Nier Automata - Blooming Black Flower [EX]

Started by Karma, February 23, 2020, 11:29:25 AM

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Karma

WARNING: This game follows Ending E, and thus will contain spoilers for all of Automata. It will also incorporate continuity from Nier (Gestalt) and Drakengard 1 and 3, along with headcanon, probably, since it’s getting hard to tell it all apart… ;) I’m also ignoring any official materials following the end of Automata so we can have a clean slate.

The 14th Machine War came to an end in the year 11945 with the near-total destruction of YoRHa and the machine network launching to the stars. Hostilities between machine and android dropped precipitously across the Earth as machines halted their offensives and the androids, realizing this, took the opportunity to regroup and rebuild. An extended, awkward peace followed, and though the androids and machines continued to be unable to understand each other in most of the world, there was one place where they worked together.


Built on a city dead for eight thousand years, and ground zero of the 14th Machine War, Tokyo Samsara was where machine, android, and YoRHa found common ground for the first time. The gears of war ground to a halt thanks to the repeated, gruesome sacrifices of only a few and the deaths of many, many more. History will not remember most of their names, but the effects of their deeds will live forever. In the days following the war, a machine named Pascal, an android named Anemone, and an enigmatic YoRHa known as 2C negotiated the very first Post-Human Peace Treaty. As condition of the treaty, the three factions shifted their organizational and material resources away from warfare and toward infrastructure, beginning a hundred-year plan to renovate Tokyo into the dawn of a new civilization.

Pascal and 2C were able to locate the YoRHa Black Box production facility in the outskirts of Tokyo and, combined with YoRHa replication equipment found in the rubble of the Tower, had all the tools to restart YoRHa assembly without the Bunker. Thus balance was found between the three factions, and decades of development passed in relative calm. Lunar Tears, a rare and precious flower thought extinct, and seen as a sign of good fortune, gradually became appearing again all around the city and very rarely, around the world. The more superstitious among the surviving beings saw this as proof of the purity of their conviction to start a new world.


Without the war to distract them, Neo YoRHa turned their attention to the moon. The Council of Humanity was real, in a sense, despite all humans being long dead. The server established the Council contained more than enough DNA information to restart the species. 2C learned from Accord that in the intervening millennia, Devola and Popola had identified the weakness in the Gestalt program and had long been making dangerous visits to the depths of Tokyo to repair and improve the equipment left there by the original Observers. With no way to reach the moon and recover the DNA data, their plans hadn’t come to fruition before they sacrificed themselves helping 9S gain entry to the Tower.

The combined administration of Tokyo Samsara, eventually called simply the Treaty, enacted Project Homecoming. A commission was sent to the moon, using a repaired alien mothership, to recover the server and bring it back to Earth. A second commission was sent to the Gestalt facility to reactivate the Replicant facility. There, they were greeted by a legion of Devolas and Popolas working feverishly to put the final touches on the new system just in time for the Treaty’s arrival. One hundred years after the end of the 14th Machine War, and nearly nine thousand years after Project Gestalt utterly failed, humans walked the Earth once more.

Once so rare that it took years just to collect enough to make one necklace, lunar tears were now a daily sight, seen round the world. They were beautiful, considered by many to be divine, cultivated as decoration and worn as adornment by androids, YoRHa, and machines alike. In places where humans lived, however, they quickly became problematic. Humans seemed at first to only be allergic to them. Symptoms included disorientation, forgetfulness, a flaky white rash on the skin, redness of the eyes, and in extreme cases bouts of aggression. Lunar tears that spent any time around humans would darken in color, turning black if exposed long enough.

In deference to their new human compatriots, the Treaty at first removed lunar tears from public areas, and eventually began eliminating them from the city. Each flower was hardier than the last, seemingly adapting to the extermination. Their roots grew voraciously, entangling themselves with cables, buildings, and whatever they could reach. Their once delicate stems thickened and grew thorns, their soft petals growing hard, almost metallic. The larger flowers began to emit a toxic fume and some even reported seeing the flowers moving on their own. Unsuspecting androids and machines woke up finding the flowers had burrowed their roots directly into their bodies. Those infected behaved much like those infected by the logic virus from the Machine Wars; they went berserk, attacking anyone not infected.


