So apparently I maxed out my word limit on my other thread’s opening post. Which is hilarious and inconvenient because I have a lot more ideas that I want to put to paper. So I think I am going to handle this by making this new thread and dedicating it to all of my futuristic/cyberpunk/etc ideas. And my old story thread will become dedicated to all of my fantasy/steampunk/etc setting ideas.
My Sci-fi ideas in particular tend to be almost exclusively gritty and will be overall darker in tone and explore darker and often extreme themes. Excessive violence, Drug & alcohol use and addiction, crime, prostitution and torture, all are things that could be included in these ideas. Not as main themes maybe but as obstacles to overcome or harrowing challenges to work through. Another thing you will undoubtedly notice is my fondness for a certain fashions style of my partners characters…….
I just really love the punk rock aesthetic. The tattooed but still very feminine. To me it says 'You better be one hell of a man to handle me' while the feminine side says 'But I'm yours if you can'
Anyway the structure here will be a little different than my norm because i am going through an organizational overall. As usual, please do not post in this thread. If you see an idea here you are interested in, by all means PM me.
We determine the guilty, And we decide the punishment.
So the inspiration for this idea came from two sources. The first being Judge Dredd (a character i adore) and more specifically the move 'Dredd'. Which is an awesome movie. Watch it if you haven't already.
And the second is Warhammer. The Adeptus Arbites. I am looking to merge these two ideas into one RP I am looking for someone to play a new recruit against a more seasoned trooper.
I would be happy to play this in the warhammer 40K setting. But i am very open to an original sci-fi or even cyberpunk world if anyone wants to brainstorm with me.
Setting: Sci-fi Original setting
YC - http://gelbooru.com/index.php?page=post&s=view&id=3318391
(really really want someone to play this character)http://gelbooru.com/index.php?page=post&s=view&id=3128879
- this character too, She would definately be the kind to love a physical challenge.
MC- http://i.imgur.com/3dSP9gD.jpg http://vignette2.wikia.nocookie.net/warhammer40k/images/6/69/Arbite_aboard_vessel.jpg/revision/latest?cb=20130307205429
Anal, oral, large cocks,D/s* cum facials/body shots, Rough sex, light bondage, Shower play, Action & violence***, Sweat and muscle**, Romance
*-See the notes below
*I envision this as very light D/s elements. Almost non existent in their regular day to day affairs for obvious reasons. But behind close doors and in their bedroom ya, she will be submissive and he will be dominant. But we wont be breaking out chains and master/slave titles. More 'Yes sir, right away sir' kind of playfulness.
They still will
try to compete against each other in the bedroom from time to time. Wrestle each other in heated competition until one emerges the victor and all. Your character refusing to just roll over and take his commands, adamant that he has to earn her obedience. Remind her why he should be in charge.
**Only in the sense that both characters are going to be very fit and strong. So bouts of lovemaking or simple sex will involve greater than average stamina and a lot of physicality. Their physiques will also be something that initially attracts them to each other and spark the beginnings of their affair.
*** Action and violence will play a big part of this RP. We are basically going to go 'Army of two' and blow away a shit ton of criminals. There will be plenty of shooting and action and a respectable body count by the end of it all. And I kind of want that to be a turn on. Not that killing will get our characters off. But seeing each other fight, watching each other move will probably cause attraction and arousal.
Onto some background and context:
Our characters belong to an organization specifically raised to combat crime on behalf of our nation. The Solarian Republic. We are Arbiters. We are not like the regular, dime a dozen constables who deal with the day to day problems of the populace. Simple crimes like robbery and murder and frankly beneath our notice and not worthy of our consideration. Arbiters do not deal with court rooms or judges or petty investigations Like their more mundane brethren of the local precinct houses. If the Arbiters are dispatched to deal with a person or situation than three truths are already evident.
The first is that the guilt of whoever is unfortunate enough to have their actions and crimes scrutinized by the cold and unmerciful gaze of the arbiters, is indisputable.
The second is that if caught the arbiters will almost certainly kill you. They function not only as arresting officer. But also as Judge, jury and executioner. And if you are deemed to be valuable enough to keep alive for later questioning, well than that is arguably a more unpleasant fate. Because they are also the bailiff and the interrogators of their own prison system. Tucked away from public view and under virtually no oversight other than their own. There are countless rumours of what life is like inside one of these black prisons and none of them describe a prime vacation destination.
