This idea has smoldered in my brain for weeks now. So here it is. Tell me what y'all think.
THE SETTING: Future.
THE PREMISE: An elite team of special ops, including the most efficient assassins, hackers, demolitions experts, and top-class soldiers is sent on a mission to a remote system, with a fairly routine task - clear the planet of its inhabitants. The mission goes quickly and without a hitch, but no dropship arrives to pick them up. Instead, a transmission from HQ arrives for them, saying the following:
"We've received intel that one of you has sold us out. We can't figure out who it is with the information we have. Your next mission is to figure out who among you is the traitor and execute him or her. Do not contact us again until such time as you have determined who the traitor is and have carried out your orders. HQ out."
It then falls to this elite squadron, for whom camaraderie has always been a given, to determine who betrayed them, without any leads and with very little incentive to execute a close friend.
THE DEETS: Looking for 5-8 people. Any mix of male/female. If this interest check goes well, the game will proceed as follows:1. I will select a participant randomly to be the traitor.
This is not absolute; you can opt out if you don't think you'd RP it well. Just know that the game might end in your character's death, and be prepared to RP as necessary.2. Exposition will occur.
This'll involve me spearheading an arc about the genocide on the destination planet. And yes, that is the kind of work y'all do. You bleedin' mercenaries, you.3. The transmission above or some variant thereof.
Should be self-explanatory. Inciting incident and all that.
From there, it's free range. The players are responsible to figure out who the traitor is IN CHARACTER.
I would appreciate it if you didn't discuss it OOC. If you do, OK, I won't freak out at you. But don't let it influence your RP.
I guess that's it for now. Let me know what y'all think!