Justice League (Cry For Justice) RPG: Intrest Check

Started by VoluptuousVixen, May 14, 2017, 09:57:06 AM

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VoluptuousVixen


                                                      This RPG will be set in the DC universe of Earth 1 (Before the New 52).

The Justice League have disserpeared, Superman, Batman, Wonder Woman and the rest. After the Final confrontation with Darkseide. Leaving Earths Greatest Hereoes in need of a new Justice League. Some have retired and others feel they need to continue on from the absence of the League. The cousin of Superman Kara El aka Sueprgirl decides the world needs a Justice League and she will stop at nothing to form a new team. She will reach out to heroes such as The Green Lantern and Green Arrow both *seasond* heroes as well as newer heroines such as the Batwoman of Gotham to form this new and tougher League. Who amongst protecting the Planet will try and figure out where the missing League members went.

This Game is set before DC rebooted the New 52 universe. But after the Crisis on Infinite Earth universe. But players will have freedom to play their characters any ay that they choose. Created characters will be accepted within the reigns of the game. Just so we are clear this Earths current Batman is actually Dick Grayson and his Robin is Damien Wayne. Barbara Gordon is Oracle with Stephanie Brown as the current Batgirl. Donna Troy once more has assumed the mantle of Wonder Woman. The current Flash is Wally West.
                             
           
NPC`S

Superman/Clark Kent/kal El
Batman/Bruce Wayne
Wonder Woman/Diana Prince
Flash/Barry Allen
Green Lantern/John Stewart
Martain Manhunter/John Jones
Hawkgirl/Shreya Hall
Oracle/Barbara Gordon

VoluptuousVixen

#1

Legal Name: Kara Zor-El
Alias: Linda Lee Danvers, Supergirl
Age: 21
Sexuality: Hetrosexual
Residence: Metropolis

Description:

Kara appears a caucasian American of average height at 5'6, with an athletic figure and a pretty face framed by blonde hair. She tends to be exceptionally well groomed, although her fashion tends to run from the extremes of Smallville to Wayne Manor as she acclimates herself to Earth and human fashion trends. When Kara becomes Supergirl, few see anything but the red, white, and blue. And that famous 'S' on her chest.

Persona:

Kara is a loner, though given the right moment or people the charming extrovert that was once Kara Zor-El can still emerge. Though she has made strides, Kara still tends to hold everyone off at arm's length. Supergirl is a product of Kryptonian culture, and by nature an excellent team player, and capable leader. She also exhibits traits as any member of the House of El would, she is thoughtful and inclusive and believes in team oriented problem solving. If there is an aspect of Kara that might surprise her new teammates, it is her maternal nature.

Powers and Skills:

Due to Earth's yellow sun, Supergirl possesses the powers of flight, superhuman strength, x-ray vision, heat vision, cold breath, super-speed, enhanced hearing, and nigh-invulnerability. While Supergirl is immensely strong both in terms of muscle power and ability to take physical punishment, she is not all-powerful. In theory there is a limit to how much solar energy her body can process at any one time, though Kara does not know the exact limit, and isn't exactly keen on finding out what that exact limit is any time soon--as surely there is only one way to find out the exact threshold.

Outside of her Kryptonian physiology, Kara's already impressive Kryptonian science and technical training has been picked up by the man that discovered her: Batman. He has served as both mentor and instructor during her adjustment to Earth and her role as Supergirl. In addition to her personal intellectual skills is the semi-aware A.I. Sanctuary, a Kryptonian virtual construct that manages Kara's vessel and refuge of the same name.

Weaknesses:

Girl, Interrupted

Kara was literally designed and educated to continue the El family tradition of science. Though she was educated in the vaunted Kryptonian system, her training was cut short when doom came to Krypton, leaving her with in Terran terms would be the completion of primary school. While she can breeze through high school and most college courses, and comes across as many years older than she hysically is, she still has much to learn.

Space Invader

Kara was not raised on Earth. Smallville is not by choice her home; she attends Gotham State whenever she does attend class. She is Lex Luthor's worst fear imagined: Superman, without the humanity. There are times she loses her patience with humanity, and has to remind herself that she's not in Krypton anymore. It also makes Earth a strange new place for her, though she finds (most) humans (mostly) like Kryptonians in every day interactions. And, hey, chili cheese fries. So she'll stay. But it's weird.

