Okay, so the last time I put up one of these, the game never happened because of a confluence of factors. The main one was that Exalted, once I got to really looking at it, made me want to stab myself in the brain.
Shadowrun 4th has some things that make me want to reach for the knife, but they are not as bad. This is, by the by, a system game for which you need access to books to play. Shadowrun 4th edition, to re-iterate. The 20th Anniversary version of the corebook would probably be best, since that's the one I have.
Anyway, my kvetching aside . . .
I am looking for 3-4 players to go running the shadows, out for fat еее and . . . well, fat еее. I will, of course, try to weave a coherent narrative, but that really depends on how well players take bait/hooks and how much you are all like, "no, my precious freedom from negative circumstances!!!!"
Disclaimer: this will be my first time running the game. I am familiar with the basic rules in the corebook, did my best to slog through Street Magic (well, most of it - I didn't read through one chapter and most of the grimoire chapter), and I have Unwired open but my eyes glaze over once I try to convince myself to read it. So, I'm not gonna be super-whiz with the rules. I hope you aren't, or if you do, you can control yourself and not make a 30+ dice monstrosity. It would make me sad, and it would make me flake out and give you a story about how my dog ate my internets. Or how it ate my books (which are all electronic). But basically, yeah. I'm pretty good at softballing for PCs, because I want to see you guys do pretty good and face level-appropriate challenges (giant rat fights for all! I kid).
Perhaps even more importantly, my exposure to the game's flavour is through the SNES Shadowrun video game and half-remembered Shadowrun novels. The 4th edition book, I understand, did away some of the flavour from old editions (the general infrequency of in-game slang is something I love, as well as the wireless Matrix), so I cannot provide a grognard Shadowrun experience.
The game will probably go in NC-Exotic, just because. If you don't want to be NC'd or Exotic'd, that's cool - I won't force those things on you. And if most people who sign up don't want either, we can go Light. That's fine with me. Sex isn't something I see as being terribly big or important to the game - but I won't puritanically purse my lips in disapproval if you ogle some trollboobs.
In terms of tone and such, I cleave more towards an action-adventure style game, so something like the film The Expendables would be a better model than any of the Bourne Trilogy films. That is to say, more of a kick in the door experience than having to spend hours wracking your brain about potential detection methods and poring over the books to squeeze every bit of non-detection you can out of everything. I mean, sure, it's good to try and go in by night, under cover of darkness, and do your best to get to whatever it is you're trying to get without being seen, but eventually something's gonna go wrong and your carefully laid plans will fold like a house of cards and then it is time to rock and/or roll. Spending three weeks in real time of characters going back and forth trying to plan the perfect run will probably have one of two results: 1) I will, in a petty and spiteful manner, make your plans fail deliberately because you put so much effort into them and dilly-dallied making them, or 2) just lose interest and tell you my dog ate my internets.
Consider: you get spotted in some AAA corp's turf. They send guards after you (but they don't scramble the super-hot corp kill team yet), and you take a few offline, get your paydata, and run. On the way out maybe you make a drone crash into something and cause some damage. The corp is now in triage mode, and part of that is doing something to show it isn't going to take your sheenanigans lying down. Yeah, you're gonna get people after you, but that's interesting, isn't it? And you're gonna get people who, at the same time, have agendas that are (at least for now) served by helping you to evade the people who want to put a bullet in your head. Doesn't that sound more interesting than sneaking in, getting what you want, and then getting your еее?
I'm really after characters that are rounded mechanically. 4s in core competencies and 2s and 3s (or even 1s in skills so you don't default) are gonna serve you good.
Chargen'll go something like this (but, uh, don't go off making a sheet right away, or anything):
Build Points: 500
No more than: 90 from negative qualities.
No more than: 80 on positive qualities.
No more than: 250 on Atributes.
No more than: 75 on Resources.
Charisma x 2 in bonus contact points.
Are you a bad enough dude to get a call from your fixer to meet Mr. Johnson?
"Saw a twenty-cent trid the other day." A man says. His voice is coarse, no doubt from heavy smoking. You can see the orange, ember glow of a cig in the shadows that cover the upper half of his body. "Restored stuff. Set in 2099, and, if you can believe it, it had the world as some kind of feel-good commune where everyone holds hands and gets along." The man makes a sound. You know it is laughter, because of your association with him - anyone else would think he was doing his level best to cough out his rotted, poisoned lungs.
"Wouldn't that be something, chummer? A world where everyone got along?" The smug smirk on his lips seeps into his tone, and there is a hint of bitterness. As an ork, the man has not been well-treated or well-served by the world at large. "But you don't give a frag about all that, do you? You're just here because you need to get the digits in your bank account up." There comes a sniff, and the man reaches into his jacket. This is always a tense moment, because there are any number of incredibly lethal things he could withdraw. Even with the best planning, the best recon, and everything you know applied to figuring out what cards the opposition's holding, there will always be an ace in their hole. If your luck's bad, chummer, they will have a whole hand deck of aces waiting for you.
But instead of pulling a piece of miniaturized murder designed to cause a very gory and gruesome end, the ork pulls out a manilla folder. This is extremely, extremely old school. Inside are papers. They are ultimately meaningless, however. Within there is a small datachip covered in AR resistant coating to prevent its incredibly weak signal from escaping. This must be something pretty top shelf if this degree of caution is employed. "Here's the intel. Give it a go - after I'm gone - and then ring me up once you've made the run . . ." The ork says, inhaling on his cheap cigarette and making his way down the alley.
It is just another night in Seattle, and just another conversation that did not happen in the shadows.