolish(愚かな) or crass (ひどい). While she doesn't intend on foolishness, having signed up for the capture portion of the full contact game, can be considered foolish, and when she's in such situations she often mocks her captors until someone attempts to rescue her.
Online Face Claim: Tahlia Paris https://www.pornpics.com/?q=tahlia+paris
Orokana's in Game Stats
Age: 24
Gender: Female
Archetypes: Demoness/Eromancer/Limit Breaker
Looks: See Face Claims section above. The Shadows of Kagemusha avatar looks a bit more demonic than the real Tahlia Paris, and wears a Plate Battlekini
Character Drive: Fuck the past, live in the now.
Senpai: Oogama (大鎌)/Unknown (she doesn't know who plays Oogama but she cares very deeply about his opinion of her.)
JRPG Level: 89
HP: 5700
Mana: 9000
Attributes
Cool: -1
Hot: +3
Smarts: -1
Sports: +0
Weird: +0
Wealth: +2
Starting Moves
Sex Hex
Orokana's spellcasting attribute is +Hot. Whenever she engages in or witnesses gratuitous nudity, or can see someone is visibly aroused, Orokana gains 10 MP per second. Orokana can use magic to improvise a spell that has Arousal, Bind, Emotional, or Stun, keywords for 100 MP less. She can also heal individuals at a rate of 810 HP per minute for 100 MP (or generate MP instead of healing), or If she heals an entire group instead of the main one in the act, healing is 270 HP per minute instead
Demonic Magic
Orokana's Spellcasting attribute is +Hot. When you she is in a Fire Element Field Effect, she gains 10 MP per second. Orokana can use magic that has Fire, Illusion, and Wealth keywords for 100 MP less. Provided Orokana has at least 100 MP generated through either means, she can shoot 1-3 bolts in total at 1-3 targets, each of which deal 270 damage. This doesn't cost MP, but requires that she has a minimum of 100. She can pump MP into it at increments of 100 points, producing 1 additional bolt with each 100 MP.
Limitbreak
(Doesn't normally require Praise the sun pose, but doing so will grant bonuses)When Orokana or her allies suffer significantly at the hands of the enemy, she gains 1 Limit Charge. Significant suffering includes, but is not limited to
- Witnessing an ally or loved one KO or die (+1 if they are intimate)
- Witnessing mass NPC death (10+)
- Absorb significant mana (1000 or more) appropriate to the element or keyword of their Limitbreak ability
- Being forced into a berserk status
- Being brought to Critical HP (25%)
For every 1 Limit Charge spent, the character may produce up to 4 tiers worth of effects, usually damage, healing, or area (range is usually "centered on user"), but also potentially "Status Effects". Damage and healing are self explanatory, areas are 10 meters, 100 meters, 1000 meters, and 10,000 meters.
- Level 1 not used
- Level 2 not used
- Level 3 (12 point effect, becomes 13 point effect at max level)- Hellpike Bladestorm (Area 4, Damage Tier=Weapon+4 Fire, Break Damage Limit, No Friendly Fire) This attack deals 5250 weapon damage, +3000 fire damage (total 8250) to every enemy within 10,000 meters.
Advanced Moves
Razor Edge Femme Fatalons (Base, +1 Ugrade)
Orokana has claws and a tail that deal +2 tiers of damage (Unarmed damage is normally tier 1, Each tier is 750 HP, so her claws and tail deal 2250 JRPG damage base, +1000 while wearing improved Demoness Armor). Using the tail is some sort of twerk or hip check.
Improved +Hot
Increased to +3
Summonable Demonwings
(Requires Upward Salute or Mountain Pose) Orokana can fly (indefinitely in combat, or up to 3 minutes in regular time) without paying MP, provided she has room to unfurl the summoned wings. Further flying without landing requires 100 MP per 3 minutes
Emperor's Clothing Spellmove
(Requires Extended Child's Pose) Everyone around the target sees them naked. The target is unaware of this. Armor below Tier 3 is removed, while armor above Tier 3 can Avoid this fate by beating the caster's RNG. Arousal and Wealth keywords MP Cost 100.
Grow a Dick Spellmove
(Requires a Warrior or Camel Pose) Orokana can cause the target to grow a dick (about an inch per combined score of Cool, Hot, and Sports), or double the length of one they already have. Can target Self, NPCs, and Willing Full Contact PCs. This distracts, causing the target to be stunned for a 10 MP per second (in 10 second increments)
Summon Mass Slimy Tentacles
(Requires Standing Yoga Seal pose) Orokana can bind targets with a strength of 3, or slap them dealing 2430 damage. This costs 10 MP per second (in 10 second increments) of binding, or 100 MP per strike.
Onyx's Confusing Boner
(This doesn't require a move if Orokana is engaging in gratuitous nudity or sexual activity) 1-3 targets break into an obnoxious song and dance inspired by a youtube video from before E.D.E.N. OS launch. Anyone who attempts to interfere suffers the target's unarmed damage tier. This costs 100 MP for 30 seconds and a further 100 MP if she chooses to maintain it on a 30 second basis.
