The point was. Whenever had you really had to climb something. Actually jump? Most movement in an MMORPG can be done in walking and running.
Actually, the shaman class must use totems. One of those totems can only be gained by climbing up a large mountain, where you need to turn in a quest. It involves jumping over holes in the path, etc. Plus, most of the instances and boss fights need you to do certain things, like moving over certain spaces on the ground in a certain pattern, so you are not hit by magic blasts, and somesuch. Look up "safety dance wow" on youtube for an example.
A sense of accomplishment? How good does it really feel beating the last boss of the game if fifteen people do it all around you ever second. (Exaggeration obviously.)
...Uhm... I really don't know what to say to that.
The only wayto prevent others from beating 'that last boss' would be to have a game build up for one person alone, and then one game for every other person must be completely differently. I mean, how much fun is it beating a boss in XYZs singleplayer mode, knowing that probably the 300,000 other people who bought the game did it too, just some of them probably a lot faster, and others a lot slower?
That said, it feels damn good, because you had to gear up, to plan with your team mates, you had to put up some great strategy to beat those big bads, know the attacks and how to escape them, etc, so, when you manage to beat the big bad, then it's one heck of a feeling. At least to me. Others may feel differently.
I know someone else might find the appeal but I won't understand why. You're basically saying my opinion is wrong.
I don't think anyone says your opinion is wrong.
To some the game just doesn't appeal. To others it does. I mean, it's the same as it is with sex, right? Some people may like D/s, some others may not. Some may like candle play, some others may not, etc. No one is wrong or right.
Admittedly I guess you could call the social interaction third-rate. The majority of people take no responsibility for what they say and do.
My main point has been that MMORPGs don't touch their sophisticated brethren in the console or PC market.
Hm. I do disagree with that. The Social Interaction I had was nothing short of amazing, no matter which guild I was part of. The friendship and camaraderie is incredible with the right people. Not only that, but all too often you even had people of opposite factions help each other on the server I was. It was funny to converse with emotes, but it worked (you cannot -talk- with people of the opposite faction).
I do think you have had a lot of bad experiences though, from the way you talk, which, I can understand, ruin the appeal of the game for someone. I do contest though that the MMOs are not able to compare to the singleplayer games. Another suggestion I would have would be to tell you to look up the wraithgate cinematic from the latest wow expansion. world of warcraft fight at the wraith gate
But, like mentioned, your opinion is yours, and no one will say you are not entitled to it, I think.