The third is that Arbiters are as relentless as they are brutal. One way or another they always find their quarry. And the more difficult you make it to track you down than the harsher the sentence.
The arbiters only deal with crimes and criminals that can have a serious impact on the stability of the region. That could be a bustling capital metropolis, or a planet or a system or an entire sector. Their investigations unravel plots and unveil traitors at the highest levels of planetary government. When they conduct a raid against a crime syndacit, more often than not it is to hit them hard at a major location that will cripple their operation and their leadership. Pirates plaguing critical trading routes and other high profile and necessary things. Sometimes they can even be assigned as state sanctioned bounty hunters. Tasked with hunting down a specific person or group and given wide discretionary powers to get the job done. A frequently daunting task that can take years and send them to every corner of their jurisdiction and often far, far beyond.
Despite all of this it is not uncommon for Arbiters to be dispatched to crack a few skulls, and suppress riots and conduct some minor raids that may be too much for the more bread and butter tier of law enforcement to handle. Some Arbiters consider it a waste of their organizations time and resources but the higher ups know it serves a critical purpose. It keeps them in the public eye and gives them a chance to show off their strength and power to the public. Allowing those seedier elements of society a constant reminder of the fate that awaits them if they continue with their chosen career path.
Aright Plot rundown:
Your character is a rookie. Brand new from whatever meat grinder of an academy churns out the arbiters in our world. She is assigned to the same precinct as MC following a rough series of purges and internal investigations ordered from the desk of the new Provost Marshall himself.
Yes even the arbiters, the cold and unflinching symbols of order and stoic justice are not immune to corruption. And this precinct was ripe with it. It doesn't help that each arbiter precinct is essentially a self contained fortress in and of itself. And those in charge of each of these fortress precincts are bestowed with a lot of trust and little micromanagement by the higher ups in Grand judiciary hall.
As a result of the crackdown by this new, and zealous new provost Marshall there are a lot of spots to fill in the arbiters ranks. Many were arrested and many more managed to flee into hiding and are now considered criminals of the worst sort. When they left they took weapons, armour and most importantly information with them about the inner workings and weaknesses of the arbiters, there fortress precincts and maybe even of the black prisons.
This has understandably created something of a panic. Because not only has the widespread corruption of the arbiters allowed criminal gangs to gain a shocking amount of control over land and wealth. But has also inspired further corruption within the upper tiers of society.
If the arbiters are going to have a hope in hell of being able to regain control of the situation on this planet (or sector or whatever) Several key things need to be done. The first is the Arbiters need to make an appearance on the street again. They can't afford to waste time licking their wounds. They need to go on the offensive and remind everyone who really makes the rules. The people need to know that the rule of law still exists. And the criminals need to be put down in droves to restore respect to the idea of the arbiters.
Second is internal investigations must continue. Sure some corrupt men were arrested and others fled. But who knows how many more might have been party to that corruption? Even in a small way? Who still has contact or might know the location of a traitor. All of these questions and a hundred more just as sobering in implication need to be answered.
Third is that the traitors need to be found. This is perhaps the most important of the three main orders issued from the Provost Marshall's office. The traitors need to be arrested for interrogation if possible, killed if necessary. And any hardware and sensitive files need to be recovered.
The summary is that essentially, that is our new job. A very tall order that will hopefully restore much needed order not just to our city but for the entire region as well. A job that is sure to keep us occupied and give us no shortage of things to do and people to shoot.
For the warhammer version there are going to many similarities in story. But it is going to take place on a much larger scale. The initial defection and problems may start out as just something unique to the hive city we are stationed in. But we will slowly learn that the problems of the sector go deep. Really deep. Past the planetary governor and even the Sub sector governor.
The problems of corruption and heresy will reveal itself as large enough to warrant visits from the much feared inquisition as the entire sector threatens to tear itself apart both from the inside and out.
Our characters will also not be from the world they are originally stationed on. With the Imperial Schola system being what it is we are taken from all manner of backgrounds and ethnicities. This would be the Warhammer version of our excuse for interracial relationships.
We would also all be orphans. With no family and little memory of any parents. Assigned to a far off world with people that may or may not look completely different than you.
(for the original setting only)
I want to play with the idea of your character being related to the current provost marshal himself. Most likely the daughter of a government figure and the Marshal’s favorite Niece. Of course this is a detail almost no one knows about and is purposefully suppressed from the records. She enrolled under a false name and is forbidden to tell anyone about her familial relations. For her safety and that of her uncle. This can add some great story moments down the road I feel.
