FINALLY put together a little example of one of the primary concepts- Reincarnation.
Let me know what you think...
For my example, we shall assume Cynis Takgana, from Aspect Book Earth, has the rare essence that allows him to Reincarnate.
Element: Earth
Concept: Young Monk
Nature: Survivor
Attributes:
Physical, Prim, Social, Tert Mental, Sec 4 BP
Strength: 4, 24 Charisma: 2 Perception: 3
Dexterity: 5, Manipulation: 4 Intelligence: 4
Stamina: 4 Appearance: 2 Wits: 3
25 points in favored/Caste abilities. 15 BP spent.
20 points in non-favored, 0 BP spent.
X Awareness: 1, 3
X Craft: 2, 4
X Endurance: 3, 7
X Martial Arts: 5, 19
X Resistance: 3, 7
/ Dodge: 5, 19
/ Survival: 3, 7
/ Medicine: 3, 7
Lore: 2, 5
Stealth: 2, 5
Melee: 3, 9
Presence: 2, 5
Socialize: 2, 5
Brawl: 1, 3
Bureaucracy: 1, 3
Investigation: 4, 15
Archery: 1, 3
Performance: 1, 3
Ride: 1, 3
Artifact: 2
Backing: 3
Breeding: 2
Connections: 1
Henchmen: 1
Mentor: 3
Charms: All Immaculate
Force of the Mountain
Unmoving Mountain Stance
Stone Dragon Skin
Earth Dragon Form
Shattering Fist Strike
Weapon-Breaking Defense
Stillness of Stone
Earthshaker Attack
Hungry Earth Strike
70 Experience Points
Willpower: 9
50 Experience points worth
Essence: 4
Compassion: 4, 18
Conviction: 3, 9
Temperance: 2, 3
Valor: 3, 9
A few useful charts…
Attributes, 1: 0 2: 4 3:12 4:24 5: 40
Abilities, Favored, 1: 3 2: 4 3: 7 4: 12 5: 19
Abilities, 1: 3 2: 5 3: 9 4: 15 5: 23
Essence 2: 0 3: 20 4: 50 5: 90
Willpower 2: 0 3: 4 4: 10 5: 18 6:28 7: 40 8: 54 9: 70 10: 88
Virtues 1: 0 2: 3 3:9 4: 18 5: 30
For Attributes, abilities, Essence, Willpower, and Virtues, take three quarters of the Experience there, and invest it back into the stat- Leftover experience is ‘banked’.
For instance, for Cynis’ Essence, he has 50 points in it. So, he’s left with 37.5 Experience, rounding up to 38 Experience. This leaves him with an Essence of only three at his next Exaltation, HOWEVER, he has already banked 18 experience points towards the next level of Essence, requiring only 12 experience points to reach Essence 4. They also keep two thirds of their Charms, rounded up, chosen by the player, gaining an additional 4 at their next incarnation, or 2 Immaculate charms.
After dying, the character gains an additional 15 Bonus Points to spend on increasing their abilities at the next incarnation. The basic idea might be a little bit reminiscient of transmigration in Disgaea, which is good, as that’s a useful example.