The Frontier of Adventure (D&D 5e) [NC-Exotic System]

Started by Laughing Hyena, November 08, 2019, 03:27:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Laughing Hyena

The Tal'both Marshlands once were the home of a might empire of magic. Magical marvels were commonplace, and helped to make the citizens lives convenient and nobles were awash in opulence. Whilst it was founded on securing the livelihoods of citizens there was a darker side to the golden age of this empire. It was built on the backs of those without magic. The noble houses were exclusively mages with their men at arms armed with powerful magical weapons and armor. The citizens without magic, were those at the very bottom of the empire. Whilst treated well at first glance and well protected from outside forces, were second class citizens in truth. The more benevolent of the nobles considered it best to simply stick to their own kind out of xenophobia against those without magic. The worst of the nobles considered the citizens to be cattle that were subjected to unspeakable experiments to further the nature of arcane magic.

These magical advancements and horrors hidden were however not unknown to those outside the magocracy. Including the fey, fair folk and druidic guardians whom find their own magic stunted and harvested for any number of purposes. Divine and Druidic magics were Anathema to the Magocracy and for this blasphemous action against the divine powers, nature itself rose up against the Tal'both Empire. The very earth beneath the mages vast cities began to open up to swallow buildings whole and incredible foundations of magic were tethered to gigantic roots that crack towers of magical stone like a child snaps a twig. Gigantic floods swept through every nook and cranny as if to wash the filthy blight of this civilization from the very world itself. An entire civilization was consumed whole, entire houses of mages were decimated whilst citizens were caught in the catastrophe. For a thousand years all was silent as nature reclaimed what was once a thriving metropolis and the wildlife and monstrous creatures that had survived began to flourish and carve out territories. That is what many scholars believed was the Tal'both Empire's transition into the Talboth Marshlands. There was much to support it as the evergreen marshlands are a vast font of magical power for both druids and fey, and the ruins within the marshlands are the remaining footprint of the once powerful magocracy.

Unhindered and untouched all this time, it remains a very dangerous but potent place for new life. Thus was born a small settlement that began to steadily grow over the past fifty years. Small Hamlets formed upon the edges of the marshlands, lured by the prospects of fertile soil and an untapped but vast wealth of resources for those brave or foolish enough to seek it. First the halflings and gnomes settled, wishing to make a tidy and comfortable profit off of the lush soil, producing fruits and vegetables in bountiful harvests. Then the elven and human sages come in hopes of researching the marshlands magical properties. The guildsmen came erecting more durable roads and stone wall and thatch roof houses, as well as bringing together a strong militia. Rather than struggle against one another, each one made an agreement of mutual benefit so that they all would thrive.

Thus Kingshearth is a vibrant community of farmers, scholars of both arcane and history and brave guildsmen and men at arms bound together in common grounds. Ruled by a small council each representing the races and factions involved, with new leaders being chosen every fifteen years in order to come to accord on serious matters. With the community still at the fringes of civilization, it is still difficult to police and secure the lands from marauding monsters and foul brigands. Alongside the vast mysteries and lost treasures and knowledge within the ruins held within the swamp, Kingshearth has another potent population amongst itself.

Adventurers from many walks of life seek out the community seek to tame the marshlands and carve their own path by those ends. Some for the greater good, some for fame, others for fortune and some it is simply power within the ruins they seek. However the reason, for the past three years, adventurers come in hopes of improving their lot in life. You are one such soul traveling amongst a caravan from the Kingdom of Edenia, Each with their own story to tell. Each of you has a beginning but how your story ends is another matter entirely. Many seek to become greater than fate ordains, many more become one with the very ground you walk upon.

Fortune favors the bold, adventurer. Do not falter...




-Rules of Character Creation-

We will roll dice using Elliquiys dice roller for validity of results.
We will use the 4d6 drop lowest method. Roll six times and arrange as desired.
You will all start as level 3, with standard 5e rules for character creation. 1st Level: Max HP + Con Modifier ; Beyond 1st Level: Follow the PHB for HP rules




House rules are as follows.

Immersion Boons - Social Rolls such as a Seduction or Negotiation attempts are to be role played out. Advantage or Disadvantage can be given for a number of reasons. n example being to try and seduce a xenophobic human priest when you aren't of their race. You will merit disadvantage by default or with good roleplaying and playing to his xenophobic ways negate disadvantage. Clever use of disguise, or magic might merit advantage to the roll. In short your in character actions and creativity can change things for better or worse.