Raise Dead
Orokana may spend Limit Points to revive party members (with the unfortunate side effect of a deep sense of arousal) in battle according to the following costs:
1 point
- Raise 1 party member to full HP
- Raise group to 1/3 HP
2 points
- Raise group to half HP
3 Points
- Raise group to max HP
[Locked until RL 10/JRPG 99]
Equipment
It bears mention that the value of the Talisman and the Token are far and away the most expensive items most characters will have. This explains why she as an 89th level character has equipment you would expect around level 50.
- Demonpike +2 (Tier 3 (+2) base, +1 Tier fire for regular users, +2 tier fire for Orokana; Can immobilize opponents provided she allows it to become stuck--Strength 3 to resist--It deals 1500 fire damage to stuck individuals.) 3750/4500/5250 JRPG damage.
- Demoness Armor +2 (Tier 4 (+2) Plate base, reduced by 1 for Battlekini mod. +1 to arouse people that are into women, Added 1000 damage to Claws and tail. She can also grapple with the teeth at her breasts, and vagina in limited capacity, but it immobilizes with a strength of +5) 500 Armor
- Nanomed Paste Mk. 2 x3 (Heals 30% HP)
- Boink Energy Drink x3 (Heals 30% MP)
- Guardian Angel Talisman (Prevents 1 KO, or non-administrative De-log before being destroyed. Must be activated, remains in inventory until used)
Intervention Token (Reverses 1 TPK. Can only ever be used once per player without Admin Override. Must be activated, remains in inventory until used)Leave here. Until story says otherwise, Orokana can never obtain another Intervention Token- Several (3d6) thousand Creds worth of Credstiks.
Bonds
-3 vs. Faction Ark/EDEN Corp employees (they are willing to force sexual acts upon her)
+1 Blood Bond with Oogama.
+1 Tsumi has told me real details about herself
+1 Unspecified
Alts
- (Edo) Fumiko Tanaka: Bokkuko/Samurai(turned Ronin)/Kyonyuu, Tier 5. Has the beginnings of Edge of Mistake. (there is misremembered context in the in game dialogue, but I looked back at an old file and sorted things out)
- (Meiji) Fugu (フグ), Tier 1-3 Ninja/Assassin/Alchemist https://www.pornpics.com/galleries/ddf-busty-shione-cooper-53818200/
- (Tentacle Monster DLC) Mayuki Okitsu: Cuckoolander/Dojikko/Kyonyuu, Tier 2 Inspiration: https://gelbooru.com/index.php?page=post&s=list&tags=shino_sakura
- (Cyberpunk DLC) Melanie Smith: Craftsperson/Gundere/Foreigner, Tier 5. Her current crafting specialization is Cloth/Leather, regular Smithing, and gunsmithing. She's barely capable of making Dwarven Rumcake, but only because recreational alcohols are tier 1-2, and it's Tier 3. She equipped with a .45 disguised as a Tier 4 base version, but with her gunsmithing, it shoots +2 Element rounds, for which she has made each element. She's usually equipped with +2 poison, which deals 4500 initially, and 450 whenever the target takes their next 2 actions, and switches to +2 electrical when ealing with mechanized opponents (who suffer as if they were poisoned).
Jason Jones / Oogama (大鎌)
![]() |
![]() |
Player: Thymoit
Real Life Face Claim: Zachary Gordon
Real Life Age: 19
Motivation: Jason plays online games because that's what every child of his generation does. He attended virtual preschool, elementary, middle and high schools. He's currently attending virtual college. He rarely leaves his home and when he does he doesn't feel safe. It's safe inside. It's even safer in virtual space. It's also where you can make friends as well as meet, mingle, date, and hook up with girls. He's currently attending college and majoring in programming, but he'd rather make it big as a gamer and get paid to do what he loves. He considers himself to be one of the best players on Shadows of Kagemusha, but he isn't well known. He'd like to change that, make it big, but just about every gamer dreams of doing that.
Online Name: Oogama (大鎌) which is a large kama (sickle or scythe) mainly used in war and not agriculture. Could be translated to war-scythe.
Oogama's in Game Stats
Age: 27
Gender: Male
Archetypes: Cyberpunk/Samurai/Vampire
Looks: See Face Claims section above.
Character Drive: (Player Choice)
Senpai: (Player Choice)
JRPG Level: 90 (I bumped him up by one level over Brandy because he's the leader, and because he probably had some play time she didn't while she was at work.)
HP: 9999
Mana: 5400
Attributes
Cool: +2
Hot: +0
Smarts: +1
Sports: +2
Weird: -1
Wealth: +0
Starting Moves
Initial Augmentations
- Defensive Field-Whenever Oogama suffers damage, the attacker suffers 1,620 damage that ignores armor. The field is upgraded to prevent UV damage due to being a vampire.
- Subdermal Armor-Oogama cannot be deprived of a certain amount of armor, without being flayed alive. This armor was initially 200 points, but has been improved to 400 points as noted below. This is cumulative with worn armor.
Bushido Code (Pick one, delete the rest. You can gain another one once we get to 99th if that's what you want to spend your move on)
- Courage - Oogama can force an honorable duel between himself and an individual. All others in the area will cease combat and non-bosses will abide by the terms set in the challenge.
Bloodlust
When Oogama holds humanoids in a grapple, he may deal Tier 2 melee damage (1500 points) and gain the same amount of HP back. In sexual encounters, he may feed on their energy to regain 810 HP, which he draws from their Mana, unless he specifically draws blood in the encounter. In either case, if he's fully healed, he may restore Mana. His spellcasting attribute is +Cool. Oogama can use magic to improvise a spell that has Blood, Hallucination, Mental, or Night keywords for 100 MP less.
