[Recruitment]Lustful Labyrinth Ladies (5e, female party) [EXTREME Non-Con]

Started by JoanieSappho, February 23, 2019, 09:04:48 AM

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JoanieSappho

GM Warnings and stuff

Just to make everything as clear as possible right from the start, there's a few things that I feel that everyone getting into this game have to know right from the off.
First, all-female party. That's the idea that I had, that's the idea that I wanted to run, that's what I'm running. Players can be whatever, but the characters have to be female. I may - and I also may not - allow a bit of wiggle room as long as we stay within the bounds of feminine, but, well, there's a reason Sappho's got her name in my username, and I know what I want to be seeing.

Second, note the part where I said extreme non-con in the title. In caps, even. Literally anything that's not snuff, scat, dismemberment or outright illegal could be done to your character. Or by them.
I'm not going to be removing things from possible encounters, so while the commonly accepted orc on elf situation could happen, it's just as possible for your cleric to be violated by the undead, your mage to be dragged around on the knot of a dire wolf, or for giant insects to find a new place to put their eggs.

I will, of course, be paying attention to hard offs, but I will also be insisting that such offs are listed out, as clearly as possible, on the character sheets. Yes, I know we all have our own pages on here with them already, but those sometimes change and don't get updated and, more importantly, it's easier to check the character sheets which makes it harder to forget if the offs are listed on there. I absolutely do not want to hit such things accidentally, so I'm just asking for a little bit of extra work to make extra sure that I don't inadvertently put the players in a deeply unwanted situation because of my bad memory.

Also, non-con. There's going to be a bunch of it, even if the PCs decide not to indulge themselves with defeated enemies. Of course, if what would happen would be uncomfortable or otherwise unwanted by the player, it won't happen.

As for tone, I don't want the characters to all spiral into despair and dark places, so it'd be nice if we didn't do that. Same for sabotaging/backstabbing/getting aggressively rapey at each other, at least not without significant ooc back and forth and agreement beforehand. Basically, evil characters are totally fine, assholes aren't. You gotta work together.
Bold for emphasis and such, now on to the actual pitch.




The gods of the world are a distant bunch and while many of their followers might wish this was different, they only have to look at the actions of the one exception to be reminded why this is probably actually for the best.
The God (Or Goddess, or possibly both, no one seems entirely sure) of Chaos may lack in mortal worshipers, but they still take an active interest in the mortal world, apparently without censure or ire from the other deities. Every twenty years twenty individuals are taken from their homes. These women - usually, at least, although there have been a few ... edge cases - seem to possess no common trait amongst them, other than their gender. All races, save those of monsters, all walks of life, from beggar girls to a powerful queen in one case, all have been taken by Chaos and tested.
Over the years stories have spread of what they face, although these rumours vary wildly in content and consistency. The common threads, though, are that these twenty are, a few at a time, released into a shifting maze of creatures both fair and foul, left to their own devices to push their way through this massive dungeon to meet its mistress. Not the God of Chaos itself, but its current most favoured 'daughter'. There those that have survived that long without falling prey to the desires of the monsters of the dungeon are given a simple choice.

Some take the first offer and leave. Whatever they had been before, these survivours leave the dungeon as women of great power, mistresses of martial or mystical power that very few can challenge. More than a few successful Queendoms have started as these women find themselves among the most powerful of mortals.

Others, seeking fulfillment of their own desires for power and unnaturally extended life, give themselves to the Daughter, their bodies changing to match their minds and the queen of a new race of monsters leaving to spread her influence across the world

The third ... almost always die, as they elect to face the Daughter herself, to throw her down and take her essence, power and position for themselves. Few survive and reports of the Daughter indicate that it has been the same woman, formerly a baker's daughter, for the last three hundred years.

Of course, for most people, this is just a story of why there's so many female monsters out there but, for a small group of women, it's suddenly become very important, as four of them find themselves waking up in an unfamiliar room, at the feet of a motherly, horned woman.



Character Things
Race: Any official, with the exception of the Ravnica stuff and Warforged. Preferably more humanoid than not.
Class: Again, any official.
Backgrounds: Same, just remember you'll be in a dungeon and so a lot of features won't be too useful.

Stat generation: 30 point buy
Level: 3
Gear: Class and background standard. You'll be getting better stuff as you go, don't worry.
Offs: Seriously, be as clear and complete as possible, I really don't want to have an accident here, and I know I could.

We're currently looking for two players, with two already on board.
So far we have a goblin monk and a drow sorceress

As for how the game will work, you will have a safe room with absolutely minimal contents. But, it will provide basic food, water and a place to sleep safely. Outside, you will have a randomly generated dungeon, with randomly generated encounters. These will range from monsters seeking to overpower and play/humiliate/impregnate you (impregnation will be a possibility, but we'll say pregnancies are sped up by the Safe Room, and the young are taken away to be cared for elsewhere. If your character wants, tracking down their baby and taking them back, or at least leaving with them, is an option) to puzzles, traps, and non-hostile creatures who will be a more social or skill-based challenge. Eventually, you'll find the traditional boss room (which will be quite clear about what it is, so you can back off if you need to rest) containing a monster of unusual power. Beat them and you get a choice per player: Concentrate on escaping and loot the place, getting an item that will definitely be useful for you or take their power directly from their body. By means of sex. And gain an inherent bonus and suitable transformation. Obviously, more suited to characters who'd take the Daughter's second or third choices.
Both will give as close to equal bonuses as I can manage, so going either way - or back and forth between them - is totally valid. Then it's back to the Safe Room, which will expand and fill with better/more facilities and equipment as you gain them, and the next level will be waiting for you outside.