Combat Boons - To a lesser extent, you can make use of your environment or roleplaying to incur a dramatic boon for later. You can only gain one dramatic boon but you can use it at any time during combat to grant advantage. This doesn't have to be in the same combat but you do lose it if you fall unconscious, or take a long rest. You can only make use of a combat boon once every long rest.




Story is favored over pure smut. Thats not to say there will not be any but it will have its own thread. Exhibitionism, Bondage, Enslavement, Healsluts and Non-Con/Dub-Con are elements of the story. Nonsexual elements of xenophobia and sexism might occur and gore can be found (but this is D&D so violence is kind of a given)

I seek a party of four to six brave souls to endure the hardships of my adventures. There is a line for four ahead of any other people that want in on this campaign. Bear in mind this was built for expressly for ElayneTrakand, Sinestra, Zaer Darkwail and Hawkwood, so their characters will come before others in the queue.

Sinestra

#1

Lady Evilyn Sorhal
"The horrors of this world must be tamed- 'lest others suffer as I have."


Character Sheet
Race: Human
Gender: Female
Class: Blood Hunter (Order of the Ghostslayer)
Alignment: Neutral

Personality & Appearance:
Spoiler: Click to Show/Hide
Despite her corruption as a younger woman at the hands of dark necrotic magic, Evilyn still maintains her noble bearing and poise. Her motions are quick and sharp while her gaze is fiery, purposeful and often harsh to those beneath her. While some of her behavior is clearly a defensive measure, most of it still calls back to watching her parents command those around her with a passion for leadership. Also despite the corruption that plagues her, Evilyn still maintains her noble appearance and clothing, wearing the symbols of her family despite it being destroyed as well as spending considerable time and effort on her appearance. Where she goes, few clothing shops are safe from the wrath of her coin pouch as she seemingly collects fine outfits of every unique style and material she can.

Her long blond hair hangs down to her hips, contrasting the darker colors and gleaming steel of her metal armor in which she's often adorned. A longsword and shield, as well as a whip and a small host of other small weapons are among the things she carries and wears on a day of adventure; though even when comfortably relaxing in town her belt hangs heavy with her blade and whip. With her grim outward appearance and sharp tongue Evilyn seems to seek a reputation as someone who can get things done without the morale 'complexities' of society. Believing, perhaps, that life can be fleeting and change in an instant- so why bother worrying about what society thinks.

Background:
Spoiler: Click to Show/Hide
Born into the noble house of Sorhal in the kingdom of Edenia, Evilyn was a child full of love and passion for the things she saw and did. Her parents, commanders within the Edenic Knights of the Ivory Rose, were powerful and influential- which only made them a more tempting target for those unscrupulous and dark challengers for the Queen's favor. A powerful noble, secretly practicing dire necromantic rituals, sought to damn the Sorhal family to open the way for his own- and in the night his agents would come. Even as a young woman Evilyn had seen some training with the blade- but the horrors she saw that night, the screams of maids, cooks and- of her self, still hang heavy in her mind. She had run, fleeing in a panic, desperately seeking the safety of her family's ancient passage beneath the mansion. While she herself managed to reach it- her parents were not so fortunate. The last Evilyn saw before falling down into the passage was her parents falling beneath a ceaseless wave of unliving flesh- and their limbs twisting to once more rise again.

With little but a sword and her word to go on, few would believe the young woman as to her heritage. No matter what trinkets she retrieved from the family's passage, no matter if she showed them her signet ring or even her blade, the guards refused to believe her. Countless nights Evilyn slept in her family's passage- terrified to rise once more into her house, less the horrors get her like they did her parents. Yet every night her mind was filled with a calling- the unnatural necrotic energies flowing through her home above and the stains left upon her flesh would repeatedly call her, bring her, to a voidscape as she slept. Standing upon a blood-covered road she could only feel herself walking ever onwards- each night going farther and farther, in the distance a set of raven-like eyes beckoning her deeper into the dark. It spoke to her, that evening, when all hope had been lost. It asked her if she wished for vengeance, if she wanted to be strong, to ensure the horrors who tore her life away were a threat no more. The voice shook Evilyn's mind to the core, but amidst tears she screamed out but a single word of "Yes".