Owner of a Lonely Heart

Few can imagine the trauma Kara Zor-El has endured in the past few years of life. Outside of Sanctuary, an A.I., Kara has no real friends. To most of Earth she is a symbol; the symbol for House El, the symbol of hope. And on Earth, the symbol for Superman. Beyond that symbol is a mystery with a pretty face. Few know her, even among the world's community of heroes. Despite a brave front that few can match, there is a broken young woman behind that symbol of hope and power. One that mourns for not just a lost home, but everyone and everything she ever knew. Kara is a vastly different person than what she started out as, before doom fell upon Krypton.



Background:

The transition from girlhood to womanhood was already hard enough for Kara Zor-El before her world literally ended. It started with her parents and her aunt and uncle discussing something when they thought she wasn't around. In a year it became yelling at the dinner table about how they all needed to be ready, how the worst case scenario wasn't just possible--Jor-El's data said it was likely. None of that meant anything to Kara until a year before the end. She was busy with being a child, and teenager, on Krypton.

How incredibly quickly, and incredibly violently, that all came to an abrupt end.

Calmly her parents told her of what the family thought was going on. Few believed them, but Kara was of the House of El--she was used to unbelievers. Their family had made a name on proving all the doubters wrong, be it with an equation or with a computer model or with a prediction of the end of all things. They were scientists, the lot of them, and they excelled on pushing the boundaries of the known universe, of what was known. Living on that sort of edge for that long as a family made you a little thick skinned.

It was decided she would help Jor-El prepare for Kal-El to leave. Never, anywhere, did anyone tell Kara there was a second craft. Bigger, faster, and more advanced; and it was meant for her. The first she even learned of the second craft was a day before the end of the world. At their last meal as a family on Krypton, her father and uncle explained that they hoped to send her too. She could help the infant Kal-El. Her mother cried, her aunt did too. But Kara refused, she just wasn't going to leave her home.

In the end, it was Jor-El that convinced her, just before they were out of time. By the time she was leaving Krypton's atmosphere she witnessed her home world began to break up; the planet crust cracking, the molten layers under it surging violently skyward. The explosion was enough to knock Kara off course. It would take her thirty years to get back on course, her body suspended in animation while her craft's A.I. kept her brain stimulated the best it could. Stay in stasis for too long, and you never really came out of it. Not even after you finally woke up. Keeping the brain stimulated even during stasis was, therefore, critical.

She was somewhat prepared for Earth when she arrived: in that the A.I. had taught her everything an A.I. could teach. She knew what concrete was. She knew what a cow was, and for that matter, what a McDonald's was. It did not prepare her for the human dressed up like a bat saying something about how a Clark had some explaining to do. She didn't know a Clark, she told him. After a pause, the human in the bat suit tried again: Kal-El?

Now, Kara said, they were getting somewhere. Kal-El was no infant. He was a man grown, and more alien to her than familiar. He was of Earth. She would never be. She could never be. But the Batman suggested she stay and evaluate her medical status, as well as get to know the man her little cousin had become. She agreed, and when Kara found herself needing someone to exchange a little taste of Kryptonian tech for Earth currency, she went back to the man instead of Kal-El--who really didn't have a lot of the Earth currencies, anyway.

It began the strange relationship between Batman and Supergirl; mentor and student, human and alien, a brilliant human mind her Science trained mind could pester with a thousand and one questions, and eventually survivor to survivor, shattered soul to shattered soul. While she has grown fond of many heroes in her short time on Earth, Kara holds her cousin, that Batman, and the goddess Diana especially dear. To say she worries about them until they return would be an understatement.

In the meantime, she has attended some classes in Gotham, patrolled as Supergirl in Metropolis (and around the world), but mainly she has traveled and explored. Trying to make this little third rock from a yellow sun more than a simple safe refuge, and make it a home.

keyotess


Face: unknown

Identity: Batwoman: Katherine “Kate” Rebecca Kane
Sex: female
Height: 5’11”
Build: very toned athletic build from fighting and leaping from building to building
Eyes: Green
Hair: Red
Sexuality: Lesbian
Relationship status: Single, she realizes she needs to find someone that knows she is Batwoman and understands and accepts her as Batwoman.
Residence: Gotham City


Description: Kate is a tall woman in very fit condition, Olympic level caliber.  She has long, silky red hair and green eyes.  Although Kate in her civilian identity has shown up at various celebrity functions with short red hair.  She wears a black leotard with a red symbol of the Bat on her chest.  Her utility belt, boots and gloves are red and her mask is black.

