In a distant land of fantasy all manner of humanoids and monsters make their home. The lands are vast and wealthy with magic and wonder, but there is never enough for everyone. Thus, since the ancient times the lands have been split into various tiny kingdoms.
The Shining City stands as a literal beacon of hope to all those good and just. By the efforts of brave heroes and wise rulers it has flourished unconquered throughout uncertain times and prevailed against the malignant efforts of its rival kingdom to undo it. Peace has lasted for a few decades already, but recently the present king grew worried of what is going on at the neighbors’. While getting smashed with his old friend from adventuring years the king went and granted his old pal with full authority and funding to establish a clandestine agency to keep an eye on the rival kingdom - Monstertown.
This friend could not understand jokes. Right there and then he swore to do everything in his power to see that the king’s order was carried out and promptly cast a spell to erase the king’s immediate memories so that not even the ruler himself would know of the existence of this patriotic secret agency. The old friend cast aside his former identity as a hero and disappeared into the shadows where he assumed the identity of the mysterious ‘Director’. With only his wits, a big bag of gold and the king’s official seal he set out on a mission to recruit.
The Director handpicked promising youths who were ready to give their body and soul to a cause and tested them until only a handful of the brightest remained. Through a series of rigorous training montages he honed their unique abilities and traits, turning them into perfect spies, assassins, tricksters and various odd job specialists who might come in handy when infiltrating the Monster Kingdom.
With the merry band of to be spies ready they all donned their disguises and set out to journey into the bowels of the Monster Kingdom and establish a base. Game start:
You arrive in the dead of night with a few clues to follow for finding a good base in a strange city that you’ve only heard stories about. There's a little bit of planning before the Director will assign the player characters with various recon missions.Little more about the setting
This is a very open high fantasy setting and I don’t intend to hammer out any more than the necessary details before the actual game start. I'll gladly leave much of individual races, cultures, magical traditions and religions for the players to hammer out as they make their characters.
The Shining City is basically a city of good honest folk of all pretty and nice fantasy races. The royal family are humans. There is probably some kind of paladin order, a church that serves all the good Gods and a magical academy.
Monstertown is where most of the game will be at. It is a big bustling city with buildings of widely varying size and inhabitants just as colorful. The city is run by powerful monsters - vampires, dragons, giants, krakens and all manner of nasties. In appearance the monsters vary from attractive humanoids to outright scary and grotesque. Humanoid races are often considered commodity or lower class citizens and slavery is a big thing in Monstertown. Despite the creatures being big and bad they’re not necessarily evil per say and most of the citizens are just regular folk who probably live in Monstertown because they might be hunted elsewhere. Monstertown is the most powerful kingdom in all lands, but due to its complex internal politics it often fails to make any decisive moves as a single entity. Theme
The idea is to bounce between tongue in cheek seriously detailed spy scenes and wacky sexy fantasy.
I'll aim to keep a somewhat cheesy humorous theme going, but I will probably get attached enough to the setting that I’ll start building some deeper darker plots that you can try to discover while the Director keeps sending you on increasingly stranger missions without ever quite telling everything about them. Your characters will end up facing all kinds of traps and schemes in my attempt to combine all the cliche spy game tropes with high fantasy. Characters
You'll be agents of this spy organization. No evil characters. You can be any race you can come up with yourself, but you need to make it pass my inspection. Your character can be a magician, possess innate powers of the divine or whatever fantastical magic you may come up with, but they will not be almighty. In fact, you can be as bad a spy as you like. In either case the idea is that as spies you need to avoid running into many monsters as they could easily subdue you.
Since they joined this agency your characters are probably pretty patriotic, or at least you became dedicated to the Director during the year plus period of time that you trained under him. That is to say, you can’t start as a mole. You may however be a member of some more humanoid monster race that happily lived in the Shining City and joined this new spy squad.Smut
What are spy games without sexy peril and ‘interrogation’? Well, now we have monsters and possibly tentacles to toss into the mix. Many times smut might be an integral part of your character advancing their mission. Specific kinks are negotiable from GM side, and you may of course arrange whatever you wish with fellow players. Your character may be of any orientation and gender. Posting
I like people who write details. I can tentatively promise one update per scene per week and expect similar activity from your end, but I might sometimes be able to pop out more than one post a day.
Much of the time this game will have the player characters splitting into small teams and solo missions. They will all occur ‘flexibly parallel’ so that it doesn’t much matter if individual scenes and missions progress at different speeds. We will use tags to keep things organized and to make sure nobody has to accidentally read something they wouldn’t want to.Character SheetName:
Your character's names, aliases and titlesSex:Orientation:Description:
What does your character look like, feel like, act like. Describe how much you want to.Strengths:
Describe your characters abilities, skills, powers, strengths and such. There is no hard limit per say, but really strong abilities might need some drawbacks such as amp time, preparation time, cooldown or whatever interesting you can come up with.Weaknesses:
Your character's flaws. Try to come up with at least few big ones.Story:
Doesn't have to be a rigid history, it can be a single defining scene or just about anything you like, just describe your character's story a little more so that you, me and everyone else will have a bit better idea of who they are. You can involve the Director in this scene, just make him as ambiguous as possible.Likes:
Character ons and other likesDislikes:
Character offs and other likes (Everyone probably understands by now to also check player O/o)Ideas for the character:
If you already have cool ideas for what kinds of scenes and developments you'd like for the character you can type them here.
[floatright][img height=300 padding=8]character picture here[/img][/floatright][b]Name:[/b]
[b]Ideas for the character:[/b]
(Consequences and Stress will be tracked in a tag rather than on the character sheet). Character sheet has permanent things that GM won't take away from you
OOC threadCharacter sheets