Code (Sheet) Select
[img width=300][/img]
Name:
Race and Class:
Ability Scores: STR XX, DEX XX, CON XX, INT XX, WIS XX, CHA XX
HP: Either roll or take the fixed amount for your class
AC:
Saves:
Attacks:
Background:
Armour/Weapon Proficiencies
Skill Proficiencies:
Tool Proficiences:
Languages:
Gear:
Cantrips:
Spells Known: for Bard, Fighter (Eldritch Knight), Ranger, Rogue (Arcane Trickster), Sorcerer, Warlock
Spells Prepared: for Cleric, Druid, Paladin
Spells in Spellbook: for Wizard,
Class feature options: e.g., Expertise, Fighting Style, Favored Enemy, Natural Explorer, Metamagic, Eldritch Invocations,
Subclass options: e.g, Primal Path, Bard College, Divine Domain Druid Circle, Martial Archetype, Monastic Tradition, Ranger Archetype, Roguish Archetype, Sorcerous Origin, Pact Boon, Arcane Tradition
Race features:
Description:
History:

Lynnette

Pretty sure I got all the technical stuff down, please point out if there's any errors though ^^ I'll edit in description/history later.






Name: Wiel
Race and Class: Goblin Monk
Ability Scores: STR 13 (+1), DEX 16 (+3), CON 15 (+2), INT 8 (-1), WIS 15 (+2), CHA 10 (+0)
HP: 24/24
AC: 15
Saving Throws:
Str: +3
Dex: +5
Con: +2
Int: -1
Wis +2
Cha 0
Attacks:
  • Quarterstaff (Atk bonus +4) 1d6 +2 bludgeoning
  • Dart (Atk bonus +4) 1d4 +2 piercing
  • Martial Arts. Unarmed srike or monk weapon - 1d4 +2
    Background: Uthgardt Tribe Member
    Skill Proficiencies:
    Acrobatics (+5)
    Athletics (+3)
    Insight (+4)
    Survival (+4)
    Tool Proficiences:
    Chartographer's tools: +2
    Smith's tools: +2
    Weapon proficiencies:
    Simple, shortsword
    Languages: Common, goblin, orc
    Gear:
  • 10gp

  • Hunting trap (1)
  • Pouch (1, 5sp, 1lb)
  • Tribal Totem (1)
  • Tribal Piercings (Nipples and pussy) (1)
  • Piton (5cp, 3lb) (10)
  • Waterskin (2sp, 5lb (full)) (1)
  • Incense (5)
  • Rations (1 day) (5sp 2lb) (10)
  • Rope, hempen (1gp, 10lb) (1)
  • Tinderbox (5sp, 1lb) (1)
  • Hammer (1gp, 3lb) (1)
  • Backpack (2gp, 5lb) (1)
  • Crowbar (2gp, 5lb) (1)
  • Torch (1cp, 1lb) (10)
  • Chartography tools (1)
    Cantrips:
    Class feature options: Way of the open hand
    ----------Bonus Actions----------
    Flurry of Blows. After you take Attack action, spend 1 ki to make 2 unarmed strikes.

    Martial Arts. Make an extra unarmed strike when you take Attack action.

    Patient Defense. Spend 1 ki point to take the Dodge action.

    Step of the Wind. Spend 1 ki point to take the Disengage or Dash action and jump distance is doubled for the turn.

    -------------Reactions-------------
    Deflect Missiles. When hit by a ranged attack, reduce the damage by 1d10  + 5. If you reduce it to 0, you can catch the missile and use it in a ranged attack as a monk weapon with range 20/60.

    -----------Other Traits------------
    Ki. You have 3 ki points.

    Open Hand Technique. When you hit with Flurry of Blows, you impose one of the effects on the target: 1) must make a DC 12 DEX save or be knocked prone. 2) make a DC 12 STR save or be pushed 15 ft. 3) can't take reactions until end of your next turn.
    Subclass options: e.g, Primal Path, Bard College, Divine Domain Druid Circle, Martial Archetype, Monastic Tradition, Ranger Archetype, Roguish Archetype, Sorcerous Origin, Pact Boon, Arcane Tradition
    Race features:
    Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
    Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
    Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
    Languages: You can speak, read, and write Common and Goblin.
    Description: Wiel stands in at four foot flat, and weighs around 47lbs, a fair bit of which can probably be attributed to her heavy breast and thick rear. Speaking of, she's definitely on the shapely side for her race with her broad hips and large bust combined with her slim waist. Though most of her body is remarkably soft for someone relying so heavily on it for fighting, there is some visible muscle, primarily around the bicep area and back, as well as the calves. Aside from that she has bars going through her nipples and clit, and rings in her labia, as well as the more obvious earrings. Final notable thing would be that her areola are quite large.
    History: How does a goblin come to master the art of utilizing ki, to become a monk on par with that of any other race? Well, if there's one thing the Uthgardt tribe can, then it is to adapt and overcome. An unyielding will to live and fight another day, and resilience to match that of their gods. When their sacred lands were invaded by foreign fighters, coming to raid and rape, the tribe was scattered, far overpowered by the invasive force that came knocking on their gates, weapons in hand. Those who made it fled to surrounding regions, pride rubbed to the ground and lands devastated by the raids causing irreversible damage to lands once sacred. The group of which Wiel followed as they fled ended up at the door of a monastery who somewhat reluctantly let them seek shelter until they could reclaim their heritage, the lands they had once lived. While the thought of teaching goblins their art of combat was controversial amongst the monks of the monastery, there was nothing saying they couldn't be taught. Coming from a relatively civil tribe likely helped the issue, as well as a few different forms of "diplomacy" eventually tipped the scales enough that they were let in on the combat the monks there were taught.