Persona: Kate is used to working by herself.  Patrolling the streets of Gotham is a lonely business and gathering information is best done out of sight of any witnesses, for her informants protection.  She is perfectly happy to work with others, when there is a need, but usually she is dealing with countering Intergang and the Thirteen Chapters of the Crime Syndicate in Gotham and they don't usually require heavy hitters.

Power: Billionaire: Being the heiress of a family whose fortune is comparable to the Wayne's, Kate possesses the finances to produce an arsenal of equipment, similar to Batman.


Abilities:
Acrobatics: She is quite skilled in gymnastics having trained in the sport since she was very young and made it to senior elite level.
Hand-to-Hand Combat (Advanced):  Kate received basic training at West Point, then further, more intensive training in various martial arts during her travels around the world. Nightwing mentions that she uses at least three different fighting styles.
Investigation: Kate has studied under experts in forensic science, law, behavioral science and criminology, learning methods both high-tech and old-school for tracking down criminals.
Criminology
Law
Interrogation:
While Batwoman does a lot of physical intimidation and violent interrogation work - though she wouldn't torture or deliberately maim people.
Intimidation: She leverages her considerable presence, her excellent training in psychology and interrogation, being obviously willing and able to hit people really really hard, suddenly shifting toward protectiveness, etc. to achieve remarkable results.
Military Protocol: A one-time soldier raised by a career soldier, Kate is quite familiar with military policy, protocol and most aspects of life in the Army.
Gadgetry: Kate is adept in the art of tinkering with things both mechanical and electronic.
Computer Hacking: Kate is capable of hacking and some basic programming, but more importantly, of keeping her own computers and gadgets from being hacked or traced.
Stealth: Kate is a master of stealth, as noted by Batman, being so good that even Supergirl didn't notice her, even with her advance hearing.

Equipment:
Utility Belt: is composed of a leather strap and a solid steel buckle, the utility belt houses ten cylinder cartridges, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt houses Batman's supply of collapsible batarangs.
Contents:
Infrared flashlight
Smoke capsules
Fingerprint analysis kit
Forensic analysis kit
First aid kit
Lockpicking tools
Kryptonite Ring
Tear gas pellets
Micro-processor power source
Micro-recorder (updated regularly)
Batline spool + grappling gun
Batarangs
Miniature Laser torch
Bat-shaped handcuffs
Various incendiary capsules (including plastique and thermite)
Rebreather and gas mask
Tracker
Cryo capsule
Sedatives
Toxin illusion of death
Mini explosives
Light Grenades
Anti fire foam
Grenades iron filings
Silver nitrate
Ultrasonic transmitter (to attract bats)
Small Mobile Device (Connected to the Batcomputer)
Taser gun
Basic solution to Neutralize Acids

Weapons:
Batarangs: throwing weapon based off of a Boomerang

Trivia:
Kate is Jewish, and celebrates Hanukkah with her father each year.
Kate has a tattoo of the Green Beret sleeve insignia on her right upper arm, presumably inked at some point during the two year training her father arranged for her.
Kate has a tattoo of the Nautical Star on her upper back, which she had inked sometime after her discharge from the US Military Academy, but before she became a vigilante. Whilst being a common tattoo and having a broad range of symbolism, the Nautical Star tattoo is commonly associated with the US Navy and Marine Corps. During the 40's it was also started to be used by homosexuals (particularly lesbians) to indicate their sexuality in a discreet manner during a time when homosexuality was frowned upon.

