The Battle of Borkhul's Bastion (DnD 5e, Short-ish One-shot) EXTREME

Started by Hamadryad, April 09, 2019, 02:25:38 AM

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Hamadryad

A battle rages beyond an ancient stronghold between the righteous Elturgardians and the savage Orc horde of the Sunset Mountains. You and your party are on a make or break mission against time to halt an Orcish ritual to Gruumsh which will ruin any hope of stemming the Orcish tide washing in from the east.

Will you halt the accursed ritual and save Elturgard, or will you fail and merely become a hurdle to topple on the followers of Gruumsh’s warpath to total destruction?


SUMMARY

Hey, everybody. Looking to one a small-ish one-shot just to sort of test things out and see if I’m finally ready to DM on Elliquiy (I wasn’t last time, and put myself in way over my head). That’s why this time I intend to run a small-ish dungeon against ‘basic’ foes which will intend to explore both normal mechanics and lewd features.

As you may have deduced from the hook, the main enemies will be Orcs! Specifically fanatical followers of Gruumsh. The game takes place loosely in Forgotten Realm’s Faerun setting, though it mostly uses its place names and deities, everything else is what I, or you the players, choose to introduce.

The game will have the potential to be quite dark, and some of the stuff in the dungeon itself will be dark and grim already, as Gruumsh is a God of savagery and blood. I’ll be putting the game in the Extreme system, just for the sake of freedom in content. As a rule, you can expect blood and gore as well as non-con situations. I will keep players Ons and Offs in mind, but if you don’t want to encounter this kind of content in the game, please do not apply. I will assume application and interest into the this roleplay will mean you are comfortable with the possibilities I’ve listed.

I intend for this dungeon to be deadly, with one or two (or more) PC death/bad ends occurring on the way to the final encounter. Due to the one shot nature of this game (as opposed to a campaign), character death/bad end will mean removal from the game until it is concluded. However, if you are proven to be a good player I will put you on the high priority list for whatever game I run next. There may be one or two situations that may warrant the rolling of a new character for a previously defeated player, however, this will be situational in the context of the party’s actions.

I’m also looking for a majority of female PCs, though if I find a male PC that interests me I will not hesitate to throw them into the bag, but do not expect many chances at lewd situations for them, men being the victims of the noncon or other phalluses don’t do much for me.

Anyway, you’ll find below a short backstory to your party’s quest as well as mechanical details, character creation and any other important stuff like rules.

BACKSTORY

You and your fellow adventurers are members of a band that have been named The Righteous Fellowship, due to your successes in fighting in the war against the Orcs of The Sunset Mountains. While not all of you may hold a direct allegiance to Elturgard, you have found yourself aiding their war effort for ample reward for the last few months, moving from fresh-faced adventurers to now experienced, weathered individuals.

Your involvement in the direct battles of the war have been limited, with the Elturgardians seeming to find a better use for you as a specialised group, undertaking daring missions behind enemy lines as well as some diplomatic correspondences. Though the latter have been far less common of late as the war has taken a somewhat bad turn for Elturgard.

The Sunset Horde, as the orcs are colloquially known have broken free of their mountain strongholds and now find fresh warriors in slaves and thralls as they conquered nearby territories, not to mention the outlandish breeding and growth rates of Orcs themselves, especially now that they have an abundance of natural sustenance available to them. Similarly, the following of the Orcish God Gruumsh seems to have gained a stronger following, granting shamans and priests of His following more power on and off the battlefield.

The matter of the following of Gruumsh is where your party’s concerns lay, charged with the disruption and destruction of their ‘cult’. In your most recent adventures, you have discovered that a ritual near the frontlines of the war is being performed, which alludes that on success a great power will enter the world that will promptly end the threat of Elturgard. Your task is to stop this from happening.

A large force of Elturgardians have been diverted from other battles to the Orcish stronghhold named Borkhul’s Bastion, for the late warlord who conquered that region. Your task is to infiltrate the stronghold via the teleportation spell of an escaped Orcish prisoner, find the ritual’s location within the fortress and ensure it doesn’t reach conclusion. Meanwhile, the Elturgardians will keep the majority of the Orcs distracted in battle. Time is against you, and only a strong heart and courage will see you prevail.

