[5e] Stranded: GoblinSlayer Inspired Island, LvL 1 [IC Live]

Started by Jezabelle, February 13, 2019, 04:33:51 PM

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Kathyan

Name: Sena Wildstorm
Race: Human
Gender: Female
Age: 18 Years

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Anything except bestiality, sentient monsters are fine. ^^

Physical Description:
Something completely unusual for a human and that immediately gives Sena away at first is her blue hair. None of her parents has such anomaly but they say that she inherited directly from Zaheer, Goddess of Tempest and Queen of the Storms, herself. As if that was not enough she bears a slutty tramp stamp tattoo that not only hugs the top of her ample booty but also grows between her cheeks not allowing it to be fully seen. It is supposed not to be shown around to just about anyone but she insists on doing so proudly to let others know of her, as she calls it, divinity. Those who revere Zaheer can also use her ass as a holy symbol and handle it to cast their spells as well.

She is tall, about 6 feet high, and quite thin and slender but very shapely and far from frail. Her delicate frame further accentuates her curves and her moves are elegant and supple almost regal in nature. She usually wears loose clothes not just to let others rejoice with her beauty but because it represents the sea, the wind and the freedom that she loves as much as her 'mother'. She will also be rarely seen without a mirror in her hand.

Personal History: One day a girl was born with hair deep blue as the water of the seas and a marking on her behind as had been foretold by the prophecy, the mark of Zaheer had been foretold in stories and tales and it had been passed through a couple of generations making it impossible to ignore or not to believe. The chosen one, she who was destined for great things, had arrived.

Sena wasn't born in a well off family or in a great city but rumors of her quickly reached the nobles and the temples who fought for her custody, at the end she was taken to one of the biggest temples of the biggest nearby city to be treated like a princess by knights and acolytes who served her and protected. She was supposed to be prepared to be a fair hero who would bring prosperity to the kingdom by allowing the merchants safe passage through the seas even during storms which would mean a great economic advantage over the neighboring countries and to a degree she was but so much attentions and commodities also spoiled greatly.

Years passed and she was ready to go on a journey that would awaken her powers but as she departed a wild storm suddenly broke out and destroyed the ship Sena was traveling on and killed everyone and destroyed everything in it except for her and her personal possessions. Furthermore and for some strange reason the storm also prevented her to be located with magic so every attempt to rescue her would be futile, whether her destiny had been this since the beginning or had it been Zaheer who didn't want her daughter to be used as they planned to could not be known but Sena arrived safely to an unknown island.

Sexual Alignment: Neutral
Addictions: Self (narcissist)

Sheet:
Character Sheet

Class/Level: Divine Soul Sorceress
Background: Inheritor
Alignment: Chaotic Good
Personality: Sena is a kind person and likes helping others, yet she is a hopeless narcissit, self centered and egotistical who loves herself more than anything and the help she offers other most often comes in the form in allowing them to admire her beauty which in fact does help for she was blessed the gods and her beauty guides and inspires other.

So many attention put to her when she was being taught and prepared to fulfill her destiny made her grow to be spoiled and conceited and she loves being pampered and worshiped by just anyone. Somewhat naive praising her is the easiest way to convince of anything but she also likes getting away with whatever she wants and will usually go to any length for it and has even resorted to stealing, yet fickle as the wind she can get bored easily and change her mind in the blink of an eye.

She loves her family and the people who depend on her despite they being split in the interpretation of the prophecy but she is not partial to either side and is happy to be pampered and worshiped by all of them.

Sena loves the sea, the wind, the nature and the freedom and while she doesn't consider herself an exhibitionist or depraved in any way she wear quite daring outfits and is happy to show even a little more for her more pious and devoted followers.

Personality
Trait - I'm confident in my own abilities and do what I can to instill confidence in others.
Ideal - The gods chose me because of my beauty. There’s no good in pretending not.
Bond - My ass is the symbol of my life, and I show it proudly so that everyone will know of my divine roots.
Flaw- I have a weakness for the vices of the city, especially butt related stuff.

Stats
Armor Class: 13
Initiative: +2
Speed: 30
Passive Perception: 11
Hit Point Maximum: 8
Hit Dice: 1d6
Proficiency Bonus: +2

Attributes
Str: 06 Dex: 14 Con: 14 Int: 10 Wis: 12 Cha: 16

Save Proficiencies: Constitution, Charisma
Str: 0 Dex: +2 Con: +4 Int: +0 Wis: +1Cha: +5

Proficiencies: Acrobatics, Deception(prodigy), Investigation, Persuasion, Religion, Survival,
Acrobatics (Dex): +4 Animal Handling (Wis): +1 Arcana (Int): +0 Athletics (Str): -2 Deception (Cha): +7 History (Int): +0 Insight (Wis): +1 Intimidation (Cha): +3 Investigation (Int): +2 Medicine (Wis): +1 Nature (Int): +0 Perception (Wis): +1 Performance (Cha): +3 Persuasion (Cha): +5 Religion (Int): +2 Sleight of Hand (Dex): +2 Stealth (Dex): +2 Survival (Wis): +3

Proficiences:
No armor, Daggers, darts, slings, quarterstaffs, light crossbows

Tools:
Gaming Cards, Thieves' Tools

Languages:
Common, Draconic, Goblin, Sylvan

Features and Traits:
Background - Inheritance
Human - Extra Feat: Prodigy, extra skill
Sorceress -  Spellcasting, Sorcerous origin(divine), Favored by the gods

Spells
Cantrips: Guidance, Resistance, Prestidigitation, Minor Illusion
Prepared: Cure Wounds, Thunderwave, Sleep

Spellcasting Ability: Charisma
Spell Save DC: 13
Spell Attack Bonus: 5
Levels/Slots:
2 First Level Sorceress Slots

Attacks:
Dagger 1d4+2 (20/60), +4 to hit
Light Crossbow 1d8+2 (80/320), + 4 to hit
Sling 1d4+2 (30/120), +4 to hit

Equipment:
A light crossbow and 20 bolts, a component pouch, two daggers, Explorer’s Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) Your inheritance (a lower back tattoo of waves that delve deep between her ass cheeks), traveler's clothes, gaming cards, thieves' tools, a set of tarot cards, steel mirror, soap, perfume, grappling hook, and an empty pouch. (I figured her money was lost in the shipwreck but she found some extra stuff.)
40 crossbow bolts, chalk x5, flask x3, bucket x2, pitcherx2, signal whistle, sling, 40 sling bullets.