History:
Katherine "Kate" Kane, alias Batwoman is the daughter of a Colonel Jacob Kane and Captain Gabi Kane. Her parents were both career military and worked extensively with military intelligence services. Katherine grew up with her parents and her twin sister Elizabeth Kane. As her parents were promoted they moved to a wide variety of towns and bases. Her father was often away from home.
The Kane family moved to Brussels in Belgium, since her parents were now serving at NATO. The family however was torn apart due to a terrorist attack. Gabi was taking her daughters for the day, they were kidnapped by heavily armed men from the Religion of Crime. Military intelligence eventually located the hostages, and Jacob was put in charge of the tactical unit that was sent to rescue them. However they were too late as Gabi had been executed along with Elizabeth. Jakob rescued Kate himself, but she was traumatized by the sight of her dead mother and sister.
Kate tried to please her father by entering the Marines. At West Point, she roomed with Cadet Captain Sophie "Gimme" Moore, with whom she also entered in a lesbian relationship. Her commander got wind of it, and inquired about it. She confirmed her sexual orientation, but protected Sophie. Per the DADT policy, she was dishonorably discharged. Her father forgave her, and found it more important that she did not lie to save herself.
Jacob Kane eventually married weapons heiress Catherine Hamilton. This new wealth established Kate as a socialite in Gotham City's upper crust. She became notorious for her partying and drinking.  One night after a party, she was pulled over by officer Renee Montoya. Instead of being fined for drink driving, the two entered in a relationship. They broke up when Renee told her she had no direction in her life, no education, and no apparent goal. She found her purpose soon enough: when she was confronted by a mugger in an alleyway, she was saved by Batman.  She decided to become a vigilante too. With her father's help, she traveled all over the planet for two years to learn how to fight. Her father used to family fortune and connections to come up with experimental weaponry.

Renee encountered her old flame again when she was researching suspicious activity at a warehouse on 520 Kane Street for the Question. Renee crashed a party at Hamilton manor, and Kate confirmed to her that her family owned the building. It was being leased by Ridge-Ferrick until six weeks earlier. Renee refused to tell Kate what was going on, saying that she didn't owe Kate anything, which shocked Kate and prompted her to tail them as Batwoman. When Renee and the Question broke into Ridge-Ferrick's Gotham offices, they were attacked by Whisper A'Daire's shapeshifting minions, and Batwoman arrived to rescue them. Making quick work of two monsters, Batwoman stopped Renee from shooting the third, instead kicking the monster out a window. Batwoman informed them the police were coming, asked that she not be mentioned, and left.

After Renee learned that the Book of Crime, a sacred text of Intergang, contained a prophecy foretelling the brutal murder of the "twice named daughter of Kane," she and the Question returned to Gotham. They contacted Kate by flashing a Bat-Signal, and the three joined forces to avert Intergang's plans. As Kate continued the case, she was joined by Nightwing, who had recently returned to Gotham and becomes infatuated with her (no doubt because of her resemblance to former Batgirl), though she assured him she wasn't his type. On Christmas Eve, he gave her an 'official' Batarang. She also celebrated Hanukkah with Renee, and the two kiss shortly before Christmas.
Intergang realized that the image of Batwoman in the Crime Bible and the cited "twice-named daughter of Cain" were one and the same, and ransacked Kate's apartment, kidnapping her with the intention to sacrifice her. Renee found her, seemingly too late to save her, as during the ensuing fight with Bruno Mannheim, Kate pulled the knife out of her own chest to stab Mannheim and then collapsed in Renee's arms. Kate survived her wounds after Renée used pseudoderm to patch up the wound and stop the bleeding, leaving Kate at the hospital in Renée's trenchcoat.

One Year Later
Batwoman later appeared when Renée Montoya confronted Trickster and Pied Piper to question them about the murder of Bart Allen, having trailed them from Penguin's Iceberg Lounge nightclub. Renée again left town, irritating Kate, though she agreed to help Renée in tracking down a copy of the Crime Bible, being sold via the Penguin. The book was actually part of the Lessons that the Order of Stone was attempting to teach Renée, and she and Kate fight over the book. In the end, as Renée claims she only wants it to protect Kate. Kate tells her that Renée never asked what Kate wanted, but lets her take the book.

Battle of the Cowl and Investigations
After Batman's death, Batwoman joined the Network, a group of heroes that would keep order in Gotham in Batman's absence.
Batwoman is later seen investigating the arrival of a new leader of the Religion of Crime to Gotham. She briefly meets Batman to discuss her findings. Kate demonstrates greater knowledge of the Religion of Crime, and even corrects Batman by saying there's 13 and not 12 covens of the religion in Gotham. Batman concedes the case to her, and comments on the length of her hair (though panels on the same page reveal the long red wig hides her actual hair, styled short).

