Mass Effect:- The Irreverent Open Recruitment!

Started by Malrunar, November 06, 2022, 07:07:18 PM

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Armphid

Should we still post characters or are things closed?  Just so I know.  Excited either way!
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My ONs/OFFs and Other Info

One-on-One Ideas/Interests

Group Ideas/Interests[/td][td]     [/td]
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[/tr][/table]

Malrunar


Armphid

Josmees (Averix) M'kyasus
- Security -



RACE - Asari   CLASS/LEVEL - Adept - Commando / Lvl 5   GENDER - Asari (tends feminine), she/her






Score
Mod.
Save
               
Score
Mod.
Save
STRENGTH
10+0+0               
INTELLIGENCE
8-1-1
DEXTERITY
16+3+3               
WISDOM
16+3+6
CONSTITUTION
12+1+1               
CHARISMA
13+1+4










ACROBATICS (Dex)
+6               
MEDICINE (Wis)
+3
VEHICLE HANDLING (Wis)
+3               
SCIENCE (Int)
-1
ELECTRONICS (Int)
-1               
PERCEPTION (Wis)
+3
ATHLETICS (Str)
+0               
PERFORMANCE (Cha)
+1
DECEPTION (Cha)
+4               
PERSUASION (Cha)
+1
HISTORY (Int)
-1               
ENGINEERING (Int)
-1
INSIGHT (Wis)
+6               
SLEIGHT OF HAND (Dex)
+3
INTIMIDATION (Cha)
+1               
STEALTH (Dex)
+6
INVESTIGATION (Int)
-1               
SURVIVAL (Wis)
+6

POWERS







Lvl.     Name     Target     Range     Duration     Effect
{C}     Slow Fall      Self+5 creatures      12m     1 min (C)     
Effect
When you or a creature within 12 meters of you falls, choose up to five falling creatures within range. Create a negative mass effect field around each creature, slowing the rate of descent to 24 meters per round. If the creature lands before the power ends, it takes no Falling damage and can land on its feet, and the power ends for that creature.
{C}     Dark Channel     1 creature     48m     1min (C)     
Effect
Make a ranged power attack on a creature you can see within range. On a hit, you plague the target with a persistent, damaging biotic field. The creature is primed: necrotic and takes 2d10 necrotic damage and 2d10 necrotic damage at the start of your turn while you maintain the power. If the creature dies, dark channel transfers to the nearest hostile creature within 12 meters of the target.  Primes Necrotic.
{C}     Throw     1 creature     48m     Instant     
Effect
Make a ranged power attack on a target you can see within range. On a hit, the target takes 2d12 force damage. If the target is Medium or smaller, it is pushed backward 12 meters. Detonates.
{1}     Catapult     1 Tiny object     16m (36m)     Instant     
Effect
Choose one Tiny object that is not being worn or carried within range. The object is thrown in a straight line up to 36 meters in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface.

If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the creature and stops moving. When the object strikes something, the object and what it strikes each take 3d10 bludgeoning damage.

You may target objects being carried. If the creature carrying the object is unwilling, it must succeed on a STR saving throw, or the target is object by this power./spoiler]
{1}     Gravity Field     Creatures in area     36m (6m)     1 min (C)     
Effect
You create a field of unstable gravity in a 6-meter cube starting from a point within range. For the duration, this space becomes difficult terrain.

A creature in the area when you cast the power must succeed on a Strength saving throw or be restrained until the power ends. A creature restrained by this power can use its action to make a Strength check against your power save DC. On a success, it frees itself. Primes Force.

When the power ends, the gravity field dissipates.
{1}     Lance     1 Creature     60m     Instant     
Effect
Release a lance of energy at a creature within range. Make a ranged power attack against the target. On a hit, the target takes 3d8 force damage and 2d4 lightning damage. Detonates.
{2}     Fly     Self     NA     10min (c)     
Effect
Create a negative mass effect field around yourself allowing you to move freely through the air. During the duration of this power, you gain a flying speed of 36 meters. When the power ends if you are still aloft, you fall to the ground. You may cast fly as a bonus action.

EQUIPMENT



Quantity     Name     Notes
- 1 -     Compact Mirror     An antique with sentimental value given to her by her grandmother; actually an encrypted communication device used to receive orders from the Citadel and transmit her reports.
- 1 -     Titanium Bracelet     Contains a small piece of carapace from her Turian father; a keepsake of him after his death in the First Contact War


APPEARANCE

Jos is not quite young but still a Maiden at the age of 169 years old.  Her skin is a rich blue that is smooth and silken to the touch, her injuries from the past healing without scars thanks to advanced medicine.  She has markings tattooed on her face in a dark red and she's very pretty but has a case of resting bitch face.  Her face is also marred by her nose clearly having been broken in the past, it's shape something she is very self conscious about.  She stands at 1.73m (5'8") tall and her body is toned and sleek.  She has generous curves and she often dresses to show them off a bit, particularly her bust.  She is rarely without at least one weapon and doesn't make a secret of carrying them.  Her 'look' largely consists of tight trousers, boots, a snug fitting low cut shirt or bra style top and a short jacket over it. 