    While the training was in line with any perilous journey, the ability to adapt helped the tribesmen greatly, and they were eventually considered taught. A unison decision amongst those who had resided the monastery to seek out their scattered tribesmen and eventually return to their homelands was made, and the group scattered, in hopes of one day reuniting. As such, a new journey began, hunting down those scattered about. Some had died, others had adjusted, living amongst other races, though the desire to return still burned strong. As such, she went on, moving from mountain peaks to deep valleys, seeking those of her kin, and she did until the day she was chosen and tossed to the dungeon amongst the rest of the victims of the gods' meddling.
    Writer maybes: Insects, watersports, fisting, urethra-insertions, moderate inflation (inhuman amounts of cum etc.)
    Writer offs: Inflation beyond reason, non-sexual torture (Without narrative purpose anyways), aside from that can't really think of any that haven't already been cleared as not happening.
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Lynnpai#4726

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Name: Xysera Faen'Tallar (Pronounced Zai-Sera)
Race and Class: Drow Sorceror(3)
Ability Scores: STR 08, DEX 16, CON 15, INT 11, WIS 10, CHA 16
HP: 23
AC: 16
Saving Throws: Strength(-1); Dexterity(+3); Constitution(+5); Intelligence(0); Wisdom(0); Charisma(+5)
Attacks: Dagger - ATK Bonus +5 - Damage 1d4+3 Piercing
Background: Drow Noble(approved)
Skill Proficiencies: Acrobatics(+3); Animal Handling(0); Arcana(+2); Athletics(-1); Deception(+5); History(0); Insight(+2); Intimidation(+3);Investigation(0); Medicine(0); Nature(0); Perception(+2); Performance(+3); Persuasion(+5); Religion(0); Sleight of Hand(+3); Stealth(+3); Survival(0)
Tool Proficiences: None
Weapon Proficiencies: Crossbow, hand; Crossbow, light; Dagger; Dart; Quarterstaff; Rapier; Shortsword; Sling
Languages:  Common; Draconic; Orc; Undercommon
Gear: Robes(1); Dagger(1) Waterskin (1); Signet ring (1); Bedroll (1); Rations (1 day) (10); Rope, hempen (1); Tinderbox (1); Mess kit (1); Backpack (1); Torch (10); Component pouch (1); Gold(25)
Cantrips: Acid Splash, Dancing Lights(Drow), Fire Bolt, Minor Illusion, Prestidigitation
Spells Known: Faerie Fire(Drow); Feather Fall; Shield; Burning Hands; Scorching Ray
Class feature options: Empowered Spell; Quickened Spell
Subclass options: Draconic Bloodline(Red)
Race features
Draconic Resilience: +1 HP/level, unarmored AC 13 + DEX modifier.
Fey Ancestry: Advantage on charmed saves and immune to sleep magic.
Sorcery Points: You have 3 sorcery points (use 3 times/long rest).
Sunlight Sensitivity:  You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Darkvision: 120
Trance: Trance 4 hrs. instead of sleep 8
Description: Drow, One-Hundred and Twenty-four years old. 5' 7", considered tall for her species, even for other females. 140lbs. Brown skin, silvery-white hair, purple eyes. Incredibly busty and blessed with wide fertile hips.
History: House Faen'Tallar of Menzoberanzan had ever been blessed with Draconic Blood, not so much seen as a rarity, but an oddity and a tool of war to be watched closely by the other vicious Drow Houses of the Underdark. The Blood would only manifest itself every so often in the noble children of the house, waxing and waning in prevalence through the generations. When a female child was born with the Bloodline resurgent in them, it was seen as a test from Lolth. To raise a child under the proper teachings, without sending them town the path of a Priestess. While almost every noble female would be sent down that path, the power of the blood was too valuable to ignore, and they were instead trained to hone their magic. Other houses with their own quirks were similarly tested, such as Psionics and so on.

Xysera had freshly completed training at Sorcere that was intersparsed with the scheduled brief periods at Arach-Tinilith and Melee-Magthere, the Drow Academies for Cleric's and Warriors respectively. But a few decades spent back with her family, embroiled in the intrigue of house relationships and inter-house struggles, and the daily dangers of being a Drow, before the Chaos had reaped it's toll, and taken her away to the Dungeon.

Big No's for Me: Guro, scat, nipple and penis insertion(things up urethras), hard vore (slimes, mimics and so on are fine)

Chulanowa

Y'know, I don't usually go for super-extreme things, but every now and then you just want to have a character get spit-roasted by gnolls or something.

I'm uncertain what i'd go with - I'm leaning barbarian - but I want to check in with the offs first, just to see if they're disqualifying.

• That insect thing is a no. Same with parasite infestations. In CoC, the bee ladies putting eggs in you and the *shudder* cockworms? Mild heave-inducers. (parasites as a casual non-sexual hazard, like leeches in a pool, that's okay, but just... don't sexualize 'em on my character, blech!) Bestiality is okay, though with a preference for mammals.

• usually not into "hard" noncon, but like I said, sometimes you want to play. However, a focus on blood or injury kind of falls into the guro / dismemberment spectrum for me.

• Transformation is okay, full-on "John Carpenter's The Thing" body horror isn't. Falls in with the parasite stuff I mentioned.

• It's less of an "off" and more of a "peeve," but I struggle with games that are designed to completely overwhelm the PC's just to get to the fucky bits quicker. I've had games where the PC's manage to triumph by the skin of their teeth and the DM just goes "okay, here come forty more orcs!" and that's not fun for me. if we have a reasonable chance to win and *succeed*, then I'm happy.

JoanieSappho

Quote from: Chulanowa on February 23, 2019, 12:05:12 PM
Y'know, I don't usually go for super-extreme things, but every now and then you just want to have a character get spit-roasted by gnolls or something.

I'm uncertain what i'd go with - I'm leaning barbarian - but I want to check in with the offs first, just to see if they're disqualifying.

• That insect thing is a no. Same with parasite infestations. In CoC, the bee ladies putting eggs in you and the *shudder* cockworms? Mild heave-inducers. (parasites as a casual non-sexual hazard, like leeches in a pool, that's okay, but just... don't sexualize 'em on my character, blech!) Bestiality is okay, though with a preference for mammals.

• usually not into "hard" noncon, but like I said, sometimes you want to play. However, a focus on blood or injury kind of falls into the guro / dismemberment spectrum for me.

• Transformation is okay, full-on "John Carpenter's The Thing" body horror isn't. Falls in with the parasite stuff I mentioned.