For both ideas I am hoping the female character to be a strong independant personality. She had to be to get as far as she did. The Imperial military and the Schola are well known in voicing their preference for males to serve in roles like Stormtroopers and arbiters. With most woman being thrown to the eccliseiarchy to serve in one of the many orders of the Sororitas.
So being selected to join the arbiters would have been to overcome a hefty challenge. One she is probably very proud of. She is also just as eager to prove what she can do as as soon as she can. That she can shoot and crack skulls with the best of them. Too eager in fact, Backed up by inexperience and reinforced with youthful determination means that getting herself into a situation where she has to rely on someone more experienced to literally haul her out by the seat of her pants is inevitable.
And the hard lesson learned from exposing herself and others to danger with her recklessness would be invaluable (and make for awesome drama) in teaching her consequence and that there are people who are more seasoned and experienced than her. And she should probably listen to what they have to say.
I don't know why I didn't think of this earlier, but i feel like an idiot for not doing so.
In this version of the story (working with the original setting only) I want to still play an arbiter. But against a woman from the ranks of the more common law enforcement. Who the arbiters have had to draw on and organize with for additional support and manpower to help with their rebuilding efforts.
There is undoubtedly friction between the arbiters and their more common brother-en. Going back before the corrupting scandal kicked off. Something akin to rivalries between service branches of the military, the army against the navy and so forth. The common law was always a little jealous and wary of the sheer amount of red tape the arbiters were able to cut through. For any of them to do half of what an arbiter got away with on a yearly basis would result in at least a court Marshall. If not executed as a danger to society. And arbiters show brutality in ways the common law either can't match or refuses to.
What started as your typically rivalry became more bitter as arbiter corruption became more widespread. The common law were some of the ones to feel it the hardest because they felt like they were left to pick up the slack. Slack that they often didn't have the authority or equipment to properly take head on.
Worse the corruption spread into their own ranks and they had to purge their own house along with the arbiters. To them, the arbiters dropped the ball and dropped it hard. Now it was ten times the work to pick it back up again.
But in whatever wisdom remains in the ministry of Justice it was decided that resources needed to be pooled in the short term to restore law and order. And the depleted arbiter ranks would need to be supplemented by the much more populous offices of the common law.
To that effect we will be working closely together. Acting as a team or in part of a larger team. Together we will work to repair the reputation and status of the arbiters and the rule of law in general. And we most likely have different ways to go about it.
You will likely be repulsed by the callous attitude and cold calculus he performs to determine, not which action would save the most lives but which would finish the job quickest, while maybe saving the most lives. And you have never had to deal with the sheer weight of responsibility and consequence like an arbiter has to every day. Where the decisions he makes and the people he hunts are truly cancers that must be cut out at any cost before they spread any further.
And MC is appalled by the casualness of your behaviour. For an officer of the law you let a surprising amount of thing slide. Things that clearly must be punished by the letter of the law. You don't seem focused enough on making 'getting the job done' the top priority and prioritize saving civilians. And as we will discover you have an alarming amount of seedy acquaintances which act as friends and informants. And MC thinks far too big picture and has never had the luxury to interact with or care about the actual people of the Republic. To him the citizens are a faceless mob, one he knows he works to protect but not on the personal level YC does.
I'm looking for someone willing to play a particular kind of character. She is in her early twenties and is good at her job. She is kind, generous and cheeky as hell. She flirts and generally acts little like a responsible officer of the law. Almost nothing like a responsible officer of the law. But she has her talents and will kick ass with the best of them if provoked. She also doesn't have much of a filter and speaks her mind with a rather colourful vocabulary.
This rp will be alot more sexual, than the first version. When our characters get to that point of course. And I am looking for a partner open to everything listed above in the kinks listing, but also alot more. I will explain more if anyone is interested but it is nothing extreme or tortury. Just more kinky.
This one I primarily envision taking place in an original setting. I am looking for someone willing to play a particular arctype of a character against my arbitor of justice. One akin to the style of harley quinn or Jinx from league of legends. The kind of girl who does whatever her whims and desires lead her to do. Whether or not she operates by any code of standards is unknown. And if she does have a personal code it is either very lax or she clearly gave up on it. She has little sense of shame judging by how she is known to dress and act in public.
