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Author Topic: No Rest for the Wicked - Borderlands Game  (Read 2522 times)

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Offline SidheLadyTopic starter

No Rest for the Wicked - Borderlands Game
« on: May 25, 2017, 03:27:25 PM »
Okay, lets try again (I'm in a better headspace, I should get it started)

Lillith put a call out for new vault hunters, to be dispatched to various parts of the universe and go against the powerful mega-corperations. But, that doesn't start our game well does it?

The planet is blockaded, and the wanna-be's have run the blockade, but, the shuttle was damaged, catastrophically. It's crashed on the far side of Pandora from Sanctuary and now they have to get themselves together and get to the floating city, and theres only half a planet and 60,000 psycho's in between them and the city, but, at least a million guns...it should be interesting.

****

Okay, I want some vault hunters

Use this document to create your hunters and post them up..I have a special fun one..and remember

https://www.dropbox.com/s/2fexyzyinm1eq86/Borderlands%20RPG%20conversion%20ver%2025.pdf?dl=0

There aint no rest for the wicked
« Last Edit: May 25, 2017, 04:40:53 PM by SidheLady »

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Re: No Rest for the Wicked - Borderlands Game
« Reply #1 on: May 25, 2017, 04:06:44 PM »
Oh, I am in like Flynn. Just gotta nail down a concept.

Offline FeveredDreams

Re: No Rest for the Wicked - Borderlands Game
« Reply #2 on: May 25, 2017, 04:16:54 PM »
I powdered my cockatiel for the ribcage slaughter.

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Re: No Rest for the Wicked - Borderlands Game
« Reply #3 on: May 25, 2017, 06:10:17 PM »
Note: Work In Progress



Name: Sonja
Alias: The Heavy
Background: Used to work security at a lab researching genetically engineered Skags. Then they got loose, and took her eye and her arm. She took a lot more from them.

Loot: 4
Run: 8
Gun: 7
Fight: 6
Think: 2
Talk: 2
Survive: 7
Drive: 4


Action Skill: Diehard: Armour 2, Heal 1d6, Decreased Critical 2

Skill1: Top Skag OR Can Opener
Skill 2: Mine's Bigger
Skill 3: Stamina for Days

Gear:
ECHO

Hyperion Assault Rifle: Accuracy - 5, Damage - 4, Clip - 12, Rate - 22, Range - Mid, *Burst
Maliwan Rocket Launcher: Acc - 2, Damage - 25, Clip 3, Rate - 1, Range - Long

Melee Weapon (Standard Brawling): F + 4, Speed +2, Defence +0.

Badass Mercenary Outfit: +2 to gun damage, x2 Badass Points Gained

Edit: I think I rolled the gear up correctly? Let me know if there are any particular corrections that need to be made.
« Last Edit: June 04, 2017, 05:16:33 PM by clonkertink »

Offline PineTheFae

Re: No Rest for the Wicked - Borderlands Game
« Reply #4 on: May 26, 2017, 11:29:20 AM »
Interested! Recently started playing Borderlands 2 and I've been thoroughly enjoying it. I'll start familiarizing myself with the system while I think of a character :D

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #5 on: May 26, 2017, 01:46:06 PM »
Oh I am so in. I'm almost tempted to just say I'm an older Gaige (she is my favorite playable character), if I can't, I can come up with something. I will use my normal lay out as far as weapon and damage type. And yes, I've played all the games, haven't beaten 1, but I have beaten 2 and the Pre-Sequal and the Telltale game.
« Last Edit: June 09, 2017, 01:14:59 AM by EvieFrye »

Offline FeveredDreams

Re: No Rest for the Wicked - Borderlands Game
« Reply #6 on: May 26, 2017, 01:58:08 PM »
I'm going for an artificial siren.  Made likely by hyperion who came out a little wrong,  perhaps using a bit of Angel's DNA or the like.  She eventually escaped,  and found herself on Pandora thinking the wastes would be the best place to try to hide.

Offline PineTheFae

Re: No Rest for the Wicked - Borderlands Game
« Reply #7 on: May 26, 2017, 07:00:21 PM »
I love the Mechromancer and Gunzerker builds, I would be happy playing either. Would probably do an original character in both cases though since I'm not totally familiar with the in depth story line (only partially finished with the second and I haven't play the first at all.)

Offline SidheLadyTopic starter

Re: No Rest for the Wicked - Borderlands Game
« Reply #8 on: May 26, 2017, 07:17:55 PM »
OC's are proably more preferable because of how we are begining, but, both are good

Offline TheGlyphstone

Re: No Rest for the Wicked - Borderlands Game
« Reply #9 on: May 26, 2017, 08:29:20 PM »
Time for Rakanishu to live again!

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #10 on: May 26, 2017, 09:41:01 PM »
I could do an OC, but it will be a mecromancer for sure. Oh man, I want to go and play my copy now.

