Hells Vengence - Recruitment Closed.

Started by Arcanist, March 30, 2019, 09:02:06 PM

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Chulanowa

I'm juggling a lot of weird concepts; warpriest of Dahak really stands out, but a diabolic summoner, a Chaokineticists, or even a really mean cavalier are all rolling around in there  ;D

Elven Sex Goddess

Character done  and ready to be looked over.    The traits are listed at the bottom of Myth weaver character sheet at bottom in character traits. one of the two traits taken is from Hells Vengence.   Link to that sheet is also provided in write up.   

Callie Del Noire

I’ll pass on this.. second look at the Idea doesn’t work for me as usual. And I don’t do evil well

BlackStone

Quote from: Zaer Darkwail on April 01, 2019, 01:33:15 PM
Ok, anyways I do cleric of Asmodeus none the less. Can work background together with Blackstone between our chars if we both get picked up (makes sensible functional relationship for people who come from the church).

I think our characters overlap well, nicely done

BlackStone

From looking over the shirts, a ranger attack skill monkey would round up the holes

helvorn

I was thinking of a slayer type for the game.  She could be muscle for a gang or maybe the Church as a background.  it seems we have Rogue, Cleric and caster covered fairly well already and a slayer would be fun.

Thorne

Heh; great minds.
I have a slayer and a ranger; one melee, one range. I'll post them in the morning; I'm going to fall over here pretty soon. ^^;
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
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helvorn


TFcommando

Refined it a little, LE Infernal bloodline sorceress Cheliax Noble, playing to the evil sorceress stereotypes of scantily-clad hedonism.  A third daughter from an small/obscure family, she wants more than just a marriage to someone from an equally small or obscure family and has set out do to great things for the nation.
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Zaer Darkwail

Player ID: Zaer Darkwail

Character Basics
Name: Cardinal Pride
Gender: Male
Race: Tiefling (devilspawn)
Nationality: Chelaxian
Class/Build: Cleric (cardinal/fiendish vessel)
Diety: Asmodeus
Sexuality: Heterosexual

Character Appearance
Apparent Age: Early twenties (30)
Height: 5'8"
Weight: 150 lbs
Hair Color: White/faint golden blond
Eye Color: Ghostly white
Build: Athletic and slim
Distinguishing marks: Cardinal Pride wears a blindfold which allows him see out but no one able see his eyes

Alignment/Personality: Lawful Evil. Cardinal Pride is entirely devoted to Asmodeus, prince of lies, deception, magic, law and power. He believes solidly on house Thrune's right to rule Cheliax and he also believes on superiority of hells over all mortals, including himself. So he devotes himself to be best servant as he can in his divine calling and service while aiming on own ambittions ascend social power ladder in society high as he can go in life. No doubt someday make pact which either ensures own immortality or ascension to greater devil form once hell claims his soul when his time as mortal comes to end.

History: Cardinal Pride is aware that his tiefling blood comes from a devil loyal to Asmodeus and his mother is unknown but he knows he was given to temple as part of pact his unnamed mother had made with the devil and that she is noblewoman from house Thrune. So he has been openly adopted by house Thrune and counted as young lord from said house in all benefits and duties befit such status. He had before a more regular name but once he graduated as cleric in the church he rebranded (renamed) himself as 'Cardinal Pride' and thus it's both his title and name in service of Asmodeus church and Cheliax nobility.

His prestige however brings dangers and he had survived one assassination attempt against him, someone had send a ghoul disguised as pilgrim to his room, only thanks his supernatural sense to detect difference between living and dead spared him being ambushed and he had closed and locked door fast before running away from his room and report guards about undead intruder in his bedroom. Ghoul revealed nothing about who wanted him dead, both refusing talk and remains of ghoul held no evidence nor direction.

Considering the events and things growing sort hot for him in capital he had made way to Longacre along others from the church to seek contact of his who may help him track down who wants him dead. But cost of such service unlikely goes for free though.