PERSONALITY

Jos is rougher than most people expect Asari to be, though she can be plenty graceful and elegant.  She just doesn't want to be, that's all.  Most assholes just don't deserve it.  Or she doesn't feel like it.  Truth be told, she feels like she just can't measure up to most other Asari with how beautiful and graceful they are so she plays like she doesn't give a damn.  She acts confident in situations and has a tendency to tease and snark at people, though she can also be very caring and nurturing to those that trigger her motherly instincts.  That's what most people see and get, confidence and sass. 

Truthfully, that's pretty much how she is beyond her disguise as well, save that Commando Josmees Averix doesn't say a lot of the things she thinks the way that Jos M'kyasus does.  Jos is very protective of those she comes to care for but she also tends to put them on a pedestal and can be devastated when they don't like up to the mental image she's built up of them.  She's not good with numbers and what Earth people would call "book learning" and is frustrated by it but also fascinated by those that are intelligent and well-educated.  The same goes for those that are good with technology.

FLAWS

Idealizer - When Jos cares for someone, she focuses on their positive traits and tends to idealize them.  If/when people disappoint her, she takes it poorly and even personally, which can lead to trouble.

Don't call me stupid!  - Jos knows that she's not the brightest star in the galaxy.  She tries hard and works with what she has but it remains a sore spot.  Insults to her intelligence cut right through her discipline and will get a response, a threatening one if not a violent one.

Attitude - Jos' blend of sass and confidence can rub people the wrong way, especially those that expect or want the more stereotypical serene and sensual Asari.  When faced with this kind of situation, she tends to double down rather than try to soften her attitude and approach, which can create or exacerbate problems. 

Percussive Maintenance - If gear or tech she's using starts acting up, once she's tried the basic steps to fix it, she's likely to give it a good smack.  This rarely helps matters.  If she gets frustrated enough, she might even break it entirely, punching, kicking, stabbing, or even shooting the offending device.  Which is very cathartic but helps even less. 

BACKSTORY

Jos grew up on Lusia but was never a good fit for Asari society.  She was too rough, too unrefined, and ended up in trouble often even before reaching adulthood.  However, she was also a powerful biotic so some attempts were made to redeem her.  She left home, or was thrown out, after the used said biotics to throw a teacher that had insulted her out of a 10th floor window.  Someone with her looks and skills was never going to want for work, though, and she soon ended up taking jobs with various gangs over the years.  Most recently, she'd started working for an outfit on a world near the Terminus Systems that was run by an Elcor and had taken to specializing in kidnapping and ransom on top of the usual extortion and theft.  The gang kept her from dealing with the ransom and return part of the jobs until they felt she'd proved herself.  It was then that she encountered the crew of the Irreverent when they were doing a standard cargo delivery; a few of the crew caught the eyes of the snatchers and got grabbed.  More of the crew got grabbed when they went to rescue their comrades, learning that the outfit never actually returned anyone they ransomed.  They kept the money and sold them to Batarian slavers anyway.  Slavery was too far, even for a crook like Jos, so she turned on the gang and sprang the Irreverent crew and helped them in taking the gang down.  Afterward, she asked the crew to let her join. 

Everything prior to Jos showing up on that podunk planet and joining the Elcor's mob is untrue.  A false history and a false identity.  Josmees Averix grew up on Thessia and dreamed of becoming an Asari Commando like her mother.  She had the power, she had the physical ability, but she was too rough and, well, a bit dim.  Despite this, she trained and worked and did well enough in the Asari military and was eventually loaned out to the Citadel.  It was here that she was assigned to infiltrate the gang with the express purpose of making sure they clashed with the Irreverent's crew and were taken apart so that she could get on board the ship and keep an eye on the Captain.  The Citadel wasn't exactly comfortable with a former Spectre out there doing who knew what.  Jos' job is simple, befriend him and the crew, see what they do, inform the Citadel and await further instructions.  Unknown to even Jos is the fact that the Citadel don't expect her to be able to keep her cover.  Her superiors are sure that Jurun will figure it out and then...then they'll see how far he's fallen and if they need to do something about him.

CREW ASSOCIATIONS

We will fill out this section later! Everyone will have already been integrated as members of the crew for at least four months.

