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Author Topic: Warcraft: Desperate Times  (Read 4387 times)

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Offline KrayzTopic starter

Warcraft: Desperate Times
« on: August 25, 2010, 02:53:09 AM »
"Desperate times call for desperate measures."

Surely, no time could be more desperate. Mere weeks ago, both the Alliance and the Horde sent a great army to a small landmass stranded in the void surrounding the shattered realm of Outland. Word of an attempted incursion by the demonic forces of the Burning Legion had made its way to both the Warchief and the leaders of the Alliance, and both had moved immediately to prevent such an incursion from succeeding.

However, even as the two armies formed their encampments on opposite sides of the rocky land and prepared to track down the secret lair of the cult, they immediately began to fight each other, attempting to drive their rivals from the field. Soon, the efforts of the cultists had been forgotten as old hatreds boiled over and drove each side into madness. Special interest was given to the old fortress in the centre of the 'island', an old orcish stronghold known as Fangblade Keep.

It was not the machinations of demon-worshippers, nor the fell magics of the Burning Legion itself that made the opening of the portal successful. It was nothing more than petty hatred as two armies that might have fought together to end the threat instead occupied one another. The portal opened, with demon-worshippers bringing forth two powerful demons, a dreadlord and a pit lord, who aided them in bringing forth more of the unholy powers that the Burning Legion commanded. Infernals rained upon the southern plains, and packs of felhounds followed by companies of doomguards rose from the black pit that had not dug through the earth, but through the fabric of the world itself.

For the first time since the two expeditions had landed, the hatred was set aside as demonic forces tore into both encampments, slaughtering all in their wake. After the first assault, less than a tenth of either force remained, and those numbers were cut in half during the desperate fighting retreat made by both sides until they met at Fangblade Keep, demons attacking from both sides. Knowing that doom waited outside, both forces entered the Keep together, and barely managed to fight off the demonic forces; the strongest of both sides, the only ones who could survive what they faced, nearly died as they made safe their one refuge, while the demonic armies erected a dark temple around their gateway into Outland.

Only with death hanging over their heads could the two sides possibly find shelter together, and with the demons finally driven back, those tensions could rise to the surface again. Locked in a stony prison together, what will happen to the two armies as they fight both the demons of the world and the demons of their minds for survival?


There's the concept for the roleplay that I have in mind. It was the best way I could think of to bring every possible race and class together without a bloodbath ensuing. It sets a conflict, intrique and drama, and it even gives a wonderful excuse for the most delicious activities, as any number of movies with soldiers locked up with the enemy outside can show you.

I'm just looking for interest right now, but I have a map in the works, and a basic character sheet/ability system in mind. I plan on my character being the senior leader of the Horde forces inside the Keep, but other leadership positions are quite free to be asked for by other players (as the people who made it are among the strongest in each force, it mades sense that any number of them would have at least been mid-range commanders on their respective sides).

Where things are going to go are hazy, at best. I'll somewhat guide the direction that the military matters take by using my character's command position to give him significant say on what offensives and plans the two forces might come up with. As well, I'll take a GM-ish role by creating random attacks of some sort or another by the Legion. One option that players can consider, but would take more work to figure out, would be them taking the role of the pit lord or the dreadlord (I left their descriptions vague to make this possible). Players in such a position would have to work with me closely in order to keep things moving slowly, as would any other main commanders in the Keep.

However, the specifics are by no means planned, and even if a peace is going to be maintained within the Keep itself is not something I'm locking in stone. Depending on how play works out, coups by one or both sides, or even outright battle, are not going to be ruled out (though if the sides are quite balanced, I'd like that avoided so full-on PvP doesn't become a dividing issue).

Offline elfguy

Re: Warcraft: Desperate Times
« Reply #1 on: August 25, 2010, 06:53:43 AM »
Hey Krayz! I'm always interested in Warcraft RPs. I'd play a Troll female.

Offline Xenolord

Re: Warcraft: Desperate Times
« Reply #2 on: August 25, 2010, 08:16:02 AM »
You got your first member of the Alliance here! I'd love to help with this. I think I'll take my role as a Draenei Shaman with a penchant for explosives.

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #3 on: August 25, 2010, 03:56:18 PM »
Great! So, we're up to three now. As a side note, my character'll likely be a Blood Elf Death Knight, though it's not set in stone by any means.

Still, more people!

Offline AmberMK

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Re: Warcraft: Desperate Times
« Reply #4 on: August 26, 2010, 05:09:53 PM »
I'd be interested in playing, probably a Night Elf... some kinda archer or ranger or whatever they call them.. my Warcraft experience only goes up through Warcraft III, but I'm willing to learn!

Offline aya

Re: Warcraft: Desperate Times
« Reply #5 on: August 26, 2010, 07:20:43 PM »
On vacation for a bit longer; i'll put an interested in here for now.

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #6 on: August 27, 2010, 02:45:57 AM »
Oh thank God, women :D

And that's ok, Amber; I played RoC and FT long before I ever touched WoW, lol. The plans I have won't require you to pick specific classes; I plan on dividing up types of abilities (Close Combat, Holy Magic, Demonology, etc), and characters would make combinations (Eg, Death Knights would be Close Combat, Necromancy, and maybe Frost Magic).