Humans were totally defenseless against the black flowers. What were once tolerable allergies became an epidemic, an infestation so virulent that the Treaty was forced to shut down Project Homecoming and exile those humans remaining. White Chlorination Syndrome had returned, and though it could not be contracted by androids or machines, the infected humans themselves posed just as much of a threat. Project Homecoming had been so successful that the Treaty had produced at first thousands, eventually millions of humans, far outnumbering the androids and remaining machines. Tokyo’s old Wall of Jericho was restored to keep the humans out...

And so, in the year 12045, began the War of the Flower.




Welcome to my game! I’ve thought about making an Automata game for years, and having recently gone through Nier Gestalt and Drakengard 3, I decided my setting knowledge was finally good enough to take a shot at it. No idea how much interest this will attract, if any.

Taro’s world is depraved and extremely violent, and I expect nothing less from this game. That said, we aren’t here for the specific purpose of being depraved. It’s just one of many options available to us in a setting like this. While I’ve set it up as a wartorn time, warfare doesn’t need to be the primary focus; I see it more as a slice-of-life set within wartime. Combat will certainly be an option but we can explore all sorts of personal and moral issues without needing to get our katanas out.

My expectation is that most of us will play YoRHa, given the potential for infinite suffering via being reincarnated from backups, However, if you like, you can play an android (potential to have been alive for hundreds if not thousands of years, but no backups possible) or a machine (non-humanoid configurations, insane fixations, weird speech patterns, etc) also. All three have the ability to alter and enhance themselves with replacement parts.




Character Sheet Code



[float=right][img height=200 padding=8]<insert image>[/img][/float][b]Name:[/b]
[b]Player:[/b]
[b]Concept:[/b]  <A short description about who you are:  Captain of the Airship Vixen, Conflicted Member of the Eugenics League, Coolie with a Secret, Tenacious Street Urchin>
[b]Trouble:[/b]  <Everyone has a trouble. It could be addiction, troublesome family, owing money to the wrong people, arranged marriage, whatever>
[b]Identifies as:[/b]
[b]Sexual Equipment:[/b]
[b]Age:[/b]
[b]Orientation:[/b]
[b]On’s:[/b]
[b]Off’s:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Background:[/b]

[b]Goals:[/b] What are your character’s goals

[b]Plots:[/b] What kind of stuff do you want your character to get into?


Name: 2C “Cie”
Player: Karma
Concept: YoRHa Commander with an identity crisis
Trouble: Managing the war effort and finding 9S, along with herself
Identifies as: Female
Sexual Equipment: Male
Age: 100
Orientation: Uninhibited
On’s: “That’s classified.”
Off’s: “Stay on mission.”

Appearance: Cie is a standard YoRHa attack model. Short white hair, beauty mark, and curves that don’t hide the power beneath. Due to her personality and interests, most suspect she is the legendary 2B, but Cie refuses the comparison.
Cie



Personality: Cie is a calm and reserved commander. She is of the opinion that emotions are unhelpful in most situations and encourages ignoring or suppressing them for the sake of effectiveness. Even so, her veneer has been known to crack in especially stressful situations, just like anyone else.

Background: 2C has no memory of her activation, but she carries memories from the legendary 2B and A2 from the 14th Machine War. She awoke sometime in the few years following the end of that war. Though she has those memories, she denies that she is either of those two YoRHa fighters, claiming the memories don’t feel like her own, and are more akin to reading someone’s autobiography a hundred times. Being one of the very few YoRHa still alive, and personally overseeing their rebuilding, she became commander by default rather than by choice.

Goals: Finding 9S and killing that damn flower once and for all.

Plots: Anything and everything.

Angie

I shouldn't, I;m involved in like 5 other games...but fuck me if Robots aren't a siren song to get me to join!
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Karma


Lynnette

Hi Karma, been a while ^^

I'm interested, for slightly different reasons than Angie, namely that skin-tight clothing, even more so skin-tight clothing covering cocks is a surefire way to attract my attention :P

I'm pooling together some ideas, I'll admit I'm not nearly as familiar with Automata as I should be despite being a huge Yoko Taro fan, but I have the general gist of it in my head at least, enough that I can work with it at least.