She lives to indulge herself. Sex, entertainment, violence and more. She is young and little is known about who she was and if her current identity is even her real one. But she is known to be dangerous and unpredictable. Most of what she does stays on the petty crime scale. That is too say she has done nothing to earn the ire of the arbitors. Which is a somewhat high bar, but still.
As corruption and strife rip through this area of Republic space, the scandal of treasonous arbitors has spurred a rash of arrests and investigations on everyone even remotely suspected to be linked with the crime. And the Rumour is YC seems to have been well connected with several of the traitors. Adding to your already known association with many criminal higher ups. But as they are much harder to take into custody than a lone mercenary woman. You are the one that is captured and brought in.
The idea is to secure you, interrogate you and use that information before executing you and burning your body in an unmarked grave. But, as the arbiters are dangerously short on panpower and unorthodox alternative is going to be proposed to turn you into a potentially useful, if not invaluable asset. Rather than just telling them where to find those the arbiters want, she will them there herself. Help lure them out if possible and take them down if necessary.
There is obviously incentive for you to do this. Not exactly the incentive that YC may want or ask for. But it will be effective and accepted none the less.
The Rp begins with the scene that has you being captured and brought into the arbiter Precinct fortress for questioning. I can't imagine that woman coming in quietly, so there should be a nice entertaining scuffle to play out at the beginning.
Specific kinks: For this plot version it will be more sexual. Not necessarily filled with wall to wall sex. But sexuality. Specifically coming from your character. Long story short our characters are going to be working together. Mine will essentially be your handler. Keeping a close eye on you whenever your allowed outside of your cell to assist.
Your character will be denied access to her usual sources of indulgence and hedonism (some withdrawl could occur maybe) And is not allowed to partake as long as my character holds your leash. So you may try to take to flirting with him, hoping he will help scratch the 'itch' you so often feel the need to scratch. We can work out exactly how our characters begin interacting with eachother on a more personal level.
But I also foresee sex being really kinky. With your character having few limits and a willingness to try pretty much anything once. She especially likes it rough. Not just a few spanks and some hairpulling rough. But rough, hard pounding, slapping complete dominating roughness that will probably leave a few bruises, a sore ass and legs that are still too weak to work the next morning.
That kind of stuff. Really any kink can be talked about here and I would prefer not to stick to a just vanilla collection of experiences in that regard.
Female Character for plot B- http://orig13.deviantart.net/4320/f/2015/104/a/f/af0783630c1001e8cf5be857c0cc6cfd-d8ppysz.jpghttps://upload.wikimedia.org/wikipedia/en/8/84/Cassie_Cage_Mortal_Kombat_X_Render.pnghttp://67.media.tumblr.com/659a507a90af5df8e4fa8e6f8d070c17/tumblr_o4wlg63oA61qbpi3wo3_1280.jpg http://img14.deviantart.net/b932/i/2015/217/3/5/cassie_cage_by_luciferflash-d949cbe.jpg http://img09.deviantart.net/e7c7/i/2015/346/c/8/cassie_cage_mkx_by_captainirachka-d9jwzl4.jpg
Detention compound - http://media.moddb.com/images/groups/1/3/2055/GEUxMi8VxqA.jpg
Fully armoured veteran Arbiter (warhammer setting)-http://vignette2.wikia.nocookie.net/warhammer40k/images/6/69/Arbite_aboard_vessel.jpg/revision/latest?cb=20130307205429
Original setting - http://i.imgur.com/3dSP9gD.jpg Other ideasCommoragh
As for the 40k side we are going to mix up the roles a bit.
The kabal of the Darth Oath (which is totally a name I pulled out of my ass. If you can think up a better name for a dark eldar Kabal please be my guest) is a Minor kabal in Commoragh. Known for the extravagent and unpreditable behaviour of it's archon. And the rigid and brutal training of it's kabal warriors. Even by Dark eldar standards. But only one of those facts will actually apply to us for the start of the RP.
We are both freshly raised Kabal warriors. One male and one female. The main difference in being how we both came to be at this point. My character is a half-born. One of the billions birthed in genstation tubes by artificial means. The norm for Dark eldar these days. Unlike most dark eldar I am spared from a life of slavey and unimmaginable torment and given a chance at being the tormentors instead. Your character is a Trueborn. A true rarity in Dark Eldar society. Born of natural inception and birthing. And from that moment of birth you are placed on a pedestal and given advantages unknown to most half-borns.