It was in that moment that a figure joined Evilyn on the bloody road, towering over her in leather and draped in a cloak of raven's feathers. With tears in her eyes she looked up to the figure, hearing it speak with new clarity deep into her mind. "Once you were but prey.... now you will be the one who hunts." before setting a pain-inducing hand down onto Evilyn's shoulder. It would be some time before the young woman woke from her sleep- but when she did she found a new and much stronger will where hers had once faltered. A desire to grow, a need for power to seek her vengeance. But that wouldn't be found there in Edenia. Selling what little she had she purchased the supplies she could to depart her ruined home. Still keeping but a few minor trinkets of her older life Evilyn swore with one last look that she would return home one day- when they could no longer deny who she was, and she would reclaim everything she lost. And maybe- settle the souls of her fallen parents.







Elerra Vrinn
"My people have done terrible things to this world.
I must atone for all of it, if we refugees seek to be accepted."



Character Sheet
Race: Drow
Gender: Female
Class: Cleric (Life)
Alignment: Chaotic Good

Personality & Appearance:
Spoiler: Click to Show/Hide
Elerra's repentant nature goes far beyond the extreme, having come to see her life as a sacrifice to be made to appease the unappeasable cruelty of a world and society that her people have spent generations kidnapping, raiding, torturing and scheming against in countless ways. Willingly submitting to nearly any form of abuse as she stands resilient but not defiant, enduring the worst in an effort to somehow prove to the world that some of her people are willing to make amends for the horrors and atrocities they have committed. Despite appearances at times, there is nothing else in life Elerra would rather do then serve in her endless quest for redemption, and when she no longer needs to keep up appearances she smiles- though more often than not keeps her joy hidden.

Standing at five and a half feet tall, shoulder length white hair and a curvaceous and fey-beautiful form, Elerra could seemingly be any of a countless number of her race. Often hiding her vibrant red eyes behind a veil, mask or hood to help dull the pain of living on the surface, she is nearly always seen wearing a series of golden manacles on her wrists and ankles that lack chains or existing bindings, as well as a tight golden metal collar around her neck bearing a small symbol. Her movements are fluid- but certainly not to the extent that most elves exhibit. Aside from her unbound bindings she's most often seen wearing a purple hued robe of delicate miniscule chain links that, combined with a like-colored leather corset and hood, exposes much of her body and the lack of anything else worn beneath other than a high rise pair of boots and a simple holy symbol, dangling from the golden collar around her neck. The symbol of the Bound Goddess Ravalynn- explaining much of her appearance in a single instant.

Background:
Spoiler: Click to Show/Hide
Elerra was born deep in the Underdark, a realm alien and horrible to any who would call the surface home. A realm of cruelty, politics and eternal scheming to one-up those around you. It was here that a young girl was brought into the world and was immediately forced to endure the countless machinations of those around her. Suffering beneath not only her own family, siblings and even her parents in unspeakable ways, Elerra suffered ever more as she attempted to better her lot in life through finding a profession as she grew older. But no matter what she tries, no matter where she sought relief through power, as her society proclaimed, she found only pain.

She simply was not strong enough to become a warrior, enduring substantial punishment in the attempt. She was just not quick enough or elegant enough to become an assassin, her instructors taking glee in watching her suffer beneath misused poisons and accidentally triggered traps. Her mind simply could not grasp the intricacies of spellcraft, nor did she possess any natural affinity for the arts- the teachers trying to mold her into a arcanist resorting to experimentation that wracked Elerra with indescribable pain. When finally, after seemingly proving her worthlessness in every regard, Elerra stood before the church of her people. The towering spider-shaped edifice a monument to everything she had endured in the last 75 years. She had grown so tired of it- so frustrated- she didn't want to rule. She simply wanted to live, to experience what she wanted-

Unbeknownst to Elerra, her family had already begun making plans for their useless daughter. Concerned that she might one day stumble into a position of leadership through marriage or misfortune, they decided to cut their losses on the young woman and send her along on a raid to the surface as a porter, for lack of any other suitable skill. Ignorant of the young woman's desire to escape her circumstance, Elerra's family sent her away with the next raiding party departing the city, hoping that she would simply meet her end on the dangerous journey, or if she managed to survive the raid- they had paid the caravan leader to ensure she never completed the return trip And so it was, Elerra ascended towards the surface.