SEXUALITY Pansexual and polyamorous.  She's shyer in the bedroom than anyone would expect and though she's a Switch, she tends to the submissive.  When she does take the lead, she's more of a tender and gentle domme than her normal hard attitude might lead people to expect.  She's open to experimentation and willing to try just about anything twice. 

As far as Asari go physically, I'm taking the same position as Biblio did and am stealing her comments directly.  Thanks, Biblio!
(Note:  My personal take on Asari anatomy is a default state of intersex with both sets of primary and secondary sexual characteristics present.  However, any combination of the traits may be altered or selected at will to the pleasure of herself and her partner or partners.)
[tr][td]
My ONs/OFFs and Other Info

One-on-One Ideas/Interests

Group Ideas/Interests[/td][td]     [/td]
[td][/td]
[/tr][/table]

Malrunar


queenkam234


Wheresmycow

Yes, feel free to send me an application, as I'm a Co-GM on this.  Just fill out the character sheet and PM it to me.  If you have any questions, feel free to ask.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Chi

I'm very interested as I've been hooked on ME since this past Christmas!  Why did it take me so long to join the 'Mass'es? (see what I did there?)  No idea, but glad I did!

I like the idea of a Human Experiment, she might not have to be crew, possibly a passenger on the run after escaping her 'creators'?

I'll need help with a CS as I've never played E5 anything lol!

I do have the rp part of her pretty well as she's basically a knockoff of a character from a story that died last year on me.
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Wheresmycow

Quote from: Chi on April 29, 2023, 08:16:18 AM
I'm very interested as I've been hooked on ME since this past Christmas!  Why did it take me so long to join the 'Mass'es? (see what I did there?)  No idea, but glad I did!

I like the idea of a Human Experiment, she might not have to be crew, possibly a passenger on the run after escaping her 'creators'?

I'll need help with a CS as I've never played E5 anything lol!

I do have the rp part of her pretty well as she's basically a knockoff of a character from a story that died last year on me.
Welcome!

Don't sweat the CS too much.  I'll be glad to help you out, but the character sheet is more for establishing a general framework for the character and highlight what they're good at rather than playing out D&D in ME.

Human experiment sounds fine to me.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Chi

I did one in the site thingy, but no idea how to make it readable other than to grind it out into the sheet lol
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Wheresmycow

Yea, you'll need to translate it over to the CS Mal made.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Chi

time consuming, unless I can find something that will recognize json files lol
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

greypsychman

Are you still taking characters?

Here is my character concept:

What Role(s) are you interested in? Security

- Would you prefer a more traditional style RP, or leaning more heavily into 5E systems? I prefer more traditional style RP. I am not too familiar with 5E.

- Tell us a little about your character concept! (Remember the character sheets will come later, for now lets get the spark notes.)

Kraig Anderson
Human Male

Kraig was born on the Beckenstein Colony.  His parents were middle class and due to his middle class status, neither he nor his parents could afford higher education. So, Kraig enlisted with the hope of getting more education after his tour of duty was over.  While in basic training, his superiors noticed his abilites and made sure Kraig was sent to Officer Candidate School (OCS) immediately upon completing his 3 months of basic training.

In basic training, Kraig was trained on and became proficient with assault rifles and pistols. In Officer training, he learned the skills of military tactics and strategy. When he completed his Officer Training, Kraig qualified and went to Flight Training School. He specialized in piloting the A-61 Mantis Gunship. His initial assignment was to a Mantis Flight assigned to the Dreadnought SSV Mt. Fuji. He served well as a junior officer (2nd Lieutenant or naval rank of Ensign) and due to his ability to think on his feet and develop unorthodox tactics and maneuvers, he earned an assignment to the Marine 103rd Division (a Special Operations Division). When Kraig received that assignment, he was promoted to the rank of 1st Lieutenant or naval rank of Lieutenant JG (Junior Grade).

Kraig served in an Aerial Support Brigade in the 103rd Marine Division.  The A-61 Mantis he was assigned was a “Slick” or basic transport vehicle with only a heavy machine gun for defense. That was to save weight for transporting troops. In the Aerial Support Brigade, there were also Mantis Gunships that had the machine gun and rocket mounts but he rarely flew those. His courage and daring was displayed at Mindoir colony in 2170. He flew his Mantis into dangerous situations to pick up or drop off marines. This earned him the respect of the troops and some jealousy from other pilots. On one mission, Kraig went into a landing zone that was under such heavy fire, his commander refused to even take his Mantis into the landing zone. Kraig not only made one trip in, but instead, two trips! On the first trip in, Kraig was wounded in the right shoulder. Even with his wound, Kraig went in again and was wounded in the abdomen on his second trip in to pick up marines.

