I have some other plans she is easy going and is not exactly a conniving monster, she goes along to get along just happened to need to do shadey dealings so far to survive.
But I would kind of like my character to learn some magic, if nothing else a level of wizard would let her use lots of fun things like wands. :) And she has a decent mind for it if she dabbles. I would do bard but I don't see her being all that musical if I can trade off the bard performing feats for some other benefits I might do an adventuring bard approach take maybe an extra hit die notch up to 1d8, add some more magical aptitute like use wizard items as a sorceror/wizard and maybe fighter feat progression. I would keep bard knowledge being an adventurer would still pick things up. It would not be done immediately though but with a ranger, mages and the like self-styling the bard would be something she could do. And hell it fits her trying to master as many skills and aptitudes as she can.
As for her gear I'm going to have to wing it on some rogues items she needs Masterwork Thieves' Tools for sure, dark clothes and face paint for sneaking around at night, rogues shoes to make skulking around more quiet like, blinding powder (cheap that is just fine salt, pepper and fine sand mixed in some way to pop it into an opponents face), small marbles, caltrops, small folding grappeling hook with padding, silk rope, utility belt, several daggers. I'm still deciding if I should take a short sword or the side sword (listed on that website) its a bit more impressive than a rapier and slashes/pierces. Several daggers and small throwing knives are in the works however.