⸻ ᴛʜᴇ ᴅᴇᴠɪʟ's ᴄᴜᴘ. {high fantasy}{open freeform sandbox}{a tavern for all}

Started by paperdoll, December 28, 2018, 09:32:41 AM

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Zen

Alignment: Chaotic Neutral
"So I can do what ever the hell I want."

LD


I wouldn't mind jumping into this... I'm looking for a plothook for my character though.  Anyone have an idea?

Eris "The Pale Witch"

Status: Mysterious Wanderer (first time patron)

Race: Human, Mostly

Personality: The beautiful witch seems somewhat aloof and haughty, her posture is that of a person who sees her place as above and separate from others.  Whether that's because of her mastery of dark arts, or because of her *cough* rare body type is unknown.  But once someone deigns to speak with her, she can be quite charming.  This witch makes her living selling charms, reading fortunes, and... performing whatever magic is needed--but she does it at some place far away.  Why she's left her home to come here in a foreign land, nobody but her could say.  Perhaps she's looking for someone.  Someone who needs her help.

Gender & Orientation: Female; Pansexual

O/Os: There is a real duality to Eris's sexual side.  On one hand she's quite aware of her own beauty, and does very much enjoy being reminded of it.  She enjoys being praised, appreciated... perhaps even worshipped from time to time.  And she takes pride in her own abilities, even if it means she acts the demure submissive just to get her partner going.   She'll pleasantly enjoy good sex, with one or many partners, acting like a party animal, strict dominatrix, or just a bottom, or even sometimes rather maternal--her femininity gives her a certain soothing quality when she wants to. 

On the other hand... she does have another side.  She wasn't always a shopkeeping potion-grinder.  There was a time when she was more secluded, and a certain haughtiness remains under her friendly facade.  That haughtiness--the base assumption that she is better than others--gives her a certain thrill at being shown she's wrong.  Eris likes getting... depraved.  Defiled.  The more the better--she doesn't show it often, but the darker side of her libido has not found its boundaries yet.

Offs: Gore, Maiming, Scat.  That's... about it.

Giantmutantcrab

                        

paperdoll

Welcome, welcome! Love your character!

Now you just have to do our secret ritual where we slit our wrists and dance naked under the moonlight.

LD

Thank you both!  As mentioned I'm hoping to brainstorm with y'all a little before entering her in.  Even with a sandbox I want to at least have figured out a reason to put her there... And perhaps have an idea of where her adventure is heading.

paperdoll

Sure! Jump onto our ooc thread!

We also have a discord server for ooc chatter and plotting and such. https://discord.gg/eB5bka

Sain

I have another.




Rukdgef Antmunkker
Expert Mountsdwarf (regular patron)

Blurp: Rukdgef is still a proper mountsdwarf, ready at drop of a pick to dig a tunnel or carve a great hall right out of the mountain. He is the dwarven equivalent of a pioneer. Stick him in the wilds with but wits and fists and he'll be living comfortable in a stone home year later. He's a different type of man to many other denizens of the Pit, not a fighter, not a peddler, or merchant of fate and rumor. He's a building man, one who wishes to make, to leave the world richer than what it was before him.

Background: Pioneer, stone carver, woodcutter, hall-maker - a mountsdwarf. Rukdgef Antmunkker is just that, a rugged mountsdwarf, a chip of the most hardened obsidian ready to leave the mountainhome for a new life one of the countless untamed cliffs striking out from the earth. With five other brave dwarves ready to face starvation, frozen night, and any beast that the wilderness would throw at them, Rukdgef left to carve out a new legacy in the North. Months they walked, navigated unmapped terrain through goblin nests and lairs of unnameable beasts. Their path was paved with the death of countless unwary adventurer, but to seasoned mountsdwarfs with a century under each of their belts the only death left behind them was that of the wildlife that dared cross their path.

Confident in their wits and grit the dwarves scaled up the treacherous cliffs of an unexplored cliff. Gutspike they named it for the jagged offensive angle at which it seemed to strike out of the very gut of earth. Such dark laughs would serve them a small measure of mercy in the times to come. It kept the first night warm as they made camp in a cave midway through Gutspike. There, the dwarves decided to make their home. On the morning they named it the Firerise for the mighty view of red below them, and for the countless ovens that would breathe life throughout it once their work was done.

So the dwarves set to work. Of his companions Rukdgef was the junior, yet still the most skilled at both tunneling and architecture. He was therefore the one to lead diggings on what would have become the main shaft of the mountainhome. Days rolled on. Some in the dark sweaty depths of the newly dug tunnels. Some above with the taste of hard jerky and fiery mornings to wash away all shreds of worry. Mead was sparse until Jågdriff's mushroom warm would bear bounty. New meat too proved difficult with the active flock of griffins making nest on in a nearby ravine. Cold, bitter, and bare was the life they had chosen, but none of the dwarves would have swapped it for anything. Every day, boulder by boulder the mountainhome shaped closer to the dream that one day they too could be the forefathers of a kingdom.

