Mass Effect:- The Irreverent Open Recruitment!

Started by Malrunar, November 06, 2022, 07:07:18 PM

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Isengrad

#100
Arvus Ignarian
- Heavy Gunner -



RACE - Engineering corps Turian   CLASS/LEVEL - Solider - Havoc / Lvl 5   GENDER - Male(He/him)






Score
Mod.
Save
               
Score
Mod.
Save
STRENGTH
16+3+6               
INTELLIGENCE
13+1+1
DEXTERITY
16+3+6               
WISDOM
8-1-1
CONSTITUTION
14+2+2               
CHARISMA
10+0+0










ACROBATICS (Dex)
+3               
MEDICINE (Wis)
-1
VEHICLE HANDLING (Wis)
+3               
SCIENCE (Int)
+1
ELECTRONICS (Int)
+1               
PERCEPTION (Wis)
+2
ATHLETICS (Str)
+6               
PERFORMANCE (Cha)
+0
DECEPTION (Cha)
+0               
PERSUASION (Cha)
+0
HISTORY (Int)
+4               
ENGINEERING (Int)
+7
INSIGHT (Wis)
-1               
SLEIGHT OF HAND (Dex)
+3
INTIMIDATION (Cha)
+0               
STEALTH (Dex)
+3(d)
INVESTIGATION (Int)
+4               
SURVIVAL (Wis)
+2

POWERS




Lvl.     Name     Target     Range     Duration     Effect
{--}     Flak Cannon     Location      12M(4m burst)     instant     
Effect
FAs an Attack action, you load and fire krogan-designed shells that burst into shrapnel upon impact. Choose a target location within range. Each creature in a 4-meter-radius sphere centered on the point of impact of the shell must make a Dexterity saving throw (DC 8 + proficiency bonus + DEX modifier). A target takes 2d6 piercing damage on a failed save, or half as much damage on a successful one.

You have 3 charges of Flak Cannon. You regain all of your charges on a long rest.

This feature's damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), 17th level (8d6)
{--}     Fortification(Adv)     Self     Personal     2 rnds     
Effect
Reinforce your armor using protective Foucault currents. Gain +5 AC until the start of your next turn, including against the triggering attack.

You must finish a short or long rest before you can use this ability again.

Lasting Fortification. Fortification lasts an additional turn.
{--}     Hawk Missle Launcher     One target     60m     Instant     
Effect
Activate your personal shoulder cannon: The Hawk Missile Launcher. This attack automatically hits a target within range dealing 3d6 thunder damage.

You can use the Hawk Missile Launcher once per short rest.

This feature's damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), 17th level (12d6).
{--}     NAME OF POWER     TARGET     RANGE     DURATION     
Effect
FILL IN THE DESCRIPTION OF THE EFFECTS HERE

EQUIPMENT



Quantity     Name     Notes
- 1 -     PERSONAL ITEMS     DO NOT WORRY ABOUT WEAPONS YET. THE ITEMS LISTED HERE SHOULD BE PERSONAL ITEMS AND CLASS ITEMS ONLY.
- 1 -     PERSONAL ITEMS     DO NOT WORRY ABOUT WEAPONS YET. THE ITEMS LISTED HERE SHOULD BE PERSONAL ITEMS AND CLASS ITEMS ONLY.


APPEARANCE

Arvus stands at about 6'3" in height depending on who you ask. As a Turian his head and body lack any hair, instead covered in a thick blue grey carapace to protect him from the harsh solar radiation of his home planet. His eyes are a dark orange set within his black sclera and remain focused and Alert. With a build that looks like he could stop a charging krogan he weighs about 141lbs.

PERSONALITY

Arvus tends to be a bit Jovial, not big on lies or deceit he tends to speak rather plainly to people, the truth being far easier to use than anything else. A gentle giant he is quick with a joke or a pat on the back(or butt). He has a habit of naming his belongings, figuring out their personalities and such, especially when it comes to weapons. While not a genius Arvus took naturally to engineering and weapon maintenance, and his military service quickly cemented in him that "The Direct approach" was more often than not the correct one. He always seems to be one fo the first through the breach(mostly because he made it) and the last out to give his companions time to escape.