But as each day passed, as Elerra drew closer to the radiance of the surface, her traces, her reverie, was 'plagued' by whispers at first. Then images, scenes and finally a beckoning voice as the light of the sun began to seep closer still. Images of Elerra herself elated and joyous, golden chains and bindings both sundered and bound, all wrapped around her body as figures around her lifted her high into the sunlight. And the voice, a soft and gentle tone, speaking of Freedom, of Service, of Joy, and Suffering. It was these things Elerra both yearned for and knew intimately- and the voice was calling her- to a place bathed in radiant sunlight, and she could feel it not far from where she traveled.

When the raid hit the surface and set up a base camp to operate from, Elerra was left behind with a few slaves to oversee things while the 'festivities' were conducted. But when the drow returned to camp later that same night, Elerra was gone. Dashed off into the night to seek her future- finding there on the surface a calling, a Goddess, who understood all that she had been through and everything that she sought to be. All this and more she was offered, and with a final slow intake of breath Elerra relaxed and surrendered. For the first time in her life, she felt like she belonged.


"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Zaer Darkwail

#2
Aron Crow is from Crow's family, second in line being heir (his eldest brother is heir). Family's ancient bloodline hails all from height of the Tal'both Empire, when empire started fall ruin, not all noble families vanished with their kingdom. As branch of crow family which traveled and were mercantile in nature were not caught by disaster. However the destruction of the kingdom along with persecution of all arcane casters (literal witch hunts for them and nobles alike) the family hid for a century at least before they resurfaced and re-established themselves as merchants but also nobles over time under a another kingdom than homeland.

To Crows discussing of their roots and origin is taboo, but so is family's traditional field of magic; necromancy. It's known Crow's family members practice arcane but few outsiders know they specialize in necromancy and in truth has been key to their success as merchants. As undead laborers ask no pay and when working for family they have special section in any long term or permanent business contracts which asks for consent of the worker to be animated upon death. In return for said consent the man's salary is paid to their closest kin or another designated person, thus not creating mindless undead but sentient and one which serves family forever and salary going on until designated person dies by natural cause.

But still necromancy is viewed by distrust and heavily persecuted by any church and most folks, so family keeps it as secret from public if they can. However Aron is tired of hiding his talents so he has become pariah of the family when he openly declared in public he practices necromancy. Both as wizard and also medical studies. He was politely exiled and he has traveled and adventured since, doing odd jobs here and there and doing family business despite the reputation he carries around despite hypocrisy of it all. Now his recent motivations and goals focus on traveling the ancient, the forbidden and non-discussed, roots of his family and has gone investigate the Tal'both Marshlands for sake finding family ancient holding and rediscover the lost secrets of the family past. So thus heading to Kingshearth.

Rolls for stats
I rolled horribly, can it be possible to re-roll new series? Or just use point buy for stats as shown in sheet?
12, 12, 14, 7, 8, 12

Edit; GM gave permission and thus here is new rolled stats (went lot better);
16, 13, 15, 10, 9, 13

StryxRiver

#3
CHARACTER SHEET
https://ddb.ac/characters/18809837/SCcxWN

RACE: Half Elf
GENDER: Male
CLASS:Rogue/ Mastermind
ALLIGNMENT: (no longer chaotic) NEUTRAL

Personality/History: He keeps to himself mostly. He considers himself an observer, but honestly he's horrible at it. He's better at talking himself out of situations that working his way into them, or making a quick exit. He's one to sit back and not actively engage, because of his tell of a slight ear twitch when he lies.

Growing up, the half-elf lacked the smarts or eloquence of a high lifestyle. Instead Masumi turned to games of chance for entertainment, through gaming he learned how to tilt odds in his favor. His lessons did afford him some insight into courtly intrigue and mannerisms and how to manipulate a person to become more amicable to what he wanted them to do or believe of him.

Masumi does have siblings, but they're of the noble and knight persuasion.He does have a soft spot for his sisters regardless of station. Given his current profession and record he doesn't interact with them often.

When he was starting out as a bounty hunter he was foolhardy. The rogue though he could take on the world. His teammate paid the price when someone they had been tracking called in their friends. Masumi still carries a lock of their hair with him wherever he goes as a reminder of his failure. He never speaks of what happened, he doesn't want to. Too many painful memories, too many wounds not yet healed. This is the reason why he sits back, observing, trying to gain any edge...to prevent tragedy again.

Laughing Hyena

Honestly a bounty hunter sounds more lawful neutral or neutral than chaotic neutral, Stryx.

