Beast version 2! Based very loosely on the Beast of Gévaudan, Hack/Slash, Slasher, Friday the 13th/Halloween type movies, etc. I couldn't find an image I liked, so I am using Jason for now.
Delphi is (was?) a bartender in (city), located not far from a local university. A mainly student bar, before Delphi showed up it had numerous problems with organized crime, sexual predators, and local gang-bangers. After she showed up, the problems seemed to stop. There is an unspoken rule among those in the know, stay the fuck away if you plan to cause trouble.
A predator of predators, Delphi hungers after those who think they have, or crave, power. She doesn’t always kill them, she’s quite happy to leave them feeling helpless, exposed, and afraid. Her main fair are the bar types. A man trying to roofie his date. A tough guy who wants to show how bad-ass he is. Her preference, however, is for things a bit worse. When she’s in the mood, when she craves something special, she hunts Slashers, Vampires, and other so called alpha predators.
Delphi doesn’t tend to get along with Vampires, Werewolves, and similar creatures. She has an odd sympathy for Changelings and Prometheans, and often allows Changelings to feed in her bar as long as they’re respectful.
Delphi’s horror is still humanoid, but no longer human. The proportions are all wrong, skin stretches over strange movements beneath, limbs lengthen and shorten, her jaw opens impossibly wide, and so on. Occasionally it collapses entirely, into a swarm of alien arachnids, sometimes contained by her skin, sometimes not.
Aspiration: Defeat a True Fae
Aspiration: Own a bar
INT: 2 STR: 5 PRE: 2
WIT: 3 DEX: 2 MAN: 1
RES: 3 STA: 6 COM: 3
Defence: 4 = 2+2
Armour: 3/2 or 4/3
+2 vs Bashing, +2 vs Lethal
Ignore first point of damage
Heal 1B p/t, 1L p/30m, 1A p/3d
MENTAL (-3 unskilled*)
Crafts: 1 – Jury Rigging
PHYSICAL (-1 unskilled)
Weaponry: 5 - Machete
SOCIAL (-1 unskilled)
Subterfuge: 2 - Lying
3 max Chambers
5 Skill Limit
Sealed Exits, Swarms?, Razored?
You Cannot Run
You Are Not Alone
Birthright* : Optionally, after establishes contact (touch, eye contact, conversation),
other character's composure is one lower.
: Can squirm through any opening at least one foot in diameter.
speed halved, can’t use defence.
lowSat: Can move up to normal speed while squirming.
takes bashing, not lethal, from firearms/piercing.
can give up defence to automatically inflict lair lethal vs attack.
satExp: Turn into swarm with radius equal to 2*lair yards. Damage shrinks.
Alien Allure (Makara)
: +lair to all social rolls based on looks/attractiveness.
always starts with a good first impression.
lowSat: Social rolls involving appearance count as exceptional with 3+ successes.
as long as avoid hard leverage, opening all doors gains charmed.
dramatic failure changes to hostile.
satExp: Treated as having fame or status merit equal to (10-sat, max5)
ignore penalties up to lair when forcing doors.
Eye of Heaven (Ugallu)
: For each turn spent studying, can learn one of
lowSat: If used first level, first attack is a surprise attack.
satExp: Name victim’s foretold doom, single attack is a rote action.
Cyclopean Strength (Anakim)
: Dead lift/shove/pull any object whose size does not exceed (Size * (Lair + 1)).
add lair as automatic successes on str+sta to perform feat of strength.
lowSat: Anything can lift, can throw or use as an improved weapon.
satExp: Gain automatic successes equal to lair on all str rolls.
Mimir’s Wisdom (Anakim)
: Any mundane attempt to deceive automatically fails.
knows when supernatural powers used to affect thoughts/perceptions.
once per chapter, request information from storyteller.
lowSat: rote on mental skills aimed at sating hunger. Untrained mental penalty -1.
knows one damning fact about anyone comes into physical contact.
satExp: Gains int+lair in temp mental or library dots.
Relentless Hunter (Eshmaki)
: heal one bashing p/t, one lethal p/half-hour, one agg per three days.
add lair on stamina+resolve to resist poisons/toxins.
stay awake/active 10-satiety before fatigue
lowSat: downgrades damage equal to 2xlair at end of scene when hurt.
need not eat, drink, or rest as long as active pursing satiety.
satExp: all bashing/lethal or agg equal to lair is immediately healed.
cannot be stunned or incapaciated, no penalties from injury.
Shadowed Soul (Namtaru)
: Can see in total darkness as if broad daylight.
can merge with large shadows.
lowSat: Extend senses through contiguous shadows.
satExp: Teleport to other shadows in sight.
: 3/2 general armour rating.
lowSat: skin changes, gain 4/3 and does not suffer bashing if lethal reduced
satExp: Firearms/melee cause bashing, bashing ignored, armour applies to agg
Direction Sense (1) : Always know direction, no penalties to navigate.
-Advanced (2) : If has sensed something, can tell direction.
Striking Looks (2) : +2 social rolls influenced by looks.
Sympathetic (2) : At begin social maneuver, can accept Condition
to eliminate two doors.
Iron Skin (2) : 2 armour vs bashing, willpower to downgrade 2
lethal to bashing.
-Advanced (2) : 2 armour vs lethal, willpower to downgrade 1
agg to lethal. Doesn’t work on anathemas.
-Epic (2) : Ignore first point of damage from non-anathemas.
Epic Potential (1) : Stamina can be 1 higher than normal max.
Indomitable (2) : +2 dice to contest supernatural attempts to
influence mind. If resisted, -2 from monster’s
Area of Expertise(1): +2 instead of +1 bonus on Machete specialty.
Eidetic Memory* : Mimir’s Wisdom. No roll to recall past events.
+2 bonus to recall minute facts or vast swaths.
Iron Skin, Advanced (2)
Iron Skin, Epic (2)
4*4 Atavisms (16)
2*3 Atavisms (6)
Area of Expertise (1)