Kraig was discharged because of his reckless behavior and is now a mercenary/ security specialist.


Chi

#87
Okay, well here goes!

Krytann ‘Tannie’ Lister
- Formerly a stowaway but now the ship's Armorer -



RACE - Human   CLASS/LEVEL - Experiment(lvl 3) - Infiltrator(lvl 2)   GENDER - Female   She/Her






Score

Mod.

Save
               
Score

Mod.

Save
STRENGTH
15+2+2               
INTELLIGENCE
13+1+4
DEXTERITY
16+3+6               
WISDOM
8-1+2
CONSTITUTION
10---+3               
CHARISMA
12+1+1










ACROBATICS
+9               
MEDICINE
-1
VEHICLE HANDLING
+3               
SCIENCE
+4
ELECTRONICS
+1               
PERCEPTION
+2
ATHLETICS
+8               
PERFORMANCE
+1
DECEPTION
+1               
PERSUASION
+1
HISTORY
+1               
ENGINEERING
+1
INSIGHT
-1               
SLEIGHT OF HAND
+3
INTIMIDATION
+1               
STEALTH
+9
INVESTIGATION
+1               
SURVIVAL
+5

No clue for this stuff!

POWERS




Lvl.     Name     Target     Range     Duration     Effect
{1}     Overload     1+3      48m     Instant    
Effect
Unleash an electrostatic discharge at a creature or object within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 6 meters of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target becomes primed: lightning until the start of your next turn and must make a Dexterity saving throw. The target takes 3d6 lightning damage on a failed save, or half as much on a successful one.
{--}     NAME OF POWER     TARGET     RANGE     DURATION    
Effect
FILL IN THE DESCRIPTION OF THE EFFECTS HERE
{--}     NAME OF POWER     TARGET     RANGE     DURATION    
Effect
FILL IN THE DESCRIPTION OF THE EFFECTS HERE
{--}     NAME OF POWER     TARGET     RANGE     DURATION    
Effect
FILL IN THE DESCRIPTION OF THE EFFECTS HERE
EQUIPMENT



Quantity     Name     Notes
- 1 -     Chemist’s Kit     She makes her own drugs.
- 1 -     Black metallic choker with the number 37 engraved on the clasp     A remnant of her past life, it’s a constant reminder to her of what she'd gone through and survived.


APPEARANCE

Rather on the short side for a human (152cm), Tannie is slender, and still proportional for her height, looking to weigh about 55 kilos.  Don’t let that fool you though, in fact, her mass is actually around 75 kg due to having extremely dense muscle and bone structure.  She doesn’t look like a gym-rat though, she’s sleek like a swimmer.  Her short hair is dark red with dyed purple highlights, and her emerald green eyes sometimes get a haunted, thousand-yard-stare to them when she loses herself in her past.  She’s got fair skin, lightly tanned, and if one looks closely, they could see hundreds if not thousands of tiny white lines all over her body.  These are surgical scars left behind despite mono-molecular scalpels being used to create incisions for her implants, and well… Other things that were done. 

PERSONALITY

Depending upon her mental state, Tannie can seem very serious or dour at times, but also have a manic, child-like sense of wonder despite her past, seeing the galaxy as an endlessly intriguing place of adventure and discovery.  Now that she’s not in fear of being shock-baton’ed constantly, Tannie is a sassy, sarcastic young woman who has a sense of humor that is as dry and caustic as a desert planet with a fluorine atmosphere.  Not much scares her now, how could it, she’s already been through hell and back too many times to count.  If she does get scared, you should be scared too, trust me!

FLAWS

Drug Addict - Because of all the medical procedures, physical and mental abuse that she’s had to endure for most of her life, Krytann suffers from migraines, phantom nerve pain and PTSD. 

Moody and Manic - She seems to genuinely vibrate with barely suppressed nervous energy.  Rarely does Tannie ever experience true calm, both physically and mentally, and she’s not even sure how it would affect her if it actually happened! 

Attitude - Don’t ever, ever mock or dismiss her because of her diminutive size or youth.  That’s a quick trip down the Smackdown Expressway!

Difficulty with Dictatorial (in her mind) Authority - Yeah, don't go there if you're gonna be an overbearing ass about it, it's another run down the Smackdown Expressway!  Be reasonable for fuck’s sake!



BACKSTORY

Tannie never knew her parents, or if she even had parents.  Well, yeah, she had to have them, or she wouldn’t even be here, right?  Though, for all she knows, she could even be a clone or something!  Much of her early childhood has been blocked by her subconscious, though she does occasionally get flashes of what it was like back then.  Even worse, she’s got full recall of what she had to endure for almost a decade before she made her escape from that hellacious place and the people who made her who she was against her will.