The Rp like the fantasy version would focus largely on us surviving the politicing and backstabbing that is rife in Dark eldar society. Even at the lower rungs, especially at the lower rungs. We are Kabalite warriors that are assigned to the same squad. And like all warriors it does not take us long to grow to resent our Sybarite leader and plot to usurp him. As a Trueborn you would have the rights to lead should the Sybarite fall. But you instead have other ideas. In my character you see someone you can manipulate. Someone you can work and bend to your will. Someone to use as a stepping stone, and enforcer of your will. But the trick would be making him think that you are 'his' ally and working for 'his' betterment.
It would not take long for you to try and develope a relationship of some kind with MC. Promising all the perks of Trueborn life in exchange for just a few small favours. We train together, fight together and look out for eachother. And when the time does come for the Sybarite to fall you do not step forward as leader, but rather push MC into the spotlight. Thinking you have solved three problems in one fell swoop. You can someone wrapped around your figner with promises of pleasure and riches, so you are effectively in command of the squad and can wield it as an extension of your power. And since you are not yhe sybarite no one will try and assassinate you, just me. And if necessary you can always keep our relationship moving for as long as it is convenient to you.
Here in the only problem. My character knows you are doing all of this. He might be a half-born but he isn't a half-wit. He is dark eldar same as everyone else around him. That means he has the same sense of paranioa and a constantly scheming mind and he knows exactly what you are intending to do. He is just playing along for the time being. Pretending to be the enamored and ensalved male. Because to me you are simply a means to an end. As as long as I can milk the advantages and wealth that you as a Trueborn can access, you are as equally important to me for survival.
Now this will go far beyond just being Kabalite warriors. There are many stations we can rise to. And many paths we can take. The fractured and factional nature of dark eldar society gives us options for what kind of characters we want. Personally I would enjoy us becoming succubi & inccubi respectively. Or maybe we B-Line it for the Archon's throne and work to raise the status of the Dark Oath kabal from the lower slums to the highest spires of the city.
Now despite this being an rp that really just boils down to us trying to manipulate eachother i do hope that some amount of endearment will bloom between our characters. As odd as dark elf/eldar love would be.
Also if anyone knows anything about warhammer Dark elves than they know this RP will definately be in the category of extreme. Not necessarily for the sexual aspects but everything else around it. Long Live the Empress:
Your character:http://cdn.pcwallart.com/images/olivia-wilde-wallpaper-3.jpg http://img12.deviantart.net/4bb8/i/2014/327/e/d/elf_lady_by_sakimichan-d87fz8b.jpg
A new Empress ascends the throne. She is young and inexperienced. But she is strong willed and very intelligent. She is also surprisingly adept at maneuvering through the vipers den that is her court. Stonewalling or rejecting those nobles who are already hoping to test and manipulate the new empress into thinking that they are the most loyal and heartbroken of her subjects. And that everything they do is in memory of her beloved mother and for the betterment of the Empire with no ulterior motives. Each trying to convince her that they are the only honourable man in a den of thieves and assassins and that only they are capable of defending and deflecting the maniacle interests of the other nobles.
About the only people that the new Empress can trust are both inherited from her late mother. And both are tied to her position on the throne. One is her Royal bodyguard. Fiercely loyal and they answer only to their own commanders. Who in turn answer directly to her. No military general or body of her government can claim any authority over their actions and schedule.
The second thing she inherited was a darker and less known side of the throne. In retrospect she supposed that she always knew that this group existed. She just never knew any of its members or how widespread it was. And that group was enigma. A intelligence/ special operations branch of the ministry of intelligence. Their agents are known as Cyphers and they too, answer directly to their own superiors and they answer to the throne. Unlike the normal web of spies that any interstellar government has. Enigma also acts as the personal hand of the Empress. Reaching out to do the things that her and the empire shouldn't normally be seen doing. They serve at her majesties pleasures and have been many things in their time from the mundane to the terrible. They also keep tabs on everyone of note in the Empire. All of the political scheming and backstabbing, they monitor it all. Working hard to keep track of all the conspiracies and webs of lies.
Enigma views themselves more as sanitation workers. Doing the deeds that no one else wants to do. That no one else has the stomach to do. They represent the ideals that good people need to do bad things for good reasons. And that ultimately, the ends will always justify the means if the survival of the Empire can be assured for another day.