Advanced Moves
Children of the Night x2
Oogama can speak with bats and wolves as easily as two humans speaking different dialects of the same language (e.g. American English and British English) can speak with each other. He can also spend MP to summon wolves or swarms of bats at a rate of 5:1 (e.g. 500 HP of those for 100 MP)
Improved +Cool
Increased to +2
Shadowy Movement
Oogama moves fast enough that he can appear anywhere within 500 meters/yards provided there are shadows there. If he chooses to jump further, it costs 100 MP per extra 500 meters/yards
Sire Progeny
If a victim of Oogama's dies, he may use his own blood to bring them back as a thrall. Their HP is equal to the HP that he lost in the ritual until they somehow obtain more blood. Not applicable to PCs.
Iaijutsu
When Oogama strikes in melee unexpectedly (usually during his first round of combat, or by initiating combat), his attack deals +1000 damage. Bosses are immune.
A Thousand Cuts
Oogama can charge an attack in increments of 100 MP. For each such charge, he stacks a damage multiplier on whatever mundane melee attack he uses, up to 5 stacks. The 5th stack defeats any non-boss NPC regardless of normal HP. Bosses and PCs only suffer 5 stacks of damage.
Additional Augmentations
- Improved Targetting Interface-Oogama is notified when enemies and optional objectives are near, and can mark up to two target NPCs and one optional objective.
- Improved Subdermal Armor +2 tiers
Equipment
- Badass Trenchcoat (Tier 1 Base, +4 Tier upgrade, +2 tiers vs. firearms) 500 armor/700 vs. firearms.
- Seiken ("This sword has a cruciform hilt, with a blue silver blade curved like a katana, a gold and black motif, a sunburst cross guard, and a ruby set in the pommel." Tier 4 base, +1 upgraded, special property: When it deals damage against members of an opposing faction, 1000 points of it ignore armor) 3750 damage.
- Several (3d6) thousand Creds worth of Credstiks.
- Oogama is entitled to 4 more picks. We can discuss what constitutes a pick.
Bonds
Jason's bond points should work out to Zero. In Visual Novel World, group bonds were worth +1, or +2 more than a base bond, but we don't need to worry about that here.
Alts
Meiji Era
Fukushū (復讐), meaning Vengeance
Faction Umbra Non Player Characters
Ghost-10
SoK Backstory
Ghost-10 has similar physical and neural architecture to Mitsubishi warbots that are non-sentient drones. However, Ghost-10 is a self-directed and autonomous unit. That Mitsubishi combat androids are from another game, The Daedalus Imperative, and don't exist in Shadows of Kagemusha hasn't stopped the player from continuing to roleplay the crossover elements. Ghost-10 is technically non-gendered, but identifies as male.
Ghost-10's in Game Stats
Age: Unspecified
Gender: Identifies Male
Archetypes: Android/Cyberpunk/Shapeshifter (Robot Forms Only)
Looks: See Picture
Character Drive: Open every door, activate every security turret
Senpai: Unspecified
JRPG Level: 49
HP: 2500
Mana: 3600
Attributes
Cool: +1
Hot: -1
Smarts: +2
Sports: +1
Weird: +0
Wealth: +0
Starting Moves
Factory Configuration
As a construct, Ghost-10 does not need to eat, drink, or sleep. Moves that tell force that requirement automatically fail unless they affect electronics. Ghost 10 also doesn’t heal damage without being repaired (which can be accomplished with a workspace or mitigated by advanced moves)
- Wifi Enabled- Ghost-10 can hack systems without jacking in for "Access points" at a cost of 100 mana per (+Smarts) Access Points. Each hack costs Access Points--see Netrunning
- Skeleton Key- Ghost-10 can unlock any normal lock without needing the Lockpick item as part of his reconfigurable mechanisms.
Netrunning
Ghost-10's Spellcasting attribute is +Smarts. When he is within range of wifi, he gains 100 MP per bar each minute. He can use MP to generate Access Points, and for Electrical or Machine Telepathy effects. Ghost-10 can arc lightning from himself to 1-3 targets, with each arc dealing 270 damage This doesn't cost MP, but requires that he has a minimum of 100. He can pump MP into it at increments of 100 points, producing 1 additional bolt with each 100 MP.
Access Point Costs
1 point
- Flip manual switches that can be flipped with Wifi equivalent to Google Home
- Spoof IR/Radio signals for unsecured devices
- Spoof +Smarts characters on a password (may take multiple access points to spoof a full password)
2 points (Requires completed Password spoof)
- Activate, deactivate, monitor, record, subvert or loop a camera network
- Activate or deactivate a physical alarm, electronically locked door
- Activate, deactivate, or change the faction data of a single automated weapon system for a duration of 1 minute
- Activate, deactivate, or change the faction of an electronically controlled trap for a duration of 1 minute
3 points
- Activate or cancel an alert, lockdown, or evacuation of the entire physical facility
- Activate a level 2 effect on every applicable system within 500 meters
- Activate a level 2 effect on a single system for the entire duration of the mission.