MECHANICS

Character Creation
Character Skeleton
Name:
Race:
Class:
Alignment:
Personality:
Backstory:
Character Ons/Offs:
Players Ons/Offs:
(ATTACH SHEET)

Looking for four to six PCs. This is not first come first serve. Whoever don’t get in at first will go on a waiting list incase someone pulls out. I have a preference for characters of some sort of good alignment, however, I will still be considering characters of evil/neutral alignments provided their reasonings for being in the party are excellent.

Starting at LEVEL 5
Players Handbook and Xanathar’s preferred, if you wish to use another officially published source please PM me about it!
Standard Point Buy
500 GP plus 1d10x25 GP, normal starting equipment plus one UNCOMMON magic item.
Mythweavers is my preferred method of character sheet, but as long as you have a functional one that I can read easily I am ok with that.
Post a personality and backstory with your character which includes how they fell into the service of Elturgard.

DEATH/DEFEAT

Player death will be treated normally in regards to game mechanics, however with a bit of editing. An outright death from an attack instead of death from failing death saves may warrant your character surviving if a possible bad end is available immediately, however, they will be unplayable at the conclusion of their bad end (which may result in their death, or some other horrible fate).

Bad ends may also occur if a PC is abandoned while trying to stabilise from death saves, as well as other similar situations at my discretion. I will communicate with you if this is to happen to you in the game, and I will make sure the situation is fair.

That said, this dungeon I plan to have the potential to be quite lethal, so PC death should be expected at some point.

RACE AGAINST THE CLOCK

Throughout this one-shot you and your fellow players will be attempting to complete your goals while a clock based on the in-game passing of time is running in the background. Failure to beat this clock will put into a place a series of events that are NOT designed to be beaten in the game. Escaped, perhaps, but defeating, extremely unlikely.

There should be enough time for you to complete your task in the allotted time, but this factor should play in the back of your minds and keep your consideration, for failing to beat the clock will in almost all cases lead to demise.

However! If the clock is not beaten, I will not simply just post saying “clocks ran out you all die”. This game will be played until the entire party is utterly defeated in the mechanics of the game, flees or succeeds.

SOME RULES

1. Do not powergame. You may make your intents and your attempts in the game known, but do not automatically you succeed in your tasks unless I state in the posted check that beating a certain roll will result in success. It just makes it easier for the flow, and rules out having to retcon.

2.No futas, sorry. I’m more interested in standard dudes or standard chicas. If you really want to be futa or something like that, you’re welcome to PM me to discuss it.

3.Do not control the actions of your fellow players. It’s just rude.

4.Please maintain a posting rate of at least 1 post every 1-2 days. If you are going to take longer to respond, send me a message with what you want your character to do and I will enact that to the best of my ability to maintain flow. Similarly, if I’m not going to be able to respond within two days I’ll let you all know (most weekends, sorry).

5.Be nice!

CONCLUSION

Feel free to post your characters now. I will be reviewing them in a few days, and we should be able to start sometime next week. In the case of low interest, I will extend this timeframe.

I’ll be adding to and editing this thread over the next week as necessary. Feel free to ask questions and all that sort of stuff.

Autocad

Can I recommend using point buy instead for stats? It's fair to everyone and prevents cheating, which has been a problem before.

Hamadryad


BlackStone

Interested perhaps in a Ranger with lost family and nothing else to loose

schnookums


Pink Professional

I am interested. Will probably roll a Wood Elf Monk, since I've fancied playing one for a while now.

DrFier

I'm debating making an elven cleric if you don't mind having a new player in the mix.
Ons and Offs
Ideas
The Doctor is out.


Screen images simulated. Not an actual physician. Professional driver on a closed course, do not attempt. If you have an erection lasting more than four hours, contact your significant other.

6thsinwriter

Hello! I am interested in participating in this one-shot. This seems like what I am look for at this time.