• It's less of an "off" and more of a "peeve," but I struggle with games that are designed to completely overwhelm the PC's just to get to the fucky bits quicker. I've had games where the PC's manage to triumph by the skin of their teeth and the DM just goes "okay, here come forty more orcs!" and that's not fun for me. if we have a reasonable chance to win and *succeed*, then I'm happy.

I asked for offs to help avoid things you don't want, so insects and parasites will have other things to do rather than sexing you if you do play. Blood isn't a great big thing for me, either, so if there's no call to specifically include it I'd honestly probably just forget to go there, so that's another one that can be avoided for you - of course, other people are into other things, but there'll be a warning section at the very lleast for such things, or I may make the 'defeat' bit its own thread to cut down on having to read stuff that neither interests or involves you.

As for the transformations - those are going to be optional rewards. You get the choice when you beat the boss if you get an item or change from the boss, and the changes will be discussed with the player first, since it's altering their character, after all.

As for chances, yeah, I'm not going to fudge things either way. The encounters will be from level-appropriate tables and while some might be hard, they're at least supposed to be beatable.
I guess, on reflection, I will discard some rolls in special situations. Like if the monster needs a specific thing to defeat that you don't have yet. Then I'll just reroll until I get something possible for you to fight/interact with. ... although the idea of something chasing you for a bit until you find what you need and turn to face it has some appeal, but I'll have to find a good IC way to communicate that you need to run before I do that.
But yeah, I'm not going to make it so you get overwhelmed just because. I'll also be giving you a much easier time when it comes to retreating to the Safe Room than pushing on, so there'll only be a small chance of encounters when you're tired and vulnerable. I mean, not completely zero, but it should be quite uncommon, if not outright rare.

Besides, if you want to tame a monster or two, I'm not going to stop you from trying. Defeat isn't the only course to the fucky bits, if you want to be the one doing the overwhelming.

Chulanowa

Quote from: JoanieSappho on February 23, 2019, 12:25:15 PM
I asked for offs to help avoid things you don't want, so insects and parasites will have other things to do rather than sexing you if you do play. Blood isn't a great big thing for me, either, so if there's no call to specifically include it I'd honestly probably just forget to go there, so that's another one that can be avoided for you - of course, other people are into other things, but there'll be a warning section at the very lleast for such things, or I may make the 'defeat' bit its own thread to cut down on having to read stuff that neither interests or involves you.

As for the transformations - those are going to be optional rewards. You get the choice when you beat the boss if you get an item or change from the boss, and the changes will be discussed with the player first, since it's altering their character, after all.

As for chances, yeah, I'm not going to fudge things either way. The encounters will be from level-appropriate tables and while some might be hard, they're at least supposed to be beatable.
I guess, on reflection, I will discard some rolls in special situations. Like if the monster needs a specific thing to defeat that you don't have yet. Then I'll just reroll until I get something possible for you to fight/interact with. ... although the idea of something chasing you for a bit until you find what you need and turn to face it has some appeal, but I'll have to find a good IC way to communicate that you need to run before I do that.
But yeah, I'm not going to make it so you get overwhelmed just because. I'll also be giving you a much easier time when it comes to retreating to the Safe Room than pushing on, so there'll only be a small chance of encounters when you're tired and vulnerable. I mean, not completely zero, but it should be quite uncommon, if not outright rare.

Besides, if you want to tame a monster or two, I'm not going to stop you from trying. Defeat isn't the only course to the fucky bits, if you want to be the one doing the overwhelming.

Sounds good to me, i'll put a character into my queue  ;D

schnookums

Definitely interested, at work and on my phone so I'll have to wait until I get home to post a character idea

JoanieSappho

Also, since games usually have way more limits than this, if there's something you really want to do but haven't been able to find a game that'll let it happen, let me know and I'll see if I can slip it in. The more specific the less likely, since still not gonna be altering encounter rolls, but then again I am designing the boss monsters myself.
Either way, if you despair of ever getting a game where you can explore watersports or being impregnated and having to lay eggs, or getting hypnotised into putting on a very public and slutty show or whatever, I'll see what I can get in.

Also bestiality, although I'm pretty sure that's very likely to happen anyway.

HopeFox

Ooh, this looks like a lot of fun! I'm definitely interested. I'd love plenty of non-con and violation by monsters, especially with the chance of impregnation! And having the chance to have my way with defeated enemies sounds like a lot of fun too! Really the only things I'd want to avoid would be watersports, scat and particularly weird torture stuff (which I'll put on any character sheet, of course).

For a character, I'm leaning towards an orc lady, either a barbarian or a cleric of Luthic, huge and busty and strong and fertile. I think that will fit well with the tone, and should get along well with the other PCs. Should I start work on a sheet now?
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

HopeFox


Name: Vola Cavern-Womb
Race and Class: Barbarian 1, Cleric 2
Ability Scores: STR 16, DEX 13, CON 16, INT 6, WIS 14, CHA 10
HP: 31
AC: 14
Saves: Str +5, Dex +1, Con +5, Int -2, Wis +2, Cha +0
Attacks: Maul +5 melee (2d6+3 B), javelin +5 ranged (1d6+3 P, 30/120), light crossbow +3 (1d8+1 P, 80/320)
Background: Acolyte
Armour/Weapon Proficiencies: Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons
Skill Proficiencies: Athletics, Insight, Intimidation, Nature, Religion
Tool Proficiences: None
Languages: Common, Orc, Giant, Infernal
Gear: Maul, light crossbow, javelins (4), holy symbol of Luthic, prayer wheel, incense, explorer's pack
Cantrips: Spare the dying, thuamaturgy, toll the dead
Spells Prepared: Bless, cure wounds, guiding bolt, healing word, protection from evil and good, sanctuary
Class features: Rage, unarmored defense, channel divinity
Subclass options: Life domain
Race features: Darkvision 60', aggressive, powerful build
Description: Vola is a huge orc woman, standing 6' 3" tall and weighing 265 pounds. Her long, thick black hair is entwined with fetishes and jewellery marking her devotion to her tribe and to her goddess, Luthic the Cave-Mother. Her skin is adorned with scars of battle, tattoos of devotion and the marks of having born over a dozen children. Powerful muscles ripple beneath healthy layers of fat, and her breasts are huge and clearly well-used by mates and children alike.
History: Vola grew up in the caverns of Luthic's faithful, who tend all children for their tribe. Her time in the whelping pens lasted longer than other children, as she showed promise at helping the mothers with their work. She nevertheless learned to fight alongside her tribemates, and by the age of 25, she has fought in dozens of battles, and produced over a dozen children for her tribe, including two half-orcs and an ogrillon. She stands as a fierce protector and mother for her younger tribemates, and a fearsome warrior when they go raiding.
Personal offs: Scat, watersports, detailed torture that doesn't have a sexual purpose
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