ElayneTrakand

#5
Character Sheet
Vin

https://www.dndbeyond.com/profile/ElayneTrakand/characters/18822198



Race: Half-Elf
Class: Bard (College of Glamour) (If that's allowed)
Alignment: Innate-Chaotic good/ Magically Induced- Lawful Neutral
Background: Entertainer

Gender: Female
Age: 19
Sexuality: Bi, but prefers women

Appearance: Vin is a young half-elf slave that has dark brown hair and lightly tanned skin. She is on the taller end of average and is generally considered beautiful. On her back is the image of a chain loop nestled between her shoulder blades. The chain glows amethyst purple and when anything that might cover it is placed over it shines brighter to show through the covering material. She is not usually permitted to wear any clothing, except perhaps a karada (rope harness). When not performing her owners often leave her hands and feet tied together, almost always with a collar on.


Back story:
When Vin was little she trained in a small town called [insert here] as a performer. She learned all manner of instruments, singing, acrobatics and some minor magic tricks. She became very adept at reading her crowds and determining what might appease them most. On her 18th birthday, she was sent to go attempt to make a name for herself in the growing metropolis of Kingshearth and she went off excited and by herself...

One night Vin was sitting by her campfire playing her lute and singing a peppy excitable toon (akin to an Irish folk song). Over the noise of her music and night vision ruined by the fire, she didn't notice as a member of the local bandit gang snuck up behind her and knocked her unconscious. When she awoke she found herself stripped naked and tied to a post in the centre of a fairly large encampment of roughly dressed people. Looking around she noticed all of her possessions, including her clothes being distributed amongst the bandits. Noticing she was awake the leader of the bandits walked up holding a shimmering disk with raised lines forming an interlocking loop of chains about 5 inches wide. Shoving Vin to the ground and pressing his foot into her back he pressed the arcane sigil between her shoulder blades.

Gasping in shock as she felt the Mark of Servitude infuse itself into her skin. The bandit leader chuckled at her reaction and told her how it would compel her to do as he instructed and would prevent her from attacking him. Then to prove his point he ordered Vin to dance. Vin was then compelled to do as he commanded, just not necessarily what he meant... She began to do the minuet. Bemused he ordered her to do something more arousing, and Vin had to comply.

After proving his point he told her not to move more off a platform in the centre of camp and tied her up and ran a leash to the centre post, still not completely trusting to the magic of the brand to keep her there. He then proceeded to tell the other bandits that they could oggle, torment and harass their new slave as much as they like, but not rape her, as their employer wanted a virgin.
A&A's

"When at 15, my girlfriends started dropping out of their beloved sports teams, because they didn't want to appear muscle-y, when at 18, my male friends were unable to express their feelings, I decided that I was a feminist." - Emma Watson

Sinestra

Quote from: ElayneTrakand on November 08, 2019, 11:39:59 PM
(How do I attach an image)

The tag "[]" with IMG between them. Then the URL of the image. Then the same tag but with /IMG inside of it. If the image is too large, or you just want to customize the size, you can put a space after "IMG" and add "height=XXX" where XXX is equal to the amount of Pixels you want the image to be resized to. In the case of my post I have it set to 600 pixels. But that's also pretty tall. You can experiment to find out what works for you.

If you ever want to see the code that people use to do things, the easiest way is to click the "Quote" button/url/text at the top-right of their post. This will start a new Reply, but it will quote the entire message that you clicked. Then you just look to see what they typed, copy it, and then go back to the post you were actually making (closing or backing out of the Quote Post) and use the code you found.
"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Muse

  Good morning. 

  I take it a full sheet is needed to apply?  I'll get right to work. 

  I'm curious how our band came into possession of Vin  Or is that yet to happen? 

   L.H., is there anything to know about the pantheon in this world? 

  (Maybe someone along the lines of Aumnatar?  A sun god with the cleansing radiance and healing rejuvenation that implies, but also very authoritarian and dominant. )   
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Laughing Hyena

Quote from: Muse on November 09, 2019, 01:05:01 AM
  Good morning. 

  I take it a full sheet is needed to apply?  I'll get right to work. 

  I'm curious how our band came into possession of Vin  Or is that yet to happen? 

   L.H., is there anything to know about the pantheon in this world? 

  (Maybe someone along the lines of Aumnatar?  A sun god with the cleansing radiance and healing rejuvenation that implies, but also very authoritarian and dominant. )

Im already working with Elayne on that one and have set it up as a prologue. But no I have my own Pantheon in the world Why? What are you specifically after?

