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Author Topic: Warhammer 40k Players  (Read 1363 times)

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Offline AviTopic starter

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Warhammer 40k Players
« on: June 29, 2010, 10:39:55 PM »
I haven't played in a number of years, and I never had much of a collection, only about 500 points worth of Tau Empire troops.  However, I would love to get back into playing 40k on a regular basis, and I was hoping that people here might know of a good way for me to find local gaming groups to contact?  Some website or something would be fantastic.

Offline GeekFury

Re: Warhammer 40k Players
« Reply #1 on: June 30, 2010, 02:54:28 AM »
Best idea, go to your local Games Workshop/Hoby Store/Gamer Store and see if they run games, best way to do it I find.

Offline Chikannochichi

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Re: Warhammer 40k Players
« Reply #2 on: July 02, 2010, 11:44:31 PM »
If you don't have a local GW, looks for general gamestores, or hobby shops. Even without a GW store, or even a store that carries GW materials, wargamers still are drawn to normal gamer hangouts, so places that sell games are great choices as well.

Hobby shops are a good place to look because they sell materials for terrain pieces and that sort of thing.

Meetup.com might have 40k meetups in your area too.

---

I have about 3000 pts of mixed marines and inquisition. but my true love is Necromunda. Now THAT is a hard game to find players for.

Offline GeekFury

Re: Warhammer 40k Players
« Reply #3 on: July 03, 2010, 07:57:48 AM »


I have about 3000 pts of mixed marines and inquisition. but my true love is Necromunda. Now THAT is a hard game to find players for.

Try finding people willing to play Warhammer Quest! It's like looking for a needle in a barrel of metal filings!

Offline Chikannochichi

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Re: Warhammer 40k Players
« Reply #4 on: July 03, 2010, 01:45:33 PM »
Try finding people willing to play Warhammer Quest! It's like looking for a needle in a barrel of metal filings!

I know how that feels. I've tried. T_T

I want to try the game out, it looks like a lot of fun.

Offline GeekFury

Re: Warhammer 40k Players
« Reply #5 on: July 04, 2010, 04:26:36 AM »
I played it like twice in High School and loved it before a friend kinda destroyed our group, which sucked as I was really enjoying the two games, pity the douche we had with us wanted to change his character ever 3 seconds. -.-

Offline Silk

Re: Warhammer 40k Players
« Reply #6 on: July 04, 2010, 04:58:45 AM »
Look for the white dwarf magazines, they usually have a large list of GW stores and affiliate shops with their phone numbers and adresses towards the back.

Offline HairyHeretic

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Re: Warhammer 40k Players
« Reply #7 on: July 04, 2010, 05:03:27 AM »
Local GW store
Local gaming store
Local message boards
Large mailing lists / forums

Offline GeekFury

Re: Warhammer 40k Players
« Reply #8 on: July 04, 2010, 05:12:54 AM »
Look for the white dwarf magazines, they usually have a large list of GW stores and affiliate shops with their phone numbers and adresses towards the back.

Yeah White Dwarf magazine would be the best idea, they have the world wide list of GW and affliated stores in the back section, forgot about that.

Offline AviTopic starter

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Re: Warhammer 40k Players
« Reply #9 on: July 04, 2010, 11:46:57 AM »
I've gone to the Games Workshop website and looked into all of this.  There's an affiliate store nearby, as well as an official store, so I'll have to check that out.  I feel the urge to turn some Space Marines or Orks into swiss cheese with my Hammerhead. :D

Offline Chikannochichi

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Re: Warhammer 40k Players
« Reply #10 on: July 05, 2010, 12:21:32 AM »
I've gone to the Games Workshop website and looked into all of this.  There's an affiliate store nearby, as well as an official store, so I'll have to check that out.  I feel the urge to turn some Space Marines or Orks into swiss cheese with my Hammerhead. :D

Avoid the Orks until you get the hang of your army and scrape all the rust off. The Orks' new 'dex is impressive and quite good against the Tau. But if you do, shoot the Bikers first.

Offline HairyHeretic

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Re: Warhammer 40k Players
« Reply #11 on: July 05, 2010, 03:10:24 AM »
Especially if they're Nob bikers with a doc giving them inv saves, and a warboss in the middle of them. Very expensive unit, but when it hits you, you'll know about it.

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Re: Warhammer 40k Players
« Reply #12 on: July 05, 2010, 08:09:09 AM »
Especially if they're Nob bikers with a doc giving them inv saves, and a warboss in the middle of them. Very expensive unit, but when it hits you, you'll know about it.

On turn 2 I've seen this exact unit rip through two squads of Kroot then advance into the Fire Warriors the next round, only to rip through them the next and then a squad of Broadsides the turn after that. And only in the Broadsides fight was any models lost.

Offline HairyHeretic

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Re: Warhammer 40k Players
« Reply #13 on: July 05, 2010, 08:27:16 AM »
I've seen them go through close combat armed marines about as fast. They're a seriously nasty unit.

Offline Chikannochichi

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Re: Warhammer 40k Players
« Reply #14 on: July 05, 2010, 08:36:56 AM »
At least in the second assault my marines would peel off a model or two. ;_; But I play a lot of scouts, and I mean A LOT of them, so my experiences may not be standard.