tangerine

Are you full?  I guess I'll submit an application just in case you're still considering:


Name:  Lady Alyssa Valance
Race and Class:  Human (Variant) Warlock (Fiend Pact), Level 3
Ability Scores: STR 8 (-1), DEX 16 (+3), CON 10 (0), INT 13 (+1), WIS 13 (+1), CHA 16 (+3)
HP: 18
AC:14
Saves: WIS and CHA

Attacks:
Dagger: +5/1d4+3
Eldritch Blast:  +5/1d10+3

Background: Noble
Armour/Weapon Proficiencies:  Simple Weapons, Light Armor
Skill Proficiencies: Arcana, History, Investigation, Deception, Persuasion
Tool Proficiences: Dragon Chess
Languages:  Common, Elvish, Goblin

Gear:  Leather Armor, 3 Daggers, Signet Ring, Fine Clothes, Scroll of Pedigree, Mirror, Perfume, 15 gp

Cantrips:
Warlock:  Minor Illusion, Green Flame Blade
Cleric (Magic Initiate):  Guidance, Thaumaturgy
Book of Shadows:  Eldritch Blast, Gust, Sword Burst

Spells Known:
Warlock(2 lv two spell slots regain on short rest):  Burning Hands, Hex, Misty Step, Suggestion
Cleric (1st level only, 1/long rest):  Cure Wounds
Rituals (Book of Ancient Secrets):  Detect Magic, Tenser's Floating Disk

Class features :
Dark One's Own Blessing: when reduce a creature to 0 HP, gain temp HP = level + CHA mod
Pact of the Tome: gain a book of shadows w/3 cantrips
Eldritch Invocations:
- Agonizing Blast:  + CHA mod to eldritch blast damage
- Book of Ancient Secrets:  Cast ritual spells
Feat:  Magic Initiate (1st level Cleric spell, 2 Cleric cantrips)

Race features: Feat, Extra Skill, Extra Language

Description:  Alyssa is a petite young woman, 5'3" and 95 lbs.  She wears favors fashionable, and somewhat revealing clothing.  Although expert at presenting herself as sweet and charming, Alyssa is spoiled, selfish, somewhat petty and, in line with her family reputation.  She does have a moral compass as nobility, having some care for the general welfare of the masses.  However, she mostly looks out for herself first, but will look out for those around her also, particularly if they help increase her own survival chances.

History:  A young debutante from a noble house of, Alyssa's value to her family has largely as a display piece (see how beautiful our daughter is), and a bargaining chip for marriage alliance.  While having some minor training as a priestess in the city shrines, as expected of young daughters of the nobility, she lacked in martial training or the rigorous preparation required of full wizards, clerics or bards. Alyssa sought to obtain power in her own right by making her pact, now rivaling spell casters her own age who have been training since childhood.

Offs:  Mutilation, Disease, Body Transformation/Inflation, Hard Vore (big tongues and slimes okay), haircuts

Chulanowa

Y'know I was gonna make a barbarian, but Hopefox seems to have beaten me to it  ;D

Instead, i need to make a deep gnome or something; Lynette, you want Wiel to have a bosom buddy? Team Smol? I'm leaning towards rogue or perhaps a cleric.

HopeFox

Vola is more cleric than barbarian, actually. I certainly wouldn't object to a full barbarian in the party!
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Lynnette

I want Vola to pick me up and carry me around. Not necessarily to do anything, just feeling her strong arm around my waist is good enough for me. *drooling*

Quote from: Chulanowa on February 24, 2019, 03:01:53 AM
Y'know I was gonna make a barbarian, but Hopefox seems to have beaten me to it  ;D

Instead, i need to make a deep gnome or something; Lynette, you want Wiel to have a bosom buddy? Team Smol? I'm leaning towards rogue or perhaps a cleric.

I wouldn't mind, a rouge or ranger or something would balance out party nicely I think.
I'm available on Discord!
Feel free to message me if you want to chat
Lynnpai#4726

My O/O     My guide to set up a home server and Plex
My request thread

Chulanowa

It's fine! I suddenly have my brain set on a deep gnome and, gahdammit small races still make terrible barbarians in 5e  ;D

Just... gotta... actually hunt down images...

