I like the idea of the raiders myself. However, I don't really think we can go with JUST them being raiders. It's a great starting point, but the story might get old quickly. Otherwise it will just be one or more groups fending off raiders. It does have great potential though. Everyone starts out just trying to rebuild their lives and struggle against the raiders, but over the course of the rp, each person finds their own personal reason to struggle onward, and perhaps becomes aware of hidden talents/strengths. Hmmmm. Maybe I was wrong. I would say however that it should be post-war, rather than post-apocalyptic. I like post-apocalyptic, since I do enjoy Fallout 3, but I think a post-war scenario would be easier, and more likely to make a better story. Perhaps we could combine some of the ideas too. Most mech shows and games involve a pilot stumbling upon a mech that is special in some way, and over time they learn the mysteries behind it. Perhaps during a raid on a small town, a young pilot accidently discovers a special zoid, and fights the raiders off. In the aftermath of the initial battle, they decide to go on a personal crusade to stop the raiders and make the world peaceful again, and then they meet up with comrades who help them on their journey. anyway, that's my two scents. By the way, I like this method of constructing an rp.