I'll do some thinking on what kind of character I'd like to make, current idea sits with some experimental series meant to do maintenance and development. General gist would be advanced problem solving capabilities, (think leaving someone with some spare parts, a haynes manual and a bucket of ritalin and told to do whatever) that was originally shelved because the degree of logic required to make it work made it too self-aware.
I'm available on Discord!
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Lynnpai#4726

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Karma

That all sounds great; I'm happy to help you work your ideas into the setting! There is a major plot thread with 9S being suppressed in various ways by YoRHa for similar reasons.:D

Lynnette

#5
Well, that turned into a lengthy sheet very quick, sorry about that. I'm mostly going by what little I remember from what I played of Automata, so let me know any grave errors and I'll adjust accordingly.




NEW_VERSION

Official Designation: Rhodes-Adams Mechanical Unit Experimental 1
Name: RA-M-UE1 // RA-M-1 "Rhodes"
Player: Lynnette
Concept: YoRHa mechanic/Engineer/Scientist, dealing with her pending mortality.
Trouble: Figuring out what she wants to do with her future, and what it truly separates androids from humans.
Identifies as: Female
Sexual Equipment: Both male and female
Age: Unit stems from the 2000s, was re-awakened shortly before the YoRHa organization was founded.
Orientation: Uninhibited
On’s:
Off’s:

Appearance: Rhodes’ appearance draws a lot of similarities with the B-series attack units, despite being a design from far before its inception. Despite this, there are a number of differences, the most blatantly obvious would be ears, tongue, the horn-like structures at its head, its tail, and its arms. The ears were redesigned to give stronger single-directional hearing, the tongue was sharper because... Well, nobody really knew, Adams had been strangely insistent and Rhodes just went with it, silently muttering something about tasting fluids from machinery for quality. The "horns" were designed to hide the powerful external antennae designed for the unit, seeing that they had to be on the outside of the body to minimize interference. The arms were mostly an accident, a small mishap during the hardening of materials for the arms that left them strangely pigmented. It ended up being documented as another "quirk" of the first unit, but given it didn't impact functionality was kept. The tail, lastly, was added as a way of increased mobility and utility. The idea to give the unit more arms had been aired, but ultimately binned since the tail could offer more mobility, was cheaper to produce, and was similarly easier to detach, either for repairs or any other purpose really. Lastly, given that it was an experimental unit, both male and female appendages were built into the unit, for the sake of streamlining all forms of testing. While not strictly necessary, it became a part of making it as human-like as possible. During the investigation after the project was binned, it was revealed the unit had been closely modeled to resemble Rhodes' adoptive daughter. Her body has started showing signs of its age despite partial retrofitting and maintenance, among other things her right leg has been known to act up.

Personality: In one of the testing logs, the unit was described as behaving "cheekily" and that the test-engineer wasn't certain if he was being bullied or if he was being asked out on a date. Among other notes, it was also documented that Rhodes seemed oddly fidgety, picking up items in near proximity and toying with them while being talked to. The actual utility-aspects of the unit showed themselves as well, displaying both morals and complex decision-making. One of the testers wrote in his logs that over 29 games of chess, he only won the first round, and that in the last round it took less than five turns for it to win. His final citation stated "I'd continue testing, but unit RA-M-UE1 behaves far too smug over my underwhelming chess-skills." On the other hand, it seemed incapable of making decisions involving actual people, going as far as to shut itself down to prevent giving an answer. When an attempted system override was attempted, several of its processing chips fried themselves essentially killing the unit. Through further testing, it was discovered that while it was capable of doing things considered immoral, like building weapons, it showed a complete incapability of using anything it had made. On the other hand, it showed no signals when one of the testers tried out what it had made.

Background: The development of the RA-M unit started as a side-project for the Rhodes-Adams company, a robotics company based in the united states at the time. The company, led by electrical engineer and data-technician Michael Rhodes, and mechanical engineer Scott Adams, had a long history in robotics, aging back to before the white chlorination disease started to spread in Japan. As word started to spread online about the disease, the development began as a partially opportunistic, partially necessitated duty-android that could take over human tasks without the pending risk of contacting the disease.