Jezabelle

Quote from: Kathyan on February 15, 2019, 04:44:09 PM
Name: Sena Wildstorm
Race: Human
Gender: Female
Age: 18 Years

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Anything except bestiality, sentient monsters are fine. ^^

Physical Description:
Something completely unusual for a human and that immediately gives Sena away at first is her blue hair. None of her parents has such anomaly but they say that she inherited directly from Zaheer, Goddess of Tempest and Queen of the Storms, herself. As if that was not enough she bears a slutty tramp stamp tattoo that not only hugs the top of her ample booty but also grows between her cheeks not allowing it to be fully seen. It is supposed not to be shown around to just about anyone but she insists on doing so proudly to let others know of her, as she calls it, divinity. Those who revere Zaheer can also use her ass as a holy symbol and handle it to cast their spells as well.

She is tall, about 6 feet high, and quite thin and slender but very shapely and far from frail. Her delicate frame further accentuates her curves and her moves are elegant and supple almost regal in nature. She usually wears loose clothes not just to let others rejoice with her beauty but because it represents the sea, the wind and the freedom that she loves as much as her 'mother'. She will also be rarely seen without a mirror in her hand.

Personal History: One day a girl was born with hair deep blue as the water of the seas and a marking on her behind as had been foretold by the prophecy, the mark of Zaheer had been foretold in stories and tales and it had been passed through a couple of generations making it impossible to ignore or not to believe. The chosen one, she who was destined for great things, had arrived.

Sena wasn't born in a well off family or in a great city but rumors of her quickly reached the nobles and the temples who fought for her custody, at the end she was taken to one of the biggest temples of the biggest nearby city to be treated like a princess by knights and acolytes who served her and protected. She was supposed to be prepared to be a fair hero who would bring prosperity to the kingdom by allowing the merchants safe passage through the seas even during storms which would mean a great economic advantage over the neighboring countries and to a degree she was but so much attentions and commodities also spoiled greatly.

Years passed and she was ready to go on a journey that would awaken her powers but as she departed a wild storm suddenly broke out and destroyed the ship Sena was traveling on and killed everyone and destroyed everything in it except for her and her personal possessions. Furthermore and for some strange reason the storm also prevented her to be located with magic so every attempt to rescue her would be futile, whether her destiny had been this since the beginning or had it been Zaheer who didn't want her daughter to be used as they planned to could not be known but Sena arrived safely to an unknown island.

Sexual Alignment: Neutral
Addictions: Self (narcissist)

Sheet:
Character Sheet

Class/Level: Divine Soul Sorceress
Background: Inheritor
Alignment: Chaotic Good
Personality: Sena is a kind person and likes helping others, yet she is a hopeless narcissit, self centered and egotistical who loves herself more than anything and the help she offers other most often comes in the form in allowing them to admire her beauty which in fact does help for she was blessed the gods and her beauty guides and inspires other.

So many attention put to her when she was being taught and prepared to fulfill her destiny made her grow to be spoiled and conceited and she loves being pampered and worshiped by just anyone. Somewhat naive praising her is the easiest way to convince of anything but she also likes getting away with whatever she wants and will usually go to any length for it and has even resorted to stealing, yet fickle as the wind she can get bored easily and change her mind in the blink of an eye.

She loves her family and the people who depend on her despite they being split in the interpretation of the prophecy but she is not partial to either side and is happy to be pampered and worshiped by all of them.

Sena loves the sea, the wind, the nature and the freedom and while she doesn't consider herself an exhibitionist or depraved in any way she wear quite daring outfits and is happy to show even a little more for her more pious and devoted followers.

Personality
Trait - I'm confident in my own abilities and do what I can to instill confidence in others.
Ideal - The gods chose me because of my beauty. There’s no good in pretending not.
Bond - My ass is the symbol of my life, and I show it proudly so that everyone will know of my divine roots.
Flaw- I have a weakness for the vices of the city, especially butt related stuff.

Stats
Armor Class: 13
Initiative: +2
Speed: 30
Passive Perception: 11
Hit Point Maximum: 8
Hit Dice: 1d6
Proficiency Bonus: +2

Attributes
Str: 06 Dex: 14 Con: 14 Int: 10 Wis: 12 Cha: 16

Save Proficiencies: Constitution, Charisma
Str: 0 Dex: +2 Con: +4 Int: +0 Wis: +1Cha: +5

Proficiencies: Acrobatics, Deception(prodigy), Investigation, Persuasion, Religion, Survival,
Acrobatics (Dex): +4 Animal Handling (Wis): +1 Arcana (Int): +0 Athletics (Str): -2 Deception (Cha): +7 History (Int): +0 Insight (Wis): +1 Intimidation (Cha): +3 Investigation (Int): +2 Medicine (Wis): +1 Nature (Int): +0 Perception (Wis): +1 Performance (Cha): +3 Persuasion (Cha): +5 Religion (Int): +2 Sleight of Hand (Dex): +2 Stealth (Dex): +2 Survival (Wis): +3

Proficiences:
No armor, Daggers, darts, slings, quarterstaffs, light crossbows

Tools:
Gaming Cards, Thieves' Tools

Languages:
Common, Draconic, Goblin, Sylvan

Features and Traits:
Background - Inheritance
Human - Extra Feat: Prodigy, extra skill
Sorceress -  Spellcasting, Sorcerous origin(divine), Favored by the gods

Spells
Cantrips: Guidance, Resistance, Prestidigitation, Minor Illusion
Prepared: Cure Wounds, Thunderwave, Sleep

Spellcasting Ability: Charisma
Spell Save DC: 13
Spell Attack Bonus: 5
Levels/Slots:
2 First Level Sorceress Slots

Attacks:
Dagger 1d4+2 (20/60), +4 to hit
Light Crossbow 1d8+2 (80/320), + 4 to hit
Sling 1d4+2 (30/120), +4 to hit

Equipment:
A light crossbow and 20 bolts, a component pouch, two daggers, Explorer’s Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) Your inheritance (a lower back tattoo of waves that delve deep between her ass cheeks), traveler's clothes, gaming cards, thieves' tools, a set of tarot cards, steel mirror, soap, perfume, grappling hook, and an empty pouch. (I figured her money was lost in the shipwreck but she found some extra stuff.)
40 crossbow bolts, chalk x5, flask x3, bucket x2, pitcherx2, signal whistle, sling, 40 sling bullets.

