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Author Topic: A twisted superhero-themed world (GM seeking single player)  (Read 3911 times)

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Offline delleTopic starter

A twisted superhero-themed world (GM seeking single player)
« on: August 06, 2019, 12:26:49 am »
This world is heavily inspired by the comic and currently TV show The Boys.

Superheroes are an actual thing, with their garish costumes and majestic capes. Some of them might even have actual superpowers. The twist: they're massive jerks. Some of them are even the true villains of the story.

These heroes play nice for the camera, garner good PR and sell merchandise. But behind the scenes, they get away with murder... some literally.

Plot hooks:
1. The innocent. An idealistic, naive superheroine who is desperate to get into the upper tiers of the biggest Superhero League in town. Her application is accepted, but she is put through a humiliating hazing ritual and her degradation has just begun. Superhero business just isn't what it looks like behind the curtain.


2. Superostitute. An adult entertainer (stripper, porno, hooker, whatever) has been servicing both superheroes and supervillains for years. What happens when a trigger event happens and the long-dormant Supe genes within her awaken?

3. The Cop-killer Killer. Her husband/fiance/brother/etc was a good cop in a city of Supes. And then he died, and no one seems to care. What's one less cop in a city of Supes? That was the day she became a vigilante. Armed with knowledge of how to fight and a few enhanced abilities, she takes her fight to the streets.

4. Supe Groupie. Like many young women, the sight of a heroic dude in skintight spandex turns her on. She'd do anything to get the attention of one of these guys. Perhaps start off small, with a street vigilante. Her ultimate dream fuck is a flying caped strongman, and there's little she won't do to achieve that.

5. Superheroine Conquest. He's a villain with a hard-on for sexually humiliating superheroines. The bigger the better. Maybe Mommy never hugged him enough, maybe he has unresolved issues from being rejected by popular girls as a kid, who knows? What we have as a result, is a dangerous criminal with a powerset  that is used for the pettiest of purposes.

Superhero facts:
Most of them wear a mask, except those that don't have alter egos (having been outed long ago). Because if your real face is everywhere, you're not going to have much of a private life.

Superman-level or X-men powers are exceedingly rare. You have people who are strong or inhumanly mighty, tough or bulletproof, quick or super-speedy, but not all at the same time. Most superheroes are Daredevil-level.

It's a man's world in there. Women have to exploit their sexuality to get anywhere.

All Supes are born with super-powered DNA, kind of like the X-men. More than 50% of them live their entire lives without finding out they have powers. Some experience physical or mental trauma that causes their powers to manifest, perhaps late in life.

And some discover their powers early, in childhood, perhaps even as soon as they are born.

All children with super-powers are enrolled in a programme funded by a shadowy organization that also sponsors the education of these children, up to university. There are only about a hundred such children in Detroit, some gleaned from neighbouring cities. Every weekend, they attend special courses where superheroes make an appearance and impress upon them the importance of keeping their identities secret. They undergo medical tests to keep track of their powers. Some of these children may even harbor hopes of joining a junior Superhero group once they turn 16, and perhaps a bigger-tier league after that. Some may be employed by the organization as non-costumed supes, hiding among civilians in plain sight.

And yes, some become super-villains.

Social commentary:
Yes, this game is pretty much an analogy of Hollywood.

There will be sly digs at Social Justice and Woke Culture. If you require Trigger Warnings for anything and don't have a clear line between reality and fiction, this game is going to offend you.

Sexual content:
There will be sex. Lots of it. The environment is saturated with it. The Supes are a bunch of hypocritical hedonists.

Not all the sex is going to be sexy. Your character doesn't have to be involved, but it will be part of the scenery.

Story:
While there's going to be a shit-ton of sex in there, that doesn't mean you get to just jump in and have me do nasty things to your character. Even smut requires context. If your character is just some literary masturbation tool (not that there's anything wrong with that), you're missing a huge chunk of possibilities.

So yes, there's going to be a plot. And you're going to help me write it.

I require some level of forethought before even making a first post. So if you're thinking to just get a quick start and wing the details later... move on, thanks for reading.