The first unit, filed as RA-M-UE0.1, was developed out of a binned robotics skeleton from a partner-company in Japan who took interest in the project, seeing the potential necessity of the android as more and more humans were dying to the disease. The project was largely self-funded, as a result the first unit came out ugly as sin. However, it proved itself to be a fully functional proof of concept. Taking commands from a rudimentary, home-made database crudely blended with mapping data and collected problem-solving data, it proved itself capable enough to make the first production unit.

With the functional 0.1 unit displayed to their partner-company in Japan, additional funding was granted to the project. Rhodes and Adams went to work on the first production unit. While they still considered themselves in the prototyping stage, their Japanese counterpart was pushing deadlines on the project forcing it to be expedited. Around the same time, the chlorination disease had spread to America, claiming its first lives, one of them being Rhodes’ adoptive daughter, Claris. While the project remained the same for Adams, Rhodes’ vision started to shift. Caught up with the loss of his daughter, he saw it as a way to honor her legacy. What was known in-house as the Claris-OS was developed almost entirely by Rhodes, working tirelessly to complete the project in fear of contacting the white chlorination disease himself. While there were worries within the company about how personal the project was getting, Rhodes was ultimately in charge and pushed the development in his own direction. Additional funding was granted from other companies that took interest in the project, as well as neural libraries and sophisticated decision-making algorithms. Adams meanwhile continued working on what was to be the actual unit, building it from scratch to be a physically strong unit, capable of both high-grade impact resilience, fireproofing, and resilience to acidic chemicals.

Despite having enough parts to make another ten or twenty units, the project was completely shelved once the first unit was booted up and showed to their Japanese counterpart.
‘’Testing of unit RA-M-UE1 is not adhering to product specification. Physical attributes meet specification, but operating system is not fit for its intended designated role. Unit RA-MU-E1 is displaying a high grade of mental freedom, taking more interest in the testing equipment of testing lab 7. Communication to the unit marked partially successful, but the unit seemingly only responds to what it wants to answer. Computational functionality marked successful, the unit processes complex equations and mathematics instantaneously, comparable to that of a supercomputer. Documentation would have to be revised, citing one minor and one major injury during startup procedure, resulting in three broken fingers and a minor concussion with test-engineers Akiyama and Takahashi, medical staff on-site. Additional testing necessary but product is not ready for use.’’

While more tests were done after that, testing its decision-making skills and other attributes, the project was eventually forced to a halt when humanity saw its end, leaving the RA-M unit disabled.

The unit, discovered in the ruins of the old Rhodes-Adams company buildings, was found and re-enabled not long before the YoRHa organization was founded, and after modernizing itself it partook in the development of the YoRHa units.

Goals: Figuring out what she wants to do with her future, facing the prospect of either letting herself fall apart for the sake of advancement, or pushing onwards in pursuit of answers the future might hold.

Plots: What kind of stuff do you want your character to get into?
I'm available on Discord!
Feel free to message me if you want to chat
Lynnpai#4726

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Crash

#6
I know nothing about the world but the idea of player a recorder sounds kinda fun.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

Quote from: Lynnette on February 23, 2020, 02:56:35 PM
Well, that turned into a lengthy sheet very quick, sorry about that. I'm mostly going by what little I remember from what I played of Automata, so let me know any grave errors and I'll adjust accordingly.