Reconfigurable Mechanisms
Ghost-10 can change his form into that of other robots of similar mass and size for 100 Mana. While this has a mostly narrative effect, it does allow him to move and fight in ways that can change battle to battle, and also explains why he has a solution to many non-combat problems that could reasonably be dealt with by a robot.
Advanced Moves
Construction Droid
Ghost-10 functions as a workspace, but doesn't have any additional storage for material costs of items and upgrades. He can also heal constructs and himself for up to 450 HP for a cost of 100 Mana. Ghost-10 cannot use mass versions of this ability on multiple targets.
Salvageable
As a 5th tier character, Ghost-10 can be looted for gear worth 5d6x1000 Creds. He can also willfully suffer 500 HP damage to produce a 5th tier item from his reconfigurable mechanisms for an ally upon request.
Core Overload
Ghost-10 can willfully explode, dealing 2500 damage that ignores armor to everything within Smartsx10 meters of his location.
Armored Chassis +2
Ghost-10's body functions as Tier 2 armor that can't be removed.
Equipment
- Deployable Turret (Takes about 10 seconds to deploy, but deals Tier 4 damage to up to 3 targets within 100 meters After dealing 9999 damage in total, it has a 1 minute IRL cooldown) 3000 damage
- Hotspot Drone (When deployed it can be used for an IRL hour before requiring an IRL 5 minute cooldown. The device ensures a minimum of 3 wifi bars, but improves weak existing wifi by +2 bars to a maximum of 5 bars)
- Ghost Shroud (The user of this shroud can't be seen, and any electromagnetic field they emit is shielded. They can still be detected by infrared if applicable, and magic. If they move, they merely get a +1 bonus to any stealth based Avoid Danger moves)
Bonds
Someone had to help Ghost-10 with his setup. The nature and point value of this is also up for discussion
Party Relationships
With Oogama (大鎌)
Regardless of the player bringing in a crossover backstory, Oogama (大鎌) approves of him. First, because he managed to cheese the character creation mode to create an avatar that quite closely resembles one of the warbots from The Daedalus Imperative. Second, because Ghost-10 is a damn good hacker. He is one of the best players at the puzzle minigames that determine hacking success. Which makes Ghost-10 a real asset for the team. He's something of a liability in hand to hand combat and his jerky motions reveal he probably isn't using a gaming rig with a full haptic interface.
with Orokana
Orokana almost pitys Ghost-10's player because of his questionable combat abilities. Brandy worries if this might be because of a real life disability. The thought of it makes her sad, but she doesn't want to pry. One thing she is thankful for is the fact that she does not have to play the part of Eromancer with regards to Ghost-10. In the entire time they have been running with him, she had not seen a real or simulated erection, even though he could easily configure a sex toy.
Outside SoK
Open plot point that Ghost-10 may be run by algorithms for everything except dialogue, which is spoken by the writer of the algorithms.
Gallywix
SoK Backstory
Gallywix claims to be the bastard son of a goblin 'prince' but he really doesn't get much into the character. Mostly, he just really likes to blow shit up. He is also fond of yelling his personal catchphrase, "Suck my green dick!" when setting off explosions, 'flirting' with the female party members, or taunting NPCs. While his favorite move is to blow things up, Gallywix doesn't neglect the status buffs and debuffs available to him.
Gallywix's in Game Stats
Age: Young Adult
Gender: Male
Archetypes: Goblin/Alchemist/Mecha Pilot
Looks: See Picture
Character Drive: Get his dick sucked repeatedly, obviously.
Senpai: Unspecified.
JRPG Level: 79
HP: 4,800/Mecha: 9,999
Mana: N/A His special abilities are mostly fueled by Stock
Attributes
Cool: +2
Hot: -1
Smarts: +1
Sports: +0
Weird: +2
Wealth: +0
Starting Moves
Goblin Punch
Gallywix an use melee attacks to deal double damage against foes with more max HP than he has, up to 9999 (currently his mecha's melee attacks deal 9000 against opponents with more than 4800 HP).
Alchemical Supplies
Gallywix can spend 10 seconds to earn 1 Stock out of random things in the environment, 1 minute to earn 2 Stock, or 10 minutes to earn 3 stock. Stock can be spent on the following
- Aethereal Adhesive (your choice of strong, medium or weak adhesion for 1, 2, or 3 Stock)
- Luminous Gemstone (expend 1-3 stock Worth 1 Credit per stock for illuminating a 1m, 10m, or 100m radius for 8 hours per day it is left to sit in the sun.)
- Ectopic Lubricant (Produces a -2 area to avoid falling down)
- 2 uses of Mystery Food X (can heal a random condition or 30% HP, 50% chance it tastes terrible (treated as missing a turn due to vomitting for about 10 seconds), and/or heals the wrong condition)
Battle Tech
Gallywix has a mech with the following
- 4000 armor
- Airtight
- Temperature Controlled
- Mining Drill and Claws (Tier which can be used to get stone, gems, and chemicals, and deal damage to the environment)
- Also functions as a Tier 6 melee weapon (4500 base damage)
- Alchemical Grenade Launcher (Fires over the shoulder, Range 100m; See Grenade move for details)
- Autocannon (Fires out the mouth, Range 1000m; 6000 base damage, can divide 3 hits on up to 3 targets however he wants. He can burn Stock to add 1000 Elemental damage per stock burned to a single salvo.)