Love the picture~and the addiction, hehe.

Accepted!  Excited to see how this dynamic works out.

Hamadryad


Jezabelle

Quote from: Hamadryad on February 15, 2019, 08:00:53 PM
If you're still taking players I'm writing up a character now.

Sure, we'll assess where we are countwise on the 20th.  Worst case scenario we have two separate starting points.

Armphid

Quote from: Jezabelle on February 13, 2019, 09:37:48 PM
Ah yes yes, that is what Crossplay refers to.  Totally acceptable.

Here are your results!

At 2019-02-13 21:35:56, stats (uid: 40688) rolls: 4d6k3 Result: 7
At 2019-02-13 21:35:53, stats (uid: 40688) rolls: 4d6k3 Result: 14
At 2019-02-13 21:35:50, stats (uid: 40688) rolls: 4d6k3 Result: 12
At 2019-02-13 21:35:48, stats (uid: 40688) rolls: 4d6k3 Result: 12
At 2019-02-13 21:35:46, stats (uid: 40688) rolls: 4d6k3 Result: 16
At 2019-02-13 21:35:38, stats (uid: 40688) rolls: 4d6k3 Result: 16

You're looking at a 16 \ 16 \ 12 \ 12 \ 14 \ 7

edit:
to clarify, WoL sent me that character sheet and I've already approved so I won't add much more.  You are free to PM or post in thread, though eventually I will want it in the thread.

Hi again!  I'm sorry I haven't posted anything yet but the last few days got unexpectedly busy.  It seems like there's a lot of interest though, and that's great!

So it looks like we've for a cleric, a druid, two sorcerers, a barbarian, a ranger....hmm.  Not sure!  I had a loose concept for a dwarf sorceress who would cast her spells and then run into melee but I think that's well covered...I'll think on it a little.

I also need to find a good online character generator thing.  I don't want to pay for D&D Beyond but maybe I should...

Hamadryad

Name: Vesna
Race: Human
Gender: Female
Age: 23

Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Consent to anything occurring at any time, without request.

Physical Description: A tall, daunting yet feminine figure. Her body is musclebound without restricting her natural curves. Long dirty blonde hair twisted into dreadlocks sprouts out of her scalp, cascading about her upper chest and back. When revealed, her face often bares the expression "determined", with piercing green-gray eyes and prominent cheekbones that rest above a defined jawline. Her right arm and left thigh bare diamond pattened tattoos. A large, jagged inkline scar runs from her stomach to her side, down along her upper left thigh.

When out of combat, she is often seen in a heavy cloak which loosely flutters about her body. She almost always wears her mask, which has a veil that cascades down over her plump bossom and horns which sprout out from it's top. Under her cloak she wears naught but some ragged footwraps which climb her leg to about halfway up her thighs and an old loincloth that is torn and ripped, barely functioning.

Personal History: Vesna was born amidst a band of human outlaws to two parents whom were merely having a bit of fun in the late of night. Thus she was raised somewhat irregularly, with a big emphasis on brawling, stealing and drinking. The general mantra of her tribe was "if it's fun, do it". As she came of age she too found the more sexual activities some of the band participated in were quite to her fancy.

Though, one day when she was with a few of her fellow outlaws harrassing some villagers, her companions decided it would be fun to massacre a resistant family. This was not to Vesna's liking, so she decided to kill the outlaws instead. She was heralded as a hero of this village, though she knew if she stuck around she'd end up dead. Thus, she fled as far as she could and found herself looking for a higher calling, sailing over the Sambura Sea.

Sexual Alignment: Inclined
Addictions: Alcohol.

Sheet:

Spoiler: Click to Show/Hide
Vesna
Human Barbarian 1 1 CG

AC 14 HP 14 Speed 30ft

Str 16 (3) Dex 14 (2) Con 15 (2) Wis 13 (1) Int 11 (0) Cha 9 (-1)

Attacks
Greatsword +5 2d6+3
Handaxe +5 (+4 thr) 1d6+3
Handaxe +5 (+4 thr) 1d6+3
Javelin (x4) 
 

Rustic Hospitality
Rage
Unarmoured Defense

Jezabelle

Quote from: Hamadryad on February 15, 2019, 09:13:40 PM
Name: Vesna
Race: Human
Gender: Female
Age: 23

Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Consent to anything occurring at any time, without request.

Physical Description: A tall, daunting yet feminine figure. Her body is musclebound without restricting her natural curves. Long dirty blonde hair twisted into dreadlocks sprouts out of her scalp, cascading about her upper chest and back. When revealed, her face often bares the expression "determined", with piercing green-gray eyes and prominent cheekbones that rest above a defined jawline. Her right arm and left thigh bare diamond pattened tattoos. A large, jagged inkline scar runs from her stomach to her side, down along her upper left thigh.

When out of combat, she is often seen in a heavy cloak which loosely flutters about her body. She almost always wears her mask, which has a veil that cascades down over her plump bossom and horns which sprout out from it's top. Under her cloak she wears naught but some ragged footwraps which climb her leg to about halfway up her thighs and an old loincloth that is torn and ripped, barely functioning.

Personal History: Vesna was born amidst a band of human outlaws to two parents whom were merely having a bit of fun in the late of night. Thus she was raised somewhat irregularly, with a big emphasis on brawling, stealing and drinking. The general mantra of her tribe was "if it's fun, do it". As she came of age she too found the more sexual activities some of the band participated in were quite to her fancy.

Though, one day when she was with a few of her fellow outlaws harrassing some villagers, her companions decided it would be fun to massacre a resistant family. This was not to Vesna's liking, so she decided to kill the outlaws instead. She was heralded as a hero of this village, though she knew if she stuck around she'd end up dead. Thus, she fled as far as she could and found herself looking for a higher calling, sailing over the Sambura Sea.

Sexual Alignment: Inclined
Addictions: Alcohol.

Sheet:

Spoiler: Click to Show/Hide
Vesna
Human Barbarian 1 1 CG

AC 14 HP 14 Speed 30ft

Str 16 (3) Dex 14 (2) Con 15 (2) Wis 13 (1) Int 11 (0) Cha 9 (-1)

Attacks
Greatsword +5 2d6+3
Handaxe +5 (+4 thr) 1d6+3
Handaxe +5 (+4 thr) 1d6+3
Javelin (x4) 
 

Rustic Hospitality
Rage
Unarmoured Defense

Aaah, a Bandit Barbarian, interesting.