Official Designation: Rhodes-Adams Mechanical Unit Experimental 1
Name: RA-M-UE1 // RA-M-1 "Rhodes"
Player: Lynnette
Concept: YoRHa mechanic and engineer, figuring out the emotions she's not supposed to have.
Trouble: Finding her place among androids meant to be emotionless, figuring out how to prevent being shut back down.
Identifies as: Female
Sexual Equipment: Both male and female
Age: Unit itself stems from early B-series attack unit production, only recently rebooted.
Orientation: Uninhibited
On’s:
Off’s:

Appearance: Rhodes takes a number of cues from the B-series attack units, but with a number of distinctions. The most blatantly obvious would be ears, tongue, the horn-like structures at its head, its tail, and its arms. The ears were redesigned to give stronger single-directional hearing, the tongue was sharper because... Well, nobody really knew, Adams had been strangely insistent and Rhodes just went with it, silently muttering something about tasting fluids from machinery for quality. The "horns" were designed to hide the powerful external antennae designed for the unit, seeing that they had to be on the outside of the body to minimize interference. The arms were mostly an accident, a small mishap during the hardening of materials for the arms that left them strangely pigmented. It ended up being documented as another "quirk" of the first unit, but given it didn't impact functionality was kept. The tail, lastly, was added as a way of increased mobility and utility. The idea to give the unit more arms had been aired, but ultimately binned since the tail could offer more mobility, and was cheaper to produce, and was similarly easier to detach, either for repairs or any other purpose really. Lastly, given that it was an experimental unit, both male and female appendages were built into the unit, for the sake of streamlining all forms of testing. During the investigation after the project was binned, it was revealed the unit had been closely modeled to resemble Rhodes' adoptive daughter.

Personality: Designed as a one-of-a-kind, Rhodes' behavior is best described as a little uncanny, coming from the intended purpose of making a human-like android in terms of behavior, most of it stemming from Michael Rhodes' decision-making when programming the unit. In one of the testing logs, the unit was described as behaving "cheekily" and that the test-engineer wasn't certain if he was being bullied or if he was being asked out on a date. Among other notes, it was also documented that Rhodes seemed oddly fidgety, picking up items in near proximity and toying with them while being talked to. The actual utility-aspects of the unit showed themselves as well, displaying both morals and complex decision-making. One of the testers wrote in his logs that over 29 games of chess, he only won the first round, and that in the last round it took less than five turns. His final citation stated "I'd continue testing, but it behaves far too smug over my underwhelming chess-skills." On the other hand, it seemed incapable of making decisions involving actual combat, going as far as to shut itself down to prevent giving an answer.

Background: The development of the RA-M unit started as a passion project between YoRHa developer Michael Rhodes and mechanic Scott Adams soon after the first fully functional combat units had reached testing. The eventual goal was to produce a unit that could, assuming that humanity eventually reached its demise, replace human ingenuity and emotions. The latter bits of the projected unit lifespan was something they kept silent about granted, instead angling it as a mechanical unit meant to do maintenance in hazardous locations, or to work alongside humans.

The first unit, filed as RA-M-UE0.1, was developed out of an early A-series combat unit that didn't reach production-specifications. As a non-budgeted afternoon-project, the defunct A-series unit served just fine and had most of the necessary parts, though still saw its share of modifications to more closely resemble the final vision from units. Granted, the initial unit came out ugly as sin, it proved itself to be fully functional, taking commands from a rudimentary, home-made database crudely blended with mapping data and problem-solving skills of the B-series combat units that were approaching production.

With the functional 0.1 unit displayed, funding was granted to build a proper version. Rhodes and Adams held on to their true vision of the model, and largely developed the OS-chip on their own, using pre-existing artificial intelligence used in other models and a self-made module that translated data from other units into a specially designed decision-making algorithm. The only real step away from its intended purpose was a small chip integrated in the blend, integrating data on human behavior. Its final design became an off-shoot of the B-series combat unit production, seeing that high-quantity production was both not viable, and not necessary. The units were instead modified from the B-series, internal machinery was altered to produce more torque rather than speed, external parts were much more rigidly tested for both heat-proofing and impact-resilience, and powerful antennae were integrated to give streamlined access to files and other necessities to do its work.

Despite having enough parts to make another ten or twenty units, the project was completely shelved once the first unit was booted up.
"It's uncanny, its behavior mimics that of a human far too closely. It's showing signs of curiosity, taking a strong interest in both its own body and the equipment of testing lab 7. Its behavior does not stay true to production documentation, initializing unit shutdown."
In the footnote of testing document 737, Adams added the footnote that his initial interest in creating a more human YoRHa-unit were gone after seeing the result, citing a distinct discomfort in watching its human-like behavior, that he wasn't sure if he'd be able to destroy the unit should the homecoming project end, and that it didn't feel right to utilize it as an expendable tool, the moral ramifications were too severe.