Interested parties please PM!
« Last Edit: October 19, 2019, 06:22:37 am by delle »

Offline delleTopic starter

Superhero Creation System
« Reply #1 on: August 30, 2019, 01:13:05 pm »
Superhero creation point system

The level of a superhero is the combined classes of all the powers he or she has. A major superhero has about 5 total levels onward. Most of your run-of-the-mill Supes have maybe 3 to 4.

Enhanced is slightly above maximum human level
Super is double maximum human level
Mega is ten times maximum human level
Limited means either in power or scope. For example, someone with Limited Energy Manipulation (solar) can maybe fire off solar beams of moderate power from his eyes, but can't manipulate solar energy in any other way.
Greater means either in power or scope. The effects are varied. Two Supes with Greater Energy Manipulation (solar), for example, could both fire off solar beams, but Supe A's beams are from his eyes while Supe B's beams are from his hands. Supe A is able to fill an area around him with sunlight, in a mile's radius. Supe B can create intensify heat from the sun in a hundred-foot radius. Things like that.

PHYSICAL
All of these powers are always on. No activation is required, and they cannot be turned off.

Class 1 Powers
1. Glide
The ability to ride gravity and air currents. Basically you fall as though you had a parachute strapped to your back.
2. Enhanced durability
The ability to remain unhurt from attacks of physical force or internal injury. Can still be knocked down, but will not be hurt.
3. Enhanced resistance
The ability to remain unaffected by the object of resistance.
4. Enhanced strength
5. Enhanced speed
6. Enhanced agility
7. Enhanced stamina
The ability to function without rest.
8. Enhanced sense (sight, hearing, etc)
9. Special Attack (poison bite, claw, sting)
10. Enhanced Cognition
The ability to learn.

Class 2 Powers
1. Levitation
The ability to rise vertically through the air.
2. Super-durability
3. Super-resistance
4. Super-strength*+
5. Super-speed* ~ +
6. Super-agility
7. Super-stamina*
8. Super-sense (sight, hearing, etc)
9. Special Attack (poison bite, claw, sting) x2
10. Super-cognition

Class 3 Powers
1. Flight
2. Invulnerability
3. Immunity
4. Mega-strength*+
5. Mega-speed* ~ +
6. Mega-agility
7. Mega-stamina*
8. Mega-sense (sight, hearing, etc)
9. Special Attack (poison bite, claw, sting) x3
10. Mega-cognition

MENTAL
These powers are activated and/or maintained.

Class 1 Powers
1. Mental Influence(one type of lower intelligence life-form, multiple instances or higher intelligence life-forms, single instance) 
2. Limited Telepathy
3. Limited Precognition (Danger Sense, etc)
4. Limited Illusion
5. Limited Telekinesis

Class 2 Powers
1. Mental Influence(higher intelligence life-forms, multiple instances) or Mental Command(higher intelligence life-form, single instance) or Mental Command(one type of lower intelligence life-form, multiple instances) or Mental Influence (all lower intelligence life-forms, multiple instances)
2. Telepathy
3. Precognition
4. Illusion
5. Telekinesis

Class 3 Powers
1. Mental Command(higher intelligence life-form, multiple instances) or Mental Command(all lower intelligence life-forms, multiple instances)
2. Greater Telepathy
3. Greater Precognition
4. Greater Illusion
5. Greater Telekinesis

PROJECTION
These powers are activated and/or maintained.

Class 1 Powers
1. Lesser Energy Manipulation (Fires laser beams, etc)
2. Lesser Matter Manipulation (Causes localized earthquakes, etc)

Class 2 Powers
1. Energy Manipulation (Fires laser beams, etc)
2. Matter Manipulation (Causes localized earthquakes, etc)

Class 3 Powers
1. Greater Energy Manipulation (Photokinesis, etc)
2. Greater Matter Manipulation (Hydrokinesis, etc)

TRANSFORMATION
These powers are activated and/or maintained, with noted exceptions.