A dream that countless hundreds of brave mountsdwarves had dreamed before them. A dream that countless hundreds of brave mountsdwarves had granted some small pleasure before the wilderness around them turned from harsh to cruel. If only he could go back in time Rukdgef would welcome such an easy end to him and his companions.

Instead, one day on the fourth year, after the main hall's defenses had been upped from stone to steel, he struck on strange vein. Not ore, but a literal vein. Something bled out of the crevice and onto his pick. Oil, or some such mineral compound, they thought at first and ignored it.

Kurkdeff was the first to go, driven mad by delirious dreams to a point where he bit Jådriff's nose off. Days later they discovered the journal. Written in scripture of blood and black-stuff was a manifest of such madness that it turned the night's mushroom mead sour and quenched even the darkest jokes to a solemn silence. Everyone looked like they wished to rip their beards off that night, on the surface.

Second fit of the mountain craze drove two dwarves to their deaths from sadistic contraptions of Takken's craftsmanship. Though he bit his tongue off Jådriff and Rukdgef managed to squeeze out of him what might amount to as much truth as they'd ever get. Siro'alaec, the dimensional sculptor had chosen their mountainhome, and he was coming. It fell to Rukdgef to end Takken's babbling with the sharp of his shovel.

Cold, bitter, and bare. They had not felt the ruthless caress of the Gutspike through the spirit of six seasoned mountsdwarves, but that night they did. Wind howled outside with a promise of death. Between them traps they could not repair and wall they could not maintain. In the furthest corners of the halls whispers festered that did not belong to either of them nor to the natural sounds of darkness. Whispers of unnatural, of tunnels deep below the deeps in angles that turned around and round until you did not know if you walked both ceiling and floor with the same step. Rukdgef knew as he watched by the edge of the corridor, held his scream as he saw Jådriff slide into the realm of unknowable and merge with madness.

That same night Rukdgef left, used what cement they had left to seal shut the entrance to Firerise.

Personality: Does the coldness that comes after death of your callous earned dream come with death of heart and hope? It does try its darnest to do so. There is for sure a quality of chiseled smoothness to the obsidian hardness of Rukdgef that was not there before. Sometimes from that black smooth reflection peeks also the madness he fled. Were there no such mark on his soul he could scarcely be called a mortal any longer. Yet, in his actions he still carries highest the heart of Firerise, a rising laughter that burns bright throughout the day. For all the terror he experienced on Gutspike that is the spark that now shines the brightest. What used to be a fire of burning aspiration has mellowed over the decades into a fatherly warmth of heart. He nourishes every friendship with belief that out of every contact you can carve beauty more vibrant than even the statues of mastercraftsdwarves. And sometimes, quite often really, with the fairer folk you can also carve out pleasure.
PM box is open. So is my discord: Sain#5301

Yarnover

I am so interested in this game. My head is swimming with characters to bring in and I'm giddy at seeing some of the writers you have here.

O/Os ~ ~ A/As


Amarlo

Name: N’ebthe
Player: Amarlo
Concept:  Lost Nefasi Shaman
Status: Captive, Slave
Sex: Female.
Age: 53 (Appears 26)
Orientation: Heteroflexible
On’s: O/os
Off’s: Anything bathroom related, mind control, extreme pain.
Race or People: Nefasi Tribe

Appearance:
Hair: Raven
Eyes:  Foggy blue
Height: 5’4”
Weight: 115lbs

Description:
Additional Images

One Unique Thing: Though she is weak of vision her blue eyes saved her from a life of prejudice among her people, marking her for greater things on the path of Shamanism.

Personality: Confident, headstrong, playful, compassionate, wary, reflective, insightful, creative, haughty, catty, animistic

Skills: Mediumship(Spiritual perception), Hekau, Apothecary, Cooking, Butchery.

Residence: None currently.

History: N’ebthe was prepped  to be a shaman since the day she left her mother’s womb. It was clear even from the day of her first breath that she was mostly blind; however the shaman recognized the way the youngling studied her surroundings like something invisible to their own eyes was there. Luckily for the disabled child this meant growing up an apprentice to the high shaman, himself. It offered a luxury of certain protections but did not completely save her from the ire of other children. Children will be children after all.

She learned a great deal of things from this man and his collaborators while, much to their surprise, N’ebe  proved herself a gifted study despite her obvious disadvantages. She was a determined young lady, willful and always held her head high. Her voice held strength, her gait held a swagger of unwavering confidence and it was because of this that none could even think to focus on anything but her strengths. Not only did she show an affinity for learning the arts but also retained a creativity no longer typical amongst their traditional ways – probably because she lacked their traditional perceptions. She couldn’t see on the same wavelength as the rest of her tribe, why would she think on it? While adamantly respected N’ebe was still strange even among her own people – that didn’t stop their faith in her though.