FLAWS

So, tight quarters and lacking a modicum of social graces led to a distinct lack of the notion of Personal space. Arvus has a tendency to get way to close, to get touchy a little to much and generally crowd people with his large frame. Which is sometimes a little scary since he always seems to have a grenade on him somewhere.

BACKSTORY

Born on Palavan, Like most Turians he entered service at the age of 15. Showing an aptitude for mechanical engineering he was assigned to the engineering corps and after he went through basic training joined his regiments logistic operation and repair unit. It suited him for the most part, there he learned a few more things about engineering and took quite well to the repair and maintenance of weapons. He was 6 years into service when the Relay 314 incident occurred, in fact his unit was part of the Shanxi occupation.  Following the ousting of the Turian fleet from Shanxi and the settling of the conflict by the council, he served out the remainder of his years of service stationed on Menae.

Following the end of his 15 years of service Arvus decided to leave Palavan, the whole Relay 314 incident and how it was handled from the get go leaving a bad taste in his mouth for life within the Hierarchy. His wandering eventually led him out to the terminus systems, and the space station Omega. It did not take long for him to find work as a scrapper and guard for a local merchant, as well as running a few low level jobs for Aria. He learned quickly how well his skill with handheld weaponry translated to shipboard weapon systems and took to the quickly.

Eventually life went the way it always did on Omega, his boss got involved with the wrong people and ran a foul of some hired mercenaries who beat the living shit out of him. So, looking for a new job he took up with the Crew of the The Irreverent, brining with him what personal belongings he had.

CREW ASSOCIATIONS

We will fill out this section later! Everyone will have already been integrated as members of the crew for at least four months.

SEXUALITY Bisexual, he tends to enjoy shorter partners and leveraging his large size to his advantage with them (standing fuck, pile driver) that and light bondage with what he can find around him(he is skilled at getting the most use out of things.)

CREDITS
$

original artwork by karabiner

Malrunar

Fantastic job, Isengrad! Arvus is approved! I'll be sending you a PM soon with more information.

Re Z L

#102
Following discussions with Wheresmycow:




JEARA D’LANI
- HOT SHOT (LIGHT WEAPONS SPECIALIST?) -



RACE - Asari   CLASS/LEVEL - Infiltrator - Pistolero / Lvl 5   GENDER – Female | She/Her






Score
Mod.
Save
               
Score
Mod.
Save
STRENGTH
12+1 +1                
INTELLIGENCE
14 +2 +5
DEXTERITY
16 +3 +6                
WISDOM
14 +2 +2
CONSTITUTION
10+0+0               
CHARISMA
10+0+0










ACROBATICS* (Dex)
+6                
MEDICINE (Wis)
+2
VEHICLE HANDLING (Wis)
+2                
SCIENCE (Int)
+2
ELECTRONICS (Int)
+2                
PERCEPTION** (Wis)
+8
ATHLETICS (Str)
+1                
PERFORMANCE (Cha)
+0
DECEPTION (Cha)
+0               
PERSUASION (Cha)
+0
HISTORY (Int)
+2                
ENGINEERING* (Int)
+5
INSIGHT (Wis)
+2                
SLEIGHT OF HAND* (Dex)
+6
INTIMIDATION (Cha)
+0               
STEALTH** (Dex)
+9
INVESTIGATION (Int)
+2                
SURVIVAL* (Wis)
+5

POWERS







Lvl.     Name     Target     Range     Duration     Effect
{R}      BIOTIC JUMP     SELF      ---     INSTANT     
Effect
Your powercasting ability determines how far you can jump.

Long Jump. When you make a long jump, you cover a number of meters up to your powercasting ability score. If jumping over an obstacle, subtract 2 meters of distance per 4 meters of the obstacle's height.

