I'll do that (check out the Megacorp weapons), in the meantime. ^_^
As for the weapons that I would be considering, examine you the following, organized by category as on Raygun's website:
Fabrique Nationale High Power
S&W Performance Center Model 627
S&W Model 29/629
SIG-Sauer Full Size
H&K MP5 (and its Navy counterpart, the MP5N)
And that's it.
EDIT: Also note, according to a place on the website (I believe the Rules section), he built these with the exchange rate of money being 1 nuyen = 1 UCAS dollar.
EDIT 2: Something else I noted, going over the creation guidelines. There's no additional Knowledge Skill Points handed out at creation, it just being the regular (Intelligence*5) points. Granted, we've got an additional 4 points of attributes at a given level, so in probability a character would get at least 5 extra Knowledge Skill Points, but it's just a little weird.
After all, the creation guidelines set out that a character gets:
+4 Attribute Points for a given Priority over the normal
+10 Active Skill Points for a given Priority
Awakened Characters (Full or Aspect Mages) get +10 Spell Points
And a good boost in Resources for a given Priority, ranging anywhere from twice as much (at Priority A) to 7.5 times as much (at Priority D - 20k to 150k)
Not saying this needs to be changed (people will be capable of kicking all sorts of ganger, KE, and corporate ass as it is), but just an observation.
I was going over the spell lists, and I was wondering if, for the Elemental Manipulations, we could specify a given element for a certain manipulation, if it's not listed in the book.
I only ask because the statistics for Acid Stream, Fireball, Lightning Bolt, and Laser (as well as their area-effect counterparts, Toxic Wave, Flamethrower, Ball Lightning, and Nova) are all exactly the same, save for a specified elemental effect. And yet, somehow, despite covering acid, fire, lightning, and light, there are no elemental manipulations for, y'know, earth, or water, or ice? Particularly the last two.