Explanation of the game
First of all, this game is not a Roleplaying game! Instead, it is a tactical forum game where people have to figure out each other's roles and base their decisions upon that. While people are allowed to make "in character" descriptions, the game is affected only by the actions taken within the rules, and not by flavor actions written by the players.
There is a town, called Miller's Hollow. A group of immigrants recently settled here, hoping for it to be a nice place to live. Unfortunately for them, the town is cursed. Some of the inhabitants are cursed with lycantrophy, and during the night, they change into werewolves and feast upon their fellow villagers.
Due to the nature of the game, players cannot join once the game is started, and dead players can no longer participate. If the game interests you, you can ask to be alerted when the next game starts, by replying to the Interest records
thread. You are also welcome to chat in the Tavern of Ghosts
A lot of private communication is required for this game. All participants must be able to send and receive forum PMs. Please do not apply unless you are approved/not castrated.
If both you and your best forum buddy sign up for this game, be sure not to play together. After all, it could be that you're a mere villager, while your buddy is a werewolf. If either one of you would tell the other your role, it could totally ruin the game. Be prepared to vote your buddy out of the game, if that is the best action.
At the start of the game, everyone receives a PM from me, stating his or her role. Roughly 25% of the players are a werewolf, while the rest are villagers, mostly peasants. The werewolves try to remain hidden while they eat the peasants one by one. In return, the peasants try find out who the werewolves are and lynch them before they get eaten themselves.
The werewolves are informed about the other werewolves in the game. The other villagers are unaware about who is and who is not a werewolf.
The game works in a night and day cycle, starting at night.
Every night, the werewolves discuss together over PM and decide upon a target player that will get eaten. Meanwhile, some special villagers, such as the seer, have special abilities, which they can also use during the night. Some of these abilities can even prevent the werewolves from eating their target. When the morning arrives, I will make a reply in the game thread posting which player died that night.
During the first day, the villagers will choose a sheriff. They do so in a democratic way, by voting. Villagers are required to vote, and cannot vote on themselves. Villagers can change their vote as often as they want. The player that ends up with the most votes, becomes the sheriff. If the votes are tied, a small extra time is given, encouraging people to switch to make a decision. If it still remains a tie, there will be no sheriff during that day, and the next day the villagers will again try to choose a sheriff.
The sheriff retains his normal role. He is encouraged to take a leading role in the voting process, but this is not required. When at the end of a lynch vote, two or more people have the same amount of votes, the sheriff must decide among those with the most votes who will actually be lynched.
After a sheriff has been appointed, it's time to start thinking about executing a suspect. Players can post their ideas and opinions, while they are again required to vote, and can change their vote as they please. Peasants are peasants of course. Werewolves do not want to be lynched, so they act as if they are peasants. Finally, the special villagers don't want to draw the nightly attention of the werewolves either, and normally will tell people that they are regular peasants.
Eventually, the player with the most votes will be lynched. The lynched person will die, and his role will be known to the public. If it's a tie, the sheriff will have to make the decision. If there's no sheriff and nobody is willing to change their vote, nobody will be lynched. Then it returns to night in an everlasting circle, until all the werewolves have been killed, or the werewolves outnumber the villagers.
Werewolves cannot attack fellow werewolves. If someone is attacked, and consequently kept alive by special roles such as the guardian or the healer, the attacked person must have been innocent.
Whenever someone dies, his or her role will be revealed to the public. Whenever someone dies during the night, I will not give the reason as to why he or she dies. If the descriptions given in the flavor text seem to indicate otherwise, ignore them. That would probably be poor wording on my part.
Part of the game consists of deceiving the other players. Therefor, lying about what your role is, your motivations are and what others did or did not tell you in private is encouraged.
Villagers are welcome to talk among each other in private, using forum PM's or other media. However, since everything they tell you could be a lie, can you really trust them?