Class 1 Powers
1. Enhanced healing
This is automatic.
2. Limited Camoflage
3. Limited Adherence (one specific type of surface only - metal, wood, etc)
4. Limited Metamorphosis  (cosmetic changes only  or muscle memory or voice imitation or scent)
5. Limited Biomorphosis (grow animal or plant body part equivalent to class 1 power)
6. Limited Elastomorphosis
7. Limited Invisibility

Class 2 Powers
1. Super-healing or enhanced healing touch
This is automatic unless healing someone else with the touch.
2. Camouflage
3. Adherence (all solid or liquid surfaces)
4. Metamorphosis (plus-minus up to 20% of body mass, may fool facial recognition scans)
5. Biomorphosis (grow animal or plant body parts equivalent to class 2 power total) or Bestiamorphosis (one specific, same size) or Herbamorphosis (one specific, same size)
6. Elastomorphosis *
7. Invisibility

Class 3 Powers
1. Regeneration or super-healing touch
This is automatic unless healing someone else with the touch.
2. Greater Camoflage
3. Anchoring
4. Greater Metamorphosis (may grow/lose extra appendages, and fool retina and fingerprint scans)
5. Greater Biomorphosis (grow animal body parts equivalent to class 3 power total) or Greater Bestiamorphosis  (plus-minus 20% body mass, multiple types within same group or multiple types in all groups) or Greater Herbamorphosis(plus-minus 20% body mass, multiple types within same group or multiple types in all groups)
6. Greater Elastomorphosis *
7. Greater Invisibility

EXTRADIMENSIONAL
These powers are activated and/or maintained. They are also extremely rare.
Class 1 Powers
1. Blinking
When the hero concentrates, he an "blink" in and out of this dimension at a very fast rate. One moment he's here, one moment not. These means that attacks hitting him at great speed, such as a bullet or a moving vehicle or even a swung bat, will probably go through him. But unless he's being propelled into a wall by a cannon or has Super-speed, he can't phase through it.
2. Lesser Isomorphosis * (2 dimensional)
3. Lesser Replication

Class 2 Powers
1. Phasing or or Teleportation
2. Isomorphosis * (1 and 0 dimensional)
3. Replication

Class 3 Powers
1. Intangibility or Greater Teleportation
2. Greater Isomorphosis * (5 dimensional)
3. Greater Replication

METAPOWER
These powers are activated and/or maintained.

Class 1 Powers
1. Limited Multipowering
2. Limited Power Replication
3. Limited Power Calibration
Enhances or nullifies other powers.

Class 2 Powers
1. Multipowering +
2. Power Replication
3. Power Calibration

Class 3 Powers
1. Greater Multipowering +
2. Greater Power Replication
3. Greater Power Calibration

* Use of these powers require a durability level 1 class below to avoid injury, or 2 classes below to limit injury (eg, mega-strength requires super-durability to avoid injury while using that power, or enhanced durability to limit injury.)

~ Use of these powers require an agility level 1 class below for control (eg, mega-speed requires super-agility to navigate obstacles while at full speed, or enhanced agility to avoid only running in a straight line.)

+ Use of these powers require a stamina level 1 class below to avoid exhaustion, or 2 classes below to limit exhaustion.
« Last Edit: December 02, 2019, 07:54:16 am by delle »

Offline delleTopic starter

Detroit, Michigan
« Reply #2 on: September 20, 2019, 09:47:15 pm »
DETROIT, MICHIGAN
(click on images to enlarge)

The Detroit Defenders are the city's most high-tier superhero group.

Paragon
level 8
  • Flight
  • Invulnerability
  • Super-strength
Aviana
level 5.7
  • Flight
  • Mental Command
    (birds)
  • Super-speed*
* Only during flight
Beacon
level 6
  • Flight
  • Greater Energy
    Manipulation (light)
The Vanisher
level 6
  • Greater Invisibility
  • Super-strength
  • Enhanced durability
Indigo
level 5.7
  • Regeneration
  • Enhanced agility
  • Enhanced resistance
    (poison/disease)
  • Immunity
    (poison/disease)*

* Only while
regenerating.
Velocity
level 6
  • Mega-speed
  • Super-durability
  • Enhanced agility

The Young Defenders are a teenage group in Detroit. Upon graduation from the group, they are promoted either to leadership within the group, or to The Detroit Defenders.