After the Crisis, Kane continues to act as Batwoman and, with the new Batman's blessing, investigates the 13 chapters of the Crime Syndicate in Gotham, and their new High Priestess, Alice.  Her father, Colonel Kane, assists Kate in her role as Batwoman, supplying her with technology and training, as do Kyle Abbot and two other shape-shifters, who themselves the True Believers.  When Alice kidnaps Kate's father and plans to unleash a toxic gas over Gotham, Abbot commandeers a plane to stop her. Kate manages to stop the weapon and save her father, but in the final fight, Alice falls from the plane to her death, refusing to take Kate's hand and be saved. Before she falls, Alice tells Kate "You have our father's eyes."

Aspects of her personal life are also revealed, including her relationship with her ex-colonel father; serving as Batwoman's ally, whom she addresses as "sir." The strain of her late night vigilante activity has also taken a toll on her romantic relationships. Her lateness and night time absences are interpreted by her girlfriend as an on the side liaison with another woman. She breaks the relationship off as she believes Kate is not ready to commit to an exclusive relationship. A past traumatic incident is also alluded to which she claims still haunts her. As she vaguely describes the experience, her face is shown superimposed on the page over a restrained girl with a bag over her head. She later tracks down the new leader of the Religion of Crime: an elaborately costumed woman named Alice.  Over the course of the conflict that ensues, Batwoman observes that Alice only speaks in quotations from Lewis Carroll; believing herself to be Alice Liddell. Alice denies a connection to the Mad Hatter.

When the Justice League of America splits up following Bruce Wayne's death and a disastrous confrontation with the Shadow Cabinet, Green Lantern Hal Jordan leads a group of superheroes to Gotham in order to track down the supervillain known as Prometheus. Kate is shown stalking the heroes from the rooftops after they encounter Clayface.  Batwoman later contacts both Leagues at the JLA Watchtower, informing them she encountered and engaged supervillain Delores Winters, who mysteriously collapsed and died right as she was about to be taken into custody. The heroes request that Kate bring the body up to them, but she declines, telling them that she is much too busy due to a rash of criminal uprisings going on in Gotham. Firestorm is then sent to retrieve the corpse from Kate and bring it to the team, who discover that Dolores was forced into fighting by means of a mind control device.

Later, Batwoman is kidnapped by cultists and taken to London in order for her to once again be sacrificed. She is sealed within a coffin and taken underground to the last remaining Lazarus Pit in order for the ritual to begin. She is saved by the timely intervention of Dick Grayson and British superheroes Knight and Squire. After learning that Grayson plans on placing Bruce Wayne's corpse into the pit in order to revive him, Kate strongly protests, but he simply ignores her.

Sometime later, Batwoman was deployed to Argentina to help Batman and El Gaucho track down an old criminal genius named Dr. Daedalus. There, she encountered the British Special Agent known as the Hood. Together, the four heroes fought against El Gaucho's nemesis, Scorpiana, who was finally defeated by Batwoman. They then found an old man dressed in Dr. Daedalus' costume, but soon discovered he was only an old man with Alzheimer's. Soon after, Batwoman returned to Gotham.
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

1SAZ

Potentially interested, but I have to ask, does Grayson have to be Batman versus his Nightwing persona? I've always prefered him as Nightwing, and I'm fairly certain everyone agrees he made a terrible Batman. If he has to be Batman, then I wouldn't mind being Kyle Rayner.

VoluptuousVixen

Personally I do want Grayson as Batman, the fact hes not comfortable in that role makes it interesting.

Bowen

Identity: Green Lantern/Harold 'Hal' Jordan
Sex: Male
Height: 6' 2"
Build: Very toned athletic build from boxing and intense regular exersize
Eyes: Green
Hair: Brown
Sexuality: Heterosexual
Relationship status: Currently Single
Residence: Coast City, California (Extremely mobile)



Description:
Hal Jordan is a Caucasian male with short brown hair. He wears a dark green domino mask to hide his identity and a green and black costume like all Green Lanterns. The torso and shoulders are green, while the legs, arms, and armpits are black. The forearms and hands of his costume are white, the feet green. The Green Lantern Corps symbol is on his chest.

Persona:
Like his father, Hal has “the right stuff.” He’s a daring pilot and while he sometimes has trouble with authority, he also has a great sense of personal loyalty. People are more important to him than institutions or rules. His will is unshakable, as is his determination to do the right thing, no matter what. This sometimes gets Hal into trouble as he’s willing to do what he feels is right, regardless of orders from higher-up. Only his consistent success has managed to save him from the consequences of his willfulness. His never-say-die attitude tends to make Hal surprisingly light-hearted and witty, even in the face of overwhelming odds.