The character I would like to play is Astara the Bright. Now this name has two meanings, one, that as a holy paladin of the Morninglord
she serves and shelters the light of goodness that resides in all creatures. The second is that it is the name her compatriots at the temple gave her as a joke. Astara isn't what one would call "intelligent" by any means. She is a kind-hearted soul she loves to laugh, sing, and generally be happy even if the situation calls for seriousness, but she follows the tenets of her faith. To protect, safeguard and defend the weak, to defeat evil in all its forms and to love her fellow man. However, Astara may have taken that last bit a little farther than expected. In fact, her promiscuity is what had her sent into a "exile of tribulation". A test of her purity. She so far, has failed to keep herself out of the bedsheets of others. Now in temporary exile from her temple, Astara is attempting to do other good in the world. She has been working for Elturgard in an attempt to help prevent a large scale attack, something that she believes her God would not want.

In terms of statistics a charisma-strength based character, preferably substituting 200 of the starting gold for splint mail and with either the gauntlets of ogre power for magic item or a philter of love
wagh'nahl ftagn

Hamadryad

They all sound good so far! Thanks for the interest everyone.

Feel free to write up some sheets.

Chulanowa

Hamadryad, question; is the UA Revised Artificer allowed?

I'm leaning either towards that or a Rogue.

Hamadryad

Quote from: Chulanowa on April 11, 2019, 01:39:40 AM
Hamadryad, question; is the UA Revised Artificer allowed?

I'm leaning either towards that or a Rogue.

For now, to keep things simple I'd rather stick to the basic classes.

Chulanowa


Pink Professional


Hamadryad


Pink Professional

#14
Dice Roll for Gold



Name: Leshanna 'Lush' Cithreen

Race: Wood Elf

Class: Monk (Way of the Open Hand)

Alignment: Chaotic Good

Personality: An Outgoing woman who finds herself embarking on a thrilling quest since leaving her home and constantly finding a sort of raw, uncivilised excitement at the prospect of adventure, combat, and the allures of the Nash'ala, or Non-Elves, as her clan calls them. She is as sharp as the claws of the land she was raised in, spotting lies and deceit far easier than most, and her playfulness quickly becomes a rather fiercely protective nature in the face of threat against those she has bonded with in the outside world. Sadly, she lacks a certain amount of...social grace, and is prone to stumbling over her words when pressured to come up with a quick lie, or overwhelmed in social situations.

Backstory: The daughter of her Wood Elf clan's chieftain, Lehsanna was due to take on the mantle once the Matronly leader of the clan retired. After a particularly heated disagreement with her kin – revolving around the intent to murder a Human who had stumbled into their domain – she left with her new found friend on a quest to better understand the outside world, and become a better chieftain. Nowadays, she admits, she wonders if she will ever return; whether her oft perilous journey will see her slain, or it will end with her not wanting to return to the mundaneness of Clan life.

For after she left the forest, she found the splendors and bounties of the Civilised lands in her travelling companion's home city; the capitol of Elturgard no less. Leshanna's home forest was far to the southern border of Elturgard and thus had no idea about the threat of the Sunset Mountains, but she was dragged into the war as a favour to her friend; whose brother was on the front lines of the war and whom she was asked to send a message to. On that particular adventure, she met the would-be members of the Righteous Fellowship and the rest - as they say - is very recent history. Leshanna earned her nickname as a sort of play on her rather forward nature and her more rural upbringing, but she has been a valuable asset in combat, and in rooting out the liars and the sneaks amongst her party's enemies.

Character Ons: Non-Elves, Foreplay, Forbidden Fruit, Exhibitionism, Sub/Dom play
Players Offs: Extreme Gore, Scat, Sexualised Mutilation




Leshanna's sheet, via Mythweaver

Key Info


Name: Leshanna Cithreen (Monk 5)
Hit Points: 38 (8+5+5+5+5+10)
Armour Class: 18 (Unarmoured Defence + Cloak of Protection)

STR: 10  [+0] (+4)
DEX: 18 [+4] (+8)
CON: 12  [+1] (+2)
INT: 12   [+1] (+2)
WIS: 16   [+3] (+2)
CHA:  8   [-1]  (+2)

Skills: Perception (+6}, Acrobatics (+7), Stealth (+7), Athletics (+3), Survival (+6)
725g + Cloak of Protection are her earnings from adventure.

