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Author Topic: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]  (Read 2790 times)

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Offline Jefepato

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #25 on: October 24, 2006, 02:33:04 PM »
As for leveling up, you will not be reaching levels extremely fast. Perhaps to level 5-6 and then it'll slow down as you take more dangerous missions and quests and continue the plotline.

Then I'll definitely go warlock/enlightened spirit (do you have access to the relevant books?).  Or possibly just standard warlock if the rest of the party seems like the sort that wouldn't work well with an overly-good prestige class.

Offline ZKTopic starter

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #26 on: October 24, 2006, 03:28:19 PM »
I want a Good and Netural aligned party. Evil is not allowed in play due to I do not care for infighting on the homicidal manner.

Offline Jefepato

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #27 on: October 24, 2006, 03:57:19 PM »
I know, but in my experience, just because evil isn't allowed doesn't mean an uber-good character won't cause more trouble than it's worth.

Offline ZKTopic starter

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #28 on: October 24, 2006, 04:54:20 PM »
Didn't say anything about uber good. Uber good tends to cause problems in Sigil as it is.

Offline ZKTopic starter

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #29 on: October 25, 2006, 11:14:07 AM »
Okay, looks like everything is in order. Room will be created soom.

Offline Xerial

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #30 on: October 27, 2006, 01:41:24 AM »
Words to live by... just because a guy's not evil doesn't mean he isn't an asshole...

Offline ZKTopic starter

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #31 on: October 28, 2006, 11:57:20 AM »
Okay, at halloween the game shall be up. Other then that, I'm busy with fuggin' work. x.x

Offline Lilian

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #32 on: October 29, 2006, 03:11:59 PM »
Seconded x.x

Offline Xerial

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #33 on: October 29, 2006, 05:04:47 PM »
I'll be kind of busy with work until Friday... should clear up some then, what with better watches and no Sea Trainers aboard...

Online Zaer Darkwail

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #34 on: October 29, 2006, 05:44:44 PM »
I am fine whit that also :).

Offline Muse

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Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #35 on: November 02, 2006, 12:05:44 AM »
Hi, ZK, is it too late to sing up?  If not, is there anything you need? 

Offline ZKTopic starter

Re: Planescape: Rattle the Cage [3.0/3.5 D&D rules now possible!]
« Reply #36 on: November 02, 2006, 09:22:31 AM »
Not too lated to sign up. :)