Powers:
One of the strongest Will-powers in the universe but really just human.

Skills:
Green Lantern Ring Mastery: Jordan's constructs are among the most powerful. When he creates them, one often witnesses an "afterburner" behind Jordan of all his stray thoughts unconnected to the job at hand.

Indomitable Will Hal Jordan's will has been described as the greatest in the universe. His power is only limited by his own imagination, making him one of the most powerful superheroes in the universe. He has defeated beings such as Sinestro, Mongul, and even the entire JLA on one occasion. In the future when his evil side, Parallax, went rogue and nearly destroyed and recreated the universe, an alternate Hal from the past was not only able to match Parallax's will but fought him to a stalemate, while the most powerful beings couldn't scratch him.

Skilled Boxer

Aviation Hal is a top pilot having been both a member of the Air Force and a test pilot for Ferris Aircraft

Military Training

Intergalactic Police The Green Lantern Corp is at its roots a police force. Hal has good investigative skills, nowhere near the league of Batman but he's been a lawman for many years and has keen perceptions.

Leadership He is also a brilliant and experienced leader with superlative team skills, having served as leader to the Green Lantern Corps and even the Justice League
Equipment:
Green Power Ring
Oan Energy Conduit: The rings use Oan energy (supplied by a Green Lantern Power Battery) which in most cases takes the form of green light. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered to be one of, if not the most powerful weapon in the universe, has the ability to affect and use fundamental forces of the known universe, including gravity, radiation, heat, light, and blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
*Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. Kyle generally uses fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapons power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts, such as Kilowog's "booms."
* Force Field: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. The only exception to force fields was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow as long as the wielder can overcome their fear.
* Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. Green Kryptonite has also been constructed using a Ring.
* Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure. It has also been cited that the wielder could pass through the fourth dimensional gap or dissemble their own molecular structure.
* Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
* Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation.
* Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.
* Energy Absorption: The ring can absorb and store most other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example. In an episode of Static Shock, John Stewart was able to defeat Sinestro via merging the remainder of his Oan energy and discharging it simultaneously with electrical energy supplied continuously by Static.
* Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field.
* Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, Mad God Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube, as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item, even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/it's dimension.
* Time Travel: Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more willpower it takes. As Green Lantern, Hal Jordan once explored as far as the 70th century. Jordan had also traveled to the 58th century as Pol Manning, a role later adopted by Salaak of Slyggia.
* Limited Cellular Regeneration: This ring has a limited ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair minor injuries in himself or others. Speculation has been rendered to wonder if Kyle actually had medical knowledge, that he would be able to cure a wider variety of dysfunctions, beyond normal physical injuries.
* Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.
* Search Probes: A user was capable of sending probes through their Power Ring that were tasked with locating specific targets or individuals.
Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Oans to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
* Universal Translator: The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications can arise, though, when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps.
* Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default, such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually hot to those who touch it, while the black parts are cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern.
* Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. Each duplicate still requires to be recharged by a personal power battery. Some "temporary" rings can also be made, as well as rings with severe limitations and pre-programmed commands. All power rings, as being based upon the green ring templates created by the Guardians of the Universe, are all programmed to be able to duplicate themselves on a specialized command known apparently only by the Guardians.
* Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
* Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.
* Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
* Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring, into a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt.
* Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
* Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.
* Thought Relay: Otherwise known as a telepathic link.
* Levitation
* Hope Symbiosis: When in the presence of a Blue Lantern Power Ring, a Green Lantern Power Ring gains a power boost, as well as allowing the Blue Lantern to fully utilize his or her powers.
* Compassion Absorption: Similar to other lanterns natural "purge" of certain Power Rings, the Green Lanterns' Power Ring has the ability to absorb energy of Indigo Lantern's. This is made possible by their natural weakness found in Will Subversion.

History:
Hal Jordan’s father Martin was the bravest man he knew: the kind of pilot who had “the right stuff,” as they said. Still, it didn’t keep Martin Jordan’s plane from going down in
flames. Young Hal was determined to follow his dad into the air, joining the U.S. Air Force, and eventually becoming a maverick test pilot. Jordan’s tendency towards insubordination and recklessness got him into trouble on more than one occasion.

