We're rolling back the gaming clock to the early 1980s. Back when paper and pencil Dungeons and Dragons ruled. No one had heard of World of Warcraft. Back when DMs made their own house rules and creating a D&D character wasn't more complicated than filing your income taxes.
I'll even do you one better: I'll keep track of all the stats and shit behind the counter so you don't have to worry about it. If you're an old school gamer like me, and want to concern yourself with the mechanics of making your character, you can go tohttp://www.knights-n-knaves.com/osric/downloads/OSRIC.pdf
and download the ruleset we'll be playing by (basically First Edition D&D with the serial numbers filed off). Not that I'm going to go religiously
by the ruleset, but it will serve as a framework for this campaign and for character advancement. I have the following house rules:
1) Characters will begin at first level
2) Because first level characters have high mortality, I've put in the following elements to make the game a little less lethal:
a) Characters get maximum hit points for the first two levels, best of three rolls for 3rd level, and best of two for 4th and 5th
b) Characters also get an "emergency buffer" of hit points equal to their starting hit points. Players may tap into this buffer at any time they choose to add to their character's hit points. The buffer is a one-off; once it is used up, it's gone. (Example: your warrior goes into battle with 10 hit points. He is slashed by an orc for 6 points, shot by an evil human henchman's crossbow for 3 points, and then hit with another arrow for 3 points, taking him to -2 points, which would be unconscious. You have 10 hit points in the emergency buffer, and you choose to withdraw 5 of them to get your warrior up to 3 hit points so he can go on fighting.) Hit points may be taken from the buffer at any time, and when they are applied, the application is instantaneous.
c) Each character also begins with three lifetime mulligans. This means that, three times during the life of your character, you may re-roll ANY di(c)e roll (yours or mine, but not
that of another player) and re-roll the di(c)e. You choose which roll you want to have apply to the situation at hand, and that roll stands while the other is voided. In order for you to use a mulligan, you must declare it before the next round of combat (or turn in the game) begins.
3) As I am a fan of gritty realism, there will be blood. And, this being Elliquiy, there will be sex. Probably all kinds of sex, including NC, monster on maiden, and so forth.
For those not familiar with First Edition D&D, the short, short version is that your character can be a human, elf, dwarf, halfling, gnome or half-orc. The character can be a warrior, cleric, paladin, rogue or wizard. Note that I am importing the Second Edition concept of specialty priests rather then the generic (can't used edged weapons, walking Band-Aid) concept of a cleric that (in my mind at least) was one of the deficiencies of First Edition. Deities available include the Greek, Norse and Egyptian pantheons (if there's another deity you're particularly attached to, we can work something out).
4) Characters may be of any alignment, including evil
But enough administrivia already. On to the good stuff.
Your character hails from the land of Gondivia, which is the home of an old, increasingly corrupt and ossified empire. The society has become almost caste-like, and if you aren't born into the upper classes, you are condemned to an ordinary life, under the blue-nosed rule of the decrepit upper classes. There is more and more talk that the best days of the Empire are behind it, but in the meantime, it's an insufferable nuisance to anyone who actually wants to rise to a level determined by his or her ability rather than social class.
Fortunately, there are other lands, and sailing-ships to get there. The Colonies, as the outposts of Gondivian civilization are called. And in the Colonies, no one really cares about where you came from. There are a few ways to get to the Colonies: buy your passage, get exiled to the Colonies for crimes, work on one of the ships sailing out there, or be shipped out as a Gondivian soldier to join the garrison there. Quite a few soldiers have been known to go AWOL upon arrival...
The Colonies are on a continent inhabited by several human and humanoid races: the Yorubi (a dark-skinned race of humans), orcs, lizard-men, and goblins. And these are just the races known about. Only a tiny amount of the continent has been explored. There are ruins, and legends, and fortune, and death...
So why have you come to the Colonies? Post your character description (don't worry about the gaming system, just be mindful that at first level your character doesn't have much experience adventuring).The Cast Thus Far:
Polymorph: A paladin of Athena
schnookums: Half-elven ranger/cleric
Tackyhillbilly: Elven thief
Meliai: Thief (?)
Muse: specialty priest TBA
I'm probably going to cap this at 6 players for now.