For most of the last ten years or so that she can remember of her time as a lab rat she’d been poked and prodded, made to endure torturous physical and mental indoctrination, all accompanied by that goddamned fucking shock baton!  Get thrown in hand-to-hand training… BZZAP!  Give a wrong answer to a question in economics?  BZZAP!  Let one stupid round miss the bullseye in target practice?  BZZA-BZZAA--BZZZZAAAPPPP!!!

Murder. Kill. Destroy… Murder. Kill. Destroy… Murder. Kill. Destroy…

Those words still bounced around in her head sometimes.  Tannie knew she’d been turned inside out, twisted, altered, modified, transformed, adjusted, reshaped, and cooked into a living, breathing personification of violence, mayhem and destruction.  She’d never had any contact with other children during her whole life in that lab, only the dozen or so people (aside from the guards) who were there to teach her or beat her relentlessly with that fucking baton!  They were, for the most part, either blithely indifferent to her, or gleefully brutal toward her. 

Really, only the psychologist was even remotely kind to her, wearing a mask of friendship and concern for the child whom she’d been evaluating and testing throughout her entire life.  Holding her in the palm of her hand like a bug, just ready to squish her into non-existence if she showed any signs of aberrant behavior (like blasting holes through ‘volunteers’ with a heavy auto-pistol, beating them to death, or knifing them wasn’t aberrant at all?).

Tannie had developed an emotional attachment to the woman, despite knowing that she was there to hold the final say on her continued ability to suck oxygen.  The day she’d decided to leave her own personal hell two years ago, Dr. Cartwright was the first to die at her hands and the young girl smiling down at her with unshed tears, throwing back the words that the woman had said to her for years; “It’s for the best.  I hope you understand why this had to be done.  Everything is going to be alright…”

MURDER… KILL… DESTROY!!!

The young teen had gone through the compound like a rabid, half-starved varren that day, the body count had been impressive to say the least.  Not unsurprisingly, every one of her trainers and instructors were killed in rather gory, painful manners, and any guards who came across her were gunned down cleanly and efficiently by the weapons of their fallen compatriots before them.

Now, two years later, she’s still running, worried that someone will come looking for her some day.  No one has, though, and if they tried they’d find out that the little death machine that they’d built was far more capable than they’d planned on.  Though in hindsight, she was pretty sure that if they were coming after her they’d have a hard time finding her if they just said, “Hey, I’m looking for Test Subject 37, have you seen her around?”

Yeah, that’d been her name for the first sixteen years of her pathetic life, Test Subject 37 or just 37.  Maybe the other thirty-six were all failures, maybe they came before her, or had been with her somehow but never seen.  Who knew?  Regardless, she had to give herself a name, and she came up with the name of Krytann Lister as an amalgam of the names of two characters from an old 20th century British TV show.  Pretty much no one got that reference, but she didn’t care, she just wanted to be something other than the monster that was hiding just under the surface.  She could never totally excise her past from her life, it was a part of her, who she was, but she could change what her future could be.  Use what she knew, and what she was learning, to make a better life for herself than the one that had been planned for her.

CREW ASSOCIATIONS



SEXUALITY She’s pretty sure she’s straight, though there have been times when her ovaries just ached when she saw a beautiful actress or model.  Tannie has experimented some, and to use some old vernacular, made it to third base a few times.  Once with a human and a quarian at the same time!  Is she submissive?  Possibly.  Years of conditioning have left her conflicted over something like that, and she has tended to be rather demanding while also allowing things her partners have suggested or tried in the past.

(Reach out for discussion of specific kinks once we get the balling rolling LMAO!)

CREDITS
$






~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Wheresmycow

Quote from: greypsychman on April 29, 2023, 05:58:58 PM
Are you still taking characters?

Here is my character concept:

What Role(s) are you interested in? Security

- Would you prefer a more traditional style RP, or leaning more heavily into 5E systems? I prefer more traditional style RP. I am not too familiar with 5E.

- Tell us a little about your character concept! (Remember the character sheets will come later, for now lets get the spark notes.)

Kraig Anderson
Human Male

Kraig was born on the Beckenstein Colony.  His parents were middle class and due to his middle class status, neither he nor his parents could afford higher education. So, Kraig enlisted with the hope of getting more education after his tour of duty was over.  While in basic training, his superiors noticed his abilites and made sure Kraig was sent to Officer Candidate School (OCS) immediately upon completing his 3 months of basic training.