On's: BDSM, D/s, rough sex, sadism and masochism (switching on mood), bondage (on himself or others), switch (dom or sub depending mood), multiple partners
Off's: mutilation, vore, scat, gore

Character Sheet:
Cardinal Pride

Zaer Darkwail

Quote from: Thorne on April 02, 2019, 12:46:46 AM
Heh; great minds.
I have a slayer and a ranger; one melee, one range. I'll post them in the morning; I'm going to fall over here pretty soon. ^^;

Quote from: TFcommando on April 02, 2019, 01:57:43 AM
Refined it a little, LE Infernal bloodline sorceress Cheliax Noble, playing to the evil sorceress stereotypes of scantily-clad hedonism.  A third daughter from an small/obscure family, she wants more than just a marriage to someone from an equally small or obscure family and has set out do to great things for the nation.

Great ideas, both of you :). As mentioned my cleric is noble (related house Thrune albeit his parentage is mystery but it's acknowlegded). I thought house Thrune fits most for having +2 bonus from feat to charisma checks vs other Chelish nobles (and +1 from trait as well). So my char is party's 'face' much as he can as cleric with only Cha 12. Also provides healing when needed (potion or spells later on). Also spells what I plan use with him are more buffs/debufs in longer run (than buff himself) and may later on get summoning arts.

Arcanist

Quote from: Callie Del Noire on April 01, 2019, 05:16:52 PM
I’ll pass on this.. second look at the Idea doesn’t work for me as usual. And I don’t do evil well

Next time perhaps
Choice is but an Illusion. Consequences are however real.

Arcanist

Looking, good everyone. Going through some of the character sheets now.
Everyone should have about 4 more days to get their character sheets in.
Choice is but an Illusion. Consequences are however real.

Aenon

I still have to fill equipment, do you want that too, or I could fill it if I get picked?

Arcanist

Choice is but an Illusion. Consequences are however real.

Arcanist

Choice is but an Illusion. Consequences are however real.

Tavarokk

Name: Aerilith
Class: Summoner (unchained)
Race: Drow (commoner)
Deity: Socothbenoth
Origin: Amoral Mercenary

Background: Aerilith, formerly of House Coraen, was an apprentice demon caller from a minor drow house on the perifery of Zirnakaynin. At the time she was considered to be something of an eyesore by her superiors, for a number of reasons, but especially the impertinence of choosing a demonic patron apart from the rest of the house and the slothfulness of spending her time fornicating instead of striving to earn the matrons' favour and improve her standing.

It's precisely thanks to that detachment and reputation of being completely irrelevant that she got away when House Coraen was crushed during the constant power struggles of the drow capital. Still, in the interest of not tempting fate, Aerilith elected to make some room between her and her house's triumphant rivals and so she joined one of the surface raiding parties, participating in a few orc and goblin slaves round-ups before splitting off completely.

Her familiarity with the surface was far from adequate, but she knew enough to avoid nations like Varisia and Nirmathas, where any drow, to say nothing of a demon summoner, would be killed on sight. She would, eventually, be able to travel as she pleased, but for the time being, her path led to Cheliax - fortunately, she didn't share her pet's hatred towards devils, merely finding them extremely irksome to deal with, and expected the kind of people who would be interested in her services - of any kind - to show similar flexibility, being mortals that they were.

Aerilith
Female NE Drow (Commoner) Summoner (Unchained), Level 1, Init 3, HP 9/9, Speed 30 ft
AC 13, Touch 13, Flat-footed 10, CMD 13, Fort 1, Ref 3, Will 2, CMB 0, Base Attack Bonus 0   
Abilities Str 10, Dex 17, Con 12, Int 13, Wis 10, Cha 18
Condition: None

Eidolon




Ons/Offs: https://www.f-list.net/c/randomencounter/

euanthe

After some thought, I’ve decided to sit this one out. Have a great game!

Tavarokk

Oh yeah, forgot to ask earlier, @Arkanist, would you mind if I used original Summoner spell list when it comes to Summoning and Calling spells (and only those)? UC Summoner is more streamlined and balanced in most ways, but one jarring moment of derp that got introduced is that the dedicated summoning class now can't use Summon Monster VIII or Greater Planar Binding even though it can use Summon Monster IX and Gate.