Membership in Year X:
Membership in Year X minus 1:
Membership in Year X minus 2:
Captain Defender (Silverfist)
Dragon Kid
Strongarm
Instantaneo
Tangerine
Guaritricia
Asphyxia
Captain Defender (Silverfist)
Dragon Kid
Blockbuster
Jackhammer
Instantaneo
Tangerine
Guaritricia
Captain Defender (Kinetic Kid)
Blubber Boy
Silverfist
Blockbuster
Jackhammer
Tangerine
Guaritricia

Silverfist
level 5.6
  • Super-strength
  • Enhanced durability
  • Enhanced sense
    (sight)
  • Limited Matter
    Manipulation (fist and
    forearm to shaped organic
    steel)
  • Super-sense
    (sight)*
* Sight powers grow
stronger when attempted
on metal.
Dragon Kid
level 4
  • Levitation
  • Limited Matter
    Manipulation (breathes
    fire)
  • Enhanced resistance (fire)
Jackhammer
level 3
  • Limited Energy
    Manipulation (kinetic)
  • Enhanced strength
  • Enhanced durability
Tangerine
level 2.6
  • Enhanced durability
  • Enhanced resistance
    (poison/disease)
  • Super-resistance
    (poison/disease)*
  • Enhanced stamina*
  • Enhanced healing*
  • Enhanced strength*
* After a dose of Vitamin C.
Lasts for an hour.
Blockbuster
level 3.5
  • Adherence (concrete)
  • Enhanced durability
  • Enhanced strength
  • Super-strength*
  • Super-durability*
* Can draw strength and
durability from contact with
concrete or cement.
Instantaneo
level 3
  • Super-speed
  • Enhanced durability
Guaritricia
level 3
  • Enhanced healing touch
  • Limited Telepathy

Known street-level vigilantes in Detroit
Nightfox
level 3
  • Enhanced sense
    (smell)
  • Enhanced agility
  • Enhanced strength
Slapdash
level 3
  • Enhanced speed
  • Metamorphosis 
Insulin
level 2.4
  • Enhanced durability
  • Enhanced healing
  • Super healing touch *
*only diabetic-related conditions
Gauntlet
level 6
  • Immunity (Mental)
  • Limited Precognition
    (identify powers)
  • Limited Metamorphosis
    (appearance)
  • Limited Energy
    Manipulation
    (electrical)

Villains in Detroit

The Ender Gang are a trio of brothers.
Blender
level 2.3
  • Camoflage 
  • Greater Camoflage *
* When any of the gang are within range.
Mender
level 2.3
  • Super-healing
  • Super-healing Touch *
* When any of the gang are within range.
Pretender
level 2.3
  • Metamorphosis
  • Greater Metamorphosis *
* When any of the gang are within range.

Other villains
Glass Man
level ?
Doctor Demento
level ?
Shadow Slayer
level ?
« Last Edit: December 09, 2019, 10:24:25 am by delle »

Offline delleTopic starter

Grand Rapids, Michigan
« Reply #3 on: September 20, 2019, 09:52:42 pm »
GRAND RAPIDS, MICHIGAN
(click on images to enlarge)

The Supreme Six

Captain Supreme
level 7.9
  • Flight
  • Super-strength
  • Super-durability
  • Super-speed *
* Only during flight.
Siren
level 5.7
  • Greater Energy
    Manipulation (sound)
  • Enhanced sense (hearing)
  • Mental Influence
    (higher intelligence
    life-forms, single instance)
  • Mental Command (higher
    intelligence life-forms,
    multiple instances) *
* Only via music. Will not work
on the hearing-impaired.
Cobalt Woman
level 6
  • Immunity
    (poison/disease)
  • Limited Energy
    Manipulation (gamma)
  • Enhanced agility
  • Enhanced durability
Kinetic Kid
level 5.7
  • Mega-speed
  • Super-durability
  • Energy Manipulation
    (kinetic) *
* Can only manipulate
kinetic energy generated
by his own speeding.
The Aquator
level 6
  • Greater Matter
    Manipulation (water)
  • Multipowering
  • Limited Adherence
    (water)
Immoveable Man
level 5.9
  • Anchoring
  • Enhanced durability
  • Enhanced resistance
    (poison/disease)
  • Invulnerability *
  • Immunity
    (poison/disease)*
* Only while anchored.