The testing of RA-MU-E1 was a complete failure, but Rhodes was ecstatic with the result, saying it was everything he wished for and more. The M-1-unit returned to the workshops for further development. Adams realized how bad of an idea it was, and wanted to de-coupe the human behavior, while Rhodes wanted to keep it, but down-tune it a little to make it less uncanny. Despite this, he agreed to Adams' wish in word only, instead doing exactly what he'd wanted, namely tuning it down a little, with the added "feature" to only pull behavioral data from the B-series when Adams was around.

The project met its end when the chief engineer at the time read the testing logs and saw Adams' footnote. All funding was cut, and both Adams and Rhodes lost their titles, and the M1-unit was set aside as a possible future project despite being fully operational. The unit was re-enabled not far from where we stand now, partially from the extensive backlog of information stored within the old unit, and as a more extensive test of the series to see if it would be worth experimenting further with.

Goals: Discovering more of her history.

Plots: What kind of stuff do you want your character to get into?

Into the appearance mods and personality! Background-wise, humans have been effectively extinct for 8000 years, and androids have existed for almost 10000 by this point. Androids have been human-like all along, aside from having a long view of things due to being effectively immortal. YoRHa has only existed for maybe a hundred and fifty years or so; they were a new design (by the androids still existing) made with android bodies, but machine cores, as it was considered too cruel for traditional AI to be put into androids that were designed to be cannon fodder. Machines were seen as inferior. However! This can be corrected fairly easily if we make her an early android model from the 2000s, rather than a recent YoRHa design. This would allow everything about her history to remain almost identical, and all we have to do is have her deactivated for the intervening millennia. If you still want her to be YoRHa, we can investigate other options!

Quote from: Crash on February 23, 2020, 06:39:40 PM
I know nothing about the world but the idea of player a recorder sounds kinda fun.

Crash! I would love to have you. I'm not even sure where to begin with giving you enough information to play a Recorder! However, Recorders are dimension-hoppers. Accord's role is to record the results of different timeline branches and, in extreme circumstances, intervene in them. Most stories have a newbie that gets the mechanics of the universe explained to them... you could play a novice Recorder from a very different branch, here for the first time.

Here's the official, most complete timeline, but I doubt it's very intelligible to someone that doesn't know anything about it: http://drakengard-3.com/timeline.html

This video series was my first exposure to the franchise: https://www.youtube.com/watch?v=__q_Nx9WbgY&list=PLI1L9JVl6TFdwfvKUuebNp_zOAL5XXDT5

And here is a timeline video.
https://www.youtube.com/watch?v=JE6n2KGbaZ0

Angie

So as far as emotions go, I remain unconvinced that the "Emotions are prohibited" line was not just 2B being an ass to 9S, and she has a very good reason for it, but she has her own emotional outbursts as does literally everyone else in the plot. The Dark Id in his Let's Play summed up YorHa command as "a clique of hormonal high school girls", and he wasn't wrong.

Also, I'm not sure if Accord was meant to be anything more than just a throwaway reference to Drake 3 when she got mentioned in Automata (she's referenced as being the one feeding weapon designs to the resistance). Not against her being around because I definitely wanna smooch that cute girl, but figured I'd mention it.

I know a lot about the games and I will tell you you can ignore Drakengard 2 flat out. It's never mentioned in any of the following games and Yoko Taro, the mad man who actually made all these games, had no input on Drakengard 2. Which made things more shonen anime and less "giant babies eat everyone", a thing that happened in Drakengard 1.

This all said, it's Karma's game and she can do what she wants, I just really love popping up and spouting off about this stuff! :D
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

You are absolutely correct that 2B's "emotions are prohibited" was a put-on. She was distancing herself from 9S intentionally, and so were the operators. He was handled with kid gloves because they knew he'd never be around long enough to develop a worthwhile relationship with any of them, no matter how much they liked him. Androids and YoRHa are quite emotional... but that doesn't mean they always were. They could certainly have had a lot of problems getting the AI to work in a human way in the early days.