Lost Paradise

I just have to say, this looks like it could be really fun. Loving some of the character concepts!

I'm thinking of trying something a little bit different this time, trying a new spin on a few cliches.
Spoiler: Click to Show/Hide

Player ID: Lost Paradise

Character Basics
Name: Oriana Messa
Gender: Female
Race: Human
Nationality: Chelaxian
Class/Build: Gladiator/Urban Barbarian
Diety: Ex-Iomedae
Sexuality: Bisexual, male preference

Character Appearance
Apparent Age: Early twenties
Height: 5'7
Weight: 160 lbs
Hair Color: Auburn
Eye Color: Blue
Build: Athletic
Distinguishing marks: Her back is covered in crisscross of thin scars

Alignment/Personality: Neutral. Oriana is, above all else, a pragmatist. She doesn't believe in any divine mandate but she understands how power in Cheliax works, and it is better to accept and thrive than to struggle and suffer resisting. She enjoys doing things well and appreciates skillfully done drama and showmanship.

History: The oldest of five siblings, Oriana was born and raised in a fishing village near Hinji in Longmarch. Life wasn't easy, Oriana and her family frequently went hungry but they always managed to scrape by, and they always had each other. That was before until representatives of the Lord-Major came to collect a debt her family owed; money changed hands, her family was left rich and she, along with her brother and youngest sister were sold into slavery.

Every night Oriana prayed to Iomedae for salvation and every day she antagonized her owners, refusing to cooperate in their lessons as they tried to mold them into something useful. Her brother was conscripted into the navy and her sister sold to one of the most distinguished noble families in the city, but she was practically given away to the master of one of the most bloody fighting pits in Westcrown.

Her life changed when the very first punishment she earned saw her fighting in the pits instead of serving above them. It was meant to humiliate her, but despite all odds, Oriana won decisively against a man twice her size and fully trained. She won the next, and the next, and instead of being disciplined she started to be rewarded. She was trained, praised, adored by the fans and quickly came to enjoy the perks and benefits of her new life.

Sheet

Arcanist

Quote from: Tavarokk on April 02, 2019, 02:46:34 PM
Oh yeah, forgot to ask earlier, @Arkanist, would you mind if I used original Summoner spell list when it comes to Summoning and Calling spells (and only those)? UC Summoner is more streamlined and balanced in most ways, but one jarring moment of derp that got introduced is that the dedicated summoning class now can't use Summon Monster VIII or Greater Planar Binding even though it can use Summon Monster IX and Gate.

Mmm...same answer as previously made. No.
There was a reason why summoners and some classes were modified and redone.
Choice is but an Illusion. Consequences are however real.

Arcanist

Quote from: euanthe on April 02, 2019, 02:23:18 PM
After some thought, I’ve decided to sit this one out. Have a great game!

Next time perhaps when time permits
Choice is but an Illusion. Consequences are however real.

BlackStone

Quote from: Tavarokk on April 02, 2019, 02:46:34 PM
Oh yeah, forgot to ask earlier, @Arkanist, would you mind if I used original Summoner spell list when it comes to Summoning and Calling spells (and only those)? UC Summoner is more streamlined and balanced in most ways, but one jarring moment of derp that got introduced is that the dedicated summoning class now can't use Summon Monster VIII or Greater Planar Binding even though it can use Summon Monster IX and Gate.

Check the errata for the book see of they are part of it?   

Thorne

Right. Holy balls was this more work than I expected. But, there. Pick one, or neither, as suits.
Any questions/concerns, I probably have answers.

Player ID: Thorne
Character Basics
Name: Ashok
Gender: Male
Race: Tiefling (Shackleborn)
Nationality: Chelaxian (he assumes)
Class/Build: Slayer (cutthroat)
Deity: Fharaas
Sexuality: Bi-sexual.
Character Appearance
Apparent Age: Early to mid twenties
Height: 6'2"
Weight: 220lbs
Hair Color: Black
Eye Color: Yellow, with a faint green ring at the outer edge
Build: Ashok is a big boy, broad shouldered and heavily muscled.
Distinguishing marks: Ashok has a collection of tiny marks on his left forearm; in no particular pattern.