Polymorph




Name: Jade
Race: Human
Class: Warlock Hexblade
Alignment: Neutral Good

Personality:
Jade appears coldly detached and emotionless. She rarely smiles or engages in smalltalk. In her downtime between missions she has engaged in sexual activity, but forms no emotional bond with her partners.

Backstory:
Jade was born and raised in a small settlement on the border of Elturgurd territory and the Orc infested mountains. In  her late teens an Orcish raiding party managed to evade the border patrols and struck her village. The menfolk were slaughtered, the women and children enslaved and led away in chains. For several weeks after the Orc war party rampaged along the border settlements until finally a large contingent of cavalry caught up with them and ultimately destroyed them. Jade was one of the few surviving captives. Whilst most of the freed slaves appeared deeply traumatised by their ordeal, Jade although withdrawn seemed calm and coldly rational.

Taken under the wing of the cavalry troop's mage he quickly recognised the potential spellcasting ability of the young woman. Shortly after he introduced her to Elturgurd's spymaster Cassandra Shadowblade, a warlock of considerable power who became both Jade's mentor and domme. After several years of tuition under Cassandra in spycraft and the arcane arts, Jade's mentor was slain whilst on a mission against the greenskins.

Jade enacted a ritual, swearing herself to her former dominatrix's otherworldly patron. In the years that followed Jade carried out several missions into Orcish territory, her method of operation being to pose as a slave of the Orcs to spy on their strongholds and warcamps. Over the years Jade has become somewhat addicted to body art and most of her body is now covered in ornate tattoos of monstrous creatures.

When the border skirmishes erupted onto all out war Jade was assigned to the righteous fellowship. 

Character Ons/Offs: Rough Sex, Anal, Brutish Partners, Dominant Partners, Tattoos and Piercings

Players Ons/Offs: Scat, Watersports.

Gold X25



Character Sheet


Hamadryad

Looking good so far. I'll see how many we've got by either Wednesday or Friday next week. I'll give plenty of notice for when the deadline is coming up.

Pink Professional

Let me know if there are any mistakes with the Mythweaver sheet; I'm unfamiliar with it, since most of the time I just use Roll20.

There's also a very obvious spot in Lush's backstory for a Human, so let me know if you want to allude to that anyone.

Chulanowa

Still browsing for a picture and deciding on a subclass specialty, but here's most of it:



Player ID: Chulanowa

Character Basics
Name: Piglet
Gender: Female
Race: Goblin
Nationality: ???
Class/Build: Rogue (Thief)
Background: Criminal
Deity: Tymora
Sexuality: Pansexual

Character Appearance
Apparent Age:
Height: 3' 3"
Weight: 47 lbs
Hair Color: Auburn
Eye Color: Violet
Build: Shortstack; Generous in the hips, rump and chest for her height. Despite the curves, still very nimble and energetic. Like a sexy yoda, with
great tits
if that makes any sense.
Distinguishing marks: Short; green; big ears.

Alignment/Personality: NEUTRAL GOOD
   Piglet wouldn't call herself greedy. She just has a keen eye for where coin cna be found. And objets d'art, jewelry, rare collectables, and your silverware (the good stuff you break out if hte magistrate visits.) She's not a kleptomaniac or anything, but she enjoys the thrill of seeing if her skills still pay off.
   She doesn't trust easily, but once she's sure you're on her side, she'll defend you agsainst all comers... unless you betray her, then you might wake up with a knife in your gut. And no silverware.
   She portrays herself as a wide-eyed innocent, but is anything but; She knows she can get more out of people if htey believe her to be a harmless mascot, sidekick, or the like. Plus everyone expects the goblin to be kind of dumb, right? She's smarter than she comes off - though not quite as smart as she thinks she is.
   Piglet has a bit of a mean streak and a love of destruction, engineering, and chemistry. These things combine togehter into a fascination with traps; she loves building htem, she loves taking them apart, and even on those rare occasions she has been caught by one, she appreciates an artist's hand. it also means she's not above throwing a vial of acd in a foe's eyes and hten stabbign him repeatedly in the dick. Though a crossbow is probably safer, right?
   She doesn't like to talk about it, but in an earlier adventure, she had to leave a friend to his fate to save herself. At the time it seemed pragmatic, but as time has gone on, she has built more and more guilt over it. She'll never do it gain.

