Rebecca Nayeli was the only child of a half-Ojibwe mother and a half-Hispanic father. She was raised across the northern USA, the family moving to follow the work. They eventually found themselves in North Dakota, her parents working in the oil industry. Rebecca was always the outsider. The constant moving, and her ancestry, ensuring she would never have any true friends.
It was only as she approached her late teenage years that she began to find her community in the form of Ojibwe, and other Native American, protestors. Through chance or fate, she reconnected with a great-Aunt, a woman of vast knowledge and iron will, and through her the rest of her tribe.
It was that reconnection that brought about her devouring. She had long been hunted in her dreams, but she only sought it out, only faced it, after she had reconnected with her people and learned of their stories.
In the years that followed she became an environmentalist and protestor. She spiked trees, sabotaged equipment and, in the event that drew the attention of the VASCU, severely damaged an entire refinery. It had been to protect her tribe, she tried to convince them. The companies poisoned their water, polluted their lands, and wiped out entire species. The VASCU didn't buy it, but did promise their aid in protecting her people in exchange for her assistance.
Rebecca has met a few Werewolves, but not enough to truly understand them. She has dealt mostly with Changelings, with a large freehold near where her family lives. The dealings have been, rocky, but both side has found value in the other.
Rebecca stands at just over 4'10" in height, and is (usually) rather attractive. When her satiety begins to drop, her appearance starts to become far more unpleasant. Even when her satiety is high however, Rebecca tends to disturb people. She looms (effective size 9), despite usually being the shortest person in the room, and few desire to meet her eyes more than once.
Rebecca's horror is the Wendigo, or some variation thereof. A skeletal giant of the frozen north, born of greed, gluttony, and selfishness. Of a willingness to commit evil to benefit the self at the expense of others. In ages past, the horror was associated with cannibalism. A willingness to commit the ultimate taboo to survive. The Wendigo Horror that is Rebecca's incarnation is focused more on environmental destruction, on companies and people that destroy the Earth and poison their own kind in exchange for material wealth. Its methods are often extreme, smashing down what the people have built in ways that overtly pollute and destroy the lands nearby. If people will ignore the poisons that are being released in secret, they will be shown them in public.Aspiration: Destroy the ? Oil/Mining/Something Company.
Aspiration: To keep her people/tribe safe.
Family: Namtaru, of Revulsion
Hunger: Ravagers, for Ruin
INT: 2 STR: 2 PRE: 4
WIT: 3 DEX: 3 MAN: 3
RES: 3 STA: 2 COM: 3
Crafts: 1 - Sabotage
Firearms: 1 - Rifle
Stealth: 2 - Moving in Woods
You Are Lost (Changeling)
Behold, My True Form!
Birthright* : Optionally, after establishes contact (touch, eye contact, conversation), other character's composure is one lower.
Unbreakable : 3/2 general armour rating.
lowSat: skin changes, gain 4/3 and does not suffer bashing if lethal reduced
satExp: Firearms/melee cause bashing, bashing ignored, armour applies to agg
Looming-Presence : effective size raised by lair, including health, reactions.
gain rote on intimidation.
hard leverage opens one more door when social manuevering.
lowSat: opponent with less effective size suffer penalty to all attacks
equal to half lair rounded up.
after success attack, pre+intimidation contested to give beaten down
satExp: size bonus is doubled. Gain longer stride.
From the Shadows : With conscious effort, can fade into scenary and become effectively invisible.
perception rolls automatical fail if still or in crowd of 10+ people.
undetectable on video footage.
lowSat: Gains rote qualiy on stealth related to stalking prey.
auto wins init first round of combat
satExp: Completely fades from sight. Still makes noise.
Relentless Hunter : heal one bashing p/t, one lethal p/half-hour, one agg per three days.
add lair on stamina+resolve to resist poisons/toxins.
stay awake/active 10-satiety before fatigue
lowSat: downgrades damage equal to 2xlair at end of scene when hurt.
need not eat, drink, or rest as long as active pursing satiety.
satExp: all bashing/lethal or agg equal to lair is immediately healed.
cannot be stunned or incapaciated, no penalties from injury.
Storm-Lashed : No adverse effects from wind and weather, including environmental tilts.
can create blast of wind (5*lair yard range)
lowSat: Storms form if in one place for long. Can summon lightning.
satExp: Can summon supernatural storm
Titanic Blow : Can attack that ignores object durability of sta+lair
lowSat: Ignores all durability. Negates object momentum up to twice size.
satExp: Can smash ground to cause damage in 10*lair yard radius.
Cyclopean Strength : Dead lift/shove/pull any object whose size does not exceed (Size * (Lair + 1)).
add lair as automatic successes on str+sta to perform feat of strength.
lowSat: Anything can lift, can throw or use as an improved weapon.
satExp: Gain automatic successes equal to lair on all str rolls.
5 Max Chambers
5 Attribute/Skill Limit
Extreme Cold (Minor)
The lair is frozen, caught in a horrifying blizzard with raging winds within which no technology, not even fire, seems to work.
Direction Sense. Advanced (3)
Language (1) - ?
Sleight of Hand (2)
Striking Looks (2)
From the Shadows (-4)
Relentless Hunter (-4)
Cyclopean Strength (-4)
Titanic Blow (-4)
+1 Empathy (-2)
+1 Persuasion (-2)
+1 Resolve (-4)
+1 Wits (-4)
+1 Composure (-4)
+1 Presence (-4)
+4 Lair (-20)[/tt]