Fallout RP (M seeking F)

Started by Muppet, April 20, 2019, 10:45:59 AM

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Muppet

This will be monster x human RP and with about 70-80% story:

In the game, there is a creature called Deathclaw: https://i.pinimg.com/236x/4b/ae/ce/4baecef6e3c1656dedc286438578271c--deathclaw-skyrim.jpg I would be playing this deathclaw character. Normally deathclaws are somewhat intelligent and very strong, fast and can take many hits from firearms, usually completely nullifying ordinary bullets as they have a thick hardened carapace of sorts. In one of the Fallout games, there was a deathclaw who could speak the human language, because he had been tested with a serum + taught. This deathclaw wore a large robe around himself to hide itself (looking like some large huddled monk). You would be playing a female raider leader, about how we meet, well read downwards, for I will first explain the world of Fallout in a somewhat short manner. If you are wondering what raiders look like, think of Mad Max, similar to that but still not the same. Example of a raider: https://i.pinimg.com/736x/0b/2c/b6/...26dbb873--post-apocalypse-apocalypse-larp.jpg

Nearly everything on the surface is in ruins due to nuclear war which happened about 200-300 years ago. Old army bases, people's homes, parks with rusted carousels, dead trees with no green leaves etc. The only safe places are vaults and the occasional "civilized" places like Diamond City. These vaults were designed to endure a nuclear blast and seal off the radiation and keep people safe and alive. The door of the vault is a huge round shaped "gear", which requires heavy machinery to circle the lock and then move the door open. No deathclaw, mutant or anything can get through. If you want to get inside a vault, you would need some very specialized equipment like plasma cutter cannon that can cut through a few meters of steel. People inside the vault were given certain instructions on when it would be safe to leave (due to the radiation). Inside the vaults, people grow their own food, teach their children and so on. Basically normal life, except they are forced to stay inside. Each vault is led by an overseer who rations food and water. Not all vaults met a happy end and there are a few out there with a mysterious background as to what happened. Outside, there are more dangerous things waiting than radiation. Deathclaws, super mutants, raiders, slavers, giant mutated scorpions, deranged scientists etc. and just generally nasty and cheating people, but with a few "civilized" towns as well.

Pure water is a constant problem as most of the water is irradiated, and not too many equipment around to get the radiation out of the water. Deathclaws are fine as are super mutants against radiation as it's part of them basically, so they can drink and eat almost anything. Currency which people use are bottle caps. So yes, if you buy a drink, you get a bit of your money back. The general food selection is similar to these: Iguana on a stick, rat burger, brahmin steak (brahmins are 2 headed cows and everyone would think it would be strange for a brahmin to have 1 head). There are also ghouls. Intelligent ones and feral. Ghouls used to be normal humans, but survived the nuclear blast(s) hundreds of years ago and gained an unnaturally long lifespans. Their skin looks molten and they are generally unpleasing to look at. Rotten dim eyes in the eye sockets etc. These ghouls are still accepted in a good amount of towns. They work as bartenders, mercenaries, merchants and yes, even strippers as some have some specialized tastes. The feral ghouls however weren't so lucky. The radiation turned parts of their brains into mush and they gradually lost their humanity and intelligence, becoming more animal like. They wander about in different sized groups and are generally found in areas where no others are, like abandoned metro stations, railroads in the outskirts, graveyards and so on. They move on all fours except some move on two legs and are more dangerous than others. They are also immune to radiation and even eat their own kind if needed.

There are also different factions. Like Brotherhood of Steel (the goody 2 shoes who have the luxury of choosing between good and evil) who searches, researches and confiscates dangerous technology so it does not end up to the wrong hands. They believe that technology in the wrong hands was the prime reason why the world turned into what it is today. They are a strong faction and the only one with some flying machines. Unless you count and wish to include Enclave. Then there's the Railroad, New California Republic's army, some weird ass cults like Children of the Atom who you can see sometimes worshiping a dead nuclear warhead etc. There are energy weapons, like laser rifles and plasma rifles for example. I was also thinking that the raider woman (your character) should have some form of energy weapon, as they are much better in wounding deathclaws. You usually would need specialized bullets (like uranium rounds or some custom made hollow points) to truly harm a deathclaw.

Now for plot: My character would be on the hunt. Having not eaten in a week or so. The deathclaw sniffs the air and notices the scent of humans nearby (the raider encampment) and proceeds to slaughter them. At the end, he spares your character for whom he decides to make into his mate (can be non-consensual/rape at first for a while), before feasting on her friends. As the deathclaw is able to speak, he suggests a deal of sorts to your character: Together they have better chances for survival. And survival is the only thing that matters in the Wasteland. Choices of morale, good and evil...they are luxuries of few. So the two begin their adventure together, not sure if they are able to trust each other, let alone sleep and wake up alive, occasionally attacking some settlements for supplies and basic survival means like food and water. Perhaps some point the raider woman is able to strike (or force) a deal with some farmer for a constant delivery of goods.

You can play as either human or an anthro, whichever you prefer.

Kinks to be included in the RP: Non-consensual, consensual, monster x human, violence (outside of bedroom), biting, hair pulling, possible choking/general roughness... hmm, think that's the main ones.

Kinks I do NOT wish in the RP: Ballooning, vore, M/M, toilet stuff, tentacles etc. weird stuff.

I can RP via either private messages or then via e-mail. How often I can reply, varies. Usually daily. If I am unable to reply within 5 days, I will inform you about it.

If you have any ideas, questions or suggestions to the plot or whatever, do tell them in your reply. =)