Muse

  Well I'm brainstorming, but when i said, "Something like Aumnatuar," my question was whether or not your pantheon had a deity like that, not weather or not Aumnatuar was here. 

  I was originally thinking of a lusty and arrogant young nobleman.  The kind of guy you wanted to have protecting you... but only after you'd hidden your daughter.  He would have been some form of warrior-mage. 

  Having seen how many nobles have allready applied, I switched to the concept of a cleric with a similar attitude.   Sun domain.  Uses a feat to learn the sword.  :)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Sinestra

As for nobles, I'm also working on a more submissive-style character as well who is most likely not going to be a noble. When push comes to shove I guess the party can choose what would be better for me to play, since I'll be good with either of them.
"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Laughing Hyena

#12
A lecherous cleric you mean? By the way muse you did read the primer about how story is preferred over heavy smut. Your cleric might be getting blue balled a lot if that all he has going for him.

As for the Sun God of this world I'll need some time to think about that. Im thinking the human god of war would fit the bill. "Our conflict bring us Strength. Our Strength brings us Peace. Our peace allows the strong to bring Life. Our Life shall further the Light." In short your god brings justice and order by means of strength and unwavering adherence to that creed. This proof of strength allows you to claim what you want and whom you want.

So a Lawful Neutral God, with domains in Light, Order and War

Yes thats a reroll.

Muse

  I read.  I just said he was lecherous, I didn't say that was all there was to him.  :P 

  And that war god sounds perfect.  I'll work on him .
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)


Melkart

Hello,

If recruitment is still open I would like to make a character.

Laughing Hyena

I think they are the strongest rolls here in this party.

Laughing Hyena

Quote from: Melkart on November 09, 2019, 03:41:08 AM
Hello,

If recruitment is still open I would like to make a character.

And yes recruitment is still open.

Sinestra

I only count 5 rolls there Muse, unless I'm missing one somewhere. :)
"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Laughing Hyena

Quote from: Sinestra on November 09, 2019, 03:59:00 AM
I only count 5 rolls there Muse, unless I'm missing one somewhere. :)

Could always take one of his lowest ones from the last set. ^_^

And we are also missing Hawkwood whom has yet to submit a character themselves.


Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Okay...  So, does it suck? 

   Aten never met his father--Marquise Vorence Marlowe.  In fact, while he grew up knowing he was a nobleman's bastard son, most of his life he didn't know who that father was.  Aten grew up in a country monastery, where strict warrior monks drilled him in swordsmanship and creed. 

   Old brother Tansen--a retired paladin--tried to give the boy a bit of hope in his harsh life.  The old man told the boy about his father's deeds--without naming him.  Guardian of the kingdom's dangerous border, commander of a unit of knights, a hero to his people and to his king, with many grateful maidens happily yielding to his prowess out of gratitude. 

   Brother-Sargent Laren was not so kind to the boy.  He dutifully refused to actually abuse his authority, but he drove Aten hard in weapons drill and his studies alike.   Aten could tell that Laren didn't believe he was worthy.  Aten knew that the Brother-Sargent wanted him to fail.  Aten could always sense that to pass these trials and become a warrior-monk was his birthright, and he met Laren's contempt as he would an enemy on the battlefield--with strength and determination. 

   Aten was right.  In his twenty first year, the god of war acknowledged the young bastard's blood, sweat, and tears by coming to him where he knelt in vigil and giving his blessing.  The War God's magic surged to life in Aten's soul. 

   Laren was forced to acknowledge the Marquis wishes.  Aten received his birthright.  A sword, armor, and horse his father had left for him.  Most of all, Aten was granted his father's name.  He was Lord Marlowe now. 

   Aten Marlowe wrote a letter to his father.  He thanked the Marquis for the harsh trials of his childhood.  The Marquis was within his rights to leave him with his mother, or make him a servant boy in his house.  instead Vorence had given him the chance to prove his strength and ennoble himself. 

   Atern Marlow has not  yet met his father.  Instead he rides for adventure, wishing to do his gods work and learn the strength of his own birthright.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zaer Darkwail

Quote from: Melkart on November 09, 2019, 04:23:08 AM
Maybe I should make a Wizard or something like that. Not sure if it will be male or female.

Well, just note that my own char is wizard (noble background and necromancy tradition). But two wizards can work in party setup so long focus is different.

Melkart

Wizard is the first thing that came to my mind considering the rolls I made.

I could go for a school that complemented your characters' school. Or try another character class.