Waldham


Name: Oboro
Race and Class: Human (Variant) Fighter
Ability Scores: STR 14, DEX 13, CON 14, INT 13, WIS 13, CHA 13
HP: 28 (12+8+8)
AC: 16
Saves: Strength, Constitution.
Attacks: Katana + 4 (?d?+2), Dagger + 3 or + 4 (1d4+2)
Background: Dragon Casualty
Prior to the coordinated attack by the Maimed Virulence and her rebel Black Fist supporters, you were once a visitor to Phlan.
Skill Proficiencies: Intimidation, Survival
Tool Proficiencies: Thieves Tools (Criminal)
Languages: Draconic
Feature: Dragonscarred
Over a period of several months Oboro was subject to magical and mundane torture at the claws of Vorgansharax and his minions. These experiments have left you horribly disfigured but mark you as a survivor of the Maimed Virulence.
You can parlay this attention into access to people and places you might not otherwise have, for you and your companions. Nobles, scholars, mages, and those who seek to ferret out the secrets of the Maimed Virulence would all be keen to hear your tale of survival, and learn what secrets (if any) you might possess, and/or study your affliction with great interest.
Disfigurement :
- One reptilian eye hidden behind an eye patch (She can see through but her eye keeps hidden from the others)
- Misshapen, wing-like membrane along one arm
Personality : I am slow to trust, but incredibly loyal to those who have earned it.
Ideal : Survivor, Secretive, Compasionate
Bond : I seek to reclaim and rebuild my former life to the best of my ability.
Flaw : Once I make up my mind, I follow my chosen course of action regardless of the consequences.
Armor/Weapon Proficiencies : All armor, shields, Simple weapons, martial weapons.
Skill Proficiencies: Athletics + 4, Insight +3, Intimidation +3, Perception + 3, Persuasion + 3, Survival + 3
Tool Proficiences: Thieves' Tools
Languages: Common, Elven, Draconic
Gear: A dagger, tattered rags, a loaf of moldy bread, a small cast-off scale belonging to Vorgansharax –the Maimed Virulence, and a pouch with 5gp of various coins, a chain mail, a katana, an explorer’s pack.
Cantrips: None
Spells Known: None
Spells Prepared: None
Spells in Spellbook: None
Class feature options: Fighting Style (Dueling), Second Wind, Action Surge (one use)
Subclass options: Samuraï [bonus proficiency : Persuasion, Fighting Spirit (5 temp. hp)]
Race features:  Ability Score Increase (Str, Con), Extra Skill (Athletics), Extra Feat (Dungeon Delver)
Description: Oboro has pink hair worn in a ponytail, a scar over her left eye, a red, black and white kimono with the sleeves tucked in the sides of a black vest, gold and black greaves, sandals, peach eyes and a sword covered in a blue sheath.
History:
Decades ago, the Kaiji family fled their homeland of Numeria. They settled in the foreign land of Brevoy, where the last true scion of the family—Lonji Kaiji—eventually turned his family’s ancestral artistry and numerian technological secrets into a thriving industry. He later took a fellow exile as his wife, but the disappointments of the children she bore him—a bastard clearly not his own and a rebellious girl who sullied the family name by becoming an adventurer and later an innkeeper—led him into the arms of a brevoy noblewoman during his frequent visits to New Stetven. Oboro Kaiji—a girl of noble blood and a bastard birthed of two countries—was the result.
Oboro spent her childhood as a secret ward shuffled between her parents, raised in luxuriant exile in New Stetven by nannies and tutors and seeing her mother or father only on infrequent vacations, during which propriety insisted she play the part of a niece or distant cousin. She learned the family trades and saw the world, but grew up removed from both parents, taking her father’s name only after his horrible death, whereupon she moved to city of Restov to live her own life.
Now, Oboro Kaiji presents herself as a skilled swordman of no small repute in Restov, but she remains far more than she seems on the surface. Born out of wedlock and she possesses no rank, title, or treasures. Instead, she demonstrates her nobility not in lands but in heart, taking to the streets of Restov each night to guide lost souls and lash out against the city’s dangers. Oboro knows what it is to feel alone and afraid in a crowded world, and while she has trouble expressing that empathy, she hates for anyone else to experience it.
Perhaps because she grew up amid rumors about her mother’s affair with a foreigner, or because of the generally gloomy atmosphere of Restov, Oboro is serious and staid, preferring to listen carefully to what people say as she studies and practices the social cues and gestures that come so naturally to others. She is less personable and more studious than her half-sister Meiko—whom she has met only twice—but the two still share their father’s passion and good looks. But while Meiko prefers to flaunt both, Oboro keeps them as cherished tools to only bring out when needed. Still, among friends her dry wit comes out, often unintentionally enhanced by her own literalism.
Oboro once entertained suitors at her mother’s insistence, but romance makes her deeply uncomfortable. Her difficulty reading the emotions and intentions of others further stymies her interest in sharing the most intimate moments of her life with another. While she treasures her friends and allies, the presence of other people forces her to wear a mask and dance an unfamiliar dance—all exhausting tasks she can leave behind while shaping maps, reading books, and hunting the beasts.
Kinks : She loves to be in control, she can edge for hours when she fucks someone. She likes all physical characters except obese and overweight. She prefers female and hermaphrodite partners. She can copulate with all races and species if she attracted by the partner. She likes knotting cock, large and small breasts, big and multiple penises, tentacles. She is not paying enough attention to the status.
She likes anal and vaginal sex, the bondage, domination, multiple partners, oral sex, sex toys.
Dislikes : She doesn't like giving or receveing ennemas, scat. She hates pain and torture.

JoanieSappho

Alright, definitely got some interest and this won't be first come, first serve.
Anyone who wants to apply can and should get a sheet up before Wednesday.
As I'll be picking four of you then.  People who don't get in then will have priority when it comes to replacing anyone who decides to leave, or in the unlikely event that I feel up to running two groups.
The sheet just has to be mostly finished, not completely complete.

Chulanowa


Name: Knami Garnetgleam
Race and Class: Svirfneblin Rogue
Ability Scores: STR 8, DEX 16, CON 14, INT 16, WIS 8, CHA 14
HP: 24
AC: 14 (Leather Armor + Deex Mod (11+3)
Saves: Dexterity (+5), Intelligence (+5)
Attacks: Shortsword +5 (Finesse, light; 1d6+3 P); Dagger +5 (Finesse, light, thrown; range 20/60; 1d6+3 P); Shortbow +5 (Ammunition, two-handed; range 80/320; 1d6+3 P)

Background: Archaeologist (Tomb of Annihilation, p.192)
Historical Knowledge
When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other race. In addition you can determine the monetary value of art objects more than a century old.

Armour/Weapon Proficiencies Light Armor; Simple weapons; Longswords, shortswords, rapiers, Hand crossbows
Skill Proficiencies: Sleight of Hand (+5), Stealth (+5), Investigation (+7), History (+5), Survival (+2), Performance (+4)
Tool Proficiences: Thieves' Tools, Navigator's tools
Languages: Common, Undercommon, Gnomish, Goblin
Gear: Shortsword, Shortbow, Quiver w/20 arrows,
Burglar's Pack
backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
, leather armor, daggers x2, thieves' tools, a wooden case containing a map to a ruin or dungeon, a bullseye lantern, miner's pick, set of traveler's clothes, shovel, two-person tent, trinket, Lucky Hat, and a belt pouch containing 25 GP.

Class feature options: Expertise (Double proficiency bonus to Thieves' Tools and Investigation), Roguish Archetype (Thief)
Subclass options:
Fast Hands
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work
At 3rd level, climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.

Race features:
Speed: Your base walking speed is 25 feet.
Superior Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage: You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Languages: You can speak, read, and write Common, Undercommon, and Gnomish

Description: Knami is quite unlike the typical gnome; though she stands only three and a quarter feet tall, her hue and frame give her away as one of the Svirfneblin, the deep gnomes. Her skin is a cool shade of slaty blue, though it warms to a lavender-pink on her cheeks, ears, lips, and perhaps elsewhere. Those ears are large even by gnomish standards, poking out and up and forming rounded points, their outer edges lined with a silky fuzz. Her hair is an ashy grey-blonde, and she wears it in shaggy pigtails, pinned back under a pair of crystal-lensed goggles. Her garb is sturdy and functional, well-worn and often-mended. Underneath that, her short frame blooms into a balance of pleasant curves and taut muscle. Those who get the opportunity to explore will find a crude stencil tattoo on her left buttock, reading "property of Amberclaw Tribe" in Draconic.
 
History: Knami hails from the Underdark settlement of Narbononcragg, famous for its emeralds and alabaster. Here she learned all the things a young Svirfneblin ought; the importance of community, the prayers to Garl and Callarduran, the value of honest work, and of course, the need for security and safety. The trouble was that she wasn't particularly good at some of those. Oh, she could swing a pick and cut a gem just as well as any in her family! And while maybe not as devout as the priests would like, she was still a faithful attendant. No, it was her curiosity that was always a problem! it was bad enough that she had a habit of eavesdropping, and worse that she had sticky fingers (Oh she never stole! But sometimes a thing just looked so interesting she had to take a closer look.) Those were annoying eccentricities in the staid lives of the gnomes, but most could laugh it off.

it was her ventures into the caverns beyond Narbononcragg that were the problem. Worse, she sometimes managed to convince other more adventurous, less sensible gnomes to come with her. Of particular appeal were the ruins of Nazpathf, a tumbletown settlement abandoned by some derro ages ago. Knami and her friends would sneak in, poke around, and scurry back home with pockets full of odd bits and ends. Sometimes, unpleasant surprises awaited, like that time a cave fisher nearly got Glangorin! Fortunately no one died, but Knami was repeatedly warned against her behavior, and never could get ahead in her other activities, given her poor reputation.

She should have listened, perhaps. But no one can say Knami Garnetgleam has the most common sense. Even under censure she wanted to explore, to discover, and so, she returned to Nazpathf by herself, and for a good while, truly explored the ruins. She found gems, she found curios, she disbled traps... and then she fell into one. The Amberclaw tribe of kobolds had gotten rumor of the gnomes' presence nearby, and although their scouting found the city too big to raid, they were more than happy to net themselves at least one slave!

Knami's not sure how long she toiled for the kobolds. She mined, she cooked, they even made her play music, if you can believe it. Thankfully the little lizards had no more prurient interests in gnome flesh. However long it was, Knami and a handful of other slaves did eventually manage to stage an escape, fleeing into the tunnels of the underdark, each step further and further away from Narbononcragg... Knami's pretty sure that short of magical means, she'll never find her way back home. Though saddening, she's managed to find many new places to call home, and the surface world... OH! Their "sun" is a horror, but the things it shines on are amazing, but the real treat are the stars overhead at night. Knami has found her calling in helping others explore the ruins and dungeons of the world, both above and below the surface. Though some find her odd, there's no denying the expertise she brings to the task.

Character Ons: F/M/Fu partners are all fine; Likes dicks and has an oral fixation, and enjoys creampies. Hasn't tried it but thinks she would enjoy triple penetration. Enjoys amazon position, tribadism, and other people's breasts. Her own breasts and ears are very sensitive! Being a gnome, inventive toys are always interesting. Being held, cuddled, carried, and the like. Secret fantasy of robbing a valorous young paladin of his virtue, "Oh, Sir Reginald, I see your sword needs polishing..."
Character Maybes: Transformation, whether full or partial; pregnancy, whether causing or receiving. Play slavery / petplay. Sentient bestiality (blink dogs, unicorns, etc.) Exhibition / voyeurism. Body painting / food play.
Character Offs: Kobolds and real enslavement, obviously. Dirt, mud, slime, and BO are big offs. Nonsentient bestiality; Undead (she's seen where they've been!)

Player Offs: Insects / parasites / oviposition; blood / torture / gore; Absurd / physically impossible sex acts (cervical penetration, nipplefucking, etc); Grotesque proportions (e.g., 4-foot dicks and tits like a Volkswagon); over-labored BDSM (moderation is key; no interest in Gorean nonsense or otherwise playing sexual furniture.) nasty tentacle beasts (A friendly anemone person is one thing, lovecraftian masses of wriggly bits are honestly just boring, dumbest manga fetish ever.)

Terian

Hrm, I'm bouncing back and forth on this.  On the one hand, it looks like it'll be a bit more than I can stomach--on the other hand, it's not actually enforcing the whole "Scantily clad victims in an unbeatable rape dungeon", which is a point in its favor.