Approved!

Quote from: Armphid on February 15, 2019, 08:51:47 PM
Hi again!  I'm sorry I haven't posted anything yet but the last few days got unexpectedly busy.  It seems like there's a lot of interest though, and that's great!

So it looks like we've for a cleric, a druid, two sorcerers, a barbarian, a ranger....hmm.  Not sure!  I had a loose concept for a dwarf sorceress who would cast her spells and then run into melee but I think that's well covered...I'll think on it a little.

I also need to find a good online character generator thing.  I don't want to pay for D&D Beyond but maybe I should...

Roll20 has the CharacterMancer (or whatever it's called) for 5e now, it's free.  You'll need to Manual Entry(tm) plenty of stuff but it'll be a bit more open.

Stendarr

Quote from: Armphid on February 15, 2019, 08:51:47 PM
I also need to find a good online character generator thing.  I don't want to pay for D&D Beyond but maybe I should...
https://www.myth-weavers.com/sheets

A good site to record characters. I store my characters there. You have to pretty much write everything in, but the fields are all there for a variety of RPGs and it's easy to share them.

Quote from: Armphid on February 15, 2019, 08:51:47 PM
So it looks like we've for a cleric, a druid, two sorcerers, a barbarian, a ranger....hmm.  Not sure!  I had a loose concept for a dwarf sorceress who would cast her spells and then run into melee but I think that's well covered...I'll think on it a little.

You could do a dwarf bard that casts and then runs in. Still a CHA character with the same sort of feel, but she could be built more martially maybe? We also don't yet have a fighter which is always fun and easy to make. Also, I'd say there's plenty of space for another cleric. My character isn't going to have a lot of healing. You could do a life cleric, or maybe even a war cleric. There are so many damn clerics to choose from.

I'd also really encourage playing a weird race, like a goliath, goblin, minotaur, or something.

PlushLifeNow

Quote from: Armphid on February 15, 2019, 08:51:47 PM
So it looks like we've for a cleric, a druid, two sorcerers, a barbarian, a ranger....hmm.  Not sure!  I had a loose concept for a dwarf sorceress who would cast her spells and then run into melee but I think that's well covered...I'll think on it a little.
Quote from: Stendarr on February 15, 2019, 10:42:36 PM
You could do a dwarf bard that casts and then runs in. Still a CHA character with the same sort of feel, but she could be built more martially maybe? We also don't yet have a fighter which is always fun and easy to make. Also, I'd say there's plenty of space for another cleric. My character isn't going to have a lot of healing. You could do a life cleric, or maybe even a war cleric. There are so many damn clerics to choose from.
Stendar's right, I actually played a melee dwarf bard, and it was tons of fun! If you're going dwarf, I would recommend going College of Blades, since dwarf profs already gives you half of what College of Valor gives. Otherwise, Hexblade Warlock is also a good battle mage, and you can always go Eldritch Knight.

Also, we do have a fighter, Zaer's Orc boyo.

Armphid

I think I'll do that then.  Thank you all for your advice!  I'm looking forward to being a part of this.  I only hope I don't slow anything down.

I'll work on it and try to get something up in the next few hours.

Armphid

Here it is!  I hope this all looks good.  Please let me know if anything should be changed.

Avatar:
Name: Anya Aleforge
Race: Mountain Dwarf
Gender: Female
Age: 42

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Straight and gay encounters, threesomes, gangbangs, orgies, monsters of all kinds, non-consent, dubious consent, breeding/impregnation, ovipostion, bondage, all of those and more are just fine!  Just no scat or torture/gore in any sex please!

Physical Description: Anya is a young dwarf woman, fairly tall for one of her face, with a strong but curvaceous build and is particularly buxom.  On the road, she only has a few clothes, but dresses to display her assets as best possible.  And just because she got the wrong size shirt...that was a dumb thing to do.  Her one common item of clothing is a corset style bodice she wears under her clothes and tucks her personal flask and lucky deck of cards into.  Her hair is a vibrant reg-orange and falls to the small of her back, usually caught into a pair of braided pigtails that she puts over her front or back as the mood takes her.  She'll often fiddle with one if bored or getting antsy; an observant person might notice it's one of her tells in card games as well.  Her features are clean and pretty with full lips that look perfect for singing, kissing and other oral occupations, her eyes are the green of weathered copper, and she has a surprisingly small, cute nose for a dwarf.  When expecting danger or even if it may be possible, she dons a coat of sturdy scale mail armor but she can be easily convinced to set it aside at times as well.  Makes it harder to get at her flask and her cards!

Personal History: The Aleforges are a respected noble family of brewers, making the best beers and meads of all the dwarven holds and kingdoms, to hear them tell it.  In truth, their booze is excellent, though they also make a few lines of cheaper stuff.  Both the good and the okay are exported, the Aleforges being a dwarven group more open to contact and trade with others than most dwarves.  Anya is the youngest child of her family line and was expected to follow in the family business like all the others.  However, it soon became clear that she didn't exactly have the mind for business.  Or much else.  Her father accused her mother of drinking too much while she was pregnant with Anya or of dropping her on her head when she was a babe, but for whatever reason, it soon became clear that the pretty, vivacious girl was as sharp as a bag of hammers.

But she had a nice voice and loved tales and songs, so she was still salvageable, her family thought.  They had her trained as a bard, learning to sing, to dance, to play, and her lack of brains didn't seem to extend to learning the old stories and songs, so all to the good!  However, once she physically developed, her parents began to despair of the number of affairs they had to hush up or pay off.  It wasn't necessarily that the girl was a slut, she was just really pretty and dumb enough to get talked into trouble with depressing ease.  After one disastrous fling with a half-orc barbarian led to the destruction of a cask of the family finest stout and a public censure from the Trade Council (letting people fornicate in the brewing area, scandalous!), her family had decided enough was enough.  They had to get rid of her.

Her parents suggested that the best way to make amends and prove herself a worthy dwarf was to become an adventurer.  To travel, far away, and earn glory and game, learn new songs, then she could come back home in triumph!  Anya rather liked the idea, having always wanted to see more than her homeland anyway.  Plus bards were supposed to travel, right?  Passing along news and stories, playing for people everywhere, playing cards and gambling, drinking, smoking, screwing, and...what was she talking about?  Oh!  She equipped herself and set off for adventure, much to her parents' relief booking a ship for a long voyage to a far shore.