Alignment/Personality: N/e, Perhaps unsurprisingly, Ashok rather enjoys killing. He enjoys a lot of things that most people don't appreciate much. Pragmatic enough to be capable of working with others, he doesn't even mind working in company; he learns such interesting things from his companions....

History:

On's: Knife-play, edging, making his partners beg.
Off's: smaller partners (halflings, gnomes, kobolds.. they're too much like children, who're on his flat-out never list), scat, being restrained/tied up.

Character Sheet:
Ashok
Ashok
Male kyton-spawn tiefling slayer (cutthroat) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 53, 119, Pathfinder RPG Bestiary 264)
NE Medium outsider (native)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +0
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron falchion +3 (2d4+3/18-20) or
. . dagger +3 (1d4+2/19-20)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 14, Wis 10, Cha 14
Base Atk +1; CMB +3 (+4 overrun); CMD 16
Feats Fiend Sight[ARG]
Traits amoral mercenary, armor expert
Skills Acrobatics +6, Appraise +3, Climb +5, Escape Artist +5, Intimidate +8, Knowledge (local) +6 (+7 when in an urban setting), Perception +4, Sense Motive +1, Stealth +6, Survival +1; Racial Modifiers +2 Escape Artist, +2 Intimidate
Languages Abyssal, Common, Draconic, Halfling
SQ prehensile tail[ARG], street stalker

Equipment:
Carried/Equipped: lamellar (leather) armor[UC], cold iron falchion, dagger, belt pouch, masterwork backpack[APG], hip flask, waterskin.
Backpack: bedroll, mess kit[UE], mirror, pot, silk rope (50 ft.), trail rations (5),
Beltpouch: flint and steel, 10 gp, 1 sp

--------------------
Special Abilities
--------------------
Darkvision (120 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Street Stalker (Knowledge [local]) (Ex) Gain a bonus on the chosen skill when in an urban environment.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
--------------------
People like Ashok are not born, they say. Ashok, being a massive, broad-shouldered bastard of a man, tends to agree; albeit his take is a little different than most.
He's handsome enough; even featured and not possessed of any horrendous facial scarring. His alabaster skin has a faintly blueish hint, suggesting that whatever his heritage, it's not the common fiend. Bony ridges crown his skull from nape to temple on both sides. Not quite horns, but visible, and unpleasant to hit. He wears his black hair cropped short, so that it is easy to see those ridges, they're lighter than the hair, darker than the skin.

The rest is just massive. For all that size, Ashok is light on his feet, usually to someone's detriment. He wears leather armor, custom-fitted to his massive frame, dyed a flat grey, with crimson trim. Ashok does like the colour red; he is particularly fond of the way it sprays when he opens an artery.

Perhaps unsurprisingly, Ashok rather enjoys killing. He enjoys a lot of things that most people don't appreciate much. Pragmatic enough to be capable of working with others, he doesn't even mind working in company; he learns such interesting things from his companions....

He grew up here and there, moving as necessity required, following the work. Mistakes have been made in the past; Ashok's paid more than a little in 'fines' over the length of his life, mostly for getting caught with blood on his hands. Or, rather, others have paid for him; if nothing else he is expendable, and a perfect killer. This is not likely to be any different ...

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Character Basics
Name: Tacita Imeldi y Arkoras 
Gender: Female
Race: Human
Nationality: Chelish
Class/Build: Ranger (Toxophilite)
Deity: Alocer
Sexuality: Heterosexual
Character Appearance
Apparent Age: Early Twenties
Height: 5'4"
Weight: 140lbs
Hair Color: Blonde
Eye Color: Green
Build: Slender
Distinguishing marks: None visible.

Alignment/Personality: L/e. Tacita is a resourceful young woman, disciplined, open-minded and clever. She is prone to observing before acting, and if a swift arrow can't solve the problem, the right word in the right ear might.