- Passenger and Comms
- 10 IRL minute operating time, but Wifi recharge takes 10 minutes/the current number of Wifi bars in the area rounded down
- 1 ton Cargo Space
Advanced Moves
Goods and Services
Gallywix can create alchemical substances up to Tier 8 which restore up to 80% of HP or Mana, or 40% of both. He can also create persistent status effects that are either negative or positive
Transmogrifying Concoction
Gallywix can produce a concoction that for the next 8 hours (divided by the number of choices they pick, and rounded down to the nearest 15 minutes) allows the user to
- Swap 2 attributes
- Increase another attribute by 1, decrease another by the same amount
- Assume a different form they desire
Dumpster Diver
Gallywix can obtain up to 8 tiers worth of items (dividing item tiers as he wishes for narrative simplicity). He can push this up to 12 tiers but will automatically encounter someone else who wants the most valuable item in the lot, and is of high enough tier to take it.
Invisibility Potion
Gallywix drinks it, and winks out of sight until he springs an attack on the enemy or makes a stupid amount of noise. This is the thing that prevents him from just pumping the potion through the fuel system of the Mecha.
Grenade
Gallywix can spend up to 3 stock to either create a grenade with a 10 meter blast radius that deals 3000 damage, or augment his mech's weapons with Elemental damage (up to 1000 damage per Stock for a single salvo)
Fuel Source Upgrade
Gallywix does not need an external fuel source to power his Mecha if there is a WiFi signal. He can place either mundane battery or magical fuel source in his cargo bin but doing so renders it useless for carrying cargo
Permanent Concoction
Gallywix can use 3 stock to make an enchantment permanent, but cannot himself create new enchantments
Equipment
- Goblin Hobo Sack (8 meter diameter) filled with junk
- Goblin Mystery Food (has zero chance to harm a goblinoid, but 100% chance to cause vomiting for other races)
- A redcap that makes most people suspicious of him and his race. He can remove and hide it to look unremarkable in every way.
- 2d6 thousand creds worth of Credstiks.
Bonds
+2 Orokana finds Gallywix amusing and might take him up on that offer some time... that's what he's holdin' out for anyway. She's hot.
+1 Tsumi is easy, but kind of boring. He'll take what he can get.
-3 He's a goblin, did you think racism would go away in 2169?
Party Relationships
With Oogama (大鎌)
Jason has a lot of respect for Gallywix. He has one of the most effective DPS builds that Jason has ever seen in SoK. The Goblin/Mecha/Alchemist mix allows for a variety of different explosions and is also holds its own in hand-to-hand. Gallywix is obviously rocking a full haptic rig. He respects Gallywix for his competency and finds him amusing. In combat Gallywix is the one most likely to pull aggro off Jason when he's tanking and so he keeps an eye on that.
With Orokana
Orokana finds Gallywix humorous, but not obnoxiously so. She has a soft spot for members of his race, as she views them as cute even though they're specificially designed to look somewhat menacing. She also can't knock the fact that if he has the right ingredients, he can do environmental damage, which takes thousands of damage sometimes. If he prepares his concoctions on the field the damage is lower, but if he uses a workspace, he can pull off some seriously magnificent preparations for his level.
Tsumi (罪) or Sin
![]() |
![]() |
![]() |
SoK Backstory
Tsumi (罪) or Sin is the daughter of a whore and her pimp. She was raised in sin to be a whore, but she discovered something more within her, and ability to dance not just to drive men wild but to work magic.
Tsumi's in Game Stats
Age: 24
Gender: Female
Archetypes: Elf/Dancer/Shrine Maiden
Looks: See photos above.
Character Drive: To earn the respect of her peers outside the context of sexuality.
Senpai: Oogama (大鎌)
JRPG Level: 69
HP: 4600
Mana: 4200
Attributes
Cool: -1
Hot: +2
Smarts: +0
Sports: +1
Weird: +1
Wealth: +0
Starting Moves
Magical Dance
Tsumi's spellcasting attribute is +Hot. Whenever Tsumi dances her magical dance, she can use magic to do one of the following to her allies:
- grant an ally +500 damage per hit while she dances
- Restore 500 HP per minute to a single ally while she dances
If she has a dance partner, or is dancing for nobody's benefit, she can regain 10 MP per second. Tsumi can use dancing to improvise a spell that has Emotional, Movement, or Arousal keywords for 100 MP less.
Fae Magic
As an elf, Tsumi casts spells with the Nature, Illusion, or Healing keywords, However she has substituted Hot for Weird as a casting attribute. She can see through illusions that aren't at least Tier 3, and spot hidden doors and traps that aren't at least Tier 3. She can exceed tier 3 with either effect for a cost of 100 MP per minute per tier. She regains 10 MP per second that she is fully underneath a natural tree canopy.