Sexual Alignment: Neutral
Addictions: Gambling; Anya cannot resist an opportunity to play cards and will often make bets on other things also.  No substance addictions yet due to her dwarven resilience. 

Sheet: https://www.myth-weavers.com/sheet.html#id=1833828

Jezabelle

Quote from: Armphid on February 16, 2019, 12:34:53 PM
Here it is!  I hope this all looks good.  Please let me know if anything should be changed.

Avatar:
Name: Anya Aleforge
Race: Mountain Dwarf
Gender: Female
Age: 42

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Straight and gay encounters, threesomes, gangbangs, orgies, monsters of all kinds, non-consent, dubious consent, breeding/impregnation, ovipostion, bondage, all of those and more are just fine!  Just no scat or torture/gore in any sex please!

Physical Description: Anya is a young dwarf woman, fairly tall for one of her face, with a strong but curvaceous build and is particularly buxom.  On the road, she only has a few clothes, but dresses to display her assets as best possible.  And just because she got the wrong size shirt...that was a dumb thing to do.  Her one common item of clothing is a corset style bodice she wears under her clothes and tucks her personal flask and lucky deck of cards into.  Her hair is a vibrant reg-orange and falls to the small of her back, usually caught into a pair of braided pigtails that she puts over her front or back as the mood takes her.  She'll often fiddle with one if bored or getting antsy; an observant person might notice it's one of her tells in card games as well.  Her features are clean and pretty with full lips that look perfect for singing, kissing and other oral occupations, her eyes are the green of weathered copper, and she has a surprisingly small, cute nose for a dwarf.  When expecting danger or even if it may be possible, she dons a coat of sturdy scale mail armor but she can be easily convinced to set it aside at times as well.  Makes it harder to get at her flask and her cards!

Personal History: The Aleforges are a respected noble family of brewers, making the best beers and meads of all the dwarven holds and kingdoms, to hear them tell it.  In truth, their booze is excellent, though they also make a few lines of cheaper stuff.  Both the good and the okay are exported, the Aleforges being a dwarven group more open to contact and trade with others than most dwarves.  Anya is the youngest child of her family line and was expected to follow in the family business like all the others.  However, it soon became clear that she didn't exactly have the mind for business.  Or much else.  Her father accused her mother of drinking too much while she was pregnant with Anya or of dropping her on her head when she was a babe, but for whatever reason, it soon became clear that the pretty, vivacious girl was as sharp as a bag of hammers.

But she had a nice voice and loved tales and songs, so she was still salvageable, her family thought.  They had her trained as a bard, learning to sing, to dance, to play, and her lack of brains didn't seem to extend to learning the old stories and songs, so all to the good!  However, once she physically developed, her parents began to despair of the number of affairs they had to hush up or pay off.  It wasn't necessarily that the girl was a slut, she was just really pretty and dumb enough to get talked into trouble with depressing ease.  After one disastrous fling with a half-orc barbarian led to the destruction of a cask of the family finest stout and a public censure from the Trade Council (letting people fornicate in the brewing area, scandalous!), her family had decided enough was enough.  They had to get rid of her.

Her parents suggested that the best way to make amends and prove herself a worthy dwarf was to become an adventurer.  To travel, far away, and earn glory and game, learn new songs, then she could come back home in triumph!  Anya rather liked the idea, having always wanted to see more than her homeland anyway.  Plus bards were supposed to travel, right?  Passing along news and stories, playing for people everywhere, playing cards and gambling, drinking, smoking, screwing, and...what was she talking about?  Oh!  She equipped herself and set off for adventure, much to her parents' relief booking a ship for a long voyage to a far shore.

Sexual Alignment: Neutral
Addictions: Gambling; Anya cannot resist an opportunity to play cards and will often make bets on other things also.  No substance addictions yet due to her dwarven resilience. 

Sheet: https://www.myth-weavers.com/sheet.html#id=1833828

Another shorty joins the group!  Approved.

Ooooh, a gambling addiction.  I can see a lot opportunities already.

Tavarokk

Quote from: Armphid on February 16, 2019, 12:34:53 PM
Here it is!  I hope this all looks good.  Please let me know if anything should be changed.

Avatar:
Name: Anya Aleforge
Race: Mountain Dwarf
Gender: Female
Age: 42

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Straight and gay encounters, threesomes, gangbangs, orgies, monsters of all kinds, non-consent, dubious consent, breeding/impregnation, ovipostion, bondage, all of those and more are just fine!  Just no scat or torture/gore in any sex please!

Physical Description: Anya is a young dwarf woman, fairly tall for one of her face, with a strong but curvaceous build and is particularly buxom.  On the road, she only has a few clothes, but dresses to display her assets as best possible.  And just because she got the wrong size shirt...that was a dumb thing to do.  Her one common item of clothing is a corset style bodice she wears under her clothes and tucks her personal flask and lucky deck of cards into.  Her hair is a vibrant reg-orange and falls to the small of her back, usually caught into a pair of braided pigtails that she puts over her front or back as the mood takes her.  She'll often fiddle with one if bored or getting antsy; an observant person might notice it's one of her tells in card games as well.  Her features are clean and pretty with full lips that look perfect for singing, kissing and other oral occupations, her eyes are the green of weathered copper, and she has a surprisingly small, cute nose for a dwarf.  When expecting danger or even if it may be possible, she dons a coat of sturdy scale mail armor but she can be easily convinced to set it aside at times as well.  Makes it harder to get at her flask and her cards!

Personal History: The Aleforges are a respected noble family of brewers, making the best beers and meads of all the dwarven holds and kingdoms, to hear them tell it.  In truth, their booze is excellent, though they also make a few lines of cheaper stuff.  Both the good and the okay are exported, the Aleforges being a dwarven group more open to contact and trade with others than most dwarves.  Anya is the youngest child of her family line and was expected to follow in the family business like all the others.  However, it soon became clear that she didn't exactly have the mind for business.  Or much else.  Her father accused her mother of drinking too much while she was pregnant with Anya or of dropping her on her head when she was a babe, but for whatever reason, it soon became clear that the pretty, vivacious girl was as sharp as a bag of hammers.