Offline SidheLadyTopic starter

Re: No Rest for the Wicked - Borderlands Game
« Reply #11 on: May 27, 2017, 03:22:03 PM »
*looks up from claptastic voyage* sorry, did you say something?

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #12 on: May 27, 2017, 04:37:41 PM »
You know, I have a game going where I'm Maya, not as fun as Gaige.

Hey, for my OC, could I use Nisha's appearance from the Pre-Sequel for her?

Offline SidheLadyTopic starter

Re: No Rest for the Wicked - Borderlands Game
« Reply #13 on: May 27, 2017, 07:05:16 PM »
But of course you can!

Offline TheGlyphstone

Re: No Rest for the Wicked - Borderlands Game
« Reply #14 on: May 27, 2017, 07:47:53 PM »



Description
Gender: Male
Age: 55
Height: 4'8"
Weight: 105 lbs
Eyes: Black
Hair: Black

Appearance:
Like most natives of the jungle continent of Aegrus, Rakanichau is short and somewhat spindly, frail by appearance in comparison to the hulking brutes of the Pandoran deserts and wastelands. He wears a loincloth around his waist, along with a pouch-lined belt, and a massive carved wooden mask over his face, but leaves his tattoo-covered torso and arms bare. Aside from the assortment of guns hanging from his belt, the only other visible weapon or equipment is his staff, a huge wooden shaft almost as tall as Rakanichau himself and studded with various objects embedded along its length.

Personality:
Rakanichau is in a state of semi-permanent awe at the society of would-be godlings that he has entered, but is determined not to show weakness and thus prove his unworthiness. At the same time, though, he feels a strange sort of pity for the strangers, masters of mechanical wizardry yet astonishingly out of tune with the world around them. He speaks slowly and carefully in most circumstances, and is constantly trying to pay attention to everything and anything around him.

Stats:
Loot 4
Run 6
Gun 5
Fight 5
Think 7
Talk 2
Survival 10
Drive 1

Action Skill:Tornado - Rakanichau transforms himself into a fast-moving tornado that shrugs off bullets and flings energy blasts. (Speed, Armor 2, Corrosive Resistance 2, Increased Cooldown 1)

Skill 1: Ancestral Blessings
Skill 2: Whirling Dervish
Skill 3: I'll Show You Savage


Background
Many moons past, the tribal peoples of Aegrus lived in relative peace. There were monsters aplenty, but they had power to defeat them, and the blessings of their ancestors to protect them. But then a wizard came from across the seas, a priest who commanded metal men and had many guns to trade for the service of tribal warriors. He spoke often of his own god, a mighty hero named Jack, and how Jack had been laid low by treachery. The wizard-priest claimed he would see Jack reborn, and be rewarded for resurrecting his god - but instead, a group of strangers followed the wizard to Aegrus, apparently the same beings who had slain Jack the first time. The wizard commanded that his loyal tribals and metal soldiers destroy the intruders, but instead the strangers slew the wizard and plundered his vault of artifacts before disappearing back across the seas.

Most of the Aegreans simply shrugged, salvaging what was left behind of the wizard's guns and returning to their old lifestyle. One young witch doctor among them, though, looked at the events from a different perspective. No mortal could kill a god; therefore, if the strangers who had come to Aegrus had truly killed the god Jack, they in turn must have been gods, for all that they differed little in appearance from the wizard who fought them. If they and the wizard had come from the same land across the seas, perhaps more gods dwelt there as well. And if their power could be mastered by someone of strong enough will - well, gods had to come from somewhere, did they not?

So the witch doctor, Rakanichau, fashioned for himself a canoe and set off alone across the great seas. He had many adventures along the way, encountering strange things and battling horrific sea monsters. But eventually he came to another land, that the inhabitants - lumpy and misshapen brutes, all of them - called Pandora. Somewhere in this land lay the secrets of becoming a god, and Rakanichau would be the first of Aegrus to find them.
« Last Edit: May 27, 2017, 07:51:38 PM by TheGlyphstone »

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #15 on: May 27, 2017, 10:28:11 PM »
Ok, so do we have to show you the roll if we go that way? I'm like do a picture, so prove we aren't cheating? and for the skills, are they just names? Or is there a list I missed of what they are? As well, if I have Deathtrap, are there stats for him?

Offline TheGlyphstone

Re: No Rest for the Wicked - Borderlands Game
« Reply #16 on: May 27, 2017, 10:30:17 PM »
E has a built-in dice roller, so you can use that and just link to your rolls if you go random insanity.

Deathtrap is presumably a Summon Action Skill?

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #17 on: May 27, 2017, 10:38:22 PM »
Yeah, Deathtrap is, but I didn't see anything for it, or actual skills. Like I don't know how to build them.

Sorry, i'm used to DND 5e where I have all the information in the books.

Offline SidheLadyTopic starter

Re: No Rest for the Wicked - Borderlands Game
« Reply #18 on: May 28, 2017, 02:28:38 PM »
It's perfectly fine, this is looser than dnd.