Devotion
Tsumi has chosen Revelation, Fertility, and Oaths as her causes. She adds those effects to the keywords of spells she can create for 100 MP less. She also has a Temple Haven that has the following features:
- Protected by a Kami spirit (Only people the Shrine Maidens approve of can enter, and "monsters" cannot)
- Lore Library (Can be used to improvise spells with keywords nobody knows)
- Infirmary (Sleeping here restores HP fully and removes all except Permanent conditions or status effects)
Advanced Moves
Healing Striptease
When Tsumi heals with Magical Dance, she can pick one of the following
- Tsumi heals 500 HP per minute as well
- The target heals 1000 HP instead of 500
- The target heals 1 Semi-Permanent condition
- The whole party heals 500 instead of a single target
Hip Check
Tsumi can choose to knock a foe 2 meters in a direction of her choice instead of dealing damage. They fall prone. If they hit an object, they suffer any damage the object could logically impart.
Dancer's Garb
Tsumi has a dancer's uniform that provides excellent potential for skin flashes. When this benefit is used, potential adversaries are a category less hostile.
One With Nature
She can speak to natural animals for a cost of 100 MP per minute.
Nature's Guardian
For a cost of 500 MP, she can magically dissolve mundane pollutants other than radiation in a 30 meter radius.
Dance of Death
Whenever Tsumi dances, she can move up to 10 meters. Any adversary in her path can be killed if she spends 300 MP multiplied by their Tier
Equipment
Other than the Dancer's Garb, I'm drawing a blank here.
Bonds
Tsumi has become Intimate with Brandy and Jason +3
Tsumi is aware the threat against them might be EDEN Corp, and thus, resents them. -3
Party Relationships
With Oogama (大鎌)
Jason doesn't have a lot of respect for Tsumi. She's basically the sterotypical heal slut. Tsumi was a little different from the others in choosing Dancer as a primary class instead of Eromancer, but that was explained by the fact that Tsumi could actually dance. Jason is pretty sure she spent a lot of time on dance games outside of SoK. That, plus her having a full-contact VR rig does make her stand out over the other slutty healers.
Despite his lack of respect for Tsumi, Jason did hookup with her. She was freely offering it so he took her up on the offer - more than once. He later regretted it because Tsumi isn't a gamer at heart. At least she was cool about it as she worked her way around the party sleeping with all the other male players and making passes at Orokana as well
With Orokana
Orokana once asked Tsumi why she was so into the sexual roleplay even though she wasn't an Eromancer, and also confided that Orokana was not always comfortable as far as she went to roleplay the Eromancer experience. Tsumi had told Orokana that dancing was natural for her so she started off being slutty because she had low self esteem due to her weight. Along the way she discovered she loved sex as much as she loved dancing, but it was clear that low self-esteem ate at her, as she kept trying to win affection by sex. Orokana revealed to Tsumi that her husband died just before E.D.E.N. OS released, and it sent her into a spiral where she gained weight too, and that her rig had helped her get back into shape--but not to the extent of her avatar. It was because of that, Tsumi revealed to Orokana that her name was Rebecca.
Alts
Meiji Era
Yua (結愛) meaning binding love and affection.
![]() |
In a break from her previous build as a healslut, Tsumi opted to embrace the highkick dancing style of the Western dancers. In particular she played a bastard half-French/half-Japanese can-can dancer with a mostly melee DPS build.
Sneaky Bastard or Hiretsuna Rokudenashi (卑劣なろくでなし)
SoK and real Backstory
In real life Richard Harrison. Although Jason has never met Richard in real life, they attended the same virtual high school for four years, PVHS 24875 (sportscode Trojans). In public virtual high school you have to use virtual presence and not an avatar so teachers and the program can monitor you for cheating. Students do get to chat together and both Richard and Jason played the underage version of SoK while in high school. They agreed to make new characters once they were over eighteen and join a guild (which turned out to be Faction Umbra). In real life Richard is overweight and not very athletic. He uses a haptic glove interface which is better than button smashing and allows him to do some sword moves, but doesn't come with the combat bonuses built in for people who can perform full-body combat moves.
Sneaky Bastard's in Game Stats
Age: Mid 20s
Gender: Male
Archetypes: Assassin/Ninja/Neko
Looks: His face has rarely, if ever been witnessed.
Character Drive: To have the best Human Scale DPS in the game
Senpai: Unknown, but he acts like it's Orokana sometimes.
JRPG Level: 60
HP: 5994
Mana: ??
Attributes
Cool: +2
Hot: -1
Smarts: +1
Sports: +0
Weird: +2
Wealth: +0
Starting Moves
Backstab
When Sneaky Bastard attacks an unaware, stunned, or otherwise defenseless enemy, he deals +1000 damage and ignores armor.
Infiltration Expert
When Sneaky Bastard gets within 10 meters of a concealed door, his HUD indicates this. He can open mechanical locks without needing any lockpicks, and disarm trap mechanisms without purchasing tools for doing so. This move synergizes with Telekinesis, allowing him to do so within 10 meters.
Cat Claws Sneaky Bastard's race allows his claws to deal Tier 2 damage, however he's upgraded them to Tier 3 (2250 damage base, 3250 Unaware.)
Advanced Moves
Disguise
Sneaky Bastard can fabricate a disguise on the spot that looks like an NPC within 30 meters for 100 MP. For NPCs who aren't showing their face, this is likely to go unnoticed, but anyone who would recognize an NPC showing their face will not be fooled by the disguise if he gets within 10 meters of them. If he pays 300 MP instead, he can duplicate only the outfit so it doesn't trigger the suspicion of people who would know the specific person.