The leader of enigma is known as the keeper. Even he doesn't divulge his name or personal information to the Empress. But he does come to her shortly after her coronation with a disturbing message. The Empresses late mother was bordering old age and it was no secret that her health was failing her in her last few years. Her death was unfortunate but not wholely unexpected. Most doctors did believe that she should have lasted a few more years yet.
The Keeper believes that the lat Empress was in fact murdered. A near perfectly executed murder. One that nearly avoided all scrutiny because the killers took the time to be patient and stretch the act out over a series of three years. Poisoning the Monarch in such a subtle way as to make it look like the effect of an old age related illness. They also left no evidence behind of their crime. It is standard practice for a Monarch's body to be scrutinized thoroughly upon death. Foul play is always assumed unless an autopsy will rule otherwise.
The Keeper also suggests that this was the fate of the your grandmother as well. She ruled for a great many decades and was quite beloved by the people before she finally passed less than ten years ago years ago. Which meant the last empress ruled for a very short time indeed. But as both Monarchs appeared to suffer from the same malady that lead to their demise it was believed that this was something genetic, an unfortunate quirk of nature but nothing malicious.
Enigma believes otherwise. Cyphers, watchers and minders are all being tasked with unravelling this latest mystery. The keeper also wants to assign the Empress with one of his own. An Imperial tradition. The Monarch can always have a cypher at her finger tips to execute her will on demand. This cypher is hers to wield. But now this Cypher will also be on watch duty for anything and everything. It isn't known if the people responsible for your mother's and grandmothers deaths will try to kill you as well. You have no direct heirs so your death would mean a temporary power vacuum that could potentially lead to civil war or a tyrants rise.
At the same time you are young and inexperienced. So the plan all along may have been to get you onto the throne and find ways to brefriend and manipulate you. Mercanaries
Setting: Cyberpunk, sci-fi, original
Plot run down:
Mercenaries are always strange people. And more interesting then most would think. Each mercenary operates with their own personal code of ethics. Which jobs they are willing to take and which rub them the wrong way. Yes, at the end of the day they are all just people willing to kill other people for money. But not all of them are evil.
Some are surprisingly righteous individuals. Only taking jobs to hunt down pirates or collect bounties or what have you. Selling themselves to organizations that they know aren't going to have them kill civilians or innocents simply to advance their aims or pocket books. Even walking away from jobs when it turns out they were lied to, or that too continue would cause undue suffering of innocent lives.
Others are more typical of what one pictures when they hear the word 'mercenary' lawless and subject to their whims. They take any job no matter how dirty or despicable it is. Civilians are just another target like any other. They can opporate with a chilling lack of compassion and ethics and only care about getting paid at the end of it all.
But most Mercenaries fall somewhere in between. Again, riding their own personal codes and morals and doing whatever they can to keep themselves alive with the only real skill they have.
Our characters are going to be mercenaries. Maybe we have heard of each other, maybe we haven't. Mercs often know each other, especially those who operate in the same regions. But they don't tend to become friends because the odds of them being hired by opposing sides in a conflict are all too high.
Like right now. Your character was hired along with several others to try and assault a secured facility and 'recover' the contents inside. A location made secure by MC and his fellow hired guns. Pointedly, not corperate or rentable security stooges.
It was a really out of the way location. Like, really, really obscure. A small asteroid in some nowhere system that didn't even have a habitable planet. No shipping or cargo routes nearby and a suspicious lack of military patrols. But then again some corporations liked to conduct their research where prying eyes and bleeding hearts couldn't harass them over things like 'ethical practices' or 'legality' issues. The pay was also surprisngly good for a milk run like this.
As the fighting breaks down in the hallways and your team advances deeper they turn a corner to find a bunkered down fire-team at the end of the hallway. Guarding a large bulkhead door that leads to the room where your quarry is located. Each of them has a face of impassive determination and their hold on their weapons is quite steady when as they aim them at your chests. You outnumber them but they don't seem to care. They know they have the superior position. And you have to cross a long empty, cover-less hallway to get to them.
One of the fireteam breaks from behind cover and walks a few steps down the hallway. In one hand is a heavy pistol. It looks well used and well maintained. His other hand is empty and both are held out to the sides. There is a cigarette in his mouth that he takes a deep draw on before pulling out, dropping it to the floor and squashing beneath his boot.
