Not really. The system is very simple though, and I'd rather that the players looked at it as little as possible. (It is very unbalanced, and the game won't work at all if players are trying to game the system)
The game has eight attributes:
IQ, which affects a character's skills, and can limit a character if it is too low.
Mental Attractiveness, which affects how memorable and charismatic a character is
Mental Endurance, which affects how well a character can resist outside mental forces
Physical Prowess, which affects a character's skill at combat
Physical Strength, which affects damage while using melee weapons and lifting capacity
Physical Beauty, which is simple attractiveness
Speed, which is how quickly a character can move
Characters receive a number of skills, which have percentage ratings. A player simply rolls under on a d100 to make a skill check, with modifiers depending on the difficulty of the task.
Combat is resolved in the form of melees, 15 second rounds where characters exchange attacks. A character gets a number of actions in each melee determined by their combat skill, which can be used for attack or defense. Defending against attacks is generally extremely important in a gunfight, but less important in a brawl. A character's fighting style and class will grant bonuses to certain combat manuvers, rolled on a d20.
Normally, a player rolls an attack roll opposed by the defender's defense roll, but if the defender makes no defense, than the attacker merely has to get a 5 or higher to hit.
Characters have Damage Capacity and hit points. Damage Capacity represents the ability to take minor, fleeting wounds, while hit points reflect a character's overall physical wellness. Hit point damage tends to be very very bad.
Powerful weapons and attacks like laser cannons, giant robots stepping on people, and most forms of magic deal a special form of damage called Mega Damage. Each Mega Damage is equal to 100 normal damage, and generally, the only way to survive it is to wear Mega Damage armor, or use magical or psionic abilities to protect yourself from mega damage. It is possible to survive a direct hit from a mega damage threat, but cybernetic reconstruction or magical healing will be required.
Mega Damage armor has mega damage capacity, which absorbs mega damage like hit points. When armor is out of mega damage capacity, it blows open, but the occupant survives in most cases. Certain very powerful beings have inherent mega damage capacity, in place of hit points. These beings are usually supernatural creatures, and often have weaknesses to substances like silver which deal mega damage to them.