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Author Topic: The Fate of a D&D Game  (Read 995 times)

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Offline setojuraiTopic starter

The Fate of a D&D Game
« on: May 10, 2009, 10:51:31 AM »
Okay... so I've had a D&D game in the works for close to a month now... with no results from people who've shown interest in the games.  People who I've constantly had to bug for character sheets that just aren't appearing.  Considering how long I've waited... Should I continue waiting?  Should I just pack this up as my second failed attempt to create some fun for people?  Or is there simply a lack of knowledge about the game as the failing for the lack of players turning in sheets?

What are your opinions on this?

Edit:  Here's the link for the information on the D&D game if you haven't already somehow found it http://elliquiy.com/forums/index.php?topic=35743.0
« Last Edit: May 10, 2009, 10:54:16 AM by setojurai »

Offline Paradox

Re: The Fate of a D&D Game
« Reply #1 on: May 10, 2009, 10:54:03 AM »
There's not an option for this, but I say screw everyone who hasn't taken the initiative already--- keep the central game idea and just find new players for it. Don't put it down as a failed attempt; just try for new people!

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #2 on: May 10, 2009, 10:54:56 AM »
Well, there's a small problem with that, Paradox.  I've gotten ZERO sheets so far.  I technicly have no players at all at the moment.

Offline Paradox

Re: The Fate of a D&D Game
« Reply #3 on: May 10, 2009, 10:55:36 AM »
Then hopefully this thread will raise awareness of your predicament and draw in some fresh blood rouse up some interest in the game.

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #4 on: May 10, 2009, 10:56:44 AM »
Hopefully.  Though my ...less than subtle occasional advertising hasn't helped much either.

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #5 on: May 11, 2009, 04:20:38 AM »
I wonder how things will turn out...

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #6 on: May 15, 2009, 01:07:30 AM »
...so far it's a 4 way tie...

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #7 on: May 15, 2009, 11:33:07 AM »
The Fate has been decided.  If I recieve no sheets within one week, the game will be canceled.

Offline Paradox

Re: The Fate of a D&D Game
« Reply #8 on: May 15, 2009, 02:37:32 PM »
Sorry to hear that man.

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #9 on: May 15, 2009, 02:41:08 PM »
I'm doing what I can to help, working on finishing a character sheet I started for ya last night. I'm more than interested in joining, this is the type of game I've been practically looking for since I joined E. A good system game that isn't overly roleplay heavy but an actual GAME instead!

Offline RubySlippers

Re: The Fate of a D&D Game
« Reply #10 on: May 15, 2009, 04:25:01 PM »
Honestly it looks awesome except no hard character generation rules for level and how to do stats, like Level 5 rolling 4d6 dropping the lowest die assign where you like.

For me the lack of direction in this is a turn-off.

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #11 on: May 15, 2009, 07:12:50 PM »
Well he doesn't mind rolling or point buy, I talked with him on the chat. I just think some things need to be added, it has all the base things except what he expects as character making.  I'll try and get ahold of him when I'm able to discuss characters and how he prefer they be made.

Offline RubySlippers

Re: The Fate of a D&D Game
« Reply #12 on: May 15, 2009, 07:30:30 PM »
Well I don't mind DnD 3.5 and his world seems fun if I see how characters are made, the Dark Elves are just neat.

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #13 on: May 15, 2009, 07:31:47 PM »
I actually like what he's done with the elves, given more of a variety than core 3.5 elves.  And everyone knows Drow are overplayed to the point it's sickening. :P

Offline RubySlippers

Re: The Fate of a D&D Game
« Reply #14 on: May 15, 2009, 07:50:15 PM »
Now Drow- Dark Elves.  :P

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #15 on: May 15, 2009, 07:54:06 PM »
Yup but much different than Drow themselves! I think I'll probably just stick with a human, I'm not looking for too much roleplay on this more just gaming.

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #16 on: May 15, 2009, 09:54:59 PM »
Well, truth be told I enjoy a nice balance in my games.  Too much "Talky" can make things boring for me too, but too much "action" puts me off as tedious due to the massive amount of work I have to do to get very little plot done.  So yes, there will be puzzles, and action, and a few "talky" parts, but most of the "Rp" will be between characters while you adventure, not with random NPC's that serve no actual purpose in the game.

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #17 on: May 15, 2009, 10:08:30 PM »
Perfection, I must say! Ruby had some questions about character creation though

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #18 on: May 15, 2009, 11:13:08 PM »
Ask away.

Offline Tsenta

Re: The Fate of a D&D Game
« Reply #19 on: May 15, 2009, 11:51:18 PM »
She was curious about character building, mostly if you prefer the rolling tactic of point buys.

Offline setojuraiTopic starter

Re: The Fate of a D&D Game
« Reply #20 on: May 16, 2009, 12:00:42 AM »
Both are welcome, whichever you feel comfortable with.

Offline Xillen

Re: The Fate of a D&D Game
« Reply #21 on: May 16, 2009, 02:11:04 AM »
Well he doesn't mind rolling or point buy,

Yes, but if others are free to spend points as they choose, the purpose of point-buy is totally gone. I do agree with Ruby there.

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Re: The Fate of a D&D Game
« Reply #22 on: May 16, 2009, 05:44:49 AM »
If you want to make things fair, everyone needs to be using the same character creation method.

Offline RubySlippers

Re: The Fate of a D&D Game
« Reply #23 on: May 16, 2009, 10:13:04 AM »
I have an idea in our local gaming store people don't like rolling but will if there is a default set of stats they can use. I might suggest this roll 4d6 dropping the lowest die (no re-rolling 1's) or if you don't like the rolls you can use these stats:

16, 14, 12, 11, 11, 8

That is a +5 in modifiers or what you roll if you prefer those stats.