High Jump. When you make a high jump, you leap into the air a number of meters equal to 2 + your powercasting modifier.
{R}     SLOW FALL      UP TO 5 FALLING CREATURES     12     1 MINUTE ©     
Effect
When you or a creature within 12 meters of you falls, choose up to five falling creatures within range. Create a negative mass effect field around each creature, slowing the rate of descent to 24 meters per round. If the creature lands before the power ends, it takes no Falling damage and can land on its feet, and the power ends for that creature.
{R}      PULL      MEDIUM OR SMALLER CREATURE OR OBJECT     36     1 ROUND ©     
Effect
Make a ranged power attack on a Medium or smaller creature or object within range. On a hit, you create a mass effect field around the target and it becomes lifted 2 meters in the air until the end of your next turn. While you maintain this power, as a bonus action, you can move the target up to 4 meters in any direction. If you move the target further than 36 meters away from you, the power ends and the target falls to the ground.
{0}     TACTICAL SCAN     ONE CREATURE     36     1 MINUTE     
Effect
Spend your action scanning a creature you can see, studying its movement and revealing weaknesses. Make a Wisdom (Insight) check, contested by the target's Charisma (Deception) check. On a success, you have advantage on attack rolls against the target and you score a critical hit on a roll of 19 or 20.

This benefit lasts 1 minute or until you successfully use this feature against a different target.
{1}     DAMPING     ONE CREATURE     36     INSTANT     
Effect
Target a creature you can see within range and cause interference with their biotic implant and omni-tool, reducing their ability to use them effectively. The creature must make a saving throw using its powercasting ability or it suffers a penalty to its next biotic or tech power. If the next power it casts requires an attack roll, it has disadvantage on the attack. If the next power forces one or more creatures to make a saving throw, those creatures have advantage on the saving throw.
{1}     INCINERATE     ONE CREATURE OR OBJECT     48     INSTANT     
Effect
Hurl a high-explosive, plasma round at a creature or object within range. Make a ranged power attack against the target. On a hit, the target is primed: fire until the end of your next turn and takes 2d10 fire damage. A flammable object hit by this power ignites if it isn't being worn or carried.
{1}     OVERLOAD     ONE CREATURE OR OBJECT     48     INSTANT     
Effect
Unleash an electrostatic discharge at a creature or object within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 6 meters of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target becomes primed: lightning until the start of your next turn and must make a Dexterity saving throw. The target takes 3d6 lightning damage on a failed save, or half as much on a successful one.

EQUIPMENT










Quantity     Name     Notes
- 1 -     OMNI-BLADE      Drawing the Omni-Blade is a free action. Having this weapon equipped does not require a weapon slot. It deals 1d8 slashing damage.
- 1 -     STOCK LIGHT ARMOR      A cheap and simple set of light armor.
- 1 -     TINKER’S TOOLS      Tinker's tools include a variety of hand tools, wires, scraps of metal, batteries, microcircuit boards, adhesives, paint, and a pouch that can hold up to 10 omni-gel canisters.
- 1 -     THIEVE’S TOOLS      A cordless screwdriver, a set of common security panel slicers, a 61-centimeter long endoscope, a spray can of liquid nitrogen, and a pair of pliers with wire-cutter insets.
- 1 -     PLAYING CARDS     Vintage set of old-style earth playing cards. Also has a set of old poker chips.
- 1 -     SHOWDOWN_HOLO.EXE     A crudely constructed program that utilizes holo projectors to generate highly pixelated and distorted tumbleweeds that blow through the area. A toggle is also included to play old spaghetti western tunes.
- 1 -     VEE-SEE-AR     A modified device that allows viewing of carefully preserved VEE-AICH-ESS video storage devices.
- 1 -     OLD WEST MEMORABELIA     Jeara has amassed a small assortment of various western-themed memorabilia. Her collection includes a number of old VEE-AICH-ESS devices that have movies from old earth on them as well as some graphic books, an old Colt revolver, and an old Winchester rifle.
- 1 -      MARINE DOG-TAGS     The dog tags of Systems Alliance military member Alyssa Simpkins.


APPEARANCE

Dark blue skin; a slender, athletic frame; and standing just over six feet tall, Jeara isn’t always what most people initially imagine when they think of an Asari. Her outfits are modern but with some anachronisms, most probably wouldn’t immediately notice unless they picked up on the special quick-draw holster she favors on her right thigh, or the duster jacket she sometimes wears, or her style of boots. Another atypical addition for the Asari is the small collection of tools she usually carries.