In basic training, Kraig was trained on and became proficient with assault rifles and pistols. In Officer training, he learned the skills of military tactics and strategy. When he completed his Officer Training, Kraig qualified and went to Flight Training School. He specialized in piloting the A-61 Mantis Gunship. His initial assignment was to a Mantis Flight assigned to the Dreadnought SSV Mt. Fuji. He served well as a junior officer (2nd Lieutenant or naval rank of Ensign) and due to his ability to think on his feet and develop unorthodox tactics and maneuvers, he earned an assignment to the Marine 103rd Division (a Special Operations Division). When Kraig received that assignment, he was promoted to the rank of 1st Lieutenant or naval rank of Lieutenant JG (Junior Grade).

Kraig served in an Aerial Support Brigade in the 103rd Marine Division.  The A-61 Mantis he was assigned was a “Slick” or basic transport vehicle with only a heavy machine gun for defense. That was to save weight for transporting troops. In the Aerial Support Brigade, there were also Mantis Gunships that had the machine gun and rocket mounts but he rarely flew those. His courage and daring was displayed at Mindoir colony in 2170. He flew his Mantis into dangerous situations to pick up or drop off marines. This earned him the respect of the troops and some jealousy from other pilots. On one mission, Kraig went into a landing zone that was under such heavy fire, his commander refused to even take his Mantis into the landing zone. Kraig not only made one trip in, but instead, two trips! On the first trip in, Kraig was wounded in the right shoulder. Even with his wound, Kraig went in again and was wounded in the abdomen on his second trip in to pick up marines.

Kraig was discharged because of his reckless behavior and is now a mercenary/ security specialist.

So, describe to me Kraig's personality and quirks.  What motivated him to be a mercenary/security specialist in particular and join up on a ship of ne'er do wells rather than joining say a private security firm or something like that?
Want to know more about me?
My Intro Thread
My ONs and OFFs

greypsychman

Kraig places honor, duty, and protecting those unable to protect themselves as the highlights of his code of conduct. However, acting with honor and sense of duty don't always align with following orders. Some of his best qualities are his intelligence (especially his memory), his loyalty to friends (he will be there when they call), and his happy go lucky friendly attitude. Probably his worst quality is his self-doubt (always feeling he could have done something better). Kraig loves a good “hearty” meal and having more than his share of a good ale to drink. He enjoys athletic activities, especially team sports, reading military history, and also reading about myths and legends in his spare time.

One quirk he has, is when he answers a question he usually starts by saying, "Don't you know". Another quirk Kraig has is that he is a fidgeter. He has difficulty sitting still.

Kraig is avoiding private security or paramilitary organizations because their hierarchy and command structure is too much like the military. He doesn't feel inclined to follow orders he feels are dishonorable. Also he feels more duty toward his comrades than the military hierarchy.

Wheresmycow

Looks good so far.  Draft up a character sheet, the link in the original post leads to the character sheet code and another link to help you make a character.  Once the draft is up, I'll give it a go over.
Want to know more about me?
My Intro Thread
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greypsychman

#91
 
Kraig Anderson
- Security -



RACE - Human  CLASS/LEVEL - Soldier - Weapon Master / Lvl 5   GENDER - Male  He/Him/His






Score
Mod.
Save
               
Score
Mod.
Save
STRENGTH
15+2+5   
INTELLIGENCE
13+1+1
DEXTERITY
16+3+6 
WISDOM
9-1-1
CONSTITUTION
14+2+2 
CHARISMA
13+1+1










ACROBATICS (Dex)
+6               
MEDICINE (Wis)
-1
VEHICLE HANDLING (Wis)
+6       
SCIENCE (Int)
+1
ELECTRONICS (Int)
+1               
PERCEPTION (Wis)
+2
ATHLETICS (Str)
+5               
PERFORMANCE (Cha)
+1
DECEPTION (Cha)
+1               
PERSUASION (Cha)
+1
HISTORY (Int)
+4               
ENGINEERING (Int)
+1
INSIGHT (Wis)
-1               
SLEIGHT OF HAND (Dex)
+3
INTIMIDATION (Cha)
+1               
STEALTH (Dex)
+6
INVESTIGATION (Int)
+1               
SURVIVAL (Wis)
+5