Okay, Deathtrap is a summon action skill, so we use that chart to stat him up.

Okay, I see the problem here, basically, Threat is the only stat NPC's have (rather having to stat up entire sheets for every single type).

So, we give it Independent (3), and Threat of 2 (2)

Does that help?

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #19 on: May 29, 2017, 12:58:59 AM »
OK, I have to admit, I was hoping this would be more free form with a few numbers, but this is getting way to complicated for me. I think I'm going to pull out, unless there is an easier way to explain everything, more direct rules.

Edit: Ok, I was thinking, maybe if their was an example, or maybe if there was a link to more information? While I don't mind a lot of dice role play, I would like a lot more information. Like with the two stats, what do they mean, and with skills, what stats do they need, what is too keep me from being too powerful?
« Last Edit: May 29, 2017, 03:57:55 AM by EvieFrye »

Offline SidheLadyTopic starter

Re: No Rest for the Wicked - Borderlands Game
« Reply #20 on: May 29, 2017, 03:28:34 PM »
Did you not look over the inital document?

Offline FeveredDreams

Re: No Rest for the Wicked - Borderlands Game
« Reply #21 on: May 29, 2017, 03:30:57 PM »
Working on character sheet right now.    Sorry about the wait.

Offline FeveredDreams

Re: No Rest for the Wicked - Borderlands Game
« Reply #22 on: May 29, 2017, 04:31:29 PM »
Name:  Sophia
Alias:   The Psyren
Background: Hyperion always tried to go a little too far.  They may have loved their machines,  but,  the company played a bit with genetic tinkering as well.  The original goal sounded insane,  a Siren born from a tube.  They wanted the capability to mass produce the beings.   Something came out wrong though,  the girl not only came out as a biological hermaphrodite,  but,  her mind seemed more than a little broken.  It was ass if the universe was against the idea.  She was raised in a hyperion facility,  the scientist who was involved in her creation found themselves incapable of destroying their experiment.  Eventually though,  the girl in a fit of rage, the girl demanded freedom.  She wasn’t allowed to go outside…  so she simply tore her way through the entire complex.

Description
Gender: hermaphrodite
Age: 18
Height: 5'7"
Weight: 145 lbs
Eyes: Gold in black
Hair: Red

Appearance: 
  Her eyes were two pits of black with glowing gold pupils,  and  has pale white skin.  Her hair is long and crimson,  though it looks a bit wild.  Not quite unkempt,  but it appears as if she might have just gotten out of bed after a rather...  enthusiastic session of love making.  She  has a bit of thickness to her form.  Her hips,  backside,  and even her thighs sport a bit of softness.  Not to mention her chest, which seemed like it was created to draw the eye,  It’s like the young woman  couldn’t even move without causing some sort of small ripple through her form.  One might notice a rather impressive bulge between her legs.

Personality:  The Psiren is a bit mad...  she might not be quite on the level of psycho,  but her head is scattered.  She tends to have wild swings in emotions,  and much like one of the masked raiders of the waste she can be prone RAAAAAAAAGE.   She seems to couple said explosive anger with an almost sexual delight.   Even when lucid the woman seems prone to a healthy dose of nymphomania.  She does come off as a bit sweet surprisingly,  though, many people have suggested that she learn what personal space means.

Melee weapon:  Manifested claws and fangs


Loot:     5
Run:      6
Gun:     4
Fight:    8
Think:   4
Talk:     6
Survive: 5
Drive:     2


Action Skill: RIP AND TEAR!!! -  Shield breaker-  2 (1D6), Damage 2,   vampiric (4) Fight +1 (10) Wall crawling (2) Double jump (1)Speed Up (2)

Skill1:  Just because physics say I can't....
Skill 2: THESE ARE MY CLAWS AND TEETH!
Skill 3: Well Endowed

Gear:
Echo Device
Hyperior shotgun  Acc:  5 Damage:  9X10 (I don't know where the two goes)  Clip:  5  Rate:  5
Hyperion Pistol  Acc:  9  Damage:  6  Clip:  8  Rate:  2
« Last Edit: June 04, 2017, 04:34:15 PM by FeveredDreams »

Offline EvieFrye

Re: No Rest for the Wicked - Borderlands Game
« Reply #23 on: May 29, 2017, 07:14:06 PM »
Did you not look over the inital document?

I did, several times. I looked again. I don't see anything for skill stats other then what kind they are. If they are there, please explain. I see the unique skills that are part of building the action skill, is that what it is referring too? Because that isn't clear.

Offline TheGlyphstone

Re: No Rest for the Wicked - Borderlands Game
« Reply #24 on: May 29, 2017, 07:28:23 PM »
I think the problem is that the rules document is only half-done. Our Skills are supposed to represent the three Talent Trees that our in-game counterparts would have, to some degree. But how Talents work and gaining experience to buy them hasn't been written out yet.