History: Piglet isn't just a thief by profession; she's a thief by birth. or at least, close enough. No one is quite sure exactly when a scrawny goblin toddler got into the heart of the Clockmaker's Guild - the thieves of the city of Carramore - much less how, but there she was, feasting herself at the breakfast table. The absurdity and brazenness of the creature was good for a laugh, so Doge Kinnervalt, the guild's master, kept her on as a mascot.
   And that is how a goblette ends up learning the tricks of the trade in the underworld of a trading port city. All her friends were cutpurses, backstabbers, swindlers, and heisters. She learned coin tricks, she learned the best places to stab a man, she learned to play the cittern, and she learned how to find a hidden latch. Mostly though, she was exactly what she'd always been - a mascot. A jester of sorts. They named her Piglet, and it just sort of stuck.
   of course, that was all years ago - at least five! Doing cartwheels for the doge and teaching the newest footpad why you don't play cards with old-timers is fun and all, but she wanted to do more. She slipped out under cover of night, intent on scoring a big heist all her own. Well, mostly om her own. She ended up with some help with a few of the ladies of the Swan's Guild - the prostitutes of Carramore - to get into the estate. But from there, nabbing the thumb-sized pink pearl of Zolunne, and the string of diamonds it was chained to was child's play!
   Sadly... Doge Kinnervalt was not impressed. Well, maybe he was but he didn't let on. Mostly he was angry. One thing that Piglet hadn't picked up on - hadn't needed to - was the delicate political balance of Carramore. The Clockmakers, the Sweepers, the Swans and the Needleworker's Cartel, all the underground organizations of the city had an... understanding with some of the more influential families and societies on the right side of the law. As it turns out, the glorious pearl and its diamonds were easy to steal, because the family that owned them had been paying insurance to the doge for fifteen years to keep them from being stolen!
   oops.
   So. Piglet was punished. One blow from each other member of the guild, and five years' exile for Carramore. This was a light punishment, everything considered; curiously only the fact that she was't actually a member of the Clockmakers' Guild kept her from riding a short rope down a long drop, as they say.
   So that's what brings her to adventure! Her set of skills is just as good for picking locks on doors of ancient temples as it is opening jewelry boxes, and a good knife to the kidneys is a classic no matter where you are! This is what led to her joining the Fellowship - first as just a hire to get through a few hazardous traps, but after some friendships, and at least three slightly drunken, very sweaty encounters "on watch," as a full (ahem) member.

On's: Cock worship, riding faces, tribadism, size difference (as larger or smaller partner; mmm, humans and pixies), gender transformation, restraints, clothed sex, rougher sex (hair pulling, spanking, being held down, light biting / scratching) exhibitionism, having her ears played with, risk of pregnancy, quickies in the middle of danger, multiple partners, rube goldberg machines, and holding hands (pervert!)
Off's: heavy bondage, emotional abuse, nonsentient animals, absurd size difference (a goblin has limits, after all)
Player offs: blood and gore, scat and other toilet stuff, most tentacles, goofy anime sex acts (cervical penetration, nipple insertion, etc.)

Character Sheet:
Piglet

pdragon

Name: Ophelia Black-Jaw

Race: Human

Class: Wizard

Alignment: Chaotic Good

Background: Criminal

Starting Gold: 750 Magic Item: Gloves of Missile Snaring

Personality: Upon first glance one would presume Ophelia's disposition to be morose, morbid, and inclined towards the macabre. This is actually untrue, as Ophelia is actually quite kindhearted and personable. Since she is used to traveling alone for long periods of time with naught but the dead to keep her company, she is naturally reserved and quiet, and is rare to be the one to strike up a conversation. However when approached she takes to conversation well, and will often go out of her way to be accommodating to others. She can sometimes come off as strange or odd, however, having spent half her life studying and the other half escorting dead bodies around. She's slow to catch on to sarcasm or innuendo, and will often times completely miss obvious jokes only to laugh at something absurd or strange. Still despite her quirks she is very warm and nurturing, one that would agonize over someone else's woes and never wish to burden them with her own. That doesn't mean she's immune to the harrowing nature of their missions, though instead of opening up about her worries she will often surrender herself to intimacy with others as a means of cope and comfort.