“Let's just hold on for a minute, We are all the same here. This doesn't half to end in another firefight. I know what your here to collect, But I doubt any of you do. You probably weren't told half the shit you needed to be told. But that's just another day on the job right?”
He seemed remarkably calm despite the circumstances. Like he knows something that none of your team knows. Something important.
“Now I hate to break it to ya, but me and my boys behind me. We can't let you in. But we are prepared to make you an offer. Turn around and leave now. We will all pretend that we never got a good look at your faces and we wont send anyone to follow you when you leave. This offer is only good if you act within the next five minutes. ”
That last bit was added after a quick mental estimation.
Predicatably one of your fellows spits at this offer. “What, you're not even going to offer to match our pay? Fuck you and your five minutes. How about you have one to get the fuck out of our way and we wont put you down like a grox.”
“Charming......” Was the man's response. “Maybe I should rephrase this. This station belongs to the In ten minutes time this place is going to be sorounded by ships. You may not have noticed. But anything that gets to close without a proper IFF code triggers a distress signal and calls for an emergency response.” He let that sink in for a few seconds.
“Now you might be able to kill us, get through this door, find what you are looking for and get out in that time. But I doubt it. And I am betting we can hold you off for a good while where we are. So.”
Having stalled them for a good few minutes with this exchange he smugly holstered his pistol and reached for his cigarettes. “That offer I made is probably still good for another.....” He made a show of glancing at his wrist mounted chrono. 'Two minutes and fifteen seconds. But your going to be cutting it really close.”
That is a basic rundown for the start of the RP. It is subject to change. If you have ideas i would love to hear them. Like, what were they sent to collect? Who owns the facility and what are they protecting? And what happens from that moment onward. This story can go a lot of ways and is subject to a lot of change and world building.
Side notes Regarding all ideas posted here:
-Pretty much all details are open to ideas and adjustments if you want to put something forward. The worst I can say is no, but I am pretty open to most things.
-If you have any questions in general about the current idea(s) just fire away. I find that once my ideas are written down and posted they aren't nearly as refined as I thought they were. So everything is open to ideas and interpretation.
-Post frequency is once a week at least please. preferably a couple times a week. God knows I get busy and may not adhere to this myself at all times but a quick apology and explanation can go a long way.
-I try with grammar I do, and I hope you do as well. But I am not a Nazi by any means and hope you will not be one in return. I make mistakes, shit happens. If by chance you are perfect and never make grammatical mistakes well than good on you, I am not one of those people and I would appreciate to not be looked down upon because of it. small reminders are nice every now and again if I completely and utterly butcher the English language. But not every little mistake.
-Length of posts I am very reasonable on as well. I understand there is not always enough to talk about to fill three paragraphs. And I hate it when people just type random things for the sake of filling space. I would rather have a single paragraph that speaks volumes than four filler paragraphs that say nothing.
-Details, How do things taste, Feel, sound, How do certain people and situations make your character feel. The little things they do like lick their lips, Flutter their lashes, Their breathing becomes shallower, Heavier, Whatever the case may be I hope you get my point. I drop the ball on this at times as well but I do try and I usually make the effort to go back and edit my posts to include many of the smaller details that I missed previously.
-The kinks and level of intensity desired changes with each idea. Some are much tamer and others are a little more extreme. If you express and interest and PM me with the Pairing listed in your subject line than I can Pm you a list of the kinks desired for that particular RP. And you can see if they match your own desires. Like the specifics of the RP itself the kinks can be negotiated but you may find I am a little firmer on which ones I definitely want to keep and what I am willing to part with.
-Really just check my preferences. I don;t like a O&O's page because what I want can't change as i binge on one thing and get tired of it for a while or try something new. Or just ask. Nothing to lose by asking.
-If you don't like something that is happening in the RP, The direction it is taking, Feel it's to slow (I have been told I progress slowly at times) Or to fast or whatever. Tell me, we can either fix it or part ways. I am a big boy and I can take a criticism. Provided it is a criticism and not an insult or bitching. there is a difference.
-General note. I am not big into MxM. I have tried it a few times. And it's just not my thing. if you want a sexual MxM story or was thinking of adjusting one of the characters into a male or adding one for a threesome than sorry.
-I am pretty much always a dominant when it comes to the sexual aspects of the RP. I don't tend to submit easily or comfortably and will naturally try