History:   
Tacita is the youngest of three; an older sister (married off) and an older brother comprise her siblings. They were not always nobility; her parents worked very hard to create the niche her brother now fills, and continue to work to insure it remains ... if not vital, than at least valuable.
Tacita's interests in the hunt are encouraged; she might not be Hellknight material, but her skills are of use to their ilk, and she has been encouraged to improve them. A pretty face fades; skill is always of use.

So far, her hunts have predominantly involved runaway slips and common animals; easy prey and too easily caught.

On's: Monsterous men (the forbidden fruit, or so),
Off's:

Character Sheet:
Tacita Imeldi y Arkoras
Tacita
Female human ranger (toxophilite) 1 (Pathfinder Player Companion: Ranged Tactics Toolbox 11)
LE Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 10 (1d10)
Fort +2 (+1 trait bonus vs. poison), Ref +5, Will +2
Resist fire 1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron falchion +3 (2d4+3/18-20)
Ranged darkwood longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 10, Int 14, Wis 15, Cha 11
Base Atk +1; CMB +3; CMD 17
Feats Dodge, Point-Blank Shot
Traits chelish noble, infernal influence, rich parents
Skills Acrobatics +1 (-3 to jump), Bluff +0 (+1 vs. members of Chelish aristocracy), Craft (mapmaking) +6, Diplomacy +1 (-4 to improve other creatures' attitudes towards you, +2 vs. members of Chelish aristocracy), Disguise +0 (+1 vs. members of Chelish aristocracy), Escape Artist +1, Intimidate +0 (-5 to improve other creatures' attitudes towards you, +1 vs. members of Chelish aristocracy), Knowledge (geography) +6, Knowledge (nobility) +7, Perception +6, Sense Motive +3, Stealth +4, Survival +6 (+8 to avoid becoming lost)
Languages Common, Dwarven, Halfling
SQ arrow-splitter, condescending, track +1

Equipment:
Carried/Equipped: mwk lamellar (leather) armor[UC],  cold iron falchion, darkwood longbow, belt pouch, masterwork backpack[APG], signet ring, waterskin, hip flask
Backpack: bedroll, mess kit[UE], mirror, noble's outfit, pot, silk rope (50 ft.), torch (10), trail rations (5),
Beltpouch: compass[APG], flint and steel, 5 gp
Quiver: tangleshot arrow (4), arrows (40), barbed arrow (20), incendiary arrow (10), grappling arrow[UE]

   
--------------------
Special Abilities
--------------------
Arrow-Splitter (Ex) +1 bonus on ranged attack rolls vs. creatures or objects 2 or more size cat smaller than you.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to Survival checks made to track.
--------------------

(this character started with what amounts to a character generation thing that uses tarot cards; I leave this in for gits and shiggles)

Nature:  The Magician
She is a resourceful sort of person, disciplined and clever. At her heart, she knows that she can do anything, if she only sets herself to the task.

Spirit: Six of Wands
Where possible, she tends to prefer talking her way out of trouble. Silver-tongued, most of the time.

Body: The World
Getting to a place where she can do anything she needs to physically is all in the past.

Mind: Judgement
She is open-minded, usually more than capable of seeing both sides of a given argument.

Nurture:  Two of Coins
Juggling her own duality has become second nature.


Family (Str): Justice (inverse)
Life isn't fair. A hard lesson, learned at length while growing up.

Community (Dex): King of Swords
Power over others comes with great responsibilities.

Relationships (Con): Three of Swords
A revelation for her family that turned things upside down, setting the first stones of the path her life would take.

Life Events (Int): Nine of Cups (inverse)
Too much of a good thing; sudden focus where before there was none, cemented an impulse that before had hardly been formed.

Ambitions (Wis): The Emperor
To fulfill the promises implied to her in her youth; to  create order and equality in truth, where it was only implied before.

Fears (Cha): The Hermit
She fears becoming just like the people she's turned her back on, turning every decision over three or four times, just to make sure she never puts herself in those shoes.


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

BlackStone

Love the picture on the Ranger, but tbh either would do well in the campaign I think.