Background: Amongst the small region that would later become the eastern edge of Elturgard, there is an old practice known as corpse walking. Despite it's ominous name it is actually a form of memorial service, in which practitioners will venture out to find friends and family members who have died away from their villages, and raise them using necromancy so they can be returned to their loved ones and given a proper burial. Originally a more obscure tradition, often reserved for war time, with the increased popularity of traveling adventurers the practice has grown to the point of being it's own profession, and it was in to this profession that Ophelia was born.

While amongst her native region corpse walkers and their application of necromancy were understood to be non-malicious, and were in fact respected and revered for the services they provided, once the region was absorbed into the heavily religious Elturgard state, any form of necromancy or "dark arts" were outlawed, bearing harsh punishments to any caught abusing such magics. Officials and law enforcement within the area knew well to simply look the other way when Ophelia did her work, but every where else she had to perform her duties with the utmost secrecy. As such she found herself living the paranoid life of a criminal whenever she ventured too far from home. Instead of proudly walking her fallen quarry through the streets so they may be paid respects, she would engineer ways to disguise and smuggle the corpses through cities, often requiring the aid of real criminals to do so. However despite the added difficulties, she never scorned her work, for it brought her great pride, especially when she saw the grateful faces of her clients when they finally received closure.

To say business had picked up with the start of the war was an understatement, and Ophelia suddenly found herself with more requests than she could fulfill. One such request required her to venture to the field of a recent battle, and it was there that she was discovered. Not by the orcs, but by a group of clerics who were performing mass rites over the battlefield. Believing her to be a sinister necromancer taking advantage of the war for some nefarious plot, Ophelia was taken in to custody, where she was given two options: face trial, one she was not likely to win, or face conscription, where they could make use of her abilities and eventually let the execution carry itself out on it's own. She took the later, and soon found her spellbook scrawled with spells meant not for honoring death, but for creating it.

On's: Oral of all kinds (including rimming), Anal, group, gang-bang, rough, outdoor, light bondage (no pain emphasis), pet-play, food play (particularly using cum as/on food), cum play, large cocks, unsafe sex, breeding/threat of impregnation, non-con, curvy/well endowed characters, thighs, moderate corruption/degradation.
Off's: heavy bondage (aside from story purposes), pain emphasis/torture, orgasm denial, feet, blood, guro, scat.
What a thrill...with silence and darkness through the night....

Request Thread

Armphid

This looks like a fun idea and full of great players!  It seems full so I'm not jumping in to join, just wanted to cheer you all on.  I know it'll be a great RP!  Hamadryad is awesome.  Go, guys, go!
[tr][td]
My ONs/OFFs and Other Info

One-on-One Ideas/Interests

Group Ideas/Interests[/td][td]     [/td]
[td][/td]
[/tr][/table]

DrFier

I wanted to poke my head in and say that I haven't dropped.  I have been working more hours the past few days and I keep having to bounce around the PHB to look stuff I am not familiar with yet up, so making the character sheet is taking longer than I had anticipated.
Ons and Offs
Ideas
The Doctor is out.


Screen images simulated. Not an actual physician. Professional driver on a closed course, do not attempt. If you have an erection lasting more than four hours, contact your significant other.

Hamadryad

We're not full! I'm hoping for 4-6 characters, and it isn't first come first serve. I'll be selecting who gets in either next Wednesday or Friday depending on how many people apply.

That said, all the characters so far are looking good so it'll be a hard choice if we get more than six.

HopeFox

This looks like great fun! I'd love to be in a fast-paced one-shot like this, if there's still room!

My idea is for a wood elf cleric of Corellon Larethian, Immeral Xiloscient. She grew up in one of the many wood elf tribes in Faerun's forests, not too far from Elturgard. She has spent her life alternately adventuring and returning to her tribe to carry out her religious duties.

She got married forty years ago, and had a son ten years later. Now that their child is old enough to be out on his own, she has returned to the adventuring life, signing on in service to Elturgard against the orc threat. For this foray into the world, she has chosen to present herself as male, as part of her devotion to Corellon's androgynous nature.

If you like the sound of her, I can get a sheet written up by about this time tomorrow, I think.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Hamadryad