Offline SinXAzgard21

Re: Warcraft: Desperate Times
« Reply #7 on: August 27, 2010, 04:45:29 AM »
I loved the BC expansion, Outlands in amazing and if you don't mind I would like to throw my interest into this game.

Offline Tydorei

Re: Warcraft: Desperate Times
« Reply #8 on: August 27, 2010, 11:29:40 PM »
interest

Offline DylanTheVillain

Re: Warcraft: Desperate Times
« Reply #9 on: August 28, 2010, 11:16:50 AM »
Definite interest! Troll hunter with his pet Worg here ^_^ At your service...mon. XD (why jamacian?.?)

Online Biles

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Re: Warcraft: Desperate Times
« Reply #10 on: August 28, 2010, 12:17:22 PM »
I might take an interest as well with some reserves. I'm hoping this RP will be more freestyle compared to using some sort of sophisticated D&D system cause it just makes it too hard for me to track and such. Also, like some here, my knowledge of WarCraft goes up as far as WCIII. However, if I find this idea to take off, I'm willing to play a rogue or an assassin futa orc.

Offline Lira

Re: Warcraft: Desperate Times
« Reply #11 on: August 28, 2010, 07:47:07 PM »
Draenai Priestess, focus on healing, doesn't really care about 'faction'.  Someone in need of healing is all that matters, be they horde or alliance.  Her other skills include tailoring and jewel crafting.

Oh yeah.. I'm interested  ;D

Offline CmdrRenegade

Re: Warcraft: Desperate Times
« Reply #12 on: August 28, 2010, 08:49:03 PM »
I'd be interested in this as well likely as a human warrior or rogue.

Offline Callie Del Noire

Re: Warcraft: Desperate Times
« Reply #13 on: August 29, 2010, 03:05:16 PM »
Hmm.. my human Paladin might be fun. What 'era' is this in?

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #14 on: August 30, 2010, 11:34:15 PM »
Sorry I've been away everyone; weekend with the gf.

The era is likely somewhere between WotLK and Cataclysm, but it being in an isolated portion of Outland makes precise period mostly moot (hence the location).

As for questions about the system, all it will really involved is limiting the scope of abilities people choose so that 1) they fit within the settings limitations, and 2) the general characteristics of a persons abilities are detailed and standardized without having to create a proper class system.

Offline DylanTheVillain

Re: Warcraft: Desperate Times
« Reply #15 on: August 31, 2010, 01:19:06 AM »
So I basically go from a hunter to a troll that's good with a bow and a natural talent with working with his pet worg? sounds good to me.

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #16 on: August 31, 2010, 01:21:39 AM »
And here's the best part; you can still NAME him a hunter :D But this way, if someone wants to play a class that isn't in WoW (Eg, a Blood Mage), they can choose to play as a Blood Elf with talents in Fire Magic, Demonology, and whatever else they want ^_^

As an update, I may wind up playing as the dreadlord in charge of the Burning Legion's forces, but I may play another role inside the castle as well.

Offline DylanTheVillain

Re: Warcraft: Desperate Times
« Reply #17 on: August 31, 2010, 01:47:29 AM »
Ooh, that gives me a secondary character idea. (satyr's are burning legion minions right?) can you say 2nd in command?

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #18 on: August 31, 2010, 01:54:42 AM »
Well, there's a Pit Lord, so he'd serve as second- or co-commander.

But yes, Satyr's are servants of the Legion. Your Satyr could even have been the one who led the cult that opened the portal :)

Offline DylanTheVillain

Re: Warcraft: Desperate Times
« Reply #19 on: August 31, 2010, 09:03:17 PM »
Oh, even better! I'll be the tactician then ^_^ When will character threads go up?

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #20 on: September 01, 2010, 12:56:55 AM »
I'll throw a character sheet together tomorrow, and post a link to it and the character thread by tomorrow evening =)

As a side note, there won't be a character system. There'll be a section to list abilities, strengths and weaknesses. Just stick to the lore, and be reasonable (the more powerful of magic, the less skill with weapons and armour, etc).

Offline DylanTheVillain

Re: Warcraft: Desperate Times
« Reply #21 on: September 01, 2010, 02:20:10 AM »
Satyr is all magic nor armour and his claws are his weapons obviously.

Troll hunter be using da voodooo (XD) but he be good with bows and leather armor, mon.

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #22 on: September 01, 2010, 03:30:10 PM »
Warcraft: Desperate Times

Character Thread is up =) Please read what I wrote below before making your character. I should have my Blood Elf (I decided on a warlock, btw) up by tonight, so if anything confuses you, feel free to wait for an example ^__^

Offline Xero

Re: Warcraft: Desperate Times
« Reply #23 on: September 02, 2010, 05:07:10 PM »
I think I will join in as well..will probably have a profile up by tomorrow (friday). Assuming there is still room and all that of course.

Offline KrayzTopic starter

Re: Warcraft: Desperate Times
« Reply #24 on: September 02, 2010, 06:00:28 PM »
There's no such thing as "not enough room" as far as my mind can comphrehend this expanding to xD