Telekinesis (Purchased as a synergy ability)
Sneaky Bastard can move an object of up to 20 kilos within a 10 meter radius at no charge to MP. If he moves heavier objects or moves them longer ranges it costs 10 MP per 20 kilos, and 10 MP per 10 meters of range. Sneaky Bastard can use this to steal things from people, assuming weight equal to the weight of the target (100 kilos for male NPCs, 50 kilos for female NPCs) and a distance appropriate to their distance from him. If he throws it as a weapon, each 100 MP allows 540 damage. There is an exploit however. If the object thrown is already a weapon, it deals its normal damage for 100 MP.
Hidden Blades
Sneaky Bastard's weapons equal to or shorter than Short Sword length (.5 meters) are considered Summonable (for 100 MP), and will trigger surprise (unaware) for the first hit on any NPC who isn't at least 70th level. PCs with full haptic interface are able to notice subtle cues and defend against such attacks.
Blink (Requires Telekinesis)
Sneaky Bastard can suddenly appear in the shadows of any place he can see within 500 meters, provided there is not a physical barrier between himself and the location.
Tiger Claws
Sneaky Bastard's claws do an additional tier of damage (noted above) and synergize with Hidden Blades and Backstab
Trap Setting
Sneaky Bastard can designate a 30 meter area in which anyone who enters--other than his current team mates--suffers his weapon damage (Ignoring Armor)
Equipment
- Bracers of Throwing (These hold an infinite supply of Tier 3 throwing daggers, which can accurately hit up to 30 meters when physically thrown, or possibly more when used with Telekinesis) 2250 damage.
- Slippery Gi (Resists being held with a strength of 3)
- Ambiguous Balaclava (While worn, this mask hides one's identity from anyone lower than Level+10 other than allies)
- Muramasa (Tier 4; Whenever Sneaky Bastard scores any critical hit--including backstab damage--the target loses a limb or an eye, and suffers appropriate status effects until high level healing or nanosurgery repairs the damage, or for PCs, until they die and respawn. This attack has the ability to instantly kill anyone who isn't at least 50th level through decapitation) 3000 damage
Bonds
Richard may or may not have a negative history with Orokana, however she no longer holds it against him.
Party Relationships
With Oogama (大鎌)
Given that Jason and Richard are friends in real life, it's difficult for Jason to evaluate him strictly in character. He believes Richard is a competent stealth/thief build. He focused on a stealth build and when he can get in surprise first strike, he usually pulls off a kill or at least a crippling wound. In a straight up fight he sometimes struggles to hold his own.
With Orokana
Plot is in discussion about Richard's possible involvement using an alt, in an in character rape of Orokana, which she viewed at the time as transactional. If Orokana found out about this, she would be annoyed, but wouldn't consider it worth booting him from the guild. Since developing the blood bond with Oogama, Orokana would actually find herself willing to fuck Sneaky Bastard on the spot should Oogama give the order.
Maintenance-42
SoK Backstory
A crafter alt by the player of Ghost-10. is level 60 Tier 8 in cybernetics, mechanics, and vehicle maintenance
Maintenance-42's in Game Stats
Maintenance-42 is level 60 Tier 8 in cybernetics, mechanics, and vehicle maintenance
Party Relationships
With Gallywix
Maintenance-42 and Gallywix have a long-standing partnership. Maintenance keeps Gallywix's mecha repaired and tricked out. In return Gallywix's mech has been helping Maintenance-42 level and gather crafting materials.
Other Notable NPCs
EDEN Corporation/Possibly Faction Ark
Christopher Jordan
One of the higher ranking board members of EDEN Corporation, who is used to getting whatever he wants, even bragging about being "rich enough to even afford a IRL prostitute to be certified disease free and visit him". So far, he has failed to get whatever he wants, because one of the things he wants is to rail the shit out of Brandy. He has an account on the Cyberpunk version of Shadows of Kagemusha. He has not revealed the identities of his main or any of his alts. It is known that he does not play during "normal business hours" and takes a 3 hour break between 9 and 12pm his local time. it is believed that this may be because of all the sex with the real, disease free prostitutes he brags about.
Dokutanken in Game Stats
Age: 34
Gender: Male
Archetypes: Gangboss/Martial Artist/Oji
Looks: See Photos
Character Drive: Show superiority. Take by power. Fuck Brandy
Senpai: HA! Poison Dagger is inferior to nobody.
JRPG Level: 99
HP: 5900
Mana: 1000
Attributes
Cool: +2
Hot: +0
Smarts: -1
Sports: +2
Weird: -1
Wealth: +3
Starting Moves
Yakuza Goons
Dokutanken has 10 tiers of goons at his beck and call . In the usual configuration, one is Level 40 (Tier 4, 2400 HP, 3000 damage), two of them are 20th level (Tier 2, 1200 HP, 1000 damage), and the last one is Level 10 (Tier 1, 600 HP, 500 damage). They can provide him a flanking bonus, and an intimidation bonus. They can also act on his behalf by proxy, and as messengers. He can use them to ensure businesses and criminal operations run smoothly in a 'hands off' manner that allows him to claim 'plausible deniability'.
Zaibatsu
Dokutanken has 3 unspecified business ventures that he can call upon for one of the following
- Ignore the price tag on an expense that he can claim as a normal function of his business
- Obtain an industry specific item free of cost
- Obtain a vehicle from the business's motorcade
- He lives in a penthouse suite with a helipad, motion sensing defenses, and an armory. The penthouse can withstand attacks that don't deal at least 7000 damage, and its HP is unknown.