« Last Edit: November 18, 2019, 09:13:50 am by delle »

Offline delleTopic starter

Livonia/Dearborn, Michigan
« Reply #4 on: September 20, 2019, 09:54:11 pm »
LIVONIA/DEARBORN, MICHIGAN
Ladies' League of Livonia


Lady Steel
level 7.12
  • Flight
  • Super-durability
  • Enhanced strength
  • Enhanced stamina
  • Invulnerability*
  • Super-strength*
  • Immunity
     (mental)*
* Can enter a berserker
rage which grants her
the enhancements. This
lasts for an hour, after
which she is fatigued
for 24 hours.
Sunflower
level 4.6
  • Flight
  • Enhanced healing
  • Super-healing touch*
* When exposed to sunlight.
Aloha
level 4.6
  • Super-strength
  • Enhanced durability
  • Limited Energy
     Manipulation (heat)
  • Super-resistance
    (thermal)*
* When using her heat
power, she gains this
resistance.
Cygnet
level 4.10
  • Adherance (all
    liquid surfaces)
  • Limited Matter
    Manipulation (water)
  • Enhanced durability
  • Super-durability*
  • Enhanced agility*
  • Enhanced speed*
  • Immunity
    (thermal)*
* Gains these enhancements
when on water.
* The immunity only applies
to heat and cold from the surface
she is adhering to - lava, liquid
nitrogen, etc.
Nowhere Woman
level 5
  • Teleportation
  • Super-sense (sight)
  • Enhanced agility

Vigilantes:

Riot Girl
level 3.4
  • Limited Illusion
  • Enhanced agility
  • Enhanced speed
  • Illusion*
* Illusions grow in scope
 and realism only when
she is making copies of
herself.

Villains in Dearborn/Livonia

Mr Unstoppable
level 5.7
  • Immunity (poison/disease)
  • Enhanced Stamina
  • Enhanced Durability
  • Mega-stamina*
* Only during sexual intercourse
Gladius
level ?
« Last Edit: October 13, 2019, 10:39:41 am by delle »

Offline delleTopic starter

Harlem, New York
« Reply #5 on: September 20, 2019, 09:55:28 pm »
HARLEM, NEW YORK

The Harlem Super Squad
Super Homie
level 8
  • Flight
  • Super-speed
  • Super-strength
  • Enhanced durability
Darkfyre
level 6
  • Greater Matter
    Manipulation (fire)
  • Immunity (fire)
Mr Midnight
level 5.10
  • Greater Invisibility
  • Enhanced durability
  • Glide
  • Super-durability*
  • Super-strength*
  • Super-speed*
* Gains these abilities at
the stroke of midnight, for
one hour.
Soul Sista
level 5.7
  • Intangibility
  • Limited
    Telepathy
  • Limited
    Precognition
    (Detect Potential
    Threats)
  • Super-healing*
* Heals when intangible.
Dynamite Dawg
level 5.6
  • Greater Bestiamorphosis 
    (large dog)
  • Mental Influence
    (canines)
  • Limited Energy
    Manipulation (ionic)
  • Mental Command
    (canines)*
* In animal form only.

« Last Edit: October 13, 2019, 10:35:42 am by delle »

Offline delleTopic starter

International Supes
« Reply #6 on: September 20, 2019, 09:56:18 pm »
INTERNATIONAL SUPES

From Ireland...
Celtic Cross
Clover Woman
The Dubliner
Plainsman

The Blitzkrieg Union (Germany)
Stormguard
Ironheart
Tankwoman
The Surveyor
Lady Carat
Ziegenm├Ądchen

The Capes Down Under (Australia)
Miss Melbourne
Reefmaster
Dogwood
Outback Girl
Kangaroo Kid
« Last Edit: October 17, 2019, 11:40:58 am by delle »

Offline delleTopic starter

Columbus, Ohio
« Reply #7 on: September 30, 2019, 12:15:41 am »
COLUMBUS, OHIO

The Columbus Capes

Captain Cosmo
- level 8
- Flight
- Greater Energy Manipulation (cosmic)
- Super-durability

Collision Woman
- level 5.7
- Mega-speed
- Enhanced durability
- Enhanced stamina
- Invulnerability *