She is no longer a simple shaman’s apprentice but his equal and was meant to become his successor had it not been for the raiders that attacked their temporary settlement. She knows not where any of her family are, nor did she have the luck of escaping with another of her tribe. She was one of those unlucky few that did get left behind but did not perish. She was captured and taken, traded multiple times over among the slavers for her rare qualities and has only managed to remain intact by the grace of superstition and clever ingenuity, leading her captors to believe that virginity is required to host her abilities. She has finally ended up at the sitting, hopefully for what would be her final sale.

Trouble:  N'ebe has such heightened senses when it comes to spirits that she can sometimes lose herself to the close proximity of the spirit realm overlapping their own. She is also afflicted with poor sight and has been separated from her tribe during a raid.

Equipment:
This really more so depends on where she starts out.. I’m open to suggestions, could even have her among captured individuals meant to be sold as slaves.

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Strega


Amarlo


Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Strega

She could make a mysterious duo with my fortune-teller! But I wonder how they could meet -thinks thinks-

Yarnover

O/Os ~ ~ A/As

Amarlo

Quote from: Strega on March 03, 2019, 12:38:54 AM
She could make a mysterious duo with my fortune-teller! But I wonder how they could meet -thinks thinks-
I'll peek once I get to a computer and see if I can't think of something. ^^

Quote from: Yarnover on March 03, 2019, 12:53:49 AM
Hi, Amarlo!

I put Ri in this game too. Heh
I see that! I like the art you picked. He looks neat!

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

FashyImperator

Hi im new here, this sounds like a cool and fun roleplay should i post the character here or in another thread?


FashyImperator



KillxLucky

Looking for something different? Give the Beneath Our Paws Roleplay a try~!
O/o thread here.

Captjoe

Are you still looking for players? I had an idea for an Orc Pirate, but I've been lazy with trying to get him written up. ^^;
I cannot make you believe the truth. I may only tell it to you.

No good day will ever be completely good, and no bad day will ever be completely bad. Therefore, ever good day has it's price, and every bad day has it's reward.

MelisaArtemis

Tentative interest~ a few questions:
1. since we're in the EX part of E. does that mean in IC, it's really "anything goes"? I mean... some part of "anything goes" might get some people squeamish. Vore, Bestiality and whatnot comes to mind.
2. what do you think about an ex-princess turned adventurer? ;)

Strega

The tavern is always open for new people, let your orcs and princesses come!

Boundaries are being set only by the possiple rp partners. Find the correct one and just go wild.

MelisaArtemis


Name: Izumi Mizuki (Last name, First name)
Age: 18
Race: Kitsune (7-tailed)
Occupation: Ex-princess / Miko / Adventurer
Sexuality: Bi. Leaning to Lesbian.

Background: As made apparent by her name and appearance, Mizuki wasn't a local. In fact, she had came from the continent on the other side of the ocean, one which was rumored to be the mysterious land of the rising sun. Moreover, though she didn't quite advertise it nor acted much like one, Mizuki was the princess of her country of origin.

However, in a turmoil cause by invasion by the neighboring country, Mizuki was forced to flee with only the clothes on her body in her possession. She escaped her pursuer for months before she was eventually cornered on a cliff. Unwilling to surrender to what was possibly a fate worse than death, she decided to gamble for her survival as she jumped off the cliff into the ocean.

Fortunately, it seemed that the Gods hadn't forsaken her as eventually, she was left adrift on a beach. A group of fishermen brought her out of the sea and taken her back to their fishing village. The village head's daughter nursed her back to health and taught her of the continent she had found herself in. They exchanged tales of each other's home land and Mizuki found it rather fascinating and desire to learn more.

Once she was healthy enough, Mizuki found herself brimming with curiosity about this new land that she had never even heard about. With the village head's recommendation, Mizuki registered to the adventurer guild. Fortunately, while she had been a princess, Mizuki wasn't a simple and typical damsel in distress. Far from it in fact, as she was learned in the way of Onmyou, a spiritual magic unique to her country, and not just any Onmyou, she was in fact one of the few people in her country holding the highest Onmyouji title, a Miko.

As she travels the continent, Mizuki met and learned about the people, races and creatures living in the continent. Some good, some evil and some that fits on neither category. Eventually, her journey took her to The Devil's Cup and only fate knows what she would experience next.

Personality: Mizuki is a gentle and polite young lady if rather shy. Kind almost to a fault, not a few less savory people are tempted to take advantage of her. However, being a kitsune, she naturally also had some mischievous streak and was no slouch at pulling tricks either especially to those who deserved it.

Abilities:
- Enhances senses
- Onmyou Magic
- Kitsune Magic
- Singing and Dancing (Kagura)

Equipments: None



why pissing her off is a bad idea
Acting cute

Noctis Nostalgia