POWERS




Lvl.     Name     Target     12m     Duration     Damage
{--}     Ballistic Blades     TARGET      12m     DURATIONDamage
Effect
Fire a salvo of blades at a target creature or object you can see within range. Make a ranged weapon attack, you add your proficiency bonus to this roll. On a hit, the target takes 2d12 piercing damage. You must spend a short or long rest reloading the armguard before you can this ability again. This feature's damage increases by 2d12 when you reach 5th level (4d12), 11th level (6d12), 17th level (8d12)
{--}     Concussion Shot     TARGET     Self     Instant Damage, Buff
Effect
Whenever you make a ranged weapon attack, you can expend a concussive shot charge to load a specialized thermal clip into the weapon. When you do so, the ranged attack gains advantage. If the attack is successful, it deals an additional 1d8 bludgeoning damage and medium-sized or smaller creatures must pass a Strength saving throw (DC 8 + proficiency bonus + DEX modifier) or become prone. You have 3 charges of Concussive Shot. You regain all of your charges when you finish a short rest. The damage increases by 1d8 and charges increase by 1 when you reach the 5th level (2d8 and 4 charges), 11th level (3d8 and 5 charges) and 17th level (4d8 and 6 charges).]
{--}     Stimulant Pack     TARGET     Self     1 minuteBuff 
Effect
Inject yourself with a stimulant pack. For the next minute, whenever you make an attack roll or saving throw, you can roll a d4 and add the number rolled to the attack roll or saving throw. You must finish a long rest before you can use this feature again.]
{--}     NAME OF POWER     TARGET     RANGE     DURATION     
Effect
FILL IN THE DESCRIPTION OF THE EFFECTS HERE

EQUIPMENT



Quantity     Name     Notes
- 1 -     PERSONAL ITEMS     DO NOT WORRY ABOUT WEAPONS YET. THE ITEMS LISTED HERE SHOULD BE PERSONAL ITEMS AND CLASS ITEMS ONLY.
- 1 -     PERSONAL ITEMS     DO NOT WORRY ABOUT WEAPONS YET. THE ITEMS LISTED HERE SHOULD BE PERSONAL ITEMS AND CLASS ITEMS ONLY.


APPEARANCE

Kraig is a relatively tall human (6' 1" or 185 cm), with a muscular, athletic build (220 lbs or 100 kg). He has blue eyes that are bright and reflect his friendly attitude. Kraig has medium length light brown hair and a beard. Since,hHe specializes in pistols and usually carries 2 pistols in shoulder holsters that can easily be concealed under his flight jacket. He often wears his old military fatigues (minus insignia, rank, and other patches) or his old flight suit.

PERSONALITY

Kraig places honor, duty, and protecting those unable to protect themselves as the highlights of his code of conduct. However, acting with honor and a sense of duty don't always align with following orders. Some of his best qualities are his intelligence (especially his memory), his loyalty to friends (he will be there when they call), and his happy go lucky friendly attitude. Kraig loves a good “hearty” meal and having more than his share of a good ale to drink. He enjoys athletic activities, especially team sports, reading military history, and also reading about myths and legends in his spare time.

One quirk he has, is when he answers a question he usually starts by saying, "Don't you know". Another quirk Kraig has is that he is a fidgeter. He has difficulty sitting still.

FLAWS

Probably his worst quality is his self-doubt (always feeling he could have done something better).
While Kraig is book smart, he is not people or street smart. This makes him naive and gullible (not very wise).

BACKSTORY

Kraig was born on the Beckenstein Colony.  His parents were middle class and due to his middle class status, neither he nor his parents could afford higher education. So, Kraig enlisted with the hope of getting more education after his tour of duty was over.  While in basic training, his superiors noticed his abilities and made sure Kraig was sent to Officer Candidate School (OCS) immediately upon completing his 3 months of basic training.

In basic training, Kraig was trained on and became proficient with assault rifles and pistols. In Officer training, he learned the skills of military tactics and strategy. When he completed his Officer Training, Kraig qualified and went to Flight Training School. He specialized in piloting the A-61 Mantis Gunship. His initial assignment was to a Mantis Flight assigned to the Dreadnought SSV Mt. Fuji. He served well as a junior officer (2nd Lieutenant or naval rank of Ensign) and due to his ability to think on his feet and develop unorthodox tactics and maneuvers, he earned an assignment to the Marine 103rd Division (a Special Operations Division). When Kraig received that assignment, he was promoted to the rank of 1st Lieutenant or naval rank of Lieutenant JG (Junior Grade).

Kraig served in an Aerial Support Brigade in the 103rd Marine Division.  The A-61 Mantis he was assigned was a “Slick” or basic transport vehicle with only a heavy machine gun for defense. That was to save weight for transporting troops. In the Aerial Support Brigade, there were also Mantis Gunships that had the machine gun and rocket mounts but he rarely flew those. His courage and daring was displayed at Mindoir colony in 2170. He flew his Mantis into dangerous situations to pick up or drop off marines. This earned him the respect of the troops and some jealousy from other pilots. On one mission, Kraig went into a landing zone that was under such heavy fire, his commander refused to even take his Mantis into the landing zone. Kraig not only made one trip in, but instead, two trips! On the first trip in, Kraig was wounded in the right shoulder. Even with his wound, Kraig went in again and was wounded in the abdomen on his second trip in to pick up marines.
Kraig is avoiding private security or paramilitary organizations because their hierarchy and command structure is too much like the military. He doesn't feel inclined to follow orders he feels are dishonorable. Also he feels more duty toward his comrades than the military hierarchy.