Martial Arts Training (Daggers)
Dokutanken's HUD tells him the approximate level, class and some moves a non-boss NPC has. For players it tells him fewer moves. He gets a bonus to defend against moves that he is aware a PC or non-boss NPC has. He's also versed in dagger fighting, granting him +1000 damage with all daggers.
Advanced Moves
Book of Names
Dokutanken has extensive underworld contacts, which he can call upon for information, goods, and contracts
Get the Dirt
Dokutanken can use his goons to find out what people want from him, what they value the most, and how to get them to do what he wants. The level of the goon must exceed the level of the character he wants dirt on, otherwise they will automatically get spotted during recon. Characters with specialized abilities that prevent surprise or unawareness can be used to prevent or lessen the effectiveness of this ability.
1st Dan
Dokutanken knows Kendo
10th Dan
Dokutanken knows Drunken Master Style, which allows him to use full +Sports and +Cool even when under negative status effects that would reduce them. He's also immune to Confusion and Poison.
Improvisational Weapons
Dokutanken is a scrapper who can use any item's armor tier as a weapons tier, provided it weighs less than 40 kg.
The Law's In My Pocket
Dokutanken's crimes in Shadows of Kagemusha have led him to have an extremely respectable and intimidating reputation. When interacting with NPC legal authorities, he is not penalized by the number of crimes he or his organization have committed.
Thousand Yard Stare
Dokutanken can rest his fearsome gaze on the room, and any NPCs that aren't at least tier 5 are unable to act until he is not looking in their direction. This is an activated ability that's treated as a fear effect for the sake of immunities.
Escape Plan
Dokutanken knows the ins and outs of almost every area he goes through (and can acquire blueprints with advanced preparation), and can sacrifice any of his goons to ensure his escape. Activating this ability allows him to quickly move 100 meters away from any threat.
Disappearing Act
Dokutanken improves escape plan, allowing him to create a distraction, such as a smokebomb, and teleport up to 1000 meters away. This costs 100 MP.
Limitbreak
Dokutanken's Limit Break doesn't have the same parameters as Orokana's. He gains Limit Charge for different reasons
Witnessing an ally or loved one KO or die (+1 if they are intimate)Christopher is sociopathic enough that this doesn't matter.Witnessing mass NPC death (10+)Christopher is psychopathic enough that this doesn't matter- Absorb significant mana (1000 or more) appropriate to the element or keyword of their Limitbreak ability
- Being forced into a berserk status (Which only requires one to deny him superiority in some way)
- Being brought to Critical HP (25%)
- Being defeated in combat
Dokutanken has the following Limit Breaks
- Level 1- Christopher Jordan can stab anyone for an instant death effect.
- Level 2- Christopher Jordan can plunge his dagger into the ground, and drain everyone within 100 meters of 3000 HP, which he then divides amongst himself, his gang, and any summoned individuals
- Level 3- Christopher Jordan can summon 72 tiers (729 JRPG levels) worth of Yakuza with a maximum of 8th tier (79th JRPG level) per individual
Equipment
- In reality and in game as Dokutanken, Christopher Jordan always has an Immaculate Business Suit, which is indestructable and renders him immune to damage that would ruin the suit (stabbing, burning, acid, earth elemental attacks, but not things like cold, water, electrical, poison that doesn't stain, blunt trauma, or similar). It offers no other protection.
- A cigar cutter used to punish weak gang members, traitors, and people who have information he needs
- A cigar case purchased as a characterization, not because he smokes.
- An ornate tanto (Tier 1 base, +2 poison, +3 Damage over Time, Unique Effect: Can be used in VR to cause an aneurism to any other user regardless of contact agreements) 6750 base damage, 675 damage until a tier 3 effect removes poison on the victim.
Bonds
-3 vs. Brandy Jones (who he is willing to sexually assault), and Faction Umbra (who deeply embarrassed him).
+3 with EDEN Corp employees he has not sexually harrassed.
EDEN Corp Board of Directors
These are miscellaneous people in nondescript suits who all have invested in creating suboptimal goons for their level (none of them have more than 2000 HP and only 1500 damage with Revolvers)
Rumors
- Some of the figures correspond to real people
- Heirloom gear and ancestral gear could be handed inherited as heirloom/ancestral gear. Some said that Guardian's weapon (rumored to be Kusanagi) was the highest order of ancestral. An artifact obtained in either Edo or Meiji at maximum level, recovered by two discendents in later eras at maximum level, and then recovered again at maximum level in Cyberpunk...
- There is an Ancestral tier 11 Katana somewhere in Kagemusha called "Edge of a Mistake" with unusual properties. Firstly it has an edge on the front and the back. Secondly, it is notched to the point that it functions as serrated. Thirdly, its damage cycles through the following numbers 8250/2508/5082/0825 and back around. When the damage (modified by armor) is a multiple of 5, something is lost or destroyed through shenanigans. Either an item the user or the target possesses, an appendage (which is a persistent but not permanent status effect), or their head (instant KO and possible relog for Players--unless team mates revive, defeat for NPCs). This is adjudicated differently for Visual Novel World.