But she had a nice voice and loved tales and songs, so she was still salvageable, her family thought.  They had her trained as a bard, learning to sing, to dance, to play, and her lack of brains didn't seem to extend to learning the old stories and songs, so all to the good!  However, once she physically developed, her parents began to despair of the number of affairs they had to hush up or pay off.  It wasn't necessarily that the girl was a slut, she was just really pretty and dumb enough to get talked into trouble with depressing ease.  After one disastrous fling with a half-orc barbarian led to the destruction of a cask of the family finest stout and a public censure from the Trade Council (letting people fornicate in the brewing area, scandalous!), her family had decided enough was enough.  They had to get rid of her.

Her parents suggested that the best way to make amends and prove herself a worthy dwarf was to become an adventurer.  To travel, far away, and earn glory and game, learn new songs, then she could come back home in triumph!  Anya rather liked the idea, having always wanted to see more than her homeland anyway.  Plus bards were supposed to travel, right?  Passing along news and stories, playing for people everywhere, playing cards and gambling, drinking, smoking, screwing, and...what was she talking about?  Oh!  She equipped herself and set off for adventure, much to her parents' relief booking a ship for a long voyage to a far shore.

Sexual Alignment: Neutral
Addictions: Gambling; Anya cannot resist an opportunity to play cards and will often make bets on other things also.  No substance addictions yet due to her dwarven resilience. 

Sheet: https://www.myth-weavers.com/sheet.html#id=1833828
1) Stealing away the image, it's great.
2) Definitely gambling with her for stripping/dares with the ulteriour motive of getting her to go topless until we reach port. ^_^
3) How did you get bonus lvl 1 spells?


Chulanowa

I finally have time to sit down and work on something!

Now to decide between Warlock, Paladin, or Monk. Hmmm! Definitely going with a Tol race over a Smol. I'm trying new things!

Kathyan

Quote from: Chulanowa on February 16, 2019, 01:54:33 PM
I finally have time to sit down and work on something!

Now to decide between Warlock, Paladin, or Monk. Hmmm! Definitely going with a Tol race over a Smol. I'm trying new things!
Tol like in a Firbolg monk perhaps? :P

Winds Of Lust

Amillia looking up at any of the taller races.

"Challenge accepted..."

Any reasonable person "Amillia no."

"I'm gonna do this or DIE TRYING!"

Chulanowa

Quote from: Kathyan on February 16, 2019, 02:45:30 PM
Tol like in a Firbolg monk perhaps? :P

There's shockingly little good Firbolg art that isn't painfully obviously critical role fanart.

...Which I don't blame anyone four, I mean if you're gonna do Pumat Sol, you gotta do all four of him.


GunmetalDreamer

Name:  Aspirant Talla Rho'Gul
Race:  Tiefling
Gender:  Female
Age:  18

Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Open to all encounters (I know it sounds like a cop-out, but I wanna try all the things!)

Physical Description
Talla is a young hellspawn of dusky violet coloration.  A denizen of the desert, Talla is used to wearing several layers of light cloth to ward off the sun without overheating herself.  With the relative humidity of the open sea, however, she's started stripping layers to keep them from getting soaked through and uncomfortable.  Talla has an affection for simple jewelry, well-crafted by her people's jewelers but made up of common materials like amethysts and copper.

Personality

Talla is an Aspirant, chosen by the Sun to enact its will and bring its life-giving light into the dark places of the world.  Being chosen is not, however, enough to become a Paladin of the Unconquered Order.  Talla needs to prove herself and swear an oath before the sun and her peers before she can properly claim that title.  Her pilgrimmage to the West is part of that, an opportunity to test herself and her convictions against the real world.

Talla has been spared much of the animosity her race usually suffers at the hands of other cultures, having been born out in the shifting sands among her own kind.  As such, she's surprisingly outgoing and cheerful for a Hellspawn, prone to laughter and dancing.  Still, she's heard the stories, and life out in the desert was harsh, she learned to fight at a young age and always remembers that it was persecution that chased her people out into the sands to begin with.  So, while she's friendly and wishes to believe the best of people, she can find it difficult to trust them.

Talla doesn't really understand why she was chosen to be an Aspirant, but when the Celestial Father speaks, you listen.  Part of her is uncertain of what the Unconquered Order will make of a Hellspawn seeking to join their ranks, and she usually hides her holy symbol under the folds of her clothes after an early encounter where she was accused of mocking worshippers after leaving her people.  Forgiveness is a virtue that Talla is still working on, it's difficult for her not to take it personally when wronged.

Personal History 
Talla was born as part of a commune of Hellspawn who retreated into the shifting sands of a vast desert to escape the persecution of other races.  Regularly moving to avoid exhausting any one water supply, they only briefly intersect with other communities to trade, swaddled in light silks to hide their bodies though little can be done about their horns.  A great deal of folklore has sprung up from ignorance of her people: that they steal children and corrupt them into their own, that they entice god-fearing mortals into their tents and steal their souls, and a great deal of speculation regarding what they do far from the eyes of men that ranges from the blasphemous to the ribald.

While sheltering in the ruins of an abandoned fortress, Talla was visited in a dream.  The sun burned brightly in a clear sky, beams of golden light reaching down to touch columns of bleached white stone, the temple around her having been restored to its former glory in her mind's eye.  In particular, her eyes were drawn to a banner of brilliant white, golden thread depicting a stylized sunburst, a fat disc surrounded by a ring of swords, a motto embroidered in Celestial along the bottom edge along with a number, as if for a military unit.  As she examined it, however, she realized that the light was changing, the sun sinking below the western horizon.

And when the darkness came, it was alive.  A roiling, shapeless *thing* with countless reaching claws.  They collapsed pillars, rusted steel with their greasy fingers, and looked at her with a sea of greedy eyes.  They did not reach for her, however.  As the darkness pressed in, Talla realized that she was emitting light herself, a hollow golden disc burning on her chest.  Snatching the banner from its hanging place, Talla ran after the retreating light of the sun, howls like the most lethal of sandstorms dogging her steeps as she rushed over the sands.  In the distance, however, she could see a shape silhouetted against the sunset.  Another fortress with high towers.

When she woke the next morning, Talla had a strange sense of purpose and strode deeper into the ruins.  It wasn't hanging from the wall, but she could feel a tug guiding her through the rubble.  Sure enough, she found a chest trapped under a collapsed part of the wall, and within was the banner from her dreams.  Not one to ignore the direct hand of the divine in her life, she followed the only interpretation her dream left her ... to go west, and seek out those who'd left the banner behind, before some creeping evil pulled itself out of the deserts of her homeland.