Kraig was discharged because of his reckless behavior and is now a mercenary/ security specialist.

CREW ASSOCIATIONS

We will fill out this section later! Everyone will have already been integrated as members of the crew for at least four months.

SEXUALITY He is heterosexual and he likes to perform oral sex on his partner. His favorite sexual position is the woman on top so he can have access to her breasts with his hands and mouth.

CREDITS
$

Isengrad

- What Role(s) are you interested in?
Heavy gunner
- Would you prefer a more traditional style RP, or leaning more heavily into 5E systems?
I love both actually, I love the nitty gritty of rules and always excited to explore aspects of system games(especially ones working off the 5e framework) to see how they tick and what sort of nunaces they can bring. Still, its TTRPG, interactions between the characters and the world fuel the story, and whole sessions of at table play could just be talking and roleplaying.
- Tell us a little about your character concept! (Remember the character sheets will come later, for now lets get the spark notes.)
Build wise, Turian of the Enginiering Corp, Havoc Soldier, Scrapper background. Born on Palavan, Like most Turians he entered service at the age of 15. He was assigned to the engineering corps he went through basic training before taking up as part of his regiments logistic operation and repair. It suited him for the most part, he was 6 years into service when the Relay 314 incident occurred. As it heated up he found himself apart of the Shanxi occupation.  Following the ousting of the Turian fleet from Shanxi and the settling of the conflict by the council he served out the remainder of his years of service stations on Menae. The Relay 314 incident had left a bad taste in his mouth for life within the Hierarchy and he left to see the galaxy on his terms, eventually finding his way to the Terminus systems and Omega. There he made a living as a scrapper for one of the local merchants, removing the valuable materials and fixing up what he could and getting a fair cut for himself. At least until he felt the need to travel once more and eventually joined up with the crew of The Irreverent.

original artwork by karabiner

Wheresmycow

Quote from: Isengrad on May 03, 2023, 11:34:01 AM
- What Role(s) are you interested in?
Heavy gunner
- Would you prefer a more traditional style RP, or leaning more heavily into 5E systems?
I love both actually, I love the nitty gritty of rules and always excited to explore aspects of system games(especially ones working off the 5e framework) to see how they tick and what sort of nunaces they can bring. Still, its TTRPG, interactions between the characters and the world fuel the story, and whole sessions of at table play could just be talking and roleplaying.
- Tell us a little about your character concept! (Remember the character sheets will come later, for now lets get the spark notes.)
Build wise, Turian of the Enginiering Corp, Havoc Soldier, Scrapper background. Born on Palavan, Like most Turians he entered service at the age of 15. He was assigned to the engineering corps he went through basic training before taking up as part of his regiments logistic operation and repair. It suited him for the most part, he was 6 years into service when the Relay 314 incident occurred. As it heated up he found himself apart of the Shanxi occupation.  Following the ousting of the Turian fleet from Shanxi and the settling of the conflict by the council he served out the remainder of his years of service stations on Menae. The Relay 314 incident had left a bad taste in his mouth for life within the Hierarchy and he left to see the galaxy on his terms, eventually finding his way to the Terminus systems and Omega. There he made a living as a scrapper for one of the local merchants, removing the valuable materials and fixing up what he could and getting a fair cut for himself. At least until he felt the need to travel once more and eventually joined up with the crew of The Irreverent.
Given that the crew have just arrived on Omega in the RP, you can decide if you want to already have been part of the crew or if you want to start fresh on joining up.  Looks good, draft up a character sheet and you can post it here for me to take a look at it.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Chi

Out of curiosity, where's the actual game thread?
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Wheresmycow

We've got the links to the thread in the discord.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Wheresmycow

I'm going to close out recruitment for the time being.  Everyone I've already talked with is still good to join, but I won't be accepting new applications.
Want to know more about me?
My Intro Thread
My ONs and OFFs

Chi

I don't have the discord. Or totally missed it somewhere in the thread lol.

Is that where we're playing?
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Chi

Duh nevermind. It was in my DMS from you lol
~~~ Language is my canvas, and words are my palette. Wanna finger paint?  ~~~

Isengrad

I am getting my sheet typed up now and fleshing out the backstory a bit, it will be posted before the end of the day.

original artwork by karabiner