PERSONALITY

Carefree | Quick-Witted | Adventurous | Heart-of-Gold | Curious | Grit

FLAWS

Idealist | Chaotic | Impulsive | Sensitive

Jeara lives in a world where she tries to assume the best of people. This can lead to her getting taken advantage of sometimes, but she has moved past worrying about that. Her impulsive and chaotic nature can sometimes get the better of her as well, she doesn’t tend to plan things out very well nor is she a very tactical thinker. Finally, she can be quite emotional about things sometimes, eschewing logic in some cases to follow her heart.

BACKSTORY

Jeara’s Maiden years were filled with exploration and adventure. Born from the awkward union of an Asari and a Quarian it was no surprise that she eventually began to show more interest in the technological than the biotic. To her she had all the time in the world to master that part of her skills so for now she was excited to explore technologies. She quickly became a scrapper, getting into places and finding things that she probably wasn’t always supposed to. She would find old pieces of technology and make some minor repairs to them, sometimes keeping them and sometimes selling them to other collectors.

She was steadily beginning to lose her interest in it as the decades went by, yearning for a new adventure. She had become too familiar with the junk of other known alien species and wanted something new. Then, like an answer to her desire, the Humans made first contact with the Turians and later became known to the Council. The early years were turbulent and against her better judgment she went to explore as soon as she was able. She has a few immediate run-ins with the Human authorities, but manages to keep from causing any problems for herself. She manages to finally make a friend in Alyssa Simpkins, a member of the Systems Alliance military. This helped to give her some access to places she wouldn’t normally be allowed and began a short romantic involvement.

With better access Jeara began to explore some of the old history and culture of earth and became fascinated with the “Old West” movies and stories. She saw the parallels between that period of time and what much of the galaxy was like now, especially with Humans trying to spread out into new territories. Alyssa thought it was funny, but helped indulge her interest. They had a short relationship that was brought tragically short when Alyssa was killed in 2170 CE during the fight with Batarians at Mindoir. Despite their relationship she wasn’t allowed to attend the memorial service so she grieved in solitude before moving on.

She has continued her scrapper work but now also seeks out adventure and collects a variety of old west memorabilia. Her travels takes her near and far wherever her whimsy leads.

CREW ASSOCIATIONS

We will fill out this section later! Everyone will have already been integrated as members of the crew for at least four months.

SEXUALITY Pansexual preferring romantic partnership over one-time flings.

CREDITS
$

(Note:  I adhere to Bibliophilia’s head-canon for Asari anatomy as a default state of intersex with both sets of primary and secondary sexual characteristics present.  However, any combination of the traits may be altered or selected at will to the pleasure of herself and her partner or partners.)
A&A

Malrunar

It's almost perfect. The only issue is that your character's backstory doesn't quite fit with the setting's timeline. Humans have only been discovered for the last 13ish years. This takes place pre-Mass Effect 1.

Re Z L

Quote from: Malrunar on May 05, 2023, 10:04:55 PM
It's almost perfect. The only issue is that your character's backstory doesn't quite fit with the setting's timeline. Humans have only been discovered for the last 13ish years. This takes place pre-Mass Effect 1.

So close to perfection!

Shouldn't be hard to make a few changes
A&A

Malrunar

Thankfully! Perhaps their asari parent has recently matched with a human which has sparked the curiosity over the past decade?


Malrunar

Wonderful! She is approved. I'll be sending you a message soon with more information.

Malrunar

Recruitment is now extending to allow non-crew members to join the game. We welcome anyone who is looking to explore a more sandbox play-style, and will be opening up different planets and ports. For consistency, please continue to use the provided character sheets.

Illium is our next stop, so if Omega isn't your scene, then perhaps the glitz and glam of the Asari world is more fitting for you. ;D

Malrunar


Malrunar

We've got the good kind of crazy; and tentacles! We would welcome more to join the cast and crew!