Sexual Alignment:  Neutral
AddictionsJustice!


Character Sheet
Class/Level:  Paladin 1
Background:  Outlander
Alignment:  Neutral Good

Attributes
Str:  15  ; Dex:  12;  Con:  14;  Int:  10;  Wis:  13;  Cha:  18

Stats
Armor Class:  18
Initiative:  +1
Speed:  30'
Passive Perception:  +1
Hit Point Maximum:  12
Hit Dice:  1d10
Proficiency Bonus:  +2

Saves
Str:  +2  ; Dex:  +1;  Con:  +2;  Int:  +0;  Wis:  +3;  Cha:  +6

Proficiencies:  Athletics, Persuasion, Religion, Survival
Acrobatics (Dex): +1 Animal Handling (Wis): +1 Arcana (Int): +0 Athletics (Str): +4 Deception (Cha): +4 History (Int): +0 Insight (Wis): +1 Intimidation (Cha): +4 Investigation (Int): +0 Medicine (Wis): +1 Nature (Int): +0 Perception (Wis): +1 Performance (Cha): +4 Persuasion (Cha): +6 Religion (Int): +2 Sleight of Hand (Dex): +1 Stealth (Dex): +1 Survival (Wis): +3

Equipment Proficiencies:  All Armor, Shields, Simple Weapons, Martial Weapons, Musical Instrument (Loutar)

Languages:  Common, Infernal

Features & Traits:
Background:  Outlander - Wanderer
Tiefling:  Darkvision 60', Resistance to Fire Damage, Infernal Legacy (Knows Thaumatury Cantrip)
Paladin:  Divine Sense (5/day), Lay on Hands (5hp /day)

Attacks:
Longsword: +4 to Hit, 1d8+2 dmg
Javelin: +4 to Hit, 1d6+2 dmg, Range 30/120

Equipment:
Longsword, A Shield, Javelins (5), Explorer's Pack, Chain Mail, and a Holy Symbol
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10gp

Background
Origin:  Tribal Nomad
Ideal:  It is each person's responsibility to make the most happiness for the whole tribe.
Bond:  I must strive to be worthy of the Unconquered Order, and embody their ideals.
Flaw:  I remember every insult I've recieved and nurse a silent resentment toward anyone who's wronged me.

Jezabelle

Quote from: GunmetalDreamer on February 16, 2019, 07:12:31 PM
Name:  Aspirant Talla Rho'Gul
Race:  Tiefling
Gender:  Female
Age:  18

Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Open to all encounters (I know it sounds like a cop-out, but I wanna try all the things!)

Physical Description
Talla is a young hellspawn of dusky violet coloration.  A denizen of the desert, Talla is used to wearing several layers of light cloth to ward off the sun without overheating herself.  With the relative humidity of the open sea, however, she's started stripping layers to keep them from getting soaked through and uncomfortable.  Talla has an affection for simple jewelry, well-crafted by her people's jewelers but made up of common materials like amethysts and copper.

Personality

Talla is an Aspirant, chosen by the Sun to enact its will and bring its life-giving light into the dark places of the world.  Being chosen is not, however, enough to become a Paladin of the Unconquered Order.  Talla needs to prove herself and swear an oath before the sun and her peers before she can properly claim that title.  Her pilgrimmage to the West is part of that, an opportunity to test herself and her convictions against the real world.

Talla has been spared much of the animosity her race usually suffers at the hands of other cultures, having been born out in the shifting sands among her own kind.  As such, she's surprisingly outgoing and cheerful for a Hellspawn, prone to laughter and dancing.  Still, she's heard the stories, and life out in the desert was harsh, she learned to fight at a young age and always remembers that it was persecution that chased her people out into the sands to begin with.  So, while she's friendly and wishes to believe the best of people, she can find it difficult to trust them.

Talla doesn't really understand why she was chosen to be an Aspirant, but when the Celestial Father speaks, you listen.  Part of her is uncertain of what the Unconquered Order will make of a Hellspawn seeking to join their ranks, and she usually hides her holy symbol under the folds of her clothes after an early encounter where she was accused of mocking worshippers after leaving her people.  Forgiveness is a virtue that Talla is still working on, it's difficult for her not to take it personally when wronged.

Personal History 
Talla was born as part of a commune of Hellspawn who retreated into the shifting sands of a vast desert to escape the persecution of other races.  Regularly moving to avoid exhausting any one water supply, they only briefly intersect with other communities to trade, swaddled in light silks to hide their bodies though little can be done about their horns.  A great deal of folklore has sprung up from ignorance of her people: that they steal children and corrupt them into their own, that they entice god-fearing mortals into their tents and steal their souls, and a great deal of speculation regarding what they do far from the eyes of men that ranges from the blasphemous to the ribald.

While sheltering in the ruins of an abandoned fortress, Talla was visited in a dream.  The sun burned brightly in a clear sky, beams of golden light reaching down to touch columns of bleached white stone, the temple around her having been restored to its former glory in her mind's eye.  In particular, her eyes were drawn to a banner of brilliant white, golden thread depicting a stylized sunburst, a fat disc surrounded by a ring of swords, a motto embroidered in Celestial along the bottom edge along with a number, as if for a military unit.  As she examined it, however, she realized that the light was changing, the sun sinking below the western horizon.

And when the darkness came, it was alive.  A roiling, shapeless *thing* with countless reaching claws.  They collapsed pillars, rusted steel with their greasy fingers, and looked at her with a sea of greedy eyes.  They did not reach for her, however.  As the darkness pressed in, Talla realized that she was emitting light herself, a hollow golden disc burning on her chest.  Snatching the banner from its hanging place, Talla ran after the retreating light of the sun, howls like the most lethal of sandstorms dogging her steeps as she rushed over the sands.  In the distance, however, she could see a shape silhouetted against the sunset.  Another fortress with high towers.

When she woke the next morning, Talla had a strange sense of purpose and strode deeper into the ruins.  It wasn't hanging from the wall, but she could feel a tug guiding her through the rubble.  Sure enough, she found a chest trapped under a collapsed part of the wall, and within was the banner from her dreams.  Not one to ignore the direct hand of the divine in her life, she followed the only interpretation her dream left her ... to go west, and seek out those who'd left the banner behind, before some creeping evil pulled itself out of the deserts of her homeland.

Sexual Alignment:  Neutral
AddictionsJustice!