Angie

Quote from: Crash on February 23, 2020, 08:58:22 PM
Yeah...too much for me to know.

Honestly it's way more fun going in blind. Nothing saying you can't play a sexy android in skin tight latex with a sword to rival Sephiroth's big chonker laying bitches and slaying witches and not give a damn about the backstory until it gets thrown in your face.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Karma

That was the whole idea of my proposal - we could design you a character that wouldn't have any knowledge about the world, and thus you wouldn't need to either. :)

Lynnette

Quote from: Karma on February 23, 2020, 07:58:26 PM
Into the appearance mods and personality! Background-wise, humans have been effectively extinct for 8000 years, and androids have existed for almost 10000 by this point. Androids have been human-like all along, aside from having a long view of things due to being effectively immortal. YoRHa has only existed for maybe a hundred and fifty years or so; they were a new design (by the androids still existing) made with android bodies, but machine cores, as it was considered too cruel for traditional AI to be put into androids that were designed to be cannon fodder. Machines were seen as inferior. However! This can be corrected fairly easily if we make her an early android model from the 2000s, rather than a recent YoRHa design. This would allow everything about her history to remain almost identical, and all we have to do is have her deactivated for the intervening millennia. If you still want her to be YoRHa, we can investigate other options!

Alright, I can definitely work with this! I'll look up some of the lore of automata as well, most of my knowledge from the games come from Drakengard 3... And honestly I couldn't beat branch D for the life of me, I'm sure I tried for a good 15 hours to beat the final boss, going as far as using a beat-map to try and win. I'll try again someday... Maybe.

But, back on track... Watching through the video of pre-Automata lore, I'm having some ideas. I could see the unit as being built during the chlorination syndrome era of the 2000s, moving into the gestalt program. A lot of the core intentions would remain, creating a unit with a high focus on problem solving and ingenuity, but never put to use and left deactivated as humanity came to an end, before being re-awakened at the start of the YoRHa development to aid the development and production of the new units. Would give the character some strong ties to the YoRHa project, which I think would be a nice touch.
I'm available on Discord!
Feel free to message me if you want to chat
Lynnpai#4726

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My request thread

House of Saberhagen

I am expressing very immense interest in this as I love both Drakengard and Nier Automata. Let me see about getting an idea of a character for this.

Lynnette

And I revised my sheet, it's still in WIP-status, but lemme know if I'm on the right track ^^
I'm available on Discord!
Feel free to message me if you want to chat
Lynnpai#4726

My O/O     My guide to set up a home server and Plex
My request thread

Karma

Quote from: Lynnette on February 24, 2020, 05:47:00 AM
And I revised my sheet, it's still in WIP-status, but lemme know if I'm on the right track ^^

Looks good to me! She could fill a unique role of having firsthand knowledge about the old world.

Quote from: House of Saberhagen on February 24, 2020, 05:44:00 AM
I am expressing very immense interest in this as I love both Drakengard and Nier Automata. Let me see about getting an idea of a character for this.

Glad to have you!

Crash

I will look around and see if an image strikes me.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

Androids just look like people, so anything would work, really. YoRHa mostly have white hair.

Lynnette

Quote from: Karma on February 24, 2020, 06:49:30 AM
Looks good to me! She could fill a unique role of having firsthand knowledge about the old world.

Yup! Also gives an unique position of being able to spout old-age philosophic bullshit for the express purpose of fucking with people.
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Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

Yup! In canon, the only Recorder is Accord, but there are untold numbers of her. For our purposes, especially considering alternate timelines, a Recorder could really be anything.

Crash

Quote from: Karma on February 24, 2020, 08:34:42 PM
Yup! In canon, the only Recorder is Accord, but there are untold numbers of her. For our purposes, especially considering alternate timelines, a Recorder could really be anything.

I was thinking recorder so I can interact innocently enough and make observations or make a medic Android.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

The intro gimmick could be that you had a target in your own timeline that you were going to, and something got messed up, and now you're stuck here.

Crash

First two would be the recorder, last one would be the medic.


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious