Adventurers you say?
I liked Louie, here's v2:
Player Name: ShadeOfGray
Character Name: Luc Deveraux
Special Skills or Talents (If any): Can wield a 2H sword without cutting himself (Most of the time), Determination (Can you really call that a talent?), knows no less than 40 slime jelly recipes.
Magical Abilities or Spells (If any): None whatsoever.
Picture or Description:
Poor Luc has been dithering from odd job to odd job to try and keep food on the table for him and his orphaned younger sister. Then one day a large sword arrived in the mail, apparently sent to him from a relative he didn't know he had. Well, less "sent" and more "got a passing mention in his will". He first attempted to sell the blade, but thanks to copious item monopolies in Pensee, he was quickly muscled out of the market. There was only one thing he could do with it, try and become an adventurer! How hard could it be, right?
Harder than it would seem. His first few forays into the trials ended rather miserably. He had little aptitude at all for swordplay. Monsters are dangerous, they didn't mention that in the manual! He barely crawled out with his life, collapsing when he arrived home due to wounds and exhaustion. The few slime jellies he could grab were all they had to eat for many weeks.
Why did he keep going? Because he had someone waiting at home. No matter how shamefully he staggered back, no matter how bruised and battered he arrived, no matter how many merchants had laughed in his face, his little sister would be there to call him hero. He couldn't give up, that glorious title of hero in front of him, he needed to press on. People were depending on him!
Defeat after defeat would slowly mold him toward victory. Some things actually started to sink in after the 8th or so attempt. He could never pass for a blademaster, hell he'd have trouble with mediocre, but he had no shortage of determination. That determination finally saw him through the trials and through either his grit or (more likely) an outstanding string of lucky coincidences, he acquired his adventurer's certificate. At last, he really was a hero... er... an adventurer at least!
Little did he know that the true ardors of the profession were still in front of him. Now in his 20th year, contracts have been sparse, injuries have been frequent. Carrying all his gear plus a merchant's haul was bad enough, but those monsters kept leveling up... He had been left to die in the dungeons more than once, but Luc always found some way to drag himself out. After all, he had someone waiting for him.