Character Sheet
Class/Level:  Paladin 1
Background:  Outlander
Alignment:  Neutral Good

Attributes
Str:  15  ; Dex:  12;  Con:  14;  Int:  10;  Wis:  13;  Cha:  18

Stats
Armor Class:  18
Initiative:  +1
Speed:  30'
Passive Perception:  +1
Hit Point Maximum:  12
Hit Dice:  1d10
Proficiency Bonus:  +2

Saves
Str:  +2  ; Dex:  +1;  Con:  +2;  Int:  +0;  Wis:  +3;  Cha:  +6

Proficiencies:  Athletics, Persuasion, Religion, Survival
Acrobatics (Dex): +1 Animal Handling (Wis): +1 Arcana (Int): +0 Athletics (Str): +4 Deception (Cha): +4 History (Int): +0 Insight (Wis): +1 Intimidation (Cha): +4 Investigation (Int): +0 Medicine (Wis): +1 Nature (Int): +0 Perception (Wis): +1 Performance (Cha): +4 Persuasion (Cha): +6 Religion (Int): +2 Sleight of Hand (Dex): +1 Stealth (Dex): +1 Survival (Wis): +3

Equipment Proficiencies:  All Armor, Shields, Simple Weapons, Martial Weapons, Musical Instrument (Loutar)

Languages:  Common, Infernal

Features & Traits:
Background:  Outlander - Wanderer
Tiefling:  Darkvision 60', Resistance to Fire Damage, Infernal Legacy (Knows Thaumatury Cantrip)
Paladin:  Divine Sense (5/day), Lay on Hands (5hp /day)

Attacks:
Longsword: +4 to Hit, 1d8+2 dmg
Javelin: +4 to Hit, 1d6+2 dmg, Range 30/120

Equipment:
Longsword, A Shield, Javelins (5), Explorer's Pack, Chain Mail, and a Holy Symbol
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10gp

Background
Origin:  Tribal Nomad
Ideal:  It is each person's responsibility to make the most happiness for the whole tribe.
Bond:  I must strive to be worthy of the Unconquered Order, and embody their ideals.
Flaw:  I remember every insult I've received and nurse a silent resentment toward anyone who's wronged me.

Looks good!  Hmm, a Wanderer...

a🅱🅱roved

Armphid

Quote from: Tavarokk on February 16, 2019, 01:03:33 PM
1) Stealing away the image, it's great.
2) Definitely gambling with her for stripping/dares with the ulteriour motive of getting her to go topless until we reach port. ^_^
3) How did you get bonus lvl 1 spells?

Glad you like the image and yes, gambling and making bets with her is totally a way to get her do to that.  She'll totally go for the bet.  I don't have any bonus spells I don't think. Bards know 4 spells at level 1, so I put them on the sheet.  She only has 2 spell slots and 2 cantrips. 

Jezabelle

Quote from: Chulanowa on February 19, 2019, 04:54:29 AM
Still a work in progress!

Avatar:
Name: Mischa Bogatyryova
Race: Half-elf
Gender: Futanati
Age: 22

Sexuality (IC): Pansexual
Acceptable Encounters (OOC): Most any consensual encounter is fine; rather avoid "hard" noncon, though coercive / dubcon (i.e., being charmed or seduced) works fine. No invertibrates or inhuman tentacle monsters (sexy jelly people = OK, shoggoth = not okay)

Physical Description: Mischa has a striking appearance, not the least because of her fairly foppish outfit. From the silken tights to the gilded sword she bears to the pearls in her earrings, it's clear this young woman comes from money; old money. Her heart-shaped face is fair and smooth, set with smoky grey eyes and just the slightest familial gap between her front teeth. She's not tall, only five-foot four or so, but seems agile and certain in her movement. Though she doesn't expose as much skin as some on the expedition, what she chooses to show is mostly a very generous cleavage.
Personal History: (WIP)

Sexual Alignment: Inclined
Addictions: She's discovered a great fondness for both drink and adrenaline.

Sheet: (link, embed, solder onto, or whathaveyou your character sheet here)

CooL, I'll need the mechanical end to fully approve the character but she seems fine.


Dracorion

I just noticed this game, I hope I'm not too late to sign up! I wish I could present you with a fully completed character, and I did my best, but since I'd like Ciel to be a devotee of the god of Light of this setting I was hoping to get your help in figuring out some details about the deity.

Name: Ciel Eyrene
Race: Protector Aasimar
Gender: Futanari
Age: 18

Sexuality (IC): Thinks she's straight, will discover that she's pansexual. Also slightly food-sexual.
Acceptable Encounters (OOC): Anything, except toilet stuff, maiming, vore/gore. Of special note, sexual corruption is preferred, I'd like her to swing all the way to Obsessed.

Physical Description: A fair-skinned woman, with bright blue eyes and light blonde hair, with a small tinge of strawberry. Has a curvy figure under her armor and modest clothing, voluptuous breasts and wide hips and ass. She wears white garments when possible and maintains a composed and polite demeanor all the time, though being embarrassed or flustered can cause her to act very childishly and defensively.

Personal History: Ciel was a girl born to a noble family, deeply religious people who worshiped the Goddess of Light. Ciel was raised to be a very pious and dutiful girl, a genuine perfect daughter, quite happy to watch out for others and protect those in need, as well as instructing her peers in the benefits of a healthy diet, always a prim and proper and well-behaved girl, devoted only to her goddess.

Naturally, she was ordained into the clergy of her goddess and chose to pursue her path in life as a paladin, to fight for those in need and serve as an example to all others and help them better themselves. She took on many missions for her clerical order, but during one such mission, exploring some old ruins, she came upon a wide open feast hall, and was suddenly overcome with a powerful enthrallment as she saw an enormous table laden with freshly-cooked foods of all kinds, and unable to control herself she gorged herself on every morsel.

When she finally regained her senses, she doubled over as she was afflicted with a powerful curse, as a sizeable cock and pair of balls manifested between her legs. Even since then, she kept her new condition hidden in shame, and returned to her duties, though despite the experience she still couldn't let go of her inclination for delicious food. Recently, she was assigned to transfer to a temple across the Sambura Sea and continue her duties in their service, a mission she took on with all the energy and devotion she gave all others. However, her ship wrecked during the trip, stranding her and many others.

Sexual Alignment: Asexual
Addictions: Food. Though she insists she's just keeping a balanced diet.

Sheet: ddb.ac/characters/9249805/9MA9NT