While working for Ferris Aircraft, Hal was suddenly transported to an isolated area of desert. There he found a dying alien, Abin Sur, a member of the Green Lantern Corps, an interstellar organization of law enforcers. Abin Sur explained that Hal had been chosen as the next wielder of Sur’s power ring, having “the ability to overcome great fear.” Taking the ring, Hal became the new Green Lantern of space sector 2814 (containing Earth).

Almost immediately, he began training as a member of the Green Lantern Corps, under the guidance of veteran Lanterns Kilowog and Sinestro. During this time, Jordan discovered Sinestro’s dictatorial rule over his home planet of Korugar and exposed it to the Corps. Sinestro was stripped of his ring and exiled to the anti-matter world of Qward, becoming a sworn enemy of the Green Lantern Corps and of Earth’s new Green Lantern in particular.

keyotess

By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

Bowen


keyotess

By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

Bowen

Bowen swears he typed it right...tries it again....stupid auto correct spell checker...

Clears throat and tries again.

Hi Keyotess. Nice to see you again.

keyotess

Quote from: Bowen on May 20, 2017, 10:14:45 PM
Bowen swears he typed it right...tries it again....stupid auto correct spell checker...

Clears throat and tries again.

Hi Keyotess. Nice to see you again.

Hello Bowen, nice to see you again. :)
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

EvieFrye

Hey, question, because I am so very interested in this. I don't know anything about the 52 universe. I have a few ideas for characters, but before I can decide. What age are the villans? Cause what if I have a character that is connected to one of them, like Catwoman, Poison Ivy, Joker and or Harley.

Also, would romance be allowed if I wanted to pair up with someone?

VoluptuousVixen

I think it would be cool to see a version of Harley Quinn join the team.

keyotess

Quote from: EvieFrye on May 22, 2017, 12:12:24 AM
Hey, question, because I am so very interested in this. I don't know anything about the 52 universe. I have a few ideas for characters, but before I can decide. What age are the villans? Cause what if I have a character that is connected to one of them, like Catwoman, Poison Ivy, Joker and or Harley.

Also, would romance be allowed if I wanted to pair up with someone?

And who would you be trying to romance?  Just curious. :)
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

SapphireStar

Hi! I'm interested in joining. How many characters are we allowed to play? I was wondering if it was possible to play Huntress? Possibly Black Canary as well?

keyotess

Can't answer your questions, SapphireStar, but can say Hello!
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

EvieFrye

Quote from: keyotess on May 22, 2017, 11:53:33 PM
And who would you be trying to romance?  Just curious. :)

Don't know yet, who ever catches my fancy. Normally I'm straight, but I don't mind being a lesbian character too.

Quote from: SilkNSatan on May 22, 2017, 08:34:29 AM
I think it would be cool to see a version of Harley Quinn join the team.

I actually came up with a concept for a Poison Ivy 'clone' that is raised by Catwoman, or Harley. I don't know which.

keyotess

Quote from: EvieFrye on May 23, 2017, 12:33:53 AM
Don't know yet, who ever catches my fancy. Normally I'm straight, but I don't mind being a lesbian character too.

I actually came up with a concept for a Poison Ivy 'clone' that is raised by Catwoman, or Harley. I don't know which.

do what fits the characters and will be fun with you. :) 

That sounds like an interesting concept.
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

EvieFrye

Yeah, that's why I need to know the ages and if its possible. I mean, if she is a sort of clone, age won't be an issue to an extent.

Bowen

Hi to you EvieFrye and SapphireStar. Welcome aboard.

PM SilkNSatan with your character(s). She'll either approve or not.

SapphireStar


EvieFrye

I sent a bio, minus some details, and details I can change. I also don't have pictures yet. But I have it set up so my character could have been raised by either Harley or Selene.

TheVillain

So characters all would be Justice League and not just in this world? Because honestly I'm itching more to play Captain Cold then anyone - and he's not exactly Justice League material. :P
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

VoluptuousVixen


TheVillain

I wasn't picturing him as playing as a hero. Though I suppose go more for the TV show's Captain Cold look and he could be a heroine's Catwoman / a League Informant. He's a thief with a cold gun, but he rats on darker villains in exchange for some breathing room for the Rogues. If that's alright.
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.