Offline AviTopic starter

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Re: Warhammer 40k Players
« Reply #15 on: July 05, 2010, 09:59:29 AM »
Like I've said, I've only got about 500 points worth of Tau at the moment (Two ten-man Firewarrior teams, a Shas'O Commander (2 Drones, a Plasma Rifle, and a Missile Pod) , and a Hammerhead), so I doubt I'll be running into any uber units unless someone really wants to throw all of their eggs into one basket.

Of course, if I end up in an alliance battle, with my Tau supporting another force, then that may be a problem.  I know I severely lack backup for the Firewarriors, but Kroot just don't seem all that effective for the kind of tactics I would use.  Perhaps Pathfinders, or Sniper Drones instead.

Offline Paladin

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Re: Warhammer 40k Players
« Reply #16 on: July 05, 2010, 11:08:04 AM »
Dude, put your kroot far out in front. Use them as speed bumps. Kroot are cheep, have high numbers, and if they are in woods even orcs have a hard tiome getting them unstuck.

Offline HairyHeretic

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Re: Warhammer 40k Players
« Reply #17 on: July 05, 2010, 12:30:44 PM »
Kroot, IIRC, are a bit of a glass cannon. They can hit hard enough, in H2H, but lack the toughness and armour to stick around for a prolonged combat. They're best used where they can destroy a target very quickly, or for harrasment purposes.

Offline Paladin

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Re: Warhammer 40k Players
« Reply #18 on: July 05, 2010, 12:42:26 PM »
Or as I do, spaced far enough away in apocalypsed sized games where they make effective speed bumps in 5th edition.

I usually just play my nids though. Orcs actually run from bugs. :D Nothing like a Swarm Lord beating the crap out of said nob bikers and being backed up by 2 close combat carnifexes and over 200 assorted gaunts in the endless swarm datasheet. Yes Orcs will run.

Offline AviTopic starter

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Re: Warhammer 40k Players
« Reply #19 on: July 05, 2010, 10:27:42 PM »
@ Paladin: Yes, the 'Nids can be freaking terrifying in the hands of a proper player.  My friend used them when we used to play back in high school, and I have learned a healthy respect for the chitinous little bastards.  In an Apocalypse game... I can just imagine the size of the horde a person could rustle up. O_O

The Kroot seem to be exactly what HH and you are both describing.  Useful in a hit and run capacity and also in a purely defensive stance when anchored in woods.  A 4+ cover save in woods is definitely helpful, combined with the ability to move freely through across them when other units have to treat them as difficult terrain means you could dance circles around an enemy unit.  Kroot Hounds could also be helpful, though I dunno if I'd invest in a Krootox...

Offline HairyHeretic

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Re: Warhammer 40k Players
« Reply #20 on: July 06, 2010, 05:02:29 AM »
In the hands of a good player, any army can do well. Some people though just want to download the latest cookie cutter army o' doom list from the net, and stomp away with that. Generally those armies have one particularly strong unit or tactic. Neutralise that, and they don't know how to recover.

Offline AviTopic starter

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Re: Warhammer 40k Players
« Reply #21 on: July 11, 2010, 08:31:23 PM »
Okay, so I've narrowed down my next investment to two choices:  Either a Kroot Carnivore Squad and a Shaper, or a squad of 6 Pathfinders, 3 of them armed with Rail Rifles. 

Any input on which might be a better choice?  Both would help fill a void, Pathfinders have Markerlights for my Hammerhead, and the Kroot add some oomph if I'm put on the defensive.

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Re: Warhammer 40k Players
« Reply #22 on: July 11, 2010, 09:44:09 PM »
I would go for the Kroot first, if only, because they are useful both on the offensive and the defensive and are good at any points level. While the pathfinders, though useful and versatile, are just too fragile to put down in lower points games.

Offline consortium11

Re: Warhammer 40k Players
« Reply #23 on: July 12, 2010, 04:22:47 AM »
I haven't played since I guess 3rd edition 40k came out? Which puts me a huge jump back on the current game. I wasn't a big fan of the dumbing down between 2nd and 3rd and nothing from 3rd onwards convinced me otherwise.

I do remember the good old days though. Buying Spacehulk (anyone still play that?) for 30 because it came with two plastic squads of Spacemarine Terminators and a horde of genestealers rather than the 25 for a squad of metal Terminators. Having a super inquisitor in your army who was pretty much the single most badass (if overly expensive) character in the game. Infiltrating with Chaos Veterans led by a champion so you could immediately sacrifice him for a Bloodthirster and pretty much immediately get into combat. Having a 15,000 points a side game in 2nd addition where each turn took about an hour...

God, between 40k, Warhammer itself, Bloodbowl, Necromunda, Gorkamorka, Epic, Quest, even small space fleets and that Warhammer Necromunda type game I must have spent so much (or to be fair, also so much of my parents) money on it...

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Re: Warhammer 40k Players
« Reply #24 on: July 12, 2010, 05:20:34 AM »
I've been playing since Rogue Trader came out, and it's still on my bookshelf :) If you think you could do silly things in 2nd ed, you ain't seen nothing. Rogue Trader, you could equip squads with vortex grenades (and not one per guy either). You could design your own vehicles. It was possible to strip EVERYTHING out of a Land Raider and mount in a Defense Laser instead. One game a friend of mine ended up playing, his opponent fielded a 5 man IG command squad .. and every other point went on vortex barrage missiles, in an opening bombardment. When that stopped he had nothing left on the board. Talk about an unsatisfying game. :)