Polyhedron - level 6
- Greater Isomorphosis
- Super-sense (sight)
- Limited Telepathy

Drycell
- level 5.8
- Greater Energy Manipulation (Electricity)
- Levitation
- Immunity (Electricity) *

Stampede - level 6
- Mega-strength
- Super-durability
- Special attack (gore)
« Last Edit: October 13, 2019, 10:36:44 am by delle »

Offline delleTopic starter

Current games
« Reply #8 on: October 12, 2019, 06:24:20 am »
Current RPS in that shared universe:

Twisted Superhero Series: Cowl's Vengeance (delle/Kitteredge)
Location: Dearborn, Michigan
Year: x
https://elliquiy.com/forums/index.php?topic=309074.0

Twisted Superhero Series: Terminal Velocity (delle/magikal)
Location: Detroit, Michigan
Year: x
https://elliquiy.com/forums/index.php?topic=309293.0

Twisted Superhero Series: Glued To The Spot (delle/Elodin)
Location: Detroit, Michigan
Year: x minus 1
https://elliquiy.com/forums/index.php?topic=310159.0

Twisted Superhero Series: Feelin' da Boom (delle/Writersblockade)
Location: The Bronx, New York
Year: x
https://elliquiy.com/forums/index.php?topic=311178.0

Twisted Superhero Series: The Rise and Fall of Vanguard (delle/Khal Drogo)
Location: Detroit, Michigan
Year: x
https://elliquiy.com/forums/index.php?topic=312135.0
« Last Edit: November 18, 2019, 09:17:47 am by delle »

Offline delleTopic starter

Re: A twisted superhero-themed world (GM seeking single player)
« Reply #9 on: November 30, 2019, 04:30:22 am »
CONDITIONAL POWERS
Writing this down because many people don't really understand how to use them in Character Creation. If in doubt, don't use them.

Some of the heroes have conditional levels. This is represented by a period (.). For instance, Aviana is a level 5 hero. Her actual level is 5, while her conditional level is 7. Thus her total level is written as 5.7.

Conditional powers are either extra powers, or more powerful versions of the hero's existing powerset, that are present under specific conditions.

Examples.
Aviana - Flight, mental command (birds)
Conditional powers: Super-speed (class 2)
Condition: Only while flying
Base level: 5
Conditional level: 5 + 2 = 7
Total level: 5.7

Mr Midnight - Greater Invisibility, Enhanced Durability, Glide
Conditional powers: Super-durability (class 2), Super-strength (class 2), Super-speed (class 2)
Condition: Only from midnight to 1 am.
Base level: 5
Conditional level: 5 + 2 + 1 + 2 = 10 (Since he already has Enhanced Durability, Super-durability only adds 1 to his conditional level)
Total level: 5.10

Cowl - Limited Invisibility, Enhanced healing
Conditional powers: Regeneration (class 3)
Condition: Only when visible, and exposed to sunlight
Base level: 2
Conditional level: 2 + 3 - 1 = 4 (-1 because Limited Invisibility cannot be active at the same time as the Regeneration)
Total level: 2.4


NOTES


1. Conditional powers are meant to provide some flexibility as to what your character can do. They're not meant to give your character a whole plethora of powers while remaining low-level. If you want to make a high-level character, make a high-level character.

2. Conditional powers function at full effectiveness under certain conditions only. These conditions cannot be the default. You cannot specify a condition which is akin to granting your character the power with no limitations.

For example:
- Aviana has super-speed only with regard to flying, and not any other action. (ACCEPTABLE)
- Being able to fly only where sound can travel (NOT ACCEPTABLE - that's just about everywhere except in space. Since no other character has the ability to breathe in space, no other character can fly in space anyway, and allowing that conditional power is akin to granting the full power).

3. Conditional powers are additive only. They give your character extra powers. They don't make him or her extra powerful while imposing weaknesses. Weaknesses are already incorporated into regular powers.

For example:
- Tangerine gets extra powers up to an hour after a dose of Vitamin C. (ACCEPTABLE)
- The hero is able to regenerate, but gets a blinding headache everytime he does so. (NOT ACCEPTABLE)