I have a few ideas to toss out there, hopefully to spark something up; I hope I'm not the only one who finds the prospect of 'breaking the ice' on one of these threads a little difficult.
For one thing, there's a lot of games going on that look interesting, but primarily they're stalling, or so random and have been running so long that there's hundreds of posts to catch up on.
So, I'm taking the risk of being rejected-- which is ok, I won't tear up.
Are there any players out there who are looking for a partner, or small group? Particularly, I'm looking for a fantasy-setting or gothic-punk game, one-on-one or small group, to join in with. I'm lookinf for story-- improvised freeform, or light-system-- with adventure, mystery, horror, or sexuality as themes.
Maybe you've got a one-on-one that's idling, and bringing in a fresh perspective could revitalize the scenario, or maybe you're like me and looking for a partner. Let me know, and maybe we can find some common ground :)
Some ideas, if you'd like to bat them around:HEIST
: The possibilities are pretty open.
SETTING: Ultra-modern US/Europe OR late 19th century US (Post Civil War)
IDEA: A crime-story. Characters would be thieves plotting, executing, and trying to get away with a major heist. For inspiration, see Butch Cassidy and the Sundance Kid (Newman and Redford) or Heat (DeNiro and Pacino). Characters could include gunmen, driver, hostages, faces, etc. Think it over.
HITCH: To set this one apart, it involves some real advsersity between, and within, characters. Otherwise, it'd just be an exercise in action-description.DEMONBREAK
: More of a freeform, high-fantasy adventure.
SETTING: Medieval-fantasy world, rural to urban, but with Planar travel.
IDEA: Mortals are at war with inter-planar beings, and their world has been marked for conquest. Since humans cannot wield magic, or travel the planes, without assistance, a select few are chosen as vessels for possession... imbued with abilities that make them far more than human... by the only source available: demons.
The characters are chosen for their inner strength, in the hopes that they can bargain with and cajole the demons within them in order to breach the outer realms, where they can hunt down the relics lost even to the plane-travelers and save their world.
The question is... will they want to?
HITCH: Each player would be responsible for 2 sides to his/her character: 1, the human, and 2, the beast within, with its own goals, personality, and desires.