I put together a submission last night, had second thoughts and impulsively deleted it, and now I'm having third thoughts, what do?

JoanieSappho

Quote from: Terian on February 24, 2019, 07:41:31 AM
Hrm, I'm bouncing back and forth on this.  On the one hand, it looks like it'll be a bit more than I can stomach--on the other hand, it's not actually enforcing the whole "Scantily clad victims in an unbeatable rape dungeon", which is a point in its favor.

I put together a submission last night, had second thoughts and impulsively deleted it, and now I'm having third thoughts, what do?

It's up to you, of course, and I will confirm that I am definitely not enforcing the whole "you gon' get raped" thing. Even if you lose, if it makes you uncomfortable, we can just not play it out, after all. I mean, it will be played out with/for those into it, but not for those who aren't, if you get what I mean.
While obviously part of the intention is having a bunch of super extreme sex like what I can't get in most games, it's not going to be forced on any of the players, and there's still going to be proper D&D dungeoneering without that anyway.

So, it's up to you, really, I'm not going to tell you either way what you should do, just what I'm doing and what I'm offering.
Basically, though, the main rule of the game, other than "don't be an asshole", is "the characters don't get to consent all the time, but the players do."

Terian

Mmm, fair enough.

Do you know if it's possible to get a post restored then?  I liked the character but that impulsive deletion was a bit stupid, and I'm not sure it'd be quite as good coming from memory.

Lynnette

Quote from: Terian on February 24, 2019, 08:59:27 AM
Mmm, fair enough.

Do you know if it's possible to get a post restored then?

A site moderator might be able to help you out. If not, then I can recover it from my mail alerts and Pm it to you, though it won't have any formatting.
I'm available on Discord!
Feel free to message me if you want to chat
Lynnpai#4726

My O/O     My guide to set up a home server and Plex
My request thread

Terian

Quote from: Lynnette on February 24, 2019, 09:00:33 AM
A site moderator might be able to help you out. If not, then I can recover it from my mail alerts and Pm it to you, though it won't have any formatting.

PM it to me then, I can fix the formatting.  Thank you!

Terian


Name: Bellatrix Delani
Race and Class: Human Fighter (Eldritch Knight)

Ability Scores: STR 16 (+3), DEX 10 (+0), CON 14 (+2), INT 16 (+3), WIS 12 (+1), CHA 09 (-1)

HP: 32
Spoiler: Click to Show/Hide

Base of 12
At 2019-02-23 21:22:52, Terian (uid: 5837) rolls: 1d10a2 Result: 8
At 2019-02-23 21:23:02, Terian (uid: 5837) rolls: 1d10a2 Result: 12

AC: 17
Saves: Strength +5, Dexterity +0, Constitution +4, Int +3, Wis +1, Cha -1

Attacks:
-Greatsword: +5, 2d6+3 Slashing, Heavy, Two-Handed
-Warhammer: +5, 1d8+3 Bludgeoning, Versatile (1d10+3) when two-handed)
-Handaxe: +5, 1d6+3 Slashing, Light, Thrown (Range 20/60)

Background: Sage

Armour/Weapon Proficiencies: All Simple, All Martial, All Armor, Shields
Skill Proficiencies: Athletics (+5), Insight (+3), Arcana (+5), History (+5)
Tool Proficiences: None
Languages: Common, Dwarvish, Elvish, Draconic

Gear: Chain Mail, Greatsword, Warhammer, 2x Handaxes, Dungeoneer's Pack, Common Clothes, Ink/Quill, 10 GP

Cantrips: Blade Ward, True Strike
Spells Known: Burning Hands, Shield, Witch Bolt

Class feature options: Defense Style, Second Wind, Action Surge
Subclass options: Spellcasting, Weapon Bond
Race features: Ability Score Increase (+1 all)

Description: About what you would expect from a scholar who has regrettably been conscripted into national service, Bellatrix is slender, bespectacled, and often clad in ill-fitting and mismatched armor which she nonetheless manages to show a level of comfort in--if only because the alternative is getting sharp things poked into her.  A determined optimist in spite of the universe's attempts to ruin her life, she takes these perils as just one more unfortunate challenge of her life, and hopes to get through it all with a spot of reason, a pinch of magic--and if all else fails, well coordinated ultraviolence!

History: The daughter of a well renowned heroic knight of her homeland, Bellatrix had a firm dream set in mind--to ignore the attempts to drill her in the martial arts in the attempt to take over for papa, in spite of inheriting his heroic strength--and have fun getting comfortable in some large edifice full of books where she could spend all her days learning from the wisdom of the past.  Maybe even writing some new ones for the future!  Still, it was supposed that a wizard would be a respectable enough career--and her tuition was paid for and her attendance guaranteed.

Then the household was burned to the ground in the start of a great monstrous incursion--all able bodied young men and women conscripted to service where needed.  Given her strength and skills inherited were rather more developed than the magic she was studying, it was to her great dismay that she was waved off the support echelons, given some hastily hammered out mail, and thrown into the front lines to try not to die.

Still, she was determined to make the best of it, studying when she had a few minutes and otherwise doing her part in a mad world full of all manner of unpleasant adventure.  She had even started to make some genuine, meaningful progress!

And now this.

Hopefully things would work themselves out in the end.

Things I'd Like To See: How long a cinnamon roll virgin of a war-nerd can remain that way in a horrible hentai-logic hellscape, fancy suits of armor with potentially shady traits that don't quite cross the line of being more trouble than they're worth.
Offs: No bathroom stuff, preferably no bestiality either, beyond that--I'll try to give a heads up if things are going in an Unfortunate Direction before committed to it.  This whole thing is pretty experimental to be honest.

TheVillain

Full disclosure, the interest I have in this goes the other way - I'd be more into playing the monster side of things which I know isn't an option - so I'll probably just sit back in watch. Just wanted to give a little props where its